Richard Davey
|
82ca007d1a
|
Added cropWidth and cropHeight parameters to batchTextureFrame method
|
2020-11-19 11:37:38 +00:00 |
|
Richard Davey
|
782cb94e56
|
Updated Render Target constructor
|
2020-11-19 11:37:14 +00:00 |
|
Richard Davey
|
a03393a4de
|
Added auto resize, clear and default parameters
|
2020-11-19 11:36:58 +00:00 |
|
Richard Davey
|
916bfa78b2
|
Missing flush
|
2020-11-18 10:26:44 +00:00 |
|
Richard Davey
|
c4c849cff4
|
Reset Textures
|
2020-11-17 19:58:35 +00:00 |
|
Richard Davey
|
4903241ac9
|
No longer use setPost .
|
2020-11-17 17:30:25 +00:00 |
|
Richard Davey
|
11e4fe6e14
|
Update PipelineManager.js
|
2020-11-17 17:15:32 +00:00 |
|
Richard Davey
|
e36a086e5d
|
Updated data types
|
2020-11-17 16:50:36 +00:00 |
|
Richard Davey
|
96be7f6e6d
|
Destroy Render Targets too
|
2020-11-17 16:19:48 +00:00 |
|
Richard Davey
|
842b984b46
|
Update CanvasRenderer.js
|
2020-11-17 16:19:14 +00:00 |
|
Richard Davey
|
60c7d8a2e9
|
New classes property, new event handling system and removed un-used methods
|
2020-11-17 14:10:06 +00:00 |
|
Richard Davey
|
2c88b8935b
|
Auto-boot and set isPostFX
|
2020-11-17 14:09:47 +00:00 |
|
Richard Davey
|
599213d211
|
New isPostFX property, listen to events and don't create projection matrix unless needed
|
2020-11-17 14:09:27 +00:00 |
|
Richard Davey
|
629eefb7d5
|
Now extends event emitter, new events and new isBooted property
|
2020-11-17 14:09:02 +00:00 |
|
Richard Davey
|
477cde3548
|
New WebGL Renderer events
|
2020-11-17 14:08:23 +00:00 |
|
Richard Davey
|
9cf67722ec
|
Don't forget to reset the viewport
|
2020-11-16 17:52:11 +00:00 |
|
Richard Davey
|
2008d3b880
|
Added popFBO parameters and setViewport parameter
|
2020-11-16 17:43:04 +00:00 |
|
Richard Davey
|
f5f20db048
|
Don't batch if no pipeline
|
2020-11-16 17:08:50 +00:00 |
|
Richard Davey
|
dbe57303ed
|
Defs update
|
2020-11-16 15:46:40 +00:00 |
|
Richard Davey
|
8c996b4697
|
Added setPost, isCurrentPost, removed setCameraPipeline
|
2020-11-16 15:46:34 +00:00 |
|
Richard Davey
|
c12b4cff3f
|
Swizzle RGB
|
2020-11-16 15:45:45 +00:00 |
|
Richard Davey
|
9cfa8f5039
|
Added option to clear bind target
|
2020-11-15 17:49:29 +00:00 |
|
Richard Davey
|
5062c97784
|
Added copyToGame method to finalise fbo to renderer
|
2020-11-15 17:32:37 +00:00 |
|
Richard Davey
|
ce0b9d94c5
|
Added option to clear frame before copy
|
2020-11-15 12:53:33 +00:00 |
|
Richard Davey
|
b82ae856b6
|
Update Single.vert
|
2020-11-14 17:58:09 +00:00 |
|
Richard Davey
|
314a0bbf4e
|
Added ability to bind and draw to a target.
|
2020-11-14 17:58:00 +00:00 |
|
Richard Davey
|
d87cf4e915
|
Always pop and reset!
