Richard Davey
f914a073f3
New RenderTarget class to handle multiple targets per pipeline
2020-11-06 11:42:39 +00:00
Richard Davey
6e90d8ed59
Corrected docs and resetTextures
2020-11-06 11:42:25 +00:00
Richard Davey
18f32331fb
Expose Render Target and WebGLShader
2020-11-06 10:59:57 +00:00
Richard Davey
a06edadba2
Update WebGLPipelineConfig.js
2020-11-06 10:59:47 +00:00
Richard Davey
a8b02cfb28
Create RenderTargetConfig.js
2020-11-06 10:59:41 +00:00
Richard Davey
ff23ca57cb
Use new fbo stack
2020-11-06 10:19:34 +00:00
Richard Davey
02bde43772
Added fboStack, pushFramebuffer, popFramebuffer and resetTextures parameter
2020-11-06 10:19:26 +00:00
Richard Davey
d3c70002ea
Removed use of _tempMatrix
from all renderers
2020-11-06 09:44:29 +00:00
Richard Davey
701b899511
Update MultiPipeline.js
2020-11-05 18:05:58 +00:00
Richard Davey
18d2de8f1c
Update SinglePipeline.js
2020-11-05 18:05:49 +00:00
Richard Davey
1a3a7d1151
Update WebGLPipeline.js
2020-11-05 18:05:19 +00:00
Richard Davey
883402da8a
Added forceZero method and used it
2020-11-05 10:50:40 +00:00
Richard Davey
3696f73674
Guard against missing shaders.
2020-11-05 10:08:41 +00:00
Richard Davey
60e6eff81c
Don't .replace
non-strings.
2020-11-05 10:08:21 +00:00
Richard Davey
e9efc5e8f2
Invokes pre and post batch functions.
2020-11-04 18:02:22 +00:00
Richard Davey
4287181b2b
Added manager, target auto clear, clearTarget and lots of new hooks for handlers, plus post bind and post flush support.
2020-11-04 18:02:11 +00:00
Richard Davey
f94e7b4f75
Set dimensions before resizing. Validate gl objects before deleting them.
2020-11-04 18:01:39 +00:00
Richard Davey
d6496c86cf
Added JSDocs
2020-11-04 18:01:20 +00:00
Richard Davey
305106bebe
Correct sampler ID
2020-11-04 18:01:11 +00:00
Richard Davey
34f3ae9755
Removed stack and lock support
2020-11-04 18:01:01 +00:00
Richard Davey
4747d204ca
Added unbind method and handling for post-fx
2020-11-03 18:05:10 +00:00
Richard Davey
e72a3b27e4
Call new unbind method
2020-11-03 18:04:57 +00:00
Richard Davey
ebe5ba1a0a
New attributes, removed un-used properties, fixed JSDocs
2020-11-03 11:32:05 +00:00
Richard Davey
93948f5b29
JSDocs fixes
2020-11-03 11:31:52 +00:00
Richard Davey
f4b95ab2c3
New simplified Graphics shaders
2020-11-03 11:31:32 +00:00
Richard Davey
10673da96b
Graphics is as Graphics does
2020-11-02 22:39:30 +00:00
Richard Davey
9e1b8c4b2f
Don't look-up properties from uniforms that aren't cached
2020-11-02 22:39:20 +00:00
Richard Davey
d05afa988f
Added batchVert method to help make customization easier
2020-11-02 22:39:08 +00:00
Richard Davey
3caa51a938
Update GraphicsPipeline.js
2020-11-02 16:20:16 +00:00
Richard Davey
a5ae67e1a6
Added Camera Pipeline
2020-10-30 17:55:56 +00:00
Richard Davey
4c3a5223fe
Added onFlush and onPostFlush
2020-10-30 17:55:36 +00:00
Richard Davey
ca4168e5d0
New Camera Pipeline, better boot handling, tidied up docs
2020-10-30 17:50:58 +00:00
Richard Davey
52d8140b4f
New onResize callback and better matrix handling
2020-10-30 17:50:38 +00:00
Richard Davey
5dbec83a8b
Using new Camera Pipeline (renderTexture todo)
2020-10-30 17:50:19 +00:00
Richard Davey
b73067a7a7
Implemented full uniform caching and setting handling. So much faster!
