Commit graph

10568 commits

Author SHA1 Message Date
Richard Davey
89c9a4caaa
Merge pull request #5598 from samme/patch-7
Docs: fix RenderTexture params
2021-03-24 15:43:57 +00:00
Richard Davey
20831604c7 Fixed missing backgroundColor property in GameConfig. 2021-03-24 15:42:55 +00:00
Richard Davey
bd9fbfe077 Adding a Game Object to a Container that already existed in another Container would leave a copy of it on the Display List 2021-03-24 15:39:30 +00:00
Richard Davey
da44c1e3fb JSDoc fix 2021-03-24 15:39:09 +00:00
samme
43bd8d124c
Docs: fix RenderTexture params 2021-03-11 20:53:59 -08:00
Richard Davey
f39c6d1ee6 Typo 2021-03-10 11:53:49 +00:00
Richard Davey
dd448f505a Preparing for 3.54 2021-03-10 11:53:37 +00:00
Richard Davey
e2f19617f3 3.53.1 Release 2021-03-08 16:37:16 +00:00
Richard Davey
8171c70bf5 Removed duplicate property 2021-03-08 15:06:05 +00:00
Richard Davey
87868d98b9 Uses new Display List methods and added new parameter to destroy. Fix #5576 2021-03-03 18:05:27 +00:00
Richard Davey
425594cb8e Layer.addChildCallback and removeChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:01:18 +00:00
Richard Davey
27806dad9c Container.addHandler will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:00:34 +00:00
Richard Davey
d59a7868a3 DisplayList.addChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:00:24 +00:00
Richard Davey
a01ed4ff73 Added addToDisplayList, addToUpdateList, removeFromDisplayList and removeFromUpdateList methods. 2021-03-03 17:58:12 +00:00
Richard Davey
e954547cf7 The PipelineManager.rebind method will now flag all pipelines as glReset = true, so they know to fully rebind the next time they are invoked. 2021-03-01 17:50:40 +00:00
Richard Davey
8d7519b84d * WebGLPipeline.glReset is a new boolean property that keeps track of when the GL Context was last reset by the Pipeline Manager. It then redirects calls to bind to rebind instead to restore the pipeline state.
The `WebGLPipeline.rebind` method now accepts an optional parameter `currentShader`. If provided it will set the current shader to be this after the pipeline reset is complete.
2021-03-01 17:50:39 +00:00
Richard Davey
dc4942ca30
Merge pull request #5568 from samme/feature/camera-controls-zoom
Add min and max zoom to camera controls
2021-03-01 16:41:16 +00:00
Richard Davey
f001d6db2e
Merge pull request #5577 from samme/patch-6
Docs: damping in Phaser.Physics.Arcade.Body#drag
2021-03-01 16:39:47 +00:00
Richard Davey
d22e3567c7 Fixed a conditional bug in Arcade Physics ProcessX when Body2 is Immovable and Body1 is not 2021-02-25 14:40:34 +00:00
samme
ea7a9aa132
Docs: damping in Phaser.Physics.Arcade.Body#drag 2021-02-23 09:53:42 -08:00
Richard Davey
a3bcf4beb1 Improved JSDocs 2021-02-23 17:12:12 +00:00
Richard Davey
d3536fb138
Merge pull request #5574 from samme/fix/canvas-particle-emitter-follow
Fix wrong particle position when following a sprite with Canvas renderer
2021-02-22 10:29:25 +00:00
samme
3248971411 Fix wrong particle follow position
Fixes #5457
2021-02-21 11:30:32 -08:00
Richard Davey
8a6a4a7219 If TextureSource.destroy has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture. 2021-02-17 13:11:12 +00:00
Richard Davey
a95c34ce92 WebGLRenderer.deleteTexture will now run resetTextures(true) first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them. 2021-02-17 13:10:10 +00:00
