Richard Davey
e7efa068a7
Previously, calling createBitmapMask
on a Shape Game Object would fail unless you passed the shape to the method. Now, it will correctly create a mask from the Shape without needing to pass it. Fix #5976
2022-11-22 17:40:56 +00:00
Richard Davey
95ef3f9c25
Update Container.js
2022-11-22 00:19:02 +00:00
Richard Davey
436a42cfb4
The InputPlugin.sortGameObjects
method was using the Camera Render List to determine the Game Object display list. This would exclude non-rendering objects, such as Game Objects with alpha set to zero, even if their Input alwaysEnable
flag was set. This method now uses the Display List instead, which gives correct results for invisible 'always enabled' objects. Fix #5507
2022-11-21 23:26:44 +00:00
Richard Davey
154e262ae8
No point doing this twice
2022-11-21 22:46:01 +00:00
Richard Davey
45fbebb53a
BaseSoundManager.getAllPlaying
is a new method that will return all currently playing sounds in the Sound Manager.
...
Fix #6147
2022-11-21 21:38:54 +00:00
Richard Davey
d71b53a7f5
Updated jsdocs. Fix #5981
2022-11-18 22:14:59 +00:00
Richard Davey
0f4bd028ce
Corrected jsdocs. Fix #6113
2022-11-18 22:09:05 +00:00
Richard Davey
d4b386aa90
Added generics to Container
2022-11-18 22:04:39 +00:00
Richard Davey
84cdbdd560
Added generics. Fix #6140
2022-11-18 21:30:28 +00:00
Richard Davey
b28eaf8da7
Added generics to Scene Manager functions. Fix #5662
2022-11-17 22:13:24 +00:00
Richard Davey
d48f548472
TS defs update. Fix #5665
2022-11-17 18:40:24 +00:00
Richard Davey
e608c2caf1
The CONTEXT_RESTORED
Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored
DOM event, or has a contextRestoredHandler
method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload.
2022-11-17 18:04:51 +00:00
Richard Davey
1b8495f4ec
Update TweenChain.js
2022-11-17 17:31:25 +00:00
Richard Davey
c9d7a76998
The Light fragment shader will now use the outTintEffect
attribute meaning the Light Pipeline will now correctly light both tinted and fill-tinted Game Objects. Fix #5452
2022-11-17 17:25:47 +00:00
Richard Davey
8c7c8ee2a4
The batchLine
method in the Multi Pipeline will now check to see if the dxdy len is zero, and if so, it will abort drawing the line. This fixes issues on older Android devices, such as the Samsung Galaxy S6 or Kindle 7, where it would draw erroneous lines leading up to the top-left of the canvas under WebGL when rendering a stroked rounded rectangle. Fix #5429
2022-11-17 16:49:10 +00:00
Richard Davey
ce12d63d01
The Tilemap.destroyLayer
method would throw an error "TypeError: layer.destroy is not a function". It now correctly destroys the TilemapLayer. Fix #6268
2022-11-17 14:34:46 +00:00
Richard Davey
759599e4d1
MapData
and ObjectLayer
will now enforce that the Tilemap.objects
property is always an array. Sometimes Tiled willl set it to be a blank object in the JSON data. This fix makes sure it is always an array. Fix #6139
2022-11-17 14:28:23 +00:00
Richard Davey
05845c6ee0
The ParseJSONTiled
function will now run a DeepCopy
on the source Tiled JSON, which prevents object mutation, fixing an issue where Tiled Object Layer names would be duplicated if used across multiple Tilemap instances. Fix #6212
2022-11-17 14:17:58 +00:00
Richard Davey
2f720246ab
Reset the buffer and textures on rebind.
2022-11-15 21:54:43 +00:00
Richard Davey
6220d9b18d
Fake this flag to allow Bobs to get a physics body. Fix #6284
2022-11-14 21:41:37 +00:00
Richard Davey
11def7bf38
Added addMultiple
and removed ability from add
and chain
to pass in arrays of configs
2022-11-14 17:04:05 +00:00
Richard Davey
c5e10cd3f1
Fix #6052
2022-11-10 22:14:18 +00:00
Richard Davey
cfc8e4df3d
Preparing for Beta 15
2022-11-10 16:21:07 +00:00
Richard Davey
064e8a3ec2
Fixed type issues
2022-11-10 16:05:20 +00:00
Richard Davey
c546a38ae2
Updated jsdocs
2022-11-10 15:10:50 +00:00
Richard Davey
465bf07334
The GameObjects.Components.Mask.createBitmapMask
method can now accept the x
, y
, texture
and frame
parameters new to the BitmapMask constructor.
