Richard Davey
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141dd12732
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Update readme.md
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2020-08-26 13:55:19 +01:00 |
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Richard Davey
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f51200479b
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The Camera3D Plugin has been rebuilt for Phaser 3.50 and the webpack config updated.
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2020-08-26 13:19:00 +01:00 |
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Richard Davey
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3f9950fc00
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Update Sprite3D.js
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2020-08-26 13:06:15 +01:00 |
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Richard Davey
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798fa8f5fd
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The SpineFile will no longer throw a warning if adding a texture into the Texture Manager that already exists. This allows you to have multiple Spine JSON use the same texture file, however, it also means you now get no warning if you accidentally load a texture that exists, so be careful with your keys! Fix #4947
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2020-08-26 00:14:16 +01:00 |
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Richard Davey
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413a148a31
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Updated docs and Creator param
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2020-08-26 00:00:00 +01:00 |
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Richard Davey
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a9c32d4efa
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The SpineGameObject.setAnimation method will now use the trackIndex parameter if ignoreIfPlaying is set and run the check against this track index. Fix #4842
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2020-08-25 23:59:42 +01:00 |
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Richard Davey
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f97afe16e7
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New Spine Plugin build
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2020-08-25 18:30:07 +01:00 |
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Richard Davey
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6c26e27286
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Update copy-to-examples.js
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2020-08-25 18:29:58 +01:00 |
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Richard Davey
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2531b67dd1
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New Container factory functions
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2020-08-25 18:28:45 +01:00 |
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Richard Davey
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ce8039cb90
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Spine Game Objects now use -1 as their default blend mode, which means 'skip setting it'.
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2020-08-25 18:28:35 +01:00 |
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Richard Davey
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0704611ee4
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SpineContainer is a new Game Object available via this.add.spinecontainer to which you can add Spine Game Objects only. It uses a special rendering function to retain batching, even across multiple container or Spine Game Object instances, resulting in dramatically improved performance over using regular Containers. Fix #5174
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2020-08-25 18:27:55 +01:00 |
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Richard Davey
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482f016898
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A Spine Game Object with setVisible(false) will no longer still cause internal gl commands and is now properly skipped, retaining any current batch in the process. Fix #5174
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2020-08-25 18:23:27 +01:00 |
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Richard Davey
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d2517bf5f6
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Updated date
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2020-08-25 15:36:08 +01:00 |
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Richard Davey
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314c7975f8
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Updates JSDocs. Fix #4979
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2020-08-25 14:54:30 +01:00 |
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Richard Davey
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b1929b8579
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The Spine Plugin will now work in HEADLESS mode without crashing. Fix #4988
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2020-08-25 14:47:03 +01:00 |
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Richard Davey
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d38cae6682
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Tweaked RT draw fix
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2020-08-25 14:22:48 +01:00 |
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Richard Davey
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de0133e3cc
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Spine Game Objects can now be rendered to Render Textures. Fix #5184
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2020-08-25 14:11:37 +01:00 |
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Richard Davey
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2008035ca1
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New Spine 3.8.95 plugin build
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2020-08-25 13:43:08 +01:00 |
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Richard Davey
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9bbdf8d0bc
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New Spine 3.8.95 runtimes
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2020-08-25 13:28:34 +01:00 |
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Richard Davey
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4e28e4417e
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Use MultiPipeline
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2020-08-25 13:27:57 +01:00 |
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Richard Davey
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0f1c917d6c
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Updated docs
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2020-08-25 13:27:38 +01:00 |
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Richard Davey
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075ef7bb5e
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ESLint fix
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2020-08-25 13:27:32 +01:00 |
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Richard Davey
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1d7a576fd6
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Because of course a new webpack version means new config rules
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2020-08-25 13:27:14 +01:00 |
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Richard Davey
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745ad037fe
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Fix #5098
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2020-04-27 14:48:55 +01:00 |
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Richard Davey
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5c25269ca0
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Merge pull request #5058 from jdcook/fix/spine-asset-pack
adding index to spine atlases when loading through asset pack
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2020-04-27 13:16:03 +01:00 |
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Richard Davey
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0e8d292809
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Merge pull request #4893 from FostUK/spine-manifest-loading
Support for loading spine files via manifest
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2020-04-27 12:28:23 +01:00 |
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Jared Cook
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3ef60117a7
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adding index to spine atlases when loading through asset pack
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2020-03-27 13:06:34 -05:00 |
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halilcakar
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43f26ad31f
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Update JSDocs for events
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2020-03-10 11:11:43 +03:00 |
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Richard Davey
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20fabba0b9
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Impact Physics is now removed from the core API
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2020-02-04 14:52:04 +00:00 |
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Richard Davey
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32c01038e0
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FacebookInstantGamesPlugin.showAd and showVideo will now break out of the ad iteration search once a valid ad has been found and called. Previously, it would carry on interating if the async didn't complete quickly. Fix #4888
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2020-01-14 22:16:41 +00:00 |
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Nick Tipping
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294adfc707
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Load images from atlas path.
