Richard Davey
|
c6ad8b1306
|
Better parameter name
|
2021-01-07 11:03:59 +00:00 |
|
Richard Davey
|
ceac5bdd4a
|
Lint fix.
|
2021-01-06 11:07:14 +00:00 |
|
Richard Davey
|
22e170e417
|
Updated documentation. Fix #5488
|
2021-01-06 11:07:05 +00:00 |
|
jdcook
|
b935c5bf03
|
added null check for WebAudio pannerNode
|
2021-01-05 16:37:24 -06:00 |
|
Richard Davey
|
f7a41b7301
|
Preparing for 3.52
|
2021-01-05 17:59:00 +00:00 |
|
Richard Davey
|
c124d4c0a6
|
Merge pull request #5467 from rexrainbow/improve-postfx-pipeline
Remove a type of Post Pipeline instances, not only a single instance
|
2021-01-04 16:14:48 +00:00 |
|
Richard Davey
|
a19e4770df
|
The Layer Game Object has been given all of the missing properties and methods from Game Object to make the class shapes identical. This includes the properties parentContainer , tabIndex , input and body . You cannot set any of these properties, they are ignored by the Layer itself. It also includes the methods: setInteractive , disableInteractive and removeInteractive . A Layer cannot be enabled for input or have a physics body. Fix #5459
|
2021-01-04 16:11:33 +00:00 |
|
Richard Davey
|
b71bfcf7ba
|
The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
|
2021-01-04 15:51:14 +00:00 |
|
Richard Davey
|
4fbdbb8a04
|
The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464
|
2021-01-04 15:51:02 +00:00 |
|
Richard Davey
|
a765b7edfc
|
WebGLRenderer.isTextureClean is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
|
2021-01-04 15:49:39 +00:00 |
|
Richard Davey
|
5457e463b1
|
Use displayList.getIndex
|
2021-01-04 12:43:34 +00:00 |
|
Richard Davey
|
2a38e78bb4
|
Layer.destroy will now call destroy on all of its children as well. Layer.destroy will now emit the DESTROY event at the start of the method. Fix #5466
|
2021-01-04 11:59:00 +00:00 |
|
Richard Davey
|
cf2c607ac1
|
Canvas Tilemap Rendering is now working again. Fix #5480
|
2021-01-04 11:52:35 +00:00 |
|
Richard Davey
|
1b0649ed34
|
Fixed issue causing Cannot read property 'pipelines' of null to be thrown if using 3.50 with the HEADLESS renderer. Fix #5468
|
2021-01-04 11:22:00 +00:00 |
|
Richard Davey
|
a3726a9f68
|
Merge pull request #5472 from cjw6k/master
Check event.type in duplicate event bailout
|
2020-12-30 14:06:05 +00:00 |
|
Richard Davey
|
e70e3a3a80
|
Preparing for 3.51
|
2020-12-29 13:11:03 +00:00 |
|
cjw6k
|
19c2874166
|
Added prevType to constructor.
|
2020-12-28 17:37:54 -04:00 |
|
cjw6k
|
8771c81649
|
Check event.type in duplicate event bailout
Fixes #5471.
|
2020-12-27 17:24:14 -04:00 |
|
Rex
|
60c42016b6
|
Remove a type of Post Pipeline instances, not only a single instance
|
2020-12-25 17:05:50 +08:00 |
|
Richard Davey
|
b3b74a1108
|
3.50.1
|
2020-12-21 13:28:38 +00:00 |
|
Richard Davey
|
afda0febcd
|
The new Web Audio Panning feature breaks WebAudio on Safari (OSX and iOS). The stero panner node is now only created if supported. Fix #5460
|
2020-12-21 13:28:22 +00:00 |
|
Richard Davey
|
ba1570089c
|
Namespace adjustments
|
2020-12-17 11:40:03 +00:00 |
|
Richard Davey
|
e7aff5d0dc
|
Data type fix
|
2020-12-16 10:25:27 +00:00 |
|
Richard Davey
|
6912124780
|
Fixed docs
|
2020-12-15 16:05:34 +00:00 |
|
Richard Davey
|
7880087fd8
|
Removing beta status
|
2020-12-14 14:31:09 +00:00 |
|
Richard Davey
|
3e9350ed05
|
Added JSDocs
|
2020-12-14 14:07:57 +00:00 |