2020-10-30 17:50:06 +00:00
Richard Davey
4e7e5629d2
You can forceZero via the config now
2020-10-30 17:49:39 +00:00
Richard Davey
0a006e4c20
Tidied up parameters
2020-10-29 17:22:57 +00:00
Richard Davey
ebf7b19062
Removed unused code
2020-10-29 17:22:47 +00:00
Richard Davey
d39968e0a1
Parameter not needed
2020-10-29 17:22:39 +00:00
Richard Davey
6353496751
Added the ability for a pipeline to be locked or unlocked
2020-10-29 17:22:29 +00:00
Richard Davey
c9d56f5f1d
Removed unused matrices and method
2020-10-29 14:41:22 +00:00
Richard Davey
9a0f33d24c
Cause a full bind on first set
2020-10-29 14:41:04 +00:00
Richard Davey
4b48baea79
Removed all of the uniform code
2020-10-29 14:40:49 +00:00
Richard Davey
4badd54160
Added resetProgram and changed return values
2020-10-29 14:40:33 +00:00
Richard Davey
024f13f2ba
No longer use uViewMatrix or uModelMatrix
2020-10-29 14:37:52 +00:00
Richard Davey
b74351a87d
Update WebGLPipeline.js
2020-10-29 08:22:38 +00:00
Richard Davey
9e4141e18b
Pass the Game Object
2020-10-28 18:13:34 +00:00
Richard Davey
b1b44cd7f0
onBoot and setShader methods
2020-10-28 18:13:27 +00:00
Richard Davey
e1452b9ce7
Update WebGLShader.js
2020-10-28 17:40:21 +00:00
Richard Davey
48c0ba26c2
Better flush handling
2020-10-28 17:40:06 +00:00
Richard Davey
c5b538afcd
Added the new Graphics Pipeline
2020-10-28 17:39:54 +00:00
Richard Davey
d6ecea8d4d
Use the new attributes format
2020-10-28 17:39:31 +00:00
Richard Davey
92c365a881
Removed all Graphics methods and related properties.
2020-10-28 16:53:31 +00:00
Richard Davey
8c6e67ecfc
Added attributes and other shader specific properties and methods
2020-10-28 16:15:56 +00:00
Richard Davey
e52def85be
All vertex values now set during boot, after shaders are created. Added batchQuad/Tri methods.
2020-10-28 16:15:35 +00:00
Richard Davey
389b480777
Using new easier attribute config + moved some methods to WebGLPipeline
2020-10-28 16:15:09 +00:00
Richard Davey
15d8eabf17
Single pipeline updated so it can easily extend Multi now
2020-10-28 16:14:42 +00:00
Richard Davey
93b1775aaa
Added new WebGL consts for easier shader configs
2020-10-28 16:14:05 +00:00
Richard Davey
9aeb765696
Updated type defs
2020-10-28 16:13:46 +00:00
Richard Davey
120f2c87cb
The WebGL.Utils.getComponentCount
function has been removed as this is no longer required internally.
2020-10-28 16:13:29 +00:00
Richard Davey
88d2ecd760
Pipeline passes attributes off to Shader. Also fixed multi-shader setup.
2020-10-27 18:06:45 +00:00
Richard Davey
39c77f431f
Flush here, rather than in renderer
2020-10-27 18:06:28 +00:00
Richard Davey
a5d6016e64
Move sequence so the renderer is clean
2020-10-27 18:06:13 +00:00
Richard Davey
f42f0ce0d6
Shader needs attributes
2020-10-27 18:06:00 +00:00
Richard Davey
7b5d6076b2
Added max size value
2020-10-27 14:41:43 +00:00
Richard Davey
f50560eba8
The WebGLRenderer.getMaxTextures
method has been removed. This is no longer needed as you can use the WebGLRenderer.maxTextures
property instead.
2020-10-27 14:36:43 +00:00
Richard Davey
93b569c5ca
Look-up based on string or instance
2020-10-27 14:05:48 +00:00
Richard Davey
59a215d643
* Types.Core.PipelineConfig
is a new configuration object that you can set in the Game Config under the pipeline
property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline
object, or set it under the render
sub-config.
