Richard Davey
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a17c6f78e9
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Particle.alpha is now clamped to the range 0 to 1 within the update method, preventing it from going out of range. Fix #6551
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2023-07-21 17:18:59 +01:00 |
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Richard Davey
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56254d0114
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The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550
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2023-07-21 17:07:32 +01:00 |
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Richard Davey
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b266223318
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Modified method name to be plural
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2023-07-21 16:57:48 +01:00 |
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Richard Davey
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a4e53acc33
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Merge pull request #6453 from rexrainbow/particles-clear-zones
Add methods to clear EmitZone or DeathZone
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2023-07-21 16:55:22 +01:00 |
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Richard Davey
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b3e1b77686
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Updated jsdocs
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2023-07-21 16:54:51 +01:00 |
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Richard Davey
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0db2134c2e
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Merge pull request #6505 from Ariorh1337/6504
6504: add letter spacing
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2023-07-21 16:48:45 +01:00 |
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Richard Davey
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31a0fe0303
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Merge pull request #6480 from EmilSV/bitmaptext_render_fix
BitmapText now reset texture unit on flush
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2023-07-21 16:36:27 +01:00 |
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Richard Davey
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bce1e48040
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Merge pull request #6494 from samme/docs/particle-emitter-xy
Docs: particleX and particleY are updatable ops
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2023-07-21 16:06:53 +01:00 |
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Richard Davey
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63234a2add
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Text.setRTL is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow)
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2023-07-21 16:03:43 +01:00 |
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Richard Davey
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c678807d69
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Merge pull request #6517 from rexrainbow/text-setrtl
Add setRTL method
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2023-07-21 15:57:10 +01:00 |
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Richard Davey
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fb3c85888b
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Typo fix
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2023-06-11 22:37:06 +01:00 |
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Rex
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ba5eb16aeb
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Add setRTL method
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2023-05-31 21:01:15 +08:00 |
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Dmitry Omelchenko
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b84ee33cc2
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add letter spacing
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2023-05-13 04:50:37 +03:00 |
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samme
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1149ad2fc5
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Docs: particleX and particleY are updatable ops
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2023-05-04 16:32:38 -07:00 |
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Richard Davey
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ed180bcc44
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Particle.scaleY would always be set to the scaleX value, even if given a different one within the config. It will now use its own value correctly.
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2023-04-19 17:58:48 +01:00 |
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Emil Schnedler Vad
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0d06b87c9e
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BitmapText now reset texture unit on flush
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2023-04-19 15:37:17 +02:00 |
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Richard Davey
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6b55674d89
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Update ParticleEmitterConfig.js
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2023-04-12 08:49:58 +01:00 |
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Richard Davey
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4ccf0371ec
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Remove visible check, so they render to DynamicTextures again
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2023-04-12 07:10:52 +01:00 |
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Richard Davey
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63a852779a
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Return array of zones
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2023-04-12 02:07:59 +01:00 |
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Richard Davey
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1c6e0c81d1
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Merge pull request #6462 from EmilSV/particle-render-fix
fixed particle using a white texture if flush happened
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2023-04-12 01:54:43 +01:00 |
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Richard Davey
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4a892c007d
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Removed 'removeVideoElementOnDestroy' and better docs
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2023-04-12 01:46:45 +01:00 |
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Richard Davey
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136c2fee42
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Updated video events
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2023-04-12 01:46:32 +01:00 |
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Richard Davey
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08556b2695
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Delete VIDEO_TIMEOUT_EVENT.js
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2023-04-12 01:46:23 +01:00 |
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Richard Davey
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ce05f42759
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Update VideoFactory.js
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2023-04-12 00:39:34 +01:00 |
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Richard Davey
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ff3f92f4d5
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Test for ended state. Fix #5873
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2023-04-12 00:39:30 +01:00 |
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Richard Davey
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9cd1fa45fb
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Updated jsdocs
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2023-04-12 00:08:42 +01:00 |
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Richard Davey
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3af1d9002c
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Reset playCalled on complete. Emit new texture ready event.
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2023-04-12 00:01:15 +01:00 |
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Richard Davey
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950fabe306
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Added texture ready event
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2023-04-12 00:00:58 +01:00 |
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Richard Davey
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8c2e591362
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Moved PLAY event to after texture creation. Added frameReady property. Better paused handling.
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2023-04-11 19:46:13 +01:00 |
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Richard Davey
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93620ca39e
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Fixed markers and video looping
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2023-04-11 18:26:46 +01:00 |
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Richard Davey
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8412e53df3
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Working perfectly for modern and legacy browsers.
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2023-04-11 17:03:00 +01:00 |
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Richard Davey
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257fdaed4f
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All now working via promise + rvf flow
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2023-04-11 02:05:56 +01:00 |
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Richard Davey
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bff9184329
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Added new unsupported event
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2023-04-11 02:05:37 +01:00 |
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Richard Davey
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45646c52a2
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Nearly finished refactoring of RVF / Promise path of Video game object
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2023-04-11 00:57:11 +01:00 |
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Richard Davey
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368cb4a146
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Added new Video events
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2023-04-11 00:39:14 +01:00 |
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Richard Davey
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90654dedc1
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Updated docs
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2023-04-11 00:39:03 +01:00 |
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Richard Davey
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af9a67f0a4
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Update Video.js
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2023-04-10 19:51:26 +01:00 |
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Emil Schnedler Vad
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c4327de589
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fixed particle using a white texture if flush happen
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2023-04-09 17:54:57 +02:00 |
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Emil Schnedler Vad
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bc6ec0a124
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reverted using getTextBounds for cotainer getBounds()
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2023-04-08 20:37:12 +02:00 |
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Richard Davey
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6b6077f62b
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Recoding Video Game Object
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2023-04-07 19:18:54 +01:00 |
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Richard Davey
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afe5401a25
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Add missing String cast. Fix #6451
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2023-04-05 14:47:00 +01:00 |
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Rex
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1e4b807656
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Add methods to clear EmitZone or DeathZone
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2023-04-05 16:36:29 +08:00 |
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Richard Davey
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49d56e7dc4
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Added new clearFX method and tidied up the docs and functions for FX removal. Fix #6451
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2023-04-04 15:46:11 +01:00 |
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Richard Davey
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715ee10367
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Clarifying the docs. Fix #6446
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2023-04-03 18:30:05 +01:00 |
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Richard Davey
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01afa66230
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clear now has 2 arguments to clear pre/post or both. Fix #6440
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2023-03-31 14:45:37 +01:00 |
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Richard Davey
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6d539ab1c4
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Merge pull request #6419 from kainage/fix-particle-lifespan
Fix ParticleEmitter#setParticleLifespan
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2023-03-31 14:27:20 +01:00 |
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Richard Davey
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09ebf4048e
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Removed use of 'Add' (don't need exclusive check) and fixed index 0 offset errors
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2023-03-30 15:49:03 +01:00 |
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Kainage
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469a7fac45
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Merge branch 'photonstorm:master' into fix-particle-lifespan
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2023-03-24 11:37:43 -07:00 |
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Richard Davey
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d9e98a7e85
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Mesh and Plane now support setInteractive . Fix #6394
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2023-03-24 00:07:11 +00:00 |
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Richard Davey
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7237299639
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The GetBounds.getCenter method now has an optional includeParent argument, which allows you to get the value in world space. Also updated types.
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2023-03-23 17:15:53 +00:00 |
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