Chris Andrew
1aeb8327e7
Started documenting Math.Easing functions.
2018-05-24 13:33:47 +01:00
Chris Andrew
313ae38bb1
Improved Math.Angle function documentation.
2018-05-24 13:14:04 +01:00
Chris Andrew
1c94c3d4d6
Documented a few more Phaser.Math functions.
2018-05-24 12:59:27 +01:00
Chris Andrew
c9d82c9ebd
Documented Math.Snap functions.
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Adapted from Phaser CE documentation.
2018-05-24 12:15:37 +01:00
Chris Andrew
5e374b29dc
Elaborated fuzzy math function descriptions.
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Finished up pow2 and RandomDataGenerator descriptions.
2018-05-24 12:06:44 +01:00
Chris Andrew
0f9bfc62f8
Documented Math.Distance, Math.Fuzzy and Math.Interpolation.
2018-05-24 11:40:53 +01:00
Chris Andrew
4726b8f2eb
Merge pull request #3696 from hexus/documentation
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Phaser.Math Documentation
2018-05-23 18:49:29 +01:00
Chris Andrew
03fee98511
Reverted Vector3.setTo() implementation. Fixed an ESLint issue in RenderTexture.
2018-05-23 18:37:32 +01:00
Chris Andrew
8c3a9ea42b
Documented Math.Angle functions and Math.Wrap.
2018-05-23 17:42:54 +01:00
Richard Davey
182015bdbc
Merge pull request #3695 from wtravO/master
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Fixed JSDoc error in RND.shuffle param
2018-05-23 15:30:42 +01:00
Travis O'Neal
87d1621bfc
Fixed JSDoc error in shuffle param
2018-05-23 10:17:07 -04:00
Chris Andrew
01d45f5d83
Documented most of Vector4. Improved documentation consistency between Vector classes.
2018-05-23 15:00:03 +01:00
Chris Andrew
c9d17fb9c7
Implemented Vector3.setTo() (alias for set()).
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Fixed some documentation mistakes. Removed appropriate TODO.
2018-05-23 12:19:31 +01:00
Chris Andrew
d8163439a1
Documented most of Vector3. Improved Vector2 documentation.
2018-05-23 12:15:16 +01:00
Chris Andrew
dca9f11f0f
Started documenting top-level Phaser.Math functions and classes.
2018-05-23 10:46:16 +01:00
Richard Davey
103e0c8727
Updated RandomDataGenerator.shuffle to remove several internal calls as min is always zero
2018-04-26 13:02:13 +01:00
Richard Davey
44314845f5
Merge pull request #3564 from wtravO/master
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Added array shuffle method to RDG
2018-04-26 12:38:19 +01:00
Daniel
78d1c566ef
Fix comment alignment
2018-04-25 20:25:29 +10:00
Daniel
9f8d87c23f
Fill some description tags in Vector2.js. Fixed some descriptions.
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Filled for:
setFromObject
constructor
2018-04-25 20:10:49 +10:00
Daniel
1f50bbd221
Filled many description tags for methods in Vector2.
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These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 17:40:51 +10:00
Daniel
f347af853f
Fix grammar in return statement description DegToRad.js
2018-04-24 16:29:51 +10:00
Daniel
529c35adda
Update return statement description in RadToDeg
2018-04-24 16:27:19 +10:00
Daniel
516c8cb29d
Update return statement description in DegToRad
2018-04-24 16:26:47 +10:00
Daniel
bad01055e1
Fill description tags in IsEven.js
2018-04-24 16:23:42 +10:00
Daniel
ce4702cbc2
Fill all description tags in RoundAwayFromZero.js
2018-04-24 16:23:26 +10:00
Daniel
bea966f646
Fill in remaining description tags for Within.js
2018-04-24 16:22:52 +10:00
Daniel
2fbb29f79a
Fill all description tags in Rotate.js
2018-04-24 16:22:05 +10:00
Daniel
31ed7f7673
Fill all description tags in TadToDeg.js
2018-04-24 13:48:11 +10:00
Daniel
c119d570ee
Fill all description tags in DegToRad.js
2018-04-24 13:47:55 +10:00
Daniel
96d1b691fa
Add full stop to docs
2018-04-22 17:07:55 +10:00
Daniel
0e3c1064c9
Actually fill in the doc tags, instead of commiting the wrong thing
2018-04-22 17:04:11 +10:00
Daniel
0a422fce0c
Add full stops at the end of doc sentences
2018-04-22 17:03:47 +10:00
Daniel
d67559debc
Fill all description tags for Phaser.Math.Difference
2018-04-22 17:00:03 +10:00
Daniel
ea1d01b325
Fill all description tags for Phaser.Math.Factorial
2018-04-22 16:59:44 +10:00
Daniel
9701d68af2
Fill all description tags for Phaser.Math.FloatBetween
2018-04-22 16:59:25 +10:00
Daniel
d7c5d8951a
Fill all description tags for Phaser.Math.Factorial
2018-04-22 16:53:35 +10:00
Richard Davey
c37c6365d3
The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576
2018-04-16 16:07:52 +01:00
Richard Davey
18585de81d
Lots of jsdoc fixes
2018-04-16 14:43:24 +01:00
Travis O'Neal
620585a57c
Added array shuffle method
2018-04-13 14:23:48 -04:00
Richard Davey
34b236df41
Vector2.setTo is a method alias for Vector2.set allowing it to be used inter-changeably with Geom.Point.
