Richard Davey
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8f67ffca5f
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Starting to add materials
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2020-10-07 18:06:33 +01:00 |
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Richard Davey
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90824e1485
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Removed normalMatrix
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2020-10-07 18:06:22 +01:00 |
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Richard Davey
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dda4431366
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Merged the Layer3D Game Object and pipeline back in for now
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2020-10-07 17:44:36 +01:00 |
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Richard Davey
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c3fe480905
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Finished all docs and added some missing methods and made use of setValues
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2020-10-07 17:42:19 +01:00 |
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Richard Davey
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75fd64ace7
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Modified cam layout
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2020-10-07 13:16:24 +01:00 |
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Richard Davey
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f6a0a8d96b
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Transform based on z value
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2020-10-07 13:16:10 +01:00 |
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Richard Davey
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55d7b36217
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Pass in the z value
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2020-10-07 13:16:01 +01:00 |
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Richard Davey
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2137e3413d
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Added cameraZ parameter
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2020-10-07 13:15:53 +01:00 |
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Richard Davey
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c6d25c9559
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Added z parameter
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2020-10-07 13:15:44 +01:00 |
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Richard Davey
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8ff78ef08a
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Fixed addVerts face addition
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2020-10-07 12:45:31 +01:00 |
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Richard Davey
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e331638b05
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Updated to use transformed values
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2020-10-07 12:04:58 +01:00 |
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Richard Davey
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caf545d042
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Added position, rotation and scale vectors, caching and removed old methods
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2020-10-07 12:04:46 +01:00 |
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Richard Davey
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a367799da1
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Update Vertex.js
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2020-10-07 12:04:16 +01:00 |
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Richard Davey
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cdc34ef3a8
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inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
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2020-10-07 10:14:28 +01:00 |
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Richard Davey
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619fd18028
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MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime.
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2020-10-07 10:14:02 +01:00 |
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Richard Davey
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2246b63504
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inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
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2020-10-07 10:13:50 +01:00 |
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Richard Davey
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7a0b056fef
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Trying out MeshCamera
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2020-10-06 18:05:14 +01:00 |
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Richard Davey
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4b7c344497
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Added parseOBJMaterial method and set default texture to __WHITE
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2020-10-06 16:00:22 +01:00 |
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Richard Davey
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dff414fe82
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Added Grid Config typedefs
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2020-10-06 13:47:49 +01:00 |
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Richard Davey
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1f1edd3742
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addGrid now takes config object and works with texture frames, with or without repeating
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2020-10-06 13:42:44 +01:00 |
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Richard Davey
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440c33deb8
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Use config object
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2020-10-06 11:11:28 +01:00 |
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Richard Davey
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bbaa5c3eae
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Added OBJFileConfig defs
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2020-10-06 10:42:22 +01:00 |
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Richard Davey
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7287a760ae
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Added ParseOBJ type defs
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2020-10-06 10:38:21 +01:00 |
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Richard Davey
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816c45937d
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Removed the Quad Game Object. Mesh can do it better now.
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2020-10-06 10:16:46 +01:00 |
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Richard Davey
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f0348126de
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Improved docs
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2020-10-06 09:59:16 +01:00 |
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Richard Davey
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b285b2b5bb
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Expose manager functions. Fix #5345
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2020-10-06 09:59:16 +01:00 |
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Richard Davey
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00b8bb4e0f
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Merge pull request #5344 from samme/fix/collisions-update-center
Correct Arcade Body center after separations
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2020-10-06 09:45:41 +01:00 |
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Richard Davey
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a0020b2ad4
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Fixed paths and addGrid
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2020-10-05 17:40:42 +01:00 |
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Richard Davey
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b774df9426
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More documentation
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2020-10-05 17:25:24 +01:00 |
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Richard Davey
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57974c120a
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Updated docs
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2020-10-05 17:12:18 +01:00 |
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Richard Davey
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4d7ff23159
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Device.Audio.wav now uses audio/wav as the canPlayType check string, instead of audio/wav; codecs="1" , which should allow iOS13 to play wav files again.
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2020-10-05 17:12:09 +01:00 |
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Richard Davey
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eb6d342607
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Merged the Mesh Geometry functions back in and completed the JSDocs
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2020-10-05 16:52:44 +01:00 |
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Richard Davey
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6c5a83b862
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Added the OBJFile type
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2020-10-05 16:52:23 +01:00 |
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Richard Davey
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270c2f425d
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Create OBJFile.js
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2020-10-05 16:52:15 +01:00 |
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Richard Davey
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7aaf77a2c6
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Merged the Mesh Game Object back in
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2020-10-05 16:52:01 +01:00 |
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Richard Davey
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8091f09c10
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Don't set OutlineStyle if undefined
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2020-10-05 13:53:11 +01:00 |
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Richard Davey
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706d02873a
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Fixed issue with camera flash/fade not working
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2020-10-05 13:44:29 +01:00 |
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Richard Davey
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468b1ba255
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Added 2nd conditional back
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2020-10-05 13:43:54 +01:00 |
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Richard Davey
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a16ab01e22
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MouseManager.isTop is a new boolean read-only property that flags if the mouse event listeners were attached to window.top (true), or just window (false). By default Phaser will attempt window.top , but this isn't possible in all environments, such as cross-origin iframes, so it will fall back to window in those cases and set this property to false
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2020-10-05 10:40:35 +01:00 |
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Richard Davey
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0fb0c094c6
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Removed inner loop
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2020-10-05 08:07:06 +01:00 |
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Richard Davey
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30d80bb74b
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Added keyframe
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2020-10-05 08:06:53 +01:00 |
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samme
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130160f825
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Update center after world bounds collision
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2020-10-03 13:46:11 -07:00 |
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Richard Davey
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c8a99f00f2
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Improved JSDocs
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2020-10-03 10:15:19 +01:00 |
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Richard Davey
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2b99623cdc
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Group now extends EventEmitter , allowing you to emit custom events from within a Group.
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2020-10-03 10:05:38 +01:00 |
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Richard Davey
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d9d4d74c89
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Updated docs
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2020-10-02 14:03:32 +01:00 |
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Richard Davey
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42d6188b7a
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Now using the GetCullTilesFunction #4922
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2020-10-02 13:53:20 +01:00 |
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Richard Davey
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c0c00b66be
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Tilemaps.Components.IsometricCullTiles is a new function that culls tiles in a isometric map.
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2020-10-02 13:48:52 +01:00 |
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Richard Davey
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ab753ffe10
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Tilemaps.Components.StaggeredCullTiles is a new function that culls tiles in a staggered map.
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2020-10-02 13:48:42 +01:00 |
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Richard Davey
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0b8b9fb3ba
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Tilemaps.Components.HexagonalCullTiles is a new function that culls tiles in a hexagonal map.
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2020-10-02 13:48:33 +01:00 |
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Richard Davey
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c44c43a553
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Tilemaps.Components.StaggeredCullBounds is a new function that calculates the cull bounds for a staggered map.
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2020-10-02 13:48:22 +01:00 |
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