Mesh now supports the tintFill property

This commit is contained in:
Richard Davey 2018-07-06 19:35:14 +01:00
parent 4fb63fd405
commit 0428ecc430

View file

@ -149,6 +149,16 @@ var Mesh = new Class({
* @since 3.0.0
*/
this.alphas = new Float32Array(alphas);
/**
* Fill or additive mode used when blending the color values?
*
* @name Phaser.GameObjects.Mesh#tintFill
* @type {boolean}
* @default false
* @since 3.11.0
*/
this.tintFill = false;
}
});