Commit graph

13235 commits

Author SHA1 Message Date
Richard Davey
87a685dccc Calling CanvasTexture.update will now automatically call refresh if running under WebGL. This happens for both draw and drawFrame, meaning you no longer need to remember to call refresh after drawing to a Canvas Texture in WebGL, keeping it consistent with the Canvas renderer. 2019-08-01 19:27:47 +01:00
Richard Davey
ecee32b0b2 New plugin build 2019-08-01 17:45:31 +01:00
Richard Davey
c8d61d9549 Lots of new updates include alpha and tint support, bone angles, render overrides and more 2019-08-01 17:45:25 +01:00
Richard Davey
76eb71345d If it won't render but the batch is open, flush it 2019-08-01 17:45:10 +01:00
Richard Davey
27e9e66299 Delete SpineGameObjectFactory.js 2019-08-01 17:44:55 +01:00
Richard Davey
4ed1cf04fc Added 'make' support and refactored 'add' support 2019-08-01 17:44:41 +01:00
Richard Davey
6e2d22e5cb jsdoc update 2019-08-01 17:44:20 +01:00
Richard Davey
91c58c5ef6 New plugin build 2019-07-31 17:33:49 +01:00
Richard Davey
7b96356cfc Fixed setSkin method and added other helper methods 2019-07-31 17:33:43 +01:00
Richard Davey
00661c4d5d window library target so works via es6 import 2019-07-31 15:51:14 +01:00
Richard Davey
b96df660e4 Copy to backers folder 2019-07-31 15:50:59 +01:00
Richard Davey
2ca444a91a Ignore dist folder 2019-07-31 15:50:48 +01:00
Richard Davey
4bdbaec33a New plugin build 2019-07-30 23:49:42 +01:00
Richard Davey
47eca23e26 Added refresh method and updated bones properly 2019-07-30 23:49:34 +01:00
Richard Davey
ec0773ab93 Removed Input class 2019-07-30 23:49:21 +01:00
Richard Davey
e23383040d Added worldToLocal method for webgl context 2019-07-29 23:16:40 +01:00
Richard Davey
f2a19c933c New plugin build 2019-07-29 17:45:52 +01:00
Richard Davey
dedab594fd Added getBoneList 2019-07-29 17:45:46 +01:00
Richard Davey
4293a444e3 Added getVector methods 2019-07-29 17:45:37 +01:00
Richard Davey
5e6dc5e2a6 New plugin build 2019-07-29 13:46:40 +01:00
Richard Davey
bc915403b2 Removed Spine events and added new methods 2019-07-29 13:46:35 +01:00
Richard Davey
7126a52d45 Docs update and move viewport changes to plugin 2019-07-29 13:46:22 +01:00
Richard Davey
d030e358f0 Listen for resize event 2019-07-29 13:46:07 +01:00
Richard Davey
9adde867d4 New plugin build 2019-07-26 19:04:15 +01:00
Richard Davey
8a934fe7c4 Update CHANGELOG.md 2019-07-26 19:04:07 +01:00
Richard Davey
19e602ba8e Testing skeleton w/h instead of bounds for size 2019-07-26 19:04:03 +01:00
Richard Davey
0de2695b07 PhysicsEditorParser has now been exposed under the Phaser.Physics.Matter namespace, so you can call methods on it directly. 2019-07-26 18:15:26 +01:00
Richard Davey
9ac86227ae New plugin build 2019-07-26 14:26:32 +01:00
Richard Davey
bb942382fc Update CHANGELOG.md 2019-07-26 14:26:25 +01:00
Richard Davey
d8f44dc116 Fixed rotation conversion 2019-07-26 14:26:21 +01:00
Richard Davey
718f75b797 TransformMatrix.rotation now returns the properly normalized rotation value 2019-07-26 14:20:38 +01:00
Richard Davey
14faabcadf Updated docs 2019-07-26 14:19:44 +01:00
Richard Davey
64b3e834d3 Testing rotation fix 2019-07-25 17:57:20 +01:00
Richard Davey
ff809f8e6b New plugin build 2019-07-25 15:27:27 +01:00
Richard Davey
feeefc9a57 Exposed the debug methods 2019-07-25 15:27:20 +01:00
Richard Davey
868c045f62 Getting debugging working again 2019-07-25 15:27:08 +01:00
Richard Davey
45947e771b New plugin build 2019-07-25 13:27:05 +01:00
Richard Davey
3b46296c07 Added Spine runtime setBlendMode monkey patch to avoid batch flushing 2019-07-25 13:26:58 +01:00
Richard Davey
f36a0e5cac Removed Loader spiner 2019-07-25 13:26:41 +01:00
Richard Davey
e5d2d17972 Removed un-used code and added pma support 2019-07-25 13:17:17 +01:00
Richard Davey
0cff60c242 Now handles passing in pma to file loader 2019-07-25 13:17:08 +01:00
Richard Davey
b44eb25a63 Added pma flag 2019-07-25 13:16:48 +01:00
Richard Davey
c6750a9dc5 Using Scene renderer 2019-07-25 13:16:37 +01:00
Richard Davey
cf0b872636 CreateDOMContainer will now use div.style.cssText to set the inline styles of the container, so it now works on IE11. Fix #4674 2019-07-24 15:16:08 +01:00
Richard Davey
6bc8e7c7c6 Trying to get batching working with Scene Renderer 2019-07-23 17:33:29 +01:00
Richard Davey
eda554bd1d Oh pixelStorei you tricky little beast! 2019-07-23 17:33:08 +01:00
Richard Davey
0c87eef039 Fixed non-keyed skeleton names 2019-07-22 17:28:11 +01:00
Richard Davey
143986fddb New plugin build 2019-07-22 13:18:21 +01:00
Richard Davey
0c9f5f26a3 Always base w/h on scale of 1 2019-07-22 13:18:13 +01:00
Richard Davey
d1bad8a1c1 Set PMA to true 2019-07-22 13:12:43 +01:00