Commit graph

951 commits

Author SHA1 Message Date
Richard Davey
9879a1062e Merged the Graphics Pipeline functions into the MultiPipeline 2021-04-16 18:18:42 +01:00
Vladislav Forsh
670a66c697 Improve types for WebGL texture compression support
(cherry picked from commit 5626acffec17c6b4d66c78b8e0aa52e5cfcd8478)
2021-04-13 13:19:24 +03:00
Richard Davey
e954547cf7 The PipelineManager.rebind method will now flag all pipelines as glReset = true, so they know to fully rebind the next time they are invoked. 2021-03-01 17:50:40 +00:00
Richard Davey
8d7519b84d * WebGLPipeline.glReset is a new boolean property that keeps track of when the GL Context was last reset by the Pipeline Manager. It then redirects calls to bind to rebind instead to restore the pipeline state.
The `WebGLPipeline.rebind` method now accepts an optional parameter `currentShader`. If provided it will set the current shader to be this after the pipeline reset is complete.
2021-03-01 17:50:39 +00:00
Richard Davey
a95c34ce92 WebGLRenderer.deleteTexture will now run resetTextures(true) first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them. 2021-02-17 13:10:10 +00:00
Richard Davey
3deb6672aa RenderTarget.resize will now Math.floor the scaled width and height as well as ensure they're not <= 0 which causes Framebuffer status: Incomplete Attachment errors. Fix #5563 2021-02-16 12:32:55 +00:00
Richard Davey
dff17f52e8 The LightPipeline now only calls batchSprite, batchTexture and batchTextureFrame if the Scene Lights Manager is active. Fix #5522 2021-02-04 16:38:09 +00:00
Richard Davey
5176fcfacd The Canvas Renderer will no longer run a fillRect if clearBeforeRender is false in the Game Config. 2021-02-04 16:06:47 +00:00
Richard Davey
c5cbb413d2 You can now set the boolean preserveDrawingBuffer in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true to retain them. 2021-02-04 15:58:41 +00:00
Richard Davey
a765b7edfc WebGLRenderer.isTextureClean is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process. 2021-01-04 15:49:39 +00:00
Richard Davey
e7aff5d0dc Data type fix 2020-12-16 10:25:27 +00:00
Richard Davey
6912124780 Fixed docs 2020-12-15 16:05:34 +00:00
Richard Davey
67b3f812f8 JSDocs 2020-12-14 13:50:50 +00:00
Richard Davey
00ec07d67f JSDoc update 2020-12-14 13:36:51 +00:00
Richard Davey
cbe1a3219a JSDoc improvements 2020-12-14 13:33:42 +00:00
Richard Davey
675e83e539 Fix inverted RenderTexture snapshot. Fix #5445 2020-12-14 10:52:05 +00:00
Richard Davey
5a532da7bf Disable scissor before clearing. 2020-12-14 09:08:28 +00:00
Richard Davey
166c333d13 Should rebind shaders too 2020-12-11 12:41:48 +00:00
Richard Davey
519afd031b Fixed Camera Fade Effect check. Fix #5438 2020-12-11 11:29:16 +00:00
Richard Davey
69f4a6d8fb Added getAspectRatio method 2020-12-11 11:05:20 +00:00
Richard Davey
e4be6dbc90 Fixed JSDocs and removed unused method 2020-12-11 10:33:53 +00:00
Richard Davey
11990bccb4 Added global projection matrix back and removed events 2020-12-11 10:26:15 +00:00
Richard Davey
0d67548343 Compare projection matrix with renderer 2020-12-11 10:24:47 +00:00
Richard Davey
8839007e0f Update the projection matrix on bind 2020-12-11 10:24:27 +00:00
Richard Davey
dbae58368d Removed event as no longer required 2020-12-11 10:24:15 +00:00
Richard Davey
27da1dfa4b Clear just the color buffer 2020-12-11 10:24:05 +00:00
Richard Davey
7acbd816f3 Added new Projection Update event and respond to it 2020-12-10 18:07:25 +00:00
Richard Davey
4f5cedde03 Better method name. Reset once done. 2020-12-10 16:58:34 +00:00
Richard Davey
f1dbea4ead beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height. 2020-12-10 16:55:00 +00:00
Richard Davey
21b968363c Don't resize if already same size. Better binding handling. 2020-12-10 16:53:48 +00:00
Richard Davey
2be3b7aa59 Fixed typos 2020-12-10 16:53:26 +00:00
Richard Davey
197aa9df0f Update WebGLRenderer.js 2020-12-09 15:55:02 +00:00
Richard Davey
edbef4a04a Added eraseMode parameter 2020-12-09 15:54:56 +00:00
Richard Davey
16d4d11939 Final fixes to blitFrame 2020-12-09 15:20:09 +00:00
Richard Davey
1cb6d525be New blitFrame working. Now to adjust when src > target height. 2020-12-09 14:08:24 +00:00
Richard Davey
daadb7d5b6 Fixed way in which custom vertices are defined in the config 2020-12-09 12:18:16 +00:00
Richard Davey
54e306fe3e Added setProjectionMatrix and all of the new pipeline events 2020-12-08 17:38:19 +00:00
Richard Davey
5f279bf4a4 Added RenderTarget, begingCapture, endCapture, resetScissor and resetViewport 2020-12-08 17:37:59 +00:00
Richard Davey
f93c3ea05f Added Pipeline events 2020-12-08 16:15:46 +00:00
Richard Davey
c2bce98532 Added copyFrameRect method 2020-12-08 16:15:06 +00:00
Richard Davey
d6d5c09552 The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423 2020-12-07 12:19:42 +00:00
Richard Davey
15a6f50d2c Fixed functions not appearing in the namespace. Fix #5432 2020-12-07 10:11:47 +00:00
Richard Davey
0951a1d2ea Fixed tint property. Fix #5433 2020-12-07 09:42:21 +00:00
Richard Davey
402e6d23b1 Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure 2020-12-04 18:06:16 +00:00
Richard Davey
c6489cf730 Remove un-used shader 2020-12-04 15:29:55 +00:00
Richard Davey
08b304372c Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too 2020-12-04 15:07:26 +00:00
Richard Davey
509fbcae44 Update PipelineManager.js 2020-12-04 13:40:32 +00:00
Richard Davey
e2ccfffd3b Split up the classes to avoid plugin issues. Fix #5420 2020-12-04 13:04:48 +00:00
Richard Davey
dab806e371 Can use same matrix 2020-12-04 12:00:23 +00:00
Richard Davey
82c1ea87da Reset the projection matrix to avoid cache by reference errors. Fix #5425 2020-12-03 14:31:45 +00:00