|
2020-11-13 18:03:03 +00:00 |
|
Richard Davey
|
d07b2fc811
|
Lots more documentation added
|
2020-11-13 17:46:05 +00:00 |
|
Richard Davey
|
bbbb49f4b5
|
Handy references
|
2020-11-13 17:31:27 +00:00 |
|
Richard Davey
|
701ad1fa15
|
ColorMatrix alpha support and viewport setting
|
2020-11-13 17:31:17 +00:00 |
|
Richard Davey
|
7458031140
|
Updated shaders
|
2020-11-13 17:31:00 +00:00 |
|
Richard Davey
|
94836b1c88
|
Handle pre-mult alpha properly
|
2020-11-13 17:30:21 +00:00 |
|
Richard Davey
|
691b680e36
|
Added JSDocs and fixed boot sequence
|
2020-11-13 15:54:49 +00:00 |
|
Richard Davey
|
cf275b44d6
|
Added all JSDocs
|
2020-11-13 15:54:36 +00:00 |
|
Richard Davey
|
6a97fe6889
|
Lots of handy methods added and fixed vertices
|
2020-11-13 14:20:26 +00:00 |
|
Richard Davey
|
2d3248025a
|
Lots of tidying up, added blend methods
|
2020-11-13 14:20:07 +00:00 |
|
Richard Davey
|
cfce8062e6
|
Call the new camera methods
|
2020-11-13 14:19:55 +00:00 |
|
Richard Davey
|
985b614c65
|
Return the freshly bound fbo
|
2020-11-13 14:19:42 +00:00 |
|
Richard Davey
|
dbdac4f102
|
Better method names
|
2020-11-13 14:19:30 +00:00 |
|
Richard Davey
|
d7a0bddfcb
|
Handled in batchQuad method
|
2020-11-13 14:19:12 +00:00 |
|
Richard Davey
|
bddfd707fc
|
Added preBatchCamera and postBatchCamera and the rest of the Utility methods
|
2020-11-13 14:18:57 +00:00 |
|
Richard Davey
|
b019c6f889
|
Added onDraw
|
2020-11-12 18:10:07 +00:00 |
|
Richard Davey
|
53180cc748
|
Updated shaders
|
2020-11-12 18:09:54 +00:00 |
|
Richard Davey
|
724310f147
|
Removed draw method
|
2020-11-12 18:09:44 +00:00 |
|
Richard Davey
|
6dc07dad3e
|
Added ColorMatrix class and proper verts
|
2020-11-12 18:09:37 +00:00 |
|
Richard Davey
|
d50afad9e5
|
Testing new util methods
|
2020-11-12 18:09:21 +00:00 |
|
Richard Davey
|
a6ba0539de
|
Update PostFXPipeline.js
|
2020-11-11 17:47:24 +00:00 |
|
Richard Davey
|
c60b4f580c
|
Fixed draw mode, shader binding and testing new draw
|
2020-11-11 17:47:20 +00:00 |
|
Richard Davey
|
8ef9f36370
|
Fixed missing property
|
2020-11-11 17:46:58 +00:00 |
|
Richard Davey
|
9235b7a695
|
Add Utility Pipeline and copyFrames method
|
2020-11-11 17:46:44 +00:00 |
|
Richard Davey
|
1ff6b0dce5
|
Expose Utility Pipeline
|
2020-11-11 17:46:28 +00:00 |
|
Richard Davey
|
b9cc4bfb5b
|
Create UtilityPipeline.js
|
2020-11-11 17:46:03 +00:00 |
|
Richard Davey
|
752fccbf16
|
Added w/h, comment out draw for now
|
2020-11-11 17:45:58 +00:00 |
|
Richard Davey
|
741f5f4e27
|
Added outFragCoord
|
2020-11-11 17:45:43 +00:00 |
|
Richard Davey
|
c07283ceab
|
Tidy up shader code
|
2020-11-11 09:39:33 +00:00 |
|
Richard Davey
|
d677b57ee4
|
Added new utility shaders
|
2020-11-11 09:35:02 +00:00 |
|
Richard Davey
|
8e7171ca79
|
Use fbo stack and free-up callback hooks
|
2020-11-10 17:26:56 +00:00 |
|
Richard Davey
|
6d56ee01af
|
Update BitmapMask.frag
|
2020-11-10 17:26:33 +00:00 |
|
Richard Davey
|
7ba1b132ab
|
Added rebind function, to reset the shader attributes.