2020-10-27 13:44:58 +00:00
Richard Davey
98b4319436
Bind needs to return this
2020-10-27 12:26:01 +00:00
Richard Davey
4ebdc637a9
Tidied up method flow
2020-10-27 12:25:53 +00:00
Richard Davey
d2c025e38a
Added target fbo and all of the shader setters back in
2020-10-27 12:25:42 +00:00
Richard Davey
2b3863272e
Removed 'nativeTextures' and added new reset parameter
...
* The `WebGLRenderer.nativeTextures` array has been removed and any WebGLTextures created by the renderer are no longer stored within it. All WebGLTexture instances are stored in the `TextureSource` objects anyway, or by local classes such as RenderTexture, so there was no need to have another array taking up memroy.
* The `WebGLRenderer.deleteTexture` method has a new optional boolean parameter `reset` which allows you to control if the `WebGLRenderer.resetTextures` method is called, or not, after the texture is deleted.
2020-10-27 11:38:21 +00:00
Richard Davey
efbc256a1f
Added target fbo
2020-10-26 17:13:24 +00:00
Richard Davey
3c7062ca6a
Common strings.
2020-10-26 17:00:23 +00:00
Richard Davey
bc34d01535
Update WebGLPipeline.js
2020-10-26 15:19:21 +00:00
Richard Davey
1e80f53f1d
Better docs
2020-10-26 15:00:25 +00:00
Richard Davey
7c929e52bc
Finished method docs and added clone
2020-10-26 15:00:17 +00:00
Richard Davey
ec4751ddc6
Finished all method docs
2020-10-26 15:00:07 +00:00
Richard Davey
55cbda85b8
Removed debug code
2020-10-26 14:24:15 +00:00
Richard Davey
f87bd7d384
Removed all of the shader setters. This should be done via the WebGLShader class now.
2020-10-26 14:24:06 +00:00
Richard Davey
fba97afcb6
Update dirty uniforms
2020-10-26 14:05:49 +00:00
Richard Davey
f32b4c7ecd
Fixed config setter and added mvp matrices
2020-10-26 14:05:39 +00:00
Richard Davey
1e8b1cc583
Removed ProjectOrtho and optimized setters
2020-10-26 14:05:26 +00:00
Richard Davey
7ad02d6c0d
Removed mvp component
2020-10-26 14:05:07 +00:00
Richard Davey
14e90c60d8
Don't resize to zero dimensions and run proper compare
2020-10-26 14:04:45 +00:00
Richard Davey
291f588110
Removed the mvp component. Pipelines no longer need this.
2020-10-26 14:04:01 +00:00
Richard Davey
8c85887479
Removed all of the mvp functions as they're no longer needed
2020-10-26 14:03:18 +00:00
Richard Davey
0b3011add3
Update PointLight-frag.js
2020-10-21 18:15:34 +01:00
Richard Davey
272727459f
Use new shader property
2020-10-21 18:15:28 +01:00
Richard Davey
9531124903
Typo fix
2020-10-21 18:15:19 +01:00
Richard Davey
da47c776fa
New shader class to allow one pipeline to set multiple shaders
2020-10-21 18:15:13 +01:00
Richard Davey
180b29be98
The pipeline can now handle multiple shaders all sharing the same attributes
2020-10-21 18:15:02 +01:00
Richard Davey
c730272ba7
Updated the configs to handle multiple shaders
2020-10-21 18:12:40 +01:00
Richard Davey
4b1c5c1a0b
Improved docs
2020-10-21 11:30:49 +01:00
Richard Davey
7ffa615831
The WebGLPipeline.flushLocked
property has been removed. A pipeline can never flush in the middle of a flush anyway, so it was just wasting CPU cycles being set.
2020-10-21 11:19:12 +01:00
Richard Davey
75f857b645
Update WebGLRenderer.js
2020-10-16 14:11:21 +01:00
Richard Davey
e50339b144
Updated to use new filtered children list
2020-10-16 14:11:15 +01:00
Richard Davey
d35ff331b2
Now takes a pre-filtered list of children to render
2020-10-16 11:36:00 +01:00
Richard Davey
675eec8103
Better attenuation
2020-10-14 15:16:35 +01:00
Richard Davey
cc167e158f
Much better effect from the light shader
2020-10-14 11:57:58 +01:00