Commit graph

14138 commits

Author SHA1 Message Date
Richard Davey
57a2bb171e Updated Spine webpack configs and runtimes 2019-08-08 13:31:52 +01:00
Richard Davey
dce27a8dcf Added spine TS defs 2019-08-08 13:30:50 +01:00
Richard Davey
35c2f9c28a Bumped version 2019-08-08 13:30:36 +01:00
Richard Davey
b3615b77df Added more jsdocs 2019-08-08 12:27:30 +01:00
Richard Davey
6c1d59ec2e Lots more jsdocs completed 2019-08-08 01:46:58 +01:00
Richard Davey
172ebef093 More docs added 2019-08-07 18:24:09 +01:00
Richard Davey
9486487a3e Update CHANGELOG.md 2019-08-07 18:20:29 +01:00
Richard Davey
ca74b85b75 Better Sound Manager type 2019-08-07 18:20:19 +01:00
Richard Davey
f27606bdaa New plugin build 2019-08-07 17:43:25 +01:00
Richard Davey
dc332f1e1e JSDocs added for whole Spine Plugin 2019-08-07 17:43:19 +01:00
Richard Davey
d99512255b Added Matter TS defs to repo 2019-08-07 15:25:05 +01:00
Richard Davey
84d5e1d975 Update CHANGELOG.md 2019-08-07 15:24:57 +01:00
Richard Davey
c6e477cd85 New Spine plugin build 2019-08-07 15:24:52 +01:00
Richard Davey
03da666466 Fixed Spine Canvas rendering 2019-08-07 15:24:42 +01:00
Richard Davey
5a255eceed Fixed Tween Event defs. Fix #4666 2019-08-07 13:46:50 +01:00
Richard Davey
da2e96bb28 Update CHANGELOG.md 2019-08-07 13:03:10 +01:00
Richard Davey
d5cd37a9ac Texture.remove is a new method that allows you to remove a Frame from a Texture based on its name. Fix #4460 2019-08-07 13:03:00 +01:00
Richard Davey
6c04d99039 Frame.destroy will now null the Frames reference to its parent texture, glTexture and clear the data and customData objects. 2019-08-07 12:59:23 +01:00
Richard Davey
4faac7fcc3 Update CHANGELOG.md 2019-08-07 12:47:56 +01:00
Richard Davey
b5d9ba3891 Added namespace for TS 2019-08-07 12:47:51 +01:00
Richard Davey
bf3a424dfd It was not possible to set the zoom value of the Scale Manager back to 1 again, having changed it to a different value. Fix #4633 2019-08-07 12:47:40 +01:00
Richard Davey
f872b1ece9 Updated docs 2019-08-07 12:20:17 +01:00
Richard Davey
5dd75b64fc Pointer.updateWorldPoint is a new method that takes a Camera and then updates the Pointers worldX and worldY values based on the cameras transform 2019-08-07 12:10:50 +01:00
Richard Davey
692e0b1d46 Updated plugin 2019-08-05 17:52:01 +01:00
Richard Davey
717258e3f1 Docs update 2019-08-05 14:07:36 +01:00
Richard Davey
7b8f4c638b Added Events and better 'ignore if playing' handling 2019-08-05 01:12:53 +01:00
Richard Davey
d43e755695 Added scale override and event listeners 2019-08-04 20:47:41 +01:00
Richard Davey
b209a9b416 New plugin build 2019-08-03 11:08:47 +01:00
Richard Davey
c94f603cc9 Finally rotation handles all edge-cases, including negative x and y scales 2019-08-03 11:08:40 +01:00
Richard Davey
9f15b5a96b Removed scale abs, as deeper effects unknown 2019-08-03 11:08:22 +01:00
Richard Davey
cb49d8909b New plugin build 2019-08-02 17:29:05 +01:00
Richard Davey
ffb87d594d Handle negative scales 2019-08-02 17:28:58 +01:00
Richard Davey
cc85ec1d35 Fixed scaleX and scaleY 2019-08-02 17:28:46 +01:00
Richard Davey
95678284de Merge branch 'master' of https://github.com/photonstorm/phaser 2019-08-02 01:51:56 +01:00
Richard Davey
9a7b8bfc88 New plugin build 2019-08-02 01:51:52 +01:00
Richard Davey
969a574a75 Testing rotation fix (again) 2019-08-02 01:51:44 +01:00
Richard Davey
d2d03d0312 Fixed plugin ref 2019-08-02 01:51:32 +01:00
Richard Davey
83ef7402a1 Return this 2019-08-02 01:51:21 +01:00
Richard Davey
31b25043b9 New 3.7 runtimes 2019-08-02 01:50:26 +01:00
Richard Davey
c1767e404f Fixed scaleX and scaleY to handle negative scales and added rotation fix 2019-08-02 01:50:02 +01:00
Richard Davey
7b8632c099 Update CHANGELOG.md 2019-08-02 01:49:34 +01:00
Richard Davey
f5ead70206
Merge pull request #4685 from jcyuan/patch-1
fix `intensity` parameter type for typescript
2019-08-01 22:11:02 +01:00
Richard Davey
6eb7889bd8 Update CHANGELOG.md 2019-08-01 19:27:50 +01:00
Richard Davey
87a685dccc Calling CanvasTexture.update will now automatically call refresh if running under WebGL. This happens for both draw and drawFrame, meaning you no longer need to remember to call refresh after drawing to a Canvas Texture in WebGL, keeping it consistent with the Canvas renderer. 2019-08-01 19:27:47 +01:00
Richard Davey
ecee32b0b2 New plugin build 2019-08-01 17:45:31 +01:00
Richard Davey
c8d61d9549 Lots of new updates include alpha and tint support, bone angles, render overrides and more 2019-08-01 17:45:25 +01:00
Richard Davey
76eb71345d If it won't render but the batch is open, flush it 2019-08-01 17:45:10 +01:00
Richard Davey
27e9e66299 Delete SpineGameObjectFactory.js 2019-08-01 17:44:55 +01:00
Richard Davey
4ed1cf04fc Added 'make' support and refactored 'add' support 2019-08-01 17:44:41 +01:00
Richard Davey
6e2d22e5cb jsdoc update 2019-08-01 17:44:20 +01:00