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actions
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
animations
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Fix return states
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2020-09-30 09:23:58 +01:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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Fixed use of old camera private properties
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2020-09-29 16:44:11 +01:00 |
core
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Fixed property name
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2020-09-23 17:15:32 +01:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
data
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
device
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
display
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Moved RGB class
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2020-09-30 14:16:13 +01:00 |
dom
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Group now extends EventEmitter , allowing you to emit custom events from within a Group.
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2020-10-03 10:05:38 +01:00 |
geom
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Moved old mesh pipeline and code into own folder
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2020-10-01 17:56:49 +01:00 |
input
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When destroying an interactive Game Object that had useHandCursor enabled, it would reset the CSS cursor to default, even if the cursor wasn't over that Game Object. It will now only reset the cursor if it's over the Game Object being destroyed. Fix #5321
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2020-09-22 22:40:56 +01:00 |
layer3d
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Expose Basic ShaderLib, add Program, Attribute and Uniform handlers
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2020-10-01 17:19:13 +01:00 |
loader
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Moved out OBJFile and updated PipelineManager
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2020-10-01 18:00:02 +01:00 |
math
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Matrix4.getInverse is a new method that takes a Matrix4, copies it to the current matrix, then returns the inverse of it.
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2020-09-30 17:07:32 +01:00 |
physics
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Lint fix. #4992
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2020-10-02 09:49:39 +01:00 |
plugins
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Merge pull request #4992 from svipal/master
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2020-10-02 09:42:47 +01:00 |
scale
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
scene
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
sound
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
structs
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
textures
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
tilemaps
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Updated docs
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2020-10-02 14:03:32 +01:00 |
time
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
tweens
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
utils
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
const.js
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Moved Tilemap const declarations to the correct place. #4992
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2020-10-02 09:48:44 +01:00 |
phaser-arcade-physics.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
phaser-core.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
phaser.js
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Include Layer3D if feature enabled
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2020-09-30 15:09:57 +01:00 |