|
2020-11-10 15:50:51 +00:00 |
|
Richard Davey
|
6e115e4e04
|
Call rebind function
|
2020-11-10 15:50:30 +00:00 |
|
Richard Davey
|
47009779fb
|
Hard-code the topology
|
2020-11-10 15:50:17 +00:00 |
|
Richard Davey
|
84f6849ad6
|
Fixed Bitmap Mask
|
2020-11-10 14:33:28 +00:00 |
|
Richard Davey
|
7a5165c87b
|
Limit batch size to 1
|
2020-11-10 12:35:01 +00:00 |
|
Richard Davey
|
eda0ca8a75
|
Use GLenum value and limit batch size to 256
|
2020-11-10 12:34:53 +00:00 |
|
Richard Davey
|
fad0d331d7
|
Change to batchSize property
|
2020-11-10 12:34:35 +00:00 |
|
Richard Davey
|
86d1009e7b
|
Use batchSize and fixed shouldFlush so we take advantage of bufferData
|
2020-11-10 12:34:25 +00:00 |
|
Richard Davey
|
e7319907c7
|
PostFX Pipeline only needs a single quad
|
2020-11-10 11:59:28 +00:00 |
|
Richard Davey
|
ca52436340
|
Removed Camera Pipeline
|
2020-11-10 11:59:12 +00:00 |
|
Richard Davey
|
94d2889783
|
Moved setTexture2D to pipeline class
|
2020-11-10 11:58:53 +00:00 |
|
Richard Davey
|
eee3feb667
|
Pass Game Object to batchQuad
|
2020-11-09 13:19:31 +00:00 |
|
Richard Davey
|
c5656fbd08
|
Make FLOAT the default type
|
2020-11-09 13:19:14 +00:00 |
|
Richard Davey
|
cb7a998ea0
|
Added onBatch support
|
2020-11-09 12:17:45 +00:00 |
|
Richard Davey
|
88809647a6
|
Expose outFragCoord
|
2020-11-06 17:22:17 +00:00 |
|
Richard Davey
|
abe97b18fd
|
Remove drawFillRect and no batchTexture post fx
|
2020-11-06 17:22:05 +00:00 |
|
Richard Davey
|
92eca8d3d2
|
Use the new Camera post pipeline feature
|
2020-11-06 15:35:29 +00:00 |
|
Richard Davey
|
167f50f28f
|
Added new PostFX Pipeline to extend from
|
2020-11-06 15:35:05 +00:00 |
|
Richard Davey
|
4c7d81731b
|
Added minFilter support
|
2020-11-06 12:25:03 +00:00 |
|
Richard Davey
|
3dbbc9caee
|
Update RenderTargetConfig.js
|
2020-11-06 12:24:52 +00:00 |
|
Richard Davey
|
a62577ee77
|
Added minFilter support and better docs
|
2020-11-06 12:24:46 +00:00 |
|
Richard Davey
|
554e9214e0
|
Smaller error
|
2020-11-06 11:46:06 +00:00 |
|
Richard Davey
|
11b92b83e7
|
Supports new RenderTarget instances
|
2020-11-06 11:42:52 +00:00 |
|
Richard Davey
|
f914a073f3
|
New RenderTarget class to handle multiple targets per pipeline
|
2020-11-06 11:42:39 +00:00 |
|
Richard Davey
|
6e90d8ed59
|
Corrected docs and resetTextures
|
2020-11-06 11:42:25 +00:00 |
|
Richard Davey
|
18f32331fb
|
Expose Render Target and WebGLShader
|
2020-11-06 10:59:57 +00:00 |
|
Richard Davey
|
a06edadba2
|
Update WebGLPipelineConfig.js
|
2020-11-06 10:59:47 +00:00 |
|
Richard Davey
|
a8b02cfb28
|
Create RenderTargetConfig.js
|
2020-11-06 10:59:41 +00:00 |
|
Richard Davey
|
ff23ca57cb
|
Use new fbo stack
|
2020-11-06 10:19:34 +00:00 |
|
Richard Davey
|
02bde43772
|
Added fboStack, pushFramebuffer, popFramebuffer and resetTextures parameter
|
2020-11-06 10:19:26 +00:00 |
|
Richard Davey
|
d3c70002ea
|
Removed use of _tempMatrix from all renderers
|
2020-11-06 09:44:29 +00:00 |
|
Richard Davey
|
701b899511
|
Update MultiPipeline.js
|
2020-11-05 18:05:58 +00:00 |
|
Richard Davey
|
18d2de8f1c
|
Update SinglePipeline.js
|
2020-11-05 18:05:49 +00:00 |
|
Richard Davey
|
1a3a7d1151
|
Update WebGLPipeline.js
|
2020-11-05 18:05:19 +00:00 |
|
Richard Davey
|
883402da8a
|
Added forceZero method and used it
|
2020-11-05 10:50:40 +00:00 |
|
Richard Davey
|
3696f73674
|
Guard against missing shaders.
