Richard Davey
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94836b1c88
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Handle pre-mult alpha properly
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2020-11-13 17:30:21 +00:00 |
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Richard Davey
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691b680e36
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Added JSDocs and fixed boot sequence
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2020-11-13 15:54:49 +00:00 |
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Richard Davey
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cf275b44d6
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Added all JSDocs
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2020-11-13 15:54:36 +00:00 |
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Richard Davey
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6a97fe6889
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Lots of handy methods added and fixed vertices
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2020-11-13 14:20:26 +00:00 |
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Richard Davey
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2d3248025a
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Lots of tidying up, added blend methods
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2020-11-13 14:20:07 +00:00 |
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Richard Davey
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cfce8062e6
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Call the new camera methods
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2020-11-13 14:19:55 +00:00 |
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Richard Davey
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985b614c65
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Return the freshly bound fbo
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2020-11-13 14:19:42 +00:00 |
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Richard Davey
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dbdac4f102
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Better method names
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2020-11-13 14:19:30 +00:00 |
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Richard Davey
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d7a0bddfcb
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Handled in batchQuad method
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2020-11-13 14:19:12 +00:00 |
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Richard Davey
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bddfd707fc
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Added preBatchCamera and postBatchCamera and the rest of the Utility methods
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2020-11-13 14:18:57 +00:00 |
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Richard Davey
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b019c6f889
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Added onDraw
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2020-11-12 18:10:07 +00:00 |
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Richard Davey
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53180cc748
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Updated shaders
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2020-11-12 18:09:54 +00:00 |
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Richard Davey
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724310f147
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Removed draw method
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2020-11-12 18:09:44 +00:00 |
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Richard Davey
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6dc07dad3e
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Added ColorMatrix class and proper verts
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2020-11-12 18:09:37 +00:00 |
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Richard Davey
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d50afad9e5
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Testing new util methods
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2020-11-12 18:09:21 +00:00 |
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Richard Davey
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a6ba0539de
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Update PostFXPipeline.js
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2020-11-11 17:47:24 +00:00 |
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Richard Davey
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c60b4f580c
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Fixed draw mode, shader binding and testing new draw
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2020-11-11 17:47:20 +00:00 |
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Richard Davey
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8ef9f36370
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Fixed missing property
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2020-11-11 17:46:58 +00:00 |
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Richard Davey
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9235b7a695
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Add Utility Pipeline and copyFrames method
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2020-11-11 17:46:44 +00:00 |
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Richard Davey
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1ff6b0dce5
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Expose Utility Pipeline
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2020-11-11 17:46:28 +00:00 |
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Richard Davey
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b9cc4bfb5b
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Create UtilityPipeline.js
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2020-11-11 17:46:03 +00:00 |
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Richard Davey
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752fccbf16
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Added w/h, comment out draw for now
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2020-11-11 17:45:58 +00:00 |
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Richard Davey
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741f5f4e27
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Added outFragCoord
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2020-11-11 17:45:43 +00:00 |
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Richard Davey
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c07283ceab
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Tidy up shader code
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2020-11-11 09:39:33 +00:00 |
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Richard Davey
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d677b57ee4
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Added new utility shaders
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2020-11-11 09:35:02 +00:00 |
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Richard Davey
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8e7171ca79
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Use fbo stack and free-up callback hooks
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2020-11-10 17:26:56 +00:00 |
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Richard Davey
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6d56ee01af
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Update BitmapMask.frag
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2020-11-10 17:26:33 +00:00 |
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Richard Davey
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7ba1b132ab
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Added rebind function, to reset the shader attributes.
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2020-11-10 15:50:51 +00:00 |
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Richard Davey
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6e115e4e04
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Call rebind function
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2020-11-10 15:50:30 +00:00 |
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Richard Davey
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47009779fb
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Hard-code the topology
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2020-11-10 15:50:17 +00:00 |
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Richard Davey
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84f6849ad6
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Fixed Bitmap Mask
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2020-11-10 14:33:28 +00:00 |
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Richard Davey
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7a5165c87b
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Limit batch size to 1
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2020-11-10 12:35:01 +00:00 |
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Richard Davey
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eda0ca8a75
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Use GLenum value and limit batch size to 256
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2020-11-10 12:34:53 +00:00 |
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Richard Davey
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fad0d331d7
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Change to batchSize property
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2020-11-10 12:34:35 +00:00 |
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Richard Davey
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86d1009e7b
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Use batchSize and fixed shouldFlush so we take advantage of bufferData
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2020-11-10 12:34:25 +00:00 |
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Richard Davey
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e7319907c7
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PostFX Pipeline only needs a single quad
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2020-11-10 11:59:28 +00:00 |
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Richard Davey
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ca52436340
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Removed Camera Pipeline
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2020-11-10 11:59:12 +00:00 |
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Richard Davey
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94d2889783
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Moved setTexture2D to pipeline class
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2020-11-10 11:58:53 +00:00 |
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Richard Davey
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eee3feb667
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Pass Game Object to batchQuad
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2020-11-09 13:19:31 +00:00 |
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Richard Davey
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c5656fbd08
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Make FLOAT the default type
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2020-11-09 13:19:14 +00:00 |
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Richard Davey
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cb7a998ea0
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Added onBatch support
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2020-11-09 12:17:45 +00:00 |
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Richard Davey
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88809647a6
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Expose outFragCoord
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2020-11-06 17:22:17 +00:00 |
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Richard Davey
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abe97b18fd
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Remove drawFillRect and no batchTexture post fx
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2020-11-06 17:22:05 +00:00 |
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Richard Davey
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92eca8d3d2
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Use the new Camera post pipeline feature
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2020-11-06 15:35:29 +00:00 |
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Richard Davey
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167f50f28f
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Added new PostFX Pipeline to extend from
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2020-11-06 15:35:05 +00:00 |
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Richard Davey
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4c7d81731b
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Added minFilter support
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2020-11-06 12:25:03 +00:00 |
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Richard Davey
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3dbbc9caee
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Update RenderTargetConfig.js
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2020-11-06 12:24:52 +00:00 |
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Richard Davey
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a62577ee77
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Added minFilter support and better docs
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2020-11-06 12:24:46 +00:00 |
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Richard Davey
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554e9214e0
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Smaller error
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2020-11-06 11:46:06 +00:00 |
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Richard Davey
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11b92b83e7
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Supports new RenderTarget instances
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2020-11-06 11:42:52 +00:00 |
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