samme
|
bc2212c87d
|
Add ParticleEmitter#stop()
|
2018-06-23 12:51:16 -07:00 |
|
Craig Whiteside
|
ac82e39314
|
Fix whitespace
|
2018-06-23 16:40:19 +01:00 |
|
Craig Whiteside
|
86f1cbcabf
|
Made it more specific to the tile offset.
|
2018-06-23 16:34:45 +01:00 |
|
Craig Whiteside
|
a73e47e508
|
Account for position of tilemapLayer when culling tiles
|
2018-06-23 16:28:45 +01:00 |
|
Richard Davey
|
6df877cfa3
|
Docs update
|
2018-06-23 12:33:20 +01:00 |
|
Richard Davey
|
e53f61d068
|
CameraManager.resetAll now destroys all current Cameras, resets the camera ID marker to 1 and adds a single new Camera.
|
2018-06-23 12:33:10 +01:00 |
|
Richard Davey
|
5a0fe89a7e
|
Swap _id to id
|
2018-06-23 12:26:39 +01:00 |
|
Richard Davey
|
932737343b
|
Added centerOn argument to setBounds and bumped Camera id to be public
|
2018-06-23 12:18:44 +01:00 |
|
Chris Andrew
|
173bbebbb8
|
Merge pull request #3747 from rook2pawn/queueOp-in-run
[fix] sceneManager .run will queueOp if scene not ready
|
2018-06-22 12:02:15 +01:00 |
|
rook2pawn
|
b040146b4a
|
simplified logic on queueOp starting an unready scene
|
2018-06-22 03:55:21 -07:00 |
|
rook2pawn
|
dd53268a23
|
removed superfluous queue stop
|
2018-06-22 03:37:14 -07:00 |
|
rook2pawn
|
c09b4baf16
|
[fix] sceneManager run will queueOp if scene not ready
fixed linting
|
2018-06-22 03:37:14 -07:00 |
|
rook2pawn
|
44a0813591
|
[feat] scene.run can now pass data to .wake and .resume if it needs to invoke those methods
update javadoc for scene and scene systems
|
2018-06-22 03:32:17 -07:00 |
|
Chris Andrew
|
734c0115f9
|
Documented Geom CopyFrom functions and some Point functions.
Documented one remaining Ellipse ContainsRect parameter.
|
2018-06-21 18:42:40 +01:00 |
|
Chris Andrew
|
2388707379
|
Fixed lint error. Minor documentation fix in 2D camera.
|
2018-06-21 18:17:00 +01:00 |
|
Chris Andrew
|
c2bfc52987
|
Documented the majority of the Geom Line functions.
|
2018-06-21 18:13:56 +01:00 |
|
Richard Davey
|
53cf7d847b
|
Fixed Pan so it updates constantly, allowing Pan + Zoom together
|
2018-06-21 17:56:27 +01:00 |
|
Richard Davey
|
f4f9a98ac1
|
Added Camera Zoom Effect
|
2018-06-21 17:48:11 +01:00 |
|
Richard Davey
|
ec168c4b9b
|
Removed dead code and added jsdocs
|
2018-06-21 17:19:58 +01:00 |
|
Richard Davey
|
3ece90ad75
|
Added Camera.getScroll and the new Pan Effect
|
2018-06-21 17:15:43 +01:00 |
|
Richard Davey
|
53c093ec00
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-21 15:55:00 +01:00 |
|
Richard Davey
|
472df6a7be
|
Camera.centerOn is a new method that will move the camera so its viewport is centered on the given coordinates. A handy way of jumping to different points around a map without needing to calculate the scroll offsets.
|
2018-06-21 15:54:54 +01:00 |
|
Chris Andrew
|
6854ccb764
|
Cleaned up some remaining GameObject descriptions.
|
2018-06-21 14:18:28 +01:00 |
|
Chris Andrew
|
978f982c26
|
Documented the remaining ParticleEmitter Zone classes.