|
Richard Davey
|
67b3f812f8
|
JSDocs
|
2020-12-14 13:50:50 +00:00 |
|
Richard Davey
|
4fb03907ba
|
Stricter removal
|
2020-12-14 13:50:44 +00:00 |
|
Richard Davey
|
00ec07d67f
|
JSDoc update
|
2020-12-14 13:36:51 +00:00 |
|
Richard Davey
|
cbe1a3219a
|
JSDoc improvements
|
2020-12-14 13:33:42 +00:00 |
|
Richard Davey
|
e08b5386dd
|
Removed follow from render code
|
2020-12-14 11:51:16 +00:00 |
|
Richard Davey
|
7ff4c5958b
|
Fire particle from follower position. Fix #5437
|
2020-12-14 11:46:19 +00:00 |
|
Richard Davey
|
675e83e539
|
Fix inverted RenderTexture snapshot. Fix #5445
|
2020-12-14 10:52:05 +00:00 |
|
Richard Davey
|
2a49b4aa80
|
The WebAudioSoundManager will no longer try to unlock itself if the Game hasn't already booted and been added to the DOM. It will now wait for the BOOT event and unlock based on that. Fix #5439
|
2020-12-14 10:37:00 +00:00 |
|
Richard Davey
|
33253a7469
|
Fixed version numbers and JSDocs. #5274
|
2020-12-14 10:11:30 +00:00 |
|
Richard Davey
|
dde5b250e3
|
Merge pull request #5274 from pi-kei/sound-panning
Add ability to pan sounds
|
2020-12-14 10:00:33 +00:00 |
|
Richard Davey
|
1d58620e35
|
Don't render debug if not orthogonal #5447
|
2020-12-14 09:48:29 +00:00 |
|
Richard Davey
|
f5376b20a4
|
BitmapText Drop Shadow working. Fix #5446
|
2020-12-14 09:34:32 +00:00 |
|
Richard Davey
|
5a532da7bf
|
Disable scissor before clearing.
|
2020-12-14 09:08:28 +00:00 |
|
Richard Davey
|
c83622d349
|
Always return polygon, even if points <= 2.
|
2020-12-14 09:03:35 +00:00 |
|
Richard Davey
|
0cd192eec8
|
Swapped for Color component. Fix #5435
|
2020-12-11 15:56:21 +00:00 |
|
Richard Davey
|
1a65f50a25
|
Added new renderDirect hook which RenderTexture can use. Fix #5431
|
2020-12-11 13:40:53 +00:00 |
|
Richard Davey
|
166c333d13
|
Should rebind shaders too
|
2020-12-11 12:41:48 +00:00 |
|
Richard Davey
|
ab1646c2a0
|
Update BaseCamera.js
|
2020-12-11 12:41:35 +00:00 |
|
Richard Davey
|
9412a93fdb
|
Remove log
|
2020-12-11 11:46:28 +00:00 |
|
Richard Davey
|
59e89fa788
|
All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
|
2020-12-11 11:44:21 +00:00 |
|
Richard Davey
|
519afd031b
|
Fixed Camera Fade Effect check. Fix #5438
|
2020-12-11 11:29:16 +00:00 |
|
Richard Davey
|
32440cb238
|
Defaults to renderer aspect ratio to help with issues like #5444
|
2020-12-11 11:05:47 +00:00 |
|
Richard Davey
|
69f4a6d8fb
|
Added getAspectRatio method
|
2020-12-11 11:05:20 +00:00 |
|
Richard Davey
|
e4be6dbc90
|
Fixed JSDocs and removed unused method
|
2020-12-11 10:33:53 +00:00 |
|
Richard Davey
|
11990bccb4
|
Added global projection matrix back and removed events
|
2020-12-11 10:26:15 +00:00 |
|
Richard Davey
|
0d67548343
|
Compare projection matrix with renderer
|
2020-12-11 10:24:47 +00:00 |
|
Richard Davey
|
8839007e0f
|
Update the projection matrix on bind
|
2020-12-11 10:24:27 +00:00 |
|
Richard Davey
|
dbae58368d
|
Removed event as no longer required
|
2020-12-11 10:24:15 +00:00 |
|
Richard Davey
|
27da1dfa4b
|
Clear just the color buffer
|
2020-12-11 10:24:05 +00:00 |
|
Richard Davey
|
1857c3f2da
|
Send dimensions and reset scissors
|
2020-12-10 18:07:41 +00:00 |
|
Richard Davey
|
7acbd816f3
|
Added new Projection Update event and respond to it
|
2020-12-10 18:07:25 +00:00 |
|
Richard Davey
|
4f5cedde03
|
Better method name. Reset once done.
