Richard Davey
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a00e169400
|
Added all the handlers needed for the post pipeline feature
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2020-11-04 18:00:50 +00:00 |
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Richard Davey
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4747d204ca
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Added unbind method and handling for post-fx
|
2020-11-03 18:05:10 +00:00 |
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Richard Davey
|
e72a3b27e4
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Call new unbind method
|
2020-11-03 18:04:57 +00:00 |
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Richard Davey
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bd2ac198bd
|
Update CHANGELOG-v3.50.md
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2020-11-03 11:51:06 +00:00 |
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Richard Davey
|
26421bde82
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Removed Graphics.setTexture and related commands as no longer supported
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2020-11-03 11:47:42 +00:00 |
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Richard Davey
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f85eca14ac
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Update CHANGELOG-v3.50.md
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2020-11-03 11:36:37 +00:00 |
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Richard Davey
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ebe5ba1a0a
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New attributes, removed un-used properties, fixed JSDocs
|
2020-11-03 11:32:05 +00:00 |
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Richard Davey
|
93948f5b29
|
JSDocs fixes
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2020-11-03 11:31:52 +00:00 |
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Richard Davey
|
f4b95ab2c3
|
New simplified Graphics shaders
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2020-11-03 11:31:32 +00:00 |
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Richard Davey
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6af80708d0
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Fixed all of the Shape WebGL rendering issues
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2020-11-03 11:22:30 +00:00 |
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Richard Davey
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e0295e8521
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Make use of GetCalcMatrix and remove texture related stuff
|
2020-11-02 22:40:12 +00:00 |
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Richard Davey
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881019e55d
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No longer requires temp matrices
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2020-11-02 22:39:42 +00:00 |
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Richard Davey
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10673da96b
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Graphics is as Graphics does
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2020-11-02 22:39:30 +00:00 |
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Richard Davey
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9e1b8c4b2f
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Don't look-up properties from uniforms that aren't cached
|
2020-11-02 22:39:20 +00:00 |
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Richard Davey
|
d05afa988f
|
Added batchVert method to help make customization easier
|
2020-11-02 22:39:08 +00:00 |
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Richard Davey
|
47ec3d33c7
|
Remove texture setters
|
2020-11-02 16:20:22 +00:00 |
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Richard Davey
|
3caa51a938
|
Update GraphicsPipeline.js
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2020-11-02 16:20:16 +00:00 |
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Richard Davey
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a5ae67e1a6
|
Added Camera Pipeline
|
2020-10-30 17:55:56 +00:00 |
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Richard Davey
|
4c3a5223fe
|
Added onFlush and onPostFlush
|
2020-10-30 17:55:36 +00:00 |
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Richard Davey
|
ca4168e5d0
|
New Camera Pipeline, better boot handling, tidied up docs
|
2020-10-30 17:50:58 +00:00 |
|
Richard Davey
|
52d8140b4f
|
New onResize callback and better matrix handling
|
2020-10-30 17:50:38 +00:00 |
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Richard Davey
|
5dbec83a8b
|
Using new Camera Pipeline (renderTexture todo)
|
2020-10-30 17:50:19 +00:00 |
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Richard Davey
|
b73067a7a7
|
Implemented full uniform caching and setting handling. So much faster!
|
2020-10-30 17:50:06 +00:00 |
|
Richard Davey
|
4e7e5629d2
|
You can forceZero via the config now
|
2020-10-30 17:49:39 +00:00 |
|
Richard Davey
|
0a006e4c20
|
Tidied up parameters
|
2020-10-29 17:22:57 +00:00 |
|
Richard Davey
|
ebf7b19062
|
Removed unused code
|
2020-10-29 17:22:47 +00:00 |
|
Richard Davey
|
d39968e0a1
|
Parameter not needed
|
2020-10-29 17:22:39 +00:00 |
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Richard Davey
|
6353496751
|
Added the ability for a pipeline to be locked or unlocked
|
2020-10-29 17:22:29 +00:00 |
|
Richard Davey
|
bf7e7f352a
|
Container can how set a pipeline that overrides all children
|
2020-10-29 17:22:16 +00:00 |
|
Richard Davey
|
ce69c22e86
|
Added new private forcePipeline property and pipeline methods
|
2020-10-29 17:22:04 +00:00 |
|
Richard Davey
|
5840d54129
|
Update CHANGELOG-v3.50.md
|
2020-10-29 15:13:15 +00:00 |
|
Richard Davey
|
05374ab909
|
Update CHANGELOG-v3.50.md
|
2020-10-29 14:41:25 +00:00 |
|
Richard Davey
|
c9d56f5f1d
|
Removed unused matrices and method
|
2020-10-29 14:41:22 +00:00 |
|
Richard Davey
|
9a0f33d24c
|
Cause a full bind on first set
|
2020-10-29 14:41:04 +00:00 |
|
Richard Davey
|
4b48baea79
|
Removed all of the uniform code
|
2020-10-29 14:40:49 +00:00 |
|
Richard Davey
|
4badd54160
|
Added resetProgram and changed return values
|
2020-10-29 14:40:33 +00:00 |
|
Richard Davey
|
024f13f2ba
|
No longer use uViewMatrix or uModelMatrix
|
2020-10-29 14:37:52 +00:00 |
|
Richard Davey
|
b74351a87d
|
Update WebGLPipeline.js
|
2020-10-29 08:22:38 +00:00 |
|
Richard Davey
|
9e4141e18b
|
Pass the Game Object
|
2020-10-28 18:13:34 +00:00 |
|
Richard Davey
|
b1b44cd7f0
|
onBoot and setShader methods
|
2020-10-28 18:13:27 +00:00 |
|
Richard Davey
|
e1452b9ce7
|
Update WebGLShader.js
|
2020-10-28 17:40:21 +00:00 |
|
Richard Davey
|
48c0ba26c2
|
Better flush handling
|
2020-10-28 17:40:06 +00:00 |
|
Richard Davey
|
c5b538afcd
|
Added the new Graphics Pipeline
|
2020-10-28 17:39:54 +00:00 |
|
Richard Davey
|
d6ecea8d4d
|
Use the new attributes format
|
2020-10-28 17:39:31 +00:00 |
|
Richard Davey
|
60c834e2c8
|
Use the new Graphics Pipeline
|
2020-10-28 17:39:06 +00:00 |
|
Richard Davey
|
92c365a881
|
Removed all Graphics methods and related properties.
|
2020-10-28 16:53:31 +00:00 |
|
Richard Davey
|
4ba2b0eb7b
|
All swapped to using renderer matrices to make pipelines smaller
|
2020-10-28 16:52:59 +00:00 |
|
Richard Davey
|
327b31d561
|
Update CHANGELOG-v3.50.md
|
2020-10-28 16:16:01 +00:00 |
|
Richard Davey
|
8c6e67ecfc
|
Added attributes and other shader specific properties and methods
|
2020-10-28 16:15:56 +00:00 |
|
Richard Davey
|
e52def85be
|
All vertex values now set during boot, after shaders are created. Added batchQuad/Tri methods.
|
2020-10-28 16:15:35 +00:00 |
|