phaser/src
2020-10-03 10:05:38 +01:00
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actions finished updating culling system 2020-09-18 17:16:52 +02:00
animations Fix return states 2020-09-30 09:23:58 +01:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras Fixed use of old camera private properties 2020-09-29 16:44:11 +01:00
core Fixed property name 2020-09-23 17:15:32 +01:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves finished updating culling system 2020-09-18 17:16:52 +02:00
data finished updating culling system 2020-09-18 17:16:52 +02:00
device finished updating culling system 2020-09-18 17:16:52 +02:00
display Moved RGB class 2020-09-30 14:16:13 +01:00
dom finished updating culling system 2020-09-18 17:16:52 +02:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects Group now extends EventEmitter, allowing you to emit custom events from within a Group. 2020-10-03 10:05:38 +01:00
geom Moved old mesh pipeline and code into own folder 2020-10-01 17:56:49 +01:00
input When destroying an interactive Game Object that had useHandCursor enabled, it would reset the CSS cursor to default, even if the cursor wasn't over that Game Object. It will now only reset the cursor if it's over the Game Object being destroyed. Fix #5321 2020-09-22 22:40:56 +01:00
layer3d Expose Basic ShaderLib, add Program, Attribute and Uniform handlers 2020-10-01 17:19:13 +01:00
loader Moved out OBJFile and updated PipelineManager 2020-10-01 18:00:02 +01:00
math Matrix4.getInverse is a new method that takes a Matrix4, copies it to the current matrix, then returns the inverse of it. 2020-09-30 17:07:32 +01:00
physics Lint fix. #4992 2020-10-02 09:49:39 +01:00
plugins finished updating culling system 2020-09-18 17:16:52 +02:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Merge pull request #4992 from svipal/master 2020-10-02 09:42:47 +01:00
scale finished updating culling system 2020-09-18 17:16:52 +02:00
scene finished updating culling system 2020-09-18 17:16:52 +02:00
sound finished updating culling system 2020-09-18 17:16:52 +02:00
structs finished updating culling system 2020-09-18 17:16:52 +02:00
textures finished updating culling system 2020-09-18 17:16:52 +02:00
tilemaps Updated docs 2020-10-02 14:03:32 +01:00
time finished updating culling system 2020-09-18 17:16:52 +02:00
tweens finished updating culling system 2020-09-18 17:16:52 +02:00
utils finished updating culling system 2020-09-18 17:16:52 +02:00
const.js Moved Tilemap const declarations to the correct place. #4992 2020-10-02 09:48:44 +01:00
phaser-arcade-physics.js finished updating culling system 2020-09-18 17:16:52 +02:00
phaser-core.js finished updating culling system 2020-09-18 17:16:52 +02:00
phaser.js Include Layer3D if feature enabled 2020-09-30 15:09:57 +01:00