2022-11-10 15:09:27 +00:00
Richard Davey
b457e42a2f
The Light Pipeline will now check to see if a Light2D enabled Game Object has a parent Container, or not, and factor the rotation and scale of this into the light calculation. Fix #6086
2022-11-09 18:18:35 +00:00
Richard Davey
6b9872fb33
The method Color.setFromHSV
would not change the members h
, s
and v
, only the RGB properties. It now correctly updates them both. Fix #6276
2022-11-09 16:30:38 +00:00
Richard Davey
778b3e7f52
Allow key presses during pre-create stage
2022-11-08 23:32:58 +00:00
Richard Davey
987e769b6b
Scenes.Systems.canInput
is a new internal method that determines if a Scene can receive Input events, or not. This is now used by the InputPlugin
instead of the previous isActive
test. This allows a Scene to emit and handle input events even when it is running init
or preload
. Previously, it could only do this after create
had finished running. Fix #6123
2022-11-08 23:21:33 +00:00
Richard Davey
b182557d03
Added canInput method
2022-11-08 23:21:25 +00:00
Richard Davey
6943989f46
The BitmapText
Game Object has two new read-only properties displayWidth
and displayHeight
. This allows the BitmapText to correctly use the GetBounds
component.
...
The `BitmapText` Game Object now has the `GetBounds` component added to it, meaning you can now correctly get its dimensions as part of a Container. Fix #6237
2022-11-08 18:42:05 +00:00
Richard Davey
3b57593e47
When calling GameObject.getPostPipeline
and passing in a string for the pipeline name it would error with 'Uncaught TypeError: Right-hand side of 'instanceof' is not an object'. This is now handled correctly internally
2022-11-08 18:10:16 +00:00
Richard Davey
6bde2f2706
Merge pull request #6273 from samme/patch-17
...
Docs: correct example code in FILE_KEY_COMPLETE
2022-11-08 18:04:22 +00:00
Richard Davey
ed5759b846
Improve jsdocs and restrict Tween.updateTo
to active Tweens only. Fix #6009
2022-11-08 18:03:33 +00:00
Richard Davey
70fff93516
Reset TD on loop
2022-11-06 22:00:56 +00:00
Richard Davey
d7a15e92a6
Added activeBuffer and activeTextures check to avoid gl ops
2022-11-03 22:05:18 +00:00
Richard Davey
2d81a4a50e
Reverting to forloop shader
2022-11-03 22:04:58 +00:00
Richard Davey
528e32a18a
Reverting to forloop approach
2022-11-03 22:04:44 +00:00
Richard Davey
65e8dcbb6b
Fix conditional check
2022-11-03 18:45:11 +00:00
Richard Davey
4e4218ea73
Add missing parameter
2022-11-03 18:45:03 +00:00
Richard Davey
6724cc6e91
texture can be a string, or a string in the properties block
2022-11-03 18:44:54 +00:00
Richard Davey
2a8250ef60
Modified return types to 'this'
2022-11-03 16:03:51 +00:00
Richard Davey
8ea3e09307
Removed global functions and tidied up
2022-11-03 15:22:50 +00:00
Richard Davey
2ca2bd5535
Added setStateFromEnd, setStateFromStart, reset and onRepeat
2022-11-03 15:22:37 +00:00
Richard Davey
4d4f3aeadc
reset should return this
2022-11-03 15:22:10 +00:00
Richard Davey
755517f80b
Removed init
method - let's just call reset directly
2022-11-03 15:22:02 +00:00
Richard Davey
ce1cc86185
Add isSeeking parameter
2022-11-03 14:26:38 +00:00
Richard Davey
1ca43444f4
Only reset property if seeking
2022-11-03 14:26:30 +00:00
Richard Davey
9f0baeaab7
Update TweenManager.js
2022-11-03 13:24:51 +00:00