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Documented a few more Phaser.Math functions.
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4 changed files with 19 additions and 15 deletions
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@ -5,7 +5,7 @@
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*/
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/**
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* [description]
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* Calculates a Catmull-Rom value.
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*
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* @function Phaser.Math.CatmullRom
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* @since 3.0.0
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@ -16,7 +16,7 @@
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* @param {number} p2 - [description]
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* @param {number} p3 - [description]
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*
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* @return {number} [description]
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* @return {number} The Catmull-Rom value.
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*/
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var CatmullRom = function (t, p0, p1, p2, p3)
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{
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@ -5,16 +5,18 @@
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*/
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/**
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* [description]
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* Ceils to some place comparative to a `base`, default is 10 for decimal place.
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*
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* The `place` is represented by the power applied to `base` to get that place.
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*
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* @function Phaser.Math.CeilTo
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* @since 3.0.0
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*
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* @param {number} value - [description]
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* @param {number} [place=0] - [description]
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* @param {integer} [base=10] - [description]
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* @param {number} value - The value to round.
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* @param {number} [place=0] - The place to round to.
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* @param {integer} [base=10] - The base to round in. Default is 10 for decimal.
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*
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* @return {number} [description]
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* @return {number} The rounded value.
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*/
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var CeilTo = function (value, place, base)
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{
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@ -5,16 +5,18 @@
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*/
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/**
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* [description]
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* Floors to some place comparative to a `base`, default is 10 for decimal place.
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*
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* The `place` is represented by the power applied to `base` to get that place.
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*
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* @function Phaser.Math.FloorTo
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* @since 3.0.0
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*
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* @param {number} value - [description]
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* @param {integer} [place=0 - [description]
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* @param {integer} [base=10] - [description]
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* @param {number} value - The value to round.
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* @param {integer} [place=0] - The place to round to.
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* @param {integer} [base=10] - The base to round in. Default is 10 for decimal.
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*
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* @return {number} [description]
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* @return {number} The rounded value.
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*/
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var FloorTo = function (value, place, base)
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{
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@ -10,9 +10,9 @@
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* @function Phaser.Math.RoundTo
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* @since 3.0.0
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*
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* @param {number} value - The value to be rounded.
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* @param {integer} [place=0] - The decimal place to round to.
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* @param {integer} [base=10] - [description]
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* @param {number} value - The value to round.
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* @param {integer} [place=0] - The place to round to.
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* @param {integer} [base=10] - The base to round in. Default is 10 for decimal.
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*
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* @return {number} The rounded value.
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*/
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