|
2020-11-05 10:08:41 +00:00 |
|
Richard Davey
|
60e6eff81c
|
Don't .replace non-strings.
|
2020-11-05 10:08:21 +00:00 |
|
Richard Davey
|
e9efc5e8f2
|
Invokes pre and post batch functions.
|
2020-11-04 18:02:22 +00:00 |
|
Richard Davey
|
4287181b2b
|
Added manager, target auto clear, clearTarget and lots of new hooks for handlers, plus post bind and post flush support.
|
2020-11-04 18:02:11 +00:00 |
|
Richard Davey
|
f94e7b4f75
|
Set dimensions before resizing. Validate gl objects before deleting them.
|
2020-11-04 18:01:39 +00:00 |
|
Richard Davey
|
d6496c86cf
|
Added JSDocs
|
2020-11-04 18:01:20 +00:00 |
|
Richard Davey
|
305106bebe
|
Correct sampler ID
|
2020-11-04 18:01:11 +00:00 |
|
Richard Davey
|
34f3ae9755
|
Removed stack and lock support
|
2020-11-04 18:01:01 +00:00 |
|
Richard Davey
|
4747d204ca
|
Added unbind method and handling for post-fx
|
2020-11-03 18:05:10 +00:00 |
|
Richard Davey
|
e72a3b27e4
|
Call new unbind method
|
2020-11-03 18:04:57 +00:00 |
|
Richard Davey
|
ebe5ba1a0a
|
New attributes, removed un-used properties, fixed JSDocs
|
2020-11-03 11:32:05 +00:00 |
|
Richard Davey
|
93948f5b29
|
JSDocs fixes
|
2020-11-03 11:31:52 +00:00 |
|
Richard Davey
|
f4b95ab2c3
|
New simplified Graphics shaders
|
2020-11-03 11:31:32 +00:00 |
|
Richard Davey
|
10673da96b
|
Graphics is as Graphics does
|
2020-11-02 22:39:30 +00:00 |
|
Richard Davey
|
9e1b8c4b2f
|
Don't look-up properties from uniforms that aren't cached
|
2020-11-02 22:39:20 +00:00 |
|
Richard Davey
|
d05afa988f
|
Added batchVert method to help make customization easier
|
2020-11-02 22:39:08 +00:00 |
|
Richard Davey
|
3caa51a938
|
Update GraphicsPipeline.js
|
2020-11-02 16:20:16 +00:00 |
|
Richard Davey
|
a5ae67e1a6
|
Added Camera Pipeline
|
2020-10-30 17:55:56 +00:00 |
|
Richard Davey
|
4c3a5223fe
|
Added onFlush and onPostFlush
|
2020-10-30 17:55:36 +00:00 |
|
Richard Davey
|
ca4168e5d0
|
New Camera Pipeline, better boot handling, tidied up docs
|
2020-10-30 17:50:58 +00:00 |
|
Richard Davey
|
52d8140b4f
|
New onResize callback and better matrix handling
|
2020-10-30 17:50:38 +00:00 |
|
Richard Davey
|
5dbec83a8b
|
Using new Camera Pipeline (renderTexture todo)
|
2020-10-30 17:50:19 +00:00 |
|
Richard Davey
|
b73067a7a7
|
Implemented full uniform caching and setting handling. So much faster!