|
2018-06-21 14:12:47 +01:00 |
|
Richard Davey
|
583d464230
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-21 14:03:35 +01:00 |
|
Richard Davey
|
2ff6845360
|
Camera.centerToBounds didn't take the bounds offset into account, so bounds at non-zero positions wouldn't center properly. All bounds now center correctly. Fix #3706
|
2018-06-21 14:03:31 +01:00 |
|
Chris Andrew
|
4b5ab4e217
|
Documented most of the remaining PathFollower descriptions.
|
2018-06-21 13:19:52 +01:00 |
|
TadejZupancic
|
5859979c96
|
Update GameObject.js
|
2018-06-21 14:07:18 +02:00 |
|
Chris Andrew
|
df88218534
|
Finished up EmitterOp method descriptions.
Finally!
|
2018-06-21 12:47:29 +01:00 |
|
Richard Davey
|
3e3b0d6397
|
Fixed issue where negative camera bounds wouldn't clamp properly
|
2018-06-21 12:33:20 +01:00 |
|
Richard Davey
|
c02c9cf2da
|
Fixed camera bounds when bounds are smaller than the viewport
|
2018-06-21 02:32:24 +01:00 |
|
Richard Davey
|
0b3392fab4
|
Fixed Camera roundPixels stuttering
|
2018-06-21 01:59:12 +01:00 |
|
Richard Davey
|
2c8c4c7a16
|
Bob.setFrame didn't actually set the frame on the Bob, now it does. Fix #3774
|
2018-06-20 19:33:59 +01:00 |
|
Richard Davey
|
8fadf99c85
|
Updated change log
|
2018-06-20 17:52:23 +01:00 |
|
Richard Davey
|
f8ca5e1f6f
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-20 17:42:23 +01:00 |
|
Richard Davey
|
99eb565520
|
Fixed camera bounds with zoom issue and added new displayWidth / displayHeight properties
|
2018-06-20 17:42:20 +01:00 |
|
Chris Andrew
|
7f232b6bed
|
Further EmitterOp documentation.
|
2018-06-20 17:18:03 +01:00 |
|
Chris Andrew
|
584e8f9919
|
Started documenting the EmitterOp class.
|
2018-06-20 16:18:00 +01:00 |
|
Richard Davey
|
92d06d4742
|
Removed incorrect application of zoom
|
2018-06-20 14:52:22 +01:00 |
|
Richard Davey
|
e1151fe436
|
Removed merge conflicts
|
2018-06-20 14:29:36 +01:00 |
|
Richard Davey
|
3c79a92ea4
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-20 14:27:56 +01:00 |
|
Richard Davey
|
7d573a35eb
|
Added Camera.setDeadzone method, updated startFollow and added jsdocs.
|
2018-06-20 14:26:36 +01:00 |
|
Chris Andrew
|
d6a13eb8db
|
Finished up TileSprite property descriptions, started on its class description.
|
2018-06-20 08:33:55 +01:00 |
|
Chris Andrew
|
2d67342ae5
|
Fixed lint errors.
|
2018-06-20 07:29:42 +01:00 |
|
Chris Andrew
|
9f23818c40
|
Documented various missing descriptions for GameObject classes and functions.
|
2018-06-20 07:28:02 +01:00 |
|
Richard Davey
|
052ec3e778
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-19 23:37:12 +01:00 |
|
Richard Davey
|
d15ac52f02
|
Updated log
|
2018-06-19 23:37:08 +01:00 |
|
Richard Davey
|
1bd663938c
|
Merge pull request #3772 from samme/fix/arcade-body-blocked-none
Fix Arcade Body blocked.none after separation
|
2018-06-19 23:03:46 +01:00 |
|
samme
|
b3ac91df5a
|
Fix blocked.none after separation
|
2018-06-19 14:48:07 -07:00 |
|
Richard Davey
|
b832247a35
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-19 14:14:40 +01:00 |
|