XekeDeath
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62b5aa9bd9
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Removed redundant assignment.
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2013-09-30 13:28:17 +10:00 |
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XekeDeath
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ce3e1708e0
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Merge branch 'dev' of https://github.com/XekeDeath/phaser into dev
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2013-09-30 13:04:29 +10:00 |
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XekeDeath
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80e80ddccb
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Make animation looping robust when skipping frames.
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2013-09-30 13:04:22 +10:00 |
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XekeDeath
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29dbbcae52
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Fix Particle Emitters when using Emitter width/height
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2013-09-30 13:02:22 +10:00 |
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Betsy Cottonflop
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40b968028a
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Fix for incorrect new particle positioning
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2013-09-28 16:52:37 -07:00 |
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Webeled
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8096dc67f5
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Corrected few typos and added a keyboard exampl
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2013-09-27 18:25:18 +01:00 |
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Webeled
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efa01dcaa3
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Final commit of the day more groups examples
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2013-09-27 18:06:36 +01:00 |
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Richard Davey
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497d15b5bc
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Sprite.play
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2013-09-27 13:47:22 +01:00 |
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Webeled
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903b11b730
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Groups examples and some boolean checks corrected
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2013-09-27 13:27:15 +01:00 |
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Richard Davey
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18c695e9dd
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PixiPatch and other 1.0.7 features
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2013-09-27 09:57:08 +01:00 |
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Richard Davey
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6353d8c7ab
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Fixed some eases.
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2013-09-26 15:22:49 +01:00 |
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Richard Davey
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9642d4994a
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1.0.6a release to fix an issue in the StateManager.
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2013-09-26 11:49:58 +01:00 |
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Richard Davey
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3a369d5485
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Added zwoptex Phaser template.
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2013-09-26 11:25:43 +01:00 |
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Richard Davey
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e77dba402c
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Beta warning added.
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2013-09-24 16:02:58 +01:00 |
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Richard Davey
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c29fcfb510
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1.0.6 release to fix a few important issues and prepare for the dev branch.
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2013-09-24 15:53:20 +01:00 |
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Richard Davey
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9d84429960
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Group length checks
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2013-09-24 15:49:21 +01:00 |
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Richard Davey
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891369b197
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Preparing for 1.0.6 release, but moving physics changes to dev.
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2013-09-24 15:28:29 +01:00 |
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Richard Davey
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51049128f5
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Collision fixes for testing
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2013-09-23 22:23:17 +01:00 |
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Richard Davey
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257cbe3be8
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Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
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2013-09-23 03:26:08 +01:00 |
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Richard Davey
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bc02a1a05e
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Fixing collision issues
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2013-09-23 01:06:09 +01:00 |
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Richard Davey
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b69b3db486
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1.0.6a
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2013-09-22 23:07:12 +01:00 |
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Richard Davey
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093bf8343d
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Graphics fixes and other changes
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2013-09-22 22:55:34 +01:00 |
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Richard Davey
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02723d4774
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Merge pull request #62 from TheJare/fixbmtext
BitmapText fixes
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2013-09-22 14:33:16 -07:00 |
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Richard Davey
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6b9484aa80
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Merge pull request #60 from TheJare/master
Fix bug in StateManager...
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2013-09-22 14:32:25 -07:00 |
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Richard Davey
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f66e6326e3
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Merge pull request #61 from powerfear/master
make tweens chainable with .to
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2013-09-22 14:13:30 -07:00 |
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Richard Davey
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20f63c0af2
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Fixed Graphics not working correctly.
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2013-09-22 15:22:45 +01:00 |
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Richard Davey
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9479c79d79
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Merge pull request #63 from luizbills/master
fix antialias bug
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2013-09-22 02:14:15 -07:00 |
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TheJare
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557160c3c2
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Fixes to math library
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2013-09-22 03:43:10 +02:00 |
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Luiz "Bills"
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8132427870
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fix antialias bug
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2013-09-21 21:40:36 -03:00 |
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TheJare
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15ad941908
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Alternative way to specify tile size in spritesheets: negative means how many tiles there are
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2013-09-21 19:23:25 +02:00 |
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Richard Davey
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d1ea96fd83
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Input updates
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2013-09-21 13:07:06 +01:00 |
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powerfear
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c36543a261
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make tweens chain loopable
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2013-09-20 21:47:58 -04:00 |
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TheJare
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e4595d2a41
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Fix box dimensions in PIXI.BitmapText. Support anchor in Phaser.BitmapText
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2013-09-21 02:29:14 +02:00 |
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TheJare
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a4bc69c2f7
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Fix box dimensions in PIXI.BitmapText. Support anchor in Phaser.BitmapText
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2013-09-21 01:03:19 +01:00 |
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powerfear
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f31d56584d
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make tweens chainable with .to
Allow successive .to calls to chain tweens, and an example using it.
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2013-09-20 19:14:50 -04:00 |
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Richard Davey
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45426be0bc
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Assets update
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2013-09-20 23:21:12 +01:00 |
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TheJare
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4b6147d3e3
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Fix bug in StateManager where a state's update function might not get called if it has an empty preload function
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2013-09-20 22:42:04 +01:00 |
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Richard Davey
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8452fa0fd4
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Missing assets merged back in!
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2013-09-20 17:13:26 +01:00 |
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Richard Davey
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68f45709d8
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Merge pull request #56 from cocoademon/master
Some small animation fixes
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2013-09-20 08:56:49 -07:00 |
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Richard Davey
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8c41b3253c
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1.0.5 package
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2013-09-20 14:00:49 +01:00 |
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Richard Davey
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a415e779d1
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Final 1.0.5 release.
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2013-09-20 13:55:33 +01:00 |
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Cameron Foale
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61b9e119cb
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Incorrect input array in FrameData.getFrames
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2013-09-20 17:48:38 +10:00 |
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Cameron Foale
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ec3fc8f307
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Fixes numeric frame indexes on animations
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2013-09-20 17:39:02 +10:00 |
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Richard Davey
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9e88da5c66
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Multiple animation fixes in place.
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2013-09-19 23:47:50 +01:00 |
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Richard Davey
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e938e41c73
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Merge pull request #54 from webeled/master
Lots of JSDdocs done, and some camera examples
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2013-09-19 12:15:26 -07:00 |
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Webeled
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1b5c1f18fe
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More camera examples
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2013-09-19 17:47:12 +02:00 |
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Webeled
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26a595cd44
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JSDocs update ;)
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2013-09-19 16:34:48 +02:00 |
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Richard Davey
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3f1cafe21f
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Put the famous idnetityMatrix typo back in so it doesn't break Pixi
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2013-09-19 13:33:51 +01:00 |
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Richard Davey
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7dd63df087
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Merge pull request #52 from cocoademon/master
Make Phaser.Text play nicely with scrolling, by using an explicit x, y
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2013-09-19 05:26:22 -07:00 |
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Webeled
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78a062dfb6
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Updated my files and the documentation checklist
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2013-09-19 13:17:49 +02:00 |
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