|
2020-12-10 16:58:34 +00:00 |
|
Richard Davey
|
f1dbea4ead
|
beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height.
|
2020-12-10 16:55:00 +00:00 |
|
Richard Davey
|
21b968363c
|
Don't resize if already same size. Better binding handling.
|
2020-12-10 16:53:48 +00:00 |
|
Richard Davey
|
2be3b7aa59
|
Fixed typos
|
2020-12-10 16:53:26 +00:00 |
|
Richard Davey
|
73a0c9d2ce
|
Remove unused code
|
2020-12-09 18:04:53 +00:00 |
|
Richard Davey
|
e03c514b03
|
Fixed WebGL erase mode
|
2020-12-09 15:55:11 +00:00 |
|
Richard Davey
|
197aa9df0f
|
Update WebGLRenderer.js
|
2020-12-09 15:55:02 +00:00 |
|
Richard Davey
|
edbef4a04a
|
Added eraseMode parameter
|
2020-12-09 15:54:56 +00:00 |
|
Richard Davey
|
16d4d11939
|
Final fixes to blitFrame
|
2020-12-09 15:20:09 +00:00 |
|
Richard Davey
|
1cb6d525be
|
New blitFrame working. Now to adjust when src > target height.
|
2020-12-09 14:08:24 +00:00 |
|
Richard Davey
|
daadb7d5b6
|
Fixed way in which custom vertices are defined in the config
|
2020-12-09 12:18:16 +00:00 |
|
Richard Davey
|
827851d02c
|
Update RenderTexture.js
|
2020-12-08 17:54:37 +00:00 |
|
Richard Davey
|
0c4eec0fd9
|
Now using new Render Target approach (texture blend still need to be added)
|
2020-12-08 17:38:42 +00:00 |
|
Richard Davey
|
54e306fe3e
|
Added setProjectionMatrix and all of the new pipeline events
|
2020-12-08 17:38:19 +00:00 |
|
Richard Davey
|
5f279bf4a4
|
Added RenderTarget, begingCapture, endCapture, resetScissor and resetViewport
|
2020-12-08 17:37:59 +00:00 |
|
Richard Davey
|
f93c3ea05f
|
Added Pipeline events
|
2020-12-08 16:15:46 +00:00 |
|
Richard Davey
|
f18d615b40
|
Update SpriteWebGLRenderer.js
|
2020-12-08 16:15:16 +00:00 |
|
Richard Davey
|
c2bce98532
|
Added copyFrameRect method
|
2020-12-08 16:15:06 +00:00 |
|
Richard Davey
|
cb71fe35cd
|
Fixed name #5432
|
2020-12-07 17:10:25 +00:00 |
|
Richard Davey
|
3154bf2e6f
|
Update Container.js
|
2020-12-07 13:11:49 +00:00 |
|
Richard Davey
|
79d252589f
|
Update Rope.js
|
2020-12-07 13:09:45 +00:00 |
|
Richard Davey
|
7dba1c4b2f
|
Update BaseCamera.js
|
2020-12-07 13:09:12 +00:00 |
|
Richard Davey
|
607fb6ff7c
|
Make docs crystal clear
|
2020-12-07 12:25:57 +00:00 |
|
Richard Davey
|
d6d5c09552
|
The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423
|
2020-12-07 12:19:42 +00:00 |
|
Richard Davey
|
15a6f50d2c
|
Fixed functions not appearing in the namespace. Fix #5432
|
2020-12-07 10:11:47 +00:00 |
|
Richard Davey
|
0951a1d2ea
|
Fixed tint property. Fix #5433
|
2020-12-07 09:42:21 +00:00 |
|
Richard Davey
|
402e6d23b1
|
Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure
|
2020-12-04 18:06:16 +00:00 |
|
Richard Davey
|
c6489cf730
|
Remove un-used shader
|
2020-12-04 15:29:55 +00:00 |
|
Richard Davey
|
08b304372c
|
Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
|
2020-12-04 15:07:26 +00:00 |
|
Richard Davey
|
682a85c683
|
Preparing for beta 13
|
2020-12-04 13:50:02 +00:00 |
|
Richard Davey
|
509fbcae44
|
Update PipelineManager.js
|
2020-12-04 13:40:32 +00:00 |
|
Richard Davey
|
725271249f
|
No tileset? Continue the loop.