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2019-12-04 17:52:08 +00:00 |
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Nick Tipping
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35e8377869
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Support for loading spine files via manifest
Adds loader prefix to textures
removes 'SP' prefix
Removes atlas extension via regex rather than string trim
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2019-12-02 08:59:47 +00:00 |
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Josh Soref
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ca65399c13
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spelling: updatefail
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2019-10-29 02:40:08 -04:00 |
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Josh Soref
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e35c06eff5
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spelling: overridden
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2019-10-29 02:27:43 -04:00 |
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Josh Soref
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868c822e02
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spelling: multiplied
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2019-10-29 02:26:13 -04:00 |
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Josh Soref
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8e1b094ade
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spelling: allowing
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2019-10-29 01:42:43 -04:00 |
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Richard Davey
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0ba697ee4a
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JSDoc updates
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2019-11-18 16:02:34 +00:00 |
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Richard Davey
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44f93cde30
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The Spine Plugin was not clearing down the resize event listener in WebGL, causing it to still fire even if the Scene was closed. Fix #4808
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2019-10-17 13:25:32 +01:00 |
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Richard Davey
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02975813c7
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JSDocs fix
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2019-10-11 18:32:05 +01:00 |
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Richard Davey
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55516a0686
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Update copy-to-examples.js
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2019-10-11 18:17:34 +01:00 |
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Richard Davey
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9b6b7228b5
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New Spine Plugin dist files
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2019-10-11 18:17:27 +01:00 |
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Richard Davey
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834a582158
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New Spine 3.9 latest runtimes
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2019-10-11 18:15:22 +01:00 |
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Richard Davey
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008ae69f58
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Added Spine Runtime build configs
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2019-10-11 16:01:13 +01:00 |
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Richard Davey
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b03ae6a9ad
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Typo fix
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2019-09-30 14:24:52 +01:00 |
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Richard Davey
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4a5a81e0f2
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MultiFile key fix.
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2019-09-30 14:12:17 +01:00 |
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Richard Davey
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d67a71efc8
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New Spine Plugin dist build
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2019-09-27 16:18:00 +01:00 |
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Richard Davey
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62ffdeca3d
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Now using setSkin for 3.8 runtimes.
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2019-09-27 16:11:48 +01:00 |
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Richard Davey
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b82d809ec6
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Using Loader.setPath to define the Spine assets locations could error if trying to load multiple files from different folders. It will now retain the path state at the time of invocation, rather than during the load.
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2019-09-27 16:11:15 +01:00 |
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Richard Davey
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f9785d58e8
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Fixed issue with factory functions
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2019-09-27 16:04:15 +01:00 |
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Richard Davey
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5d75a4a7da
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The Spine Game Object will no longer set the default skin name to be 'default', it will leave the name empty. Fix #4764
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2019-09-27 13:48:17 +01:00 |
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