Commit graph

14 commits

Author SHA1 Message Date
photonstorm
abf26df741 New P2 examples and fixed Body debug assignment parameter. 2014-03-12 06:25:29 +00:00
photonstorm
512b542e50 Fixed gruntfile and included new labs demo. 2014-03-06 10:01:46 +00:00
photonstorm
f9cad58082 Labs code updates. 2014-03-04 01:40:02 +00:00
photonstorm
5a00a0ad97 TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions (fixes #377) 2014-02-21 16:57:45 +00:00
photonstorm
34fa6ffaeb Final tweaks. 2014-02-20 04:38:45 +00:00
photonstorm
c48e685802 Minor labs updates. 2014-02-20 04:28:19 +00:00
photonstorm
91c0299d4c Fixed issues with the contacts and world bounds. New labs demo created. 2014-02-20 04:21:14 +00:00
photonstorm
63145d7735 New labs demo. Added moveForward and moveBackward to Body. 2014-02-18 04:49:03 +00:00
Joe Anzalone
c74016189e Make header image on labs site responsive 2014-02-15 18:45:17 -05:00
photonstorm
1097a699c3 Fixed anchor issue with Sprite.body. 2014-02-14 18:06:00 +00:00
photonstorm
bcd31499c4 Couple of new labs tests. 2014-02-14 17:08:25 +00:00
photonstorm
24f2e2a46d BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache. 2014-02-14 03:34:35 +00:00
photonstorm
58e44f75e3 SpriteBatch converted. It's an extended Group and Batch merged and works amazingly :) Ported over the maggots demo to test and wow! 2014-02-14 01:39:01 +00:00
photonstorm
35e4c03bad TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added. 2014-02-13 23:13:10 +00:00