|
2020-12-04 13:07:14 +00:00 |
|
Richard Davey
|
e2ccfffd3b
|
Split up the classes to avoid plugin issues. Fix #5420
|
2020-12-04 13:04:48 +00:00 |
|
Richard Davey
|
a7f246a241
|
Swap queue order
|
2020-12-04 12:55:26 +00:00 |
|
Richard Davey
|
e0ae7ef14e
|
Update TransformMatrix.js
|
2020-12-04 12:00:31 +00:00 |
|
Richard Davey
|
dab806e371
|
Can use same matrix
|
2020-12-04 12:00:23 +00:00 |
|
Richard Davey
|
edc076674e
|
New Resize handler. Fix #5412
|
2020-12-04 11:59:47 +00:00 |
|
Richard Davey
|
4d872e2e9d
|
RenderTexture.erase has never worked when using the Canvas Renderer and a texture frame, only with Game Objects. It now works with both. Fix #5422
|
2020-12-03 15:46:26 +00:00 |
|
Richard Davey
|
6bb6ff8ef4
|
Updated JSDocs to clarify issue. Fix #4692
|
2020-12-03 15:14:34 +00:00 |
|
Richard Davey
|
077d53309b
|
BitmapMask would become corrupted when resizing the Phaser Game, either via the Scale Manager or directly, because the framebuffer and texture it used for rendering was still at the old dimensions. The BitmapMask now listens for the Renderer RESIZE event and re-creates itself accordingly. Fix #5399
|
2020-12-03 15:06:54 +00:00 |
|
Richard Davey
|
38b6d83462
|
Fixed Canvas Alpha RenderTexture issue. Fix #5426
|
2020-12-03 14:48:21 +00:00 |
|
Richard Davey
|
8ff62d40af
|
Moved event emitter. Fix #5427
|
2020-12-03 14:34:32 +00:00 |
|
Richard Davey
|
0d6d7848cd
|
No need for dirty property
|
2020-12-03 14:31:54 +00:00 |
|
Richard Davey
|
82c1ea87da
|
Reset the projection matrix to avoid cache by reference errors. Fix #5425
|
2020-12-03 14:31:45 +00:00 |
|
Richard Davey
|
3344fc12bf
|
Added resetUniform method
|
2020-12-03 14:31:21 +00:00 |
|
Richard Davey
|
103b91a69d
|
Add attenuation parameter and fixed color divisor
|
2020-12-03 12:52:36 +00:00 |
|
Richard Davey
|
d2b8f0b7e4
|
Factor in Camera Zoom to radius
|
2020-12-03 12:52:12 +00:00 |
|
Richard Davey
|
8174ec2daf
|
Fixed light distance and max test
|
2020-12-03 11:11:41 +00:00 |
|
Richard Davey
|
4d7435f468
|
Update LightPipeline.js
|
2020-12-03 11:11:30 +00:00 |
|
Richard Davey
|
97d9cc6fb9
|
Create 1 shader per light count. Avoids all pointless iteration within the shaders
|
2020-12-03 10:16:00 +00:00 |
|
Richard Davey
|
8b6d03faaf
|
Fixed JSDoc
|
2020-12-03 10:15:25 +00:00 |
|
Richard Davey
|
39d45258de
|
Removed un-used properties and improved render function massively
|
2020-12-02 17:57:32 +00:00 |
|
Richard Davey
|
732b188691
|
Removed light pool, used RGB object, much better light culling.
|
2020-12-02 17:57:12 +00:00 |
|
Richard Davey
|
97fd175e73
|
Extends Circle, because it is! Removed loads of pointless setters.
|
2020-12-02 17:56:53 +00:00 |
|
Richard Davey
|
639b9bfc84
|
Added beginDraw , batchDraw , batchDrawFrame and endDraw methods for full batch control over the drawing.