|
2020-10-30 17:50:06 +00:00 |
|
Richard Davey
|
4e7e5629d2
|
You can forceZero via the config now
|
2020-10-30 17:49:39 +00:00 |
|
Richard Davey
|
0a006e4c20
|
Tidied up parameters
|
2020-10-29 17:22:57 +00:00 |
|
Richard Davey
|
ebf7b19062
|
Removed unused code
|
2020-10-29 17:22:47 +00:00 |
|
Richard Davey
|
d39968e0a1
|
Parameter not needed
|
2020-10-29 17:22:39 +00:00 |
|
Richard Davey
|
6353496751
|
Added the ability for a pipeline to be locked or unlocked
|
2020-10-29 17:22:29 +00:00 |
|
Richard Davey
|
c9d56f5f1d
|
Removed unused matrices and method
|
2020-10-29 14:41:22 +00:00 |
|
Richard Davey
|
9a0f33d24c
|
Cause a full bind on first set
|
2020-10-29 14:41:04 +00:00 |
|
Richard Davey
|
4b48baea79
|
Removed all of the uniform code
|
2020-10-29 14:40:49 +00:00 |
|
Richard Davey
|
4badd54160
|
Added resetProgram and changed return values
|
2020-10-29 14:40:33 +00:00 |
|
Richard Davey
|
024f13f2ba
|
No longer use uViewMatrix or uModelMatrix
|
2020-10-29 14:37:52 +00:00 |
|
Richard Davey
|
b74351a87d
|
Update WebGLPipeline.js
|
2020-10-29 08:22:38 +00:00 |
|
Richard Davey
|
9e4141e18b
|
Pass the Game Object
|
2020-10-28 18:13:34 +00:00 |
|
Richard Davey
|
b1b44cd7f0
|
onBoot and setShader methods
|
2020-10-28 18:13:27 +00:00 |
|
Richard Davey
|
e1452b9ce7
|
Update WebGLShader.js
|
2020-10-28 17:40:21 +00:00 |
|
Richard Davey
|
48c0ba26c2
|
Better flush handling
|
2020-10-28 17:40:06 +00:00 |
|
Richard Davey
|
c5b538afcd
|
Added the new Graphics Pipeline
|
2020-10-28 17:39:54 +00:00 |
|
Richard Davey
|
d6ecea8d4d
|
Use the new attributes format
|
2020-10-28 17:39:31 +00:00 |
|
Richard Davey
|
92c365a881
|
Removed all Graphics methods and related properties.
|
2020-10-28 16:53:31 +00:00 |
|
Richard Davey
|
8c6e67ecfc
|
Added attributes and other shader specific properties and methods
|
2020-10-28 16:15:56 +00:00 |
|
Richard Davey
|
e52def85be
|
All vertex values now set during boot, after shaders are created. Added batchQuad/Tri methods.
|
2020-10-28 16:15:35 +00:00 |
|
Richard Davey
|
389b480777
|
Using new easier attribute config + moved some methods to WebGLPipeline
|
2020-10-28 16:15:09 +00:00 |
|
Richard Davey
|
15d8eabf17
|
Single pipeline updated so it can easily extend Multi now
|
2020-10-28 16:14:42 +00:00 |
|
Richard Davey
|
93b1775aaa
|
Added new WebGL consts for easier shader configs
|
2020-10-28 16:14:05 +00:00 |
|
Richard Davey
|
9aeb765696
|
Updated type defs
|
2020-10-28 16:13:46 +00:00 |
|
Richard Davey
|
120f2c87cb
|
The WebGL.Utils.getComponentCount function has been removed as this is no longer required internally.
|
2020-10-28 16:13:29 +00:00 |
|
Richard Davey
|
88d2ecd760
|
Pipeline passes attributes off to Shader. Also fixed multi-shader setup.
|
2020-10-27 18:06:45 +00:00 |
|
Richard Davey
|
39c77f431f
|
Flush here, rather than in renderer
|
2020-10-27 18:06:28 +00:00 |
|
Richard Davey
|
a5d6016e64
|
Move sequence so the renderer is clean
|
2020-10-27 18:06:13 +00:00 |
|
Richard Davey
|
f42f0ce0d6
|
Shader needs attributes
|
2020-10-27 18:06:00 +00:00 |
|
Richard Davey
|
7b5d6076b2
|
Added max size value
|
2020-10-27 14:41:43 +00:00 |
|
Richard Davey
|
f50560eba8
|
The WebGLRenderer.getMaxTextures method has been removed. This is no longer needed as you can use the WebGLRenderer.maxTextures property instead.
|
2020-10-27 14:36:43 +00:00 |
|
Richard Davey
|
93b569c5ca
|
Look-up based on string or instance
|
2020-10-27 14:05:48 +00:00 |
|
Richard Davey
|
59a215d643
|
* Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config.
|
2020-10-27 13:44:58 +00:00 |
|
Richard Davey
|
98b4319436
|
Bind needs to return this
|
2020-10-27 12:26:01 +00:00 |
|