2018-04-05 11:24:56 +01:00
Evan Cobb
6d7b28db04
Fleshing out docs
2018-04-02 11:03:23 -05:00
Evan Cobb
7153548c36
Update LinearInterpolation.js
2018-04-02 10:54:46 -05:00
orblazer
ed1f2a7011
Fix wrong types
2018-03-22 13:51:30 +01:00
orblazer
11845f9d6d
Fix "object" types on Physics and Math
2018-03-21 14:15:25 +01:00
orblazer
c5d4c0a9d2
Fix Vector2 types
2018-03-20 23:51:54 +01:00
orblazer
7fba122321
Fix "any" types
2018-03-20 17:15:49 +01:00
orblazer
7e05b333a0
Fix multiple types on Math
2018-03-20 16:06:30 +01:00
orblazer
679253f591
Update JSDoc on Math
2018-03-19 13:06:46 +01:00
Richard Davey
4fe6a25117
Added jsdoc data types
2018-03-19 11:25:46 +00:00
samme
9234fd1d4f
Fix property name conflict in Phaser.Math.RandomDataGenerator#sign
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Fixes #3323
2018-03-04 22:09:29 -08:00
Richard Davey
ae1c91cf6a
eslint fixes
2018-03-05 01:40:11 +00:00
Richard Davey
375db253f2
Quadratic Curve updates
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* Quadratic Bezier Interpolation has been added to the Math.Interpolation functions
* A new Quadratic Bezier Curve class has been added, expanding the available Curve types
* Path.quadraticBezierTo allows you to add a Quadratic Bezier Curve into your Path.
2018-03-05 01:15:18 +00:00
Richard Davey
af8f8739ba
Merge pull request #3307 from RiCoTeRoX/curves-quadratic
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Add quadraticBezier to API
2018-03-05 00:20:43 +00:00
danny
af3e47ce4b
Fix on P0 vector
2018-03-02 20:16:11 -03:00
danny
db6039bf4f
Add quadraticBezier to API
2018-03-02 17:42:12 -03:00
migiyubi
2f239de66a
Correct JSDoc
2018-03-02 19:35:01 +09:00
migiyubi
fc1181970b
Fix RandomDataGenerator's randomness
2018-03-01 19:57:16 +09:00
Richard Davey
26f0578261
jsdoc fixes
2018-02-22 01:07:30 +00:00
Richard Davey
3c65121cb3
eslint fixes
2018-02-16 19:17:49 +00:00
Richard Davey
d23688c3e4
Added eslint fixes and overrides
2018-02-16 18:44:07 +00:00
Richard Davey
4a3f4293d4
Fuzzy.Floor had an incorrect method signature.
2018-02-16 18:43:52 +00:00
Richard Davey
86f00eeb52
eslint fixes
2018-02-16 18:17:51 +00:00
Richard Davey
4e6df03512
Updated semver
2018-02-15 14:31:15 +00:00
Richard Davey
11aff17e0d
Added Vector2.ZERO const for a handy zero vec2 reference.
2018-02-15 01:49:11 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
b0529c79f8
Moved un-used class
2018-02-10 02:20:36 +00:00
Richard Davey
ea52b2e12c
Updated jsdocs
2018-02-07 21:58:23 +00:00
Richard Davey
40689d1e35
Updated jsdocs.