|
2020-12-02 16:07:58 +00:00 |
|
Richard Davey
|
c10fb834e0
|
Fixed Tilemap Layer Light2D batch
|
2020-12-02 15:03:46 +00:00 |
|
Richard Davey
|
35146e72ed
|
Removed Light Layer and moved Point Light to its own Game Object
|
2020-12-02 13:48:38 +00:00 |
|
Richard Davey
|
375d6fa196
|
Updated docs
|
2020-12-02 13:15:27 +00:00 |
|
Richard Davey
|
6b1fda19e1
|
Use onActive and reset textures, fixing all rendering issues
|
2020-12-02 13:15:16 +00:00 |
|
Richard Davey
|
2687be611a
|
Added on onActive hook
|
2020-12-02 13:14:57 +00:00 |
|
Richard Davey
|
361704f048
|
Only reset post pipeline if it has one. Fix #5421
|
2020-12-02 12:23:59 +00:00 |
|
Richard Davey
|
9f8f76c690
|
Removed unused property
|
2020-12-02 12:23:40 +00:00 |
|
Richard Davey
|
e41d5a0296
|
Tidying up the class
|
2020-12-02 11:45:38 +00:00 |
|
Richard Davey
|
e8a36a2477
|
Update WebGLPipelineUniformsConfig.js
|
2020-12-02 11:11:52 +00:00 |
|
Richard Davey
|
a694590945
|
Fixed for 3.50 Beta 12
|
2020-12-02 11:11:48 +00:00 |
|
Richard Davey
|
1868a749cb
|
Enable Lights Plugin again
|
2020-12-02 11:11:34 +00:00 |
|
Richard Davey
|
2d78642944
|
Pipelines now populate their own uniforms
|
2020-12-02 11:11:24 +00:00 |
|
Richard Davey
|
dd1757a288
|
Shaders will now automatically get all active uniforms and populate the uniforms object
|
2020-12-02 11:11:08 +00:00 |
|
Richard Davey
|
e29626ab2c
|
Testing Light Layer
|
2020-12-01 17:24:30 +00:00 |
|
Richard Davey
|
cbf15747c7
|
Set default size to 1
|
2020-12-01 17:24:16 +00:00 |
|
Richard Davey
|
079dbcc72f
|
Back to Normal Map only pipeline
|
2020-12-01 17:24:04 +00:00 |
|
Richard Davey
|
ce6a81c97d
|
Updated JSDocs
|
2020-12-01 17:23:53 +00:00 |
|
Richard Davey
|
c1bf08de70
|
New Point Light class
|
2020-12-01 17:23:42 +00:00 |
|
Richard Davey
|
ea6a7d0f05
|
Install Point Light Pipeline (build flag?)
|
2020-12-01 17:23:33 +00:00 |
|
Richard Davey
|
05e046eb0e
|
Added Point Light Pipeline to the const
|
2020-12-01 17:23:18 +00:00 |
|
Richard Davey
|
496564e9d0
|
Create PointLightPipeline.js
|
2020-12-01 17:23:03 +00:00 |
|
Richard Davey
|
c8a8f59d69
|
New Point Light shader
|
2020-12-01 17:22:57 +00:00 |
|
Richard Davey
|
239e44b264
|
Improved docs
|
2020-11-30 16:13:03 +00:00 |
|
Richard Davey
|
57e6246c52
|
Added limit parameter
|
2020-11-30 16:12:55 +00:00 |
|
Richard Davey
|
652a5e62ae
|
Ignore private functions
|
2020-11-30 14:23:50 +00:00 |
|
Richard Davey
|
23ad56862f
|
Enable use of 'active'
|
2020-11-30 14:21:00 +00:00 |
|
Richard Davey
|
35829bcf0d
|
Added removePostPipeline . Fix #5419
|
2020-11-30 10:07:41 +00:00 |
|
Richard Davey
|
e020898134
|
Update LightPipeline.js
|
2020-11-30 09:46:28 +00:00 |
|
Richard Davey
|
15b47e6a54
|
Testing new Light Layer
|
2020-11-30 09:46:28 +00:00 |
|
Richard Davey
|
18de5273a6
|
Merge pull request #5417 from rexrainbow/pipeline-component-typo
Typo
|
2020-11-30 09:21:11 +00:00 |
|
Rex
|
cdfee008ec
|
Typo
|
2020-11-29 20:29:38 +08:00 |
|
Rex
|
e7fd7d6804
|
Remove flipX argument
|
2020-11-29 18:00:12 +08:00 |
|
Rex
|
ed7a53cfa9
|
Add flipX, flipY optional arguments
Add flipX, flipY optional arguments to flip render result
|
2020-11-29 17:43:36 +08:00 |
|
Richard Davey
|
41a0c192a4
|
Fix #5413
|
2020-11-28 15:42:23 +00:00 |
|
Richard Davey
|
6dd40df318
|
Update LayerCreator.js
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2020-11-27 15:14:10 +00:00 |
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Richard Davey
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3ec63c6dec
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Only remove from displayList if set. Fix #5413
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2020-11-27 15:14:04 +00:00 |
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Richard Davey
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f528265fad
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Preparing for Beta 12
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2020-11-27 12:49:10 +00:00 |
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Richard Davey
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a846883e03
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Removed Layer3D and added Layer
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2020-11-27 12:45:44 +00:00 |
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