Richard Davey
74fd1531bc Matter.Components.Sleep.setToSleep and setAwake were documented as returning this, however they didn't return anything. Both now return this correctly. Fix #5567 2021-02-17 13:08:24 +00:00
Richard Davey
6761ec92f5 Fixed docs. Fix #5484 2021-02-16 13:32:13 +00:00
Richard Davey
372ca3bd4a Better JSDocs and types 2021-02-16 13:21:31 +00:00
Richard Davey
e96cab1784 Improved documentation. Fix #5554 2021-02-16 13:09:30 +00:00
Richard Davey
7cbf3840af SceneManager.loadComplete will no longer try to unlock the Sound Manager, preventing AudioContext was not allowed to start console warnings after each Scene finishes loading. 2021-02-16 12:59:08 +00:00
Richard Davey
3deb6672aa RenderTarget.resize will now Math.floor the scaled width and height as well as ensure they're not <= 0 which causes Framebuffer status: Incomplete Attachment errors. Fix #5563 2021-02-16 12:32:55 +00:00
Richard Davey
b082ef0967 The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying. The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555 2021-02-16 11:53:12 +00:00
Richard Davey
0c05d681e6 Update ParseTilesets.js 2021-02-16 11:44:49 +00:00
Richard Davey
e8fe16c417 Fixed function name and formatting #5292 2021-02-16 11:44:43 +00:00
Richard Davey
be2dad8a70
Merge pull request #5292 from browndragon/tiled
Fix up tiled json parsing.
2021-02-16 11:35:24 +00:00
Richard Davey
6b960464b5
Merge pull request #5504 from endel/patch-1
allow to customize pointerEvents for dom elements
2021-02-16 11:29:26 +00:00
Richard Davey
c5766a68a4
Merge pull request #5540 from samme/feature/shape-setDisplaySize
Add Phaser.GameObjects.Shape#setDisplaySize()
2021-02-16 11:18:23 +00:00
Richard Davey
a73b2b31ac
Merge pull request #5546 from xuxucode/patch-1
Fix PlaceOnRectangle JSDoc
2021-02-16 11:14:50 +00:00
Richard Davey
79d7dadac9
Merge pull request #5551 from samme/fix/line-curve-tangent-out
Fix missing output arg in Phaser.Curves.Line#getTangent
2021-02-16 11:11:49 +00:00
Richard Davey
4b3a0009ee
Merge pull request #5559 from mattjennings/fix-5558
Fixes #5558
2021-02-16 10:56:01 +00:00
Richard Davey
a05da72739 DOMElementCSSRenderer will now return early if src.node doesn't exist or is null, rather than trying to extract the style property from it. Fix #5566 2021-02-16 10:48:35 +00:00
samme
e2384f8961 Add min and max zoom to camera controls 2021-02-14 21:07:37 -08:00
Matt Jennings
72fd48abc4 safely check for renderer in TileSprite 2021-02-11 16:00:24 -06:00
Matt Jennings
a29523de53 safely check for renderer in BitmapMask 2021-02-11 15:57:40 -06:00
Matt Jennings
d30c1682d2 check that renderer exists before accessing renderer.type (fixes #5558) 2021-02-11 15:43:16 -06:00
Richard Davey
3493c4cd7b
Merge pull request #5523 from veleek/veleek/tiledobjectprops
Load Tiled object properties using names.
2021-02-10 09:30:56 +00:00
samme
bdca6f28f3 Fix missing out arg in Curves.Line#getTangent 2021-02-09 09:44:06 -08:00
xuxu
c3d3461a38
Fix PlaceOnRectangle JSDoc
The shift value defaults to 0
2021-02-07 21:43:19 +08:00
Richard Davey
dff17f52e8 The LightPipeline now only calls batchSprite, batchTexture and batchTextureFrame if the Scene Lights Manager is active. Fix #5522 2021-02-04 16:38:09 +00:00
Richard Davey
b40010b86b Fixed JSDocs 2021-02-04 16:27:02 +00:00