2018-02-07 15:27:21 +00:00
Richard Davey
203a0ee98c
Added jsdocs
2018-01-31 17:48:30 +00:00
Richard Davey
2a86400a28
Added in jsdocs
2018-01-31 13:54:44 +00:00
Richard Davey
a6dbacbc20
Added jsdocs.
2018-01-26 12:43:51 +00:00
Richard Davey
3ba739756c
Added jsdocs.
2018-01-26 06:19:27 +00:00
Richard Davey
8d97b1a46a
Removed the MinMax classes.
2018-01-26 06:19:19 +00:00
yp
242471beb9
Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used
2018-01-12 02:18:36 +02:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
Richard Davey
346fbc2cbd
Blitter + Bob now rendering and updating fully.
2016-11-15 01:57:42 +00:00
photonstorm
c836d4bfbd
PIXI.PI_2, PIXI.RAD_TO_DEG and PIXI.DEG_TO_RAD have all been removed, as they are no longer used internally, and are all available under Phaser.Math.
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PIXI.VERSION has been removed, as it's no longer relevant and misleading.
2016-09-28 16:57:08 +01:00
photonstorm
eda4961c06
Math.getNextPowerOfTwo will get the next power of two for the given value.
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Math.isPowerOfTwo will return a boolean if the given width and height are a power of two.
2016-09-28 13:48:08 +01:00
Richard Davey
a16e6e92ff
Tidying up the formatting #2760
2016-09-26 21:02:36 +01:00
James Lowrey
ff75721507
minor docs fixes from last commit
2016-09-14 18:31:21 -07:00
James Lowrey
a6302cdd9a
fixed between() docs and updated it to accept negative numbers, default values, and auto-orders min/max parameters if they're input wrong. Added a random() function that does the same but returns floats instead of integers
2016-09-14 18:25:58 -07:00
Richard Davey
a532f7b2c4
Optimised Math.getShortestAngle.
2016-07-29 03:58:25 +01:00
Richard Davey
688752c5de
Math.getShortestAngle will return the shortest angle between the two given angles. Angles are in the range -180 to 180, which is what Sprite.angle
uses. So you can happily feed this method two sprite angles, and get the shortest angle back between them ( #2494 )
2016-07-29 03:39:51 +01:00
Richard Davey
19e609185a
Math.rotateToAngle takes two angles (in radians), and an interpolation value, and returns a new angle, based on the shortest rotational distance between the two.
2016-07-25 00:39:38 +01:00
photonstorm
c34c7bae4e
Docs updates.
2016-07-08 12:04:28 +01:00
photonstorm
93b1f3eba1
Math.between will return a value between the given min
and max
values.
2016-06-03 16:18:35 +01:00
Richard Davey
358cc6b8d0
Merge pull request #2428 from EJanuszewski/radToDeg-typo
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Fix typo in Math radToDeg description
2016-04-13 14:18:18 +01:00
photonstorm
b9fab96471
Improved docs.
2016-04-09 00:25:56 +01:00
photonstorm
b162ca4d51
Improved Math.clamp and docs.
2016-04-07 16:14:44 +01:00
photonstorm
f40cfbe2ae
2015 - 2016.
2016-04-04 22:16:16 +01:00
Edward Januszewski
a9e4d956b3
Fix typo in Math radToDeg description
2016-03-29 21:14:55 +01:00
Taylan Kasap
1310daa9af
Added RandomDataGenerator.sign (returns -1 or +1)
2016-02-07 14:25:19 +02:00
Richard Davey
4143b3f3ae
rnd check fix.
2015-09-19 11:58:25 +01:00
Richard Davey
96de58cc5f
Added lots more info to the jsdocs and tidied up the code for #2056
2015-09-19 11:50:26 +01:00
luckylooke
63f5df9c65
Feature: Allow random generator to get/set state
2015-09-07 21:47:36 +02:00
photonstorm
f0d7da1c56
Removed RND.float as it's a reserved word :(
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Fixed jshint errors.
2015-08-27 19:28:01 +01:00
photonstorm
ddcc46124c
RandomDataGenerator.float is a new alias for the method 'realInRange' and takes the same arguments.
2015-08-27 14:57:23 +01:00
Richard Davey
a1bd35fc35
Tidied up formatting and improved jsdocs.
2015-08-26 19:13:46 +01:00
Rusty Rountree
f017db806a
Phaser.Math.fuzzyCeil and Phaser.Math.fuzzyFloor should not return boolean values as stated in @return section of the comments
2015-08-25 04:06:06 -05:00