Richard Davey
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8174ec2daf
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Fixed light distance and max test
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2020-12-03 11:11:41 +00:00 |
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Richard Davey
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732b188691
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Removed light pool, used RGB object, much better light culling.
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2020-12-02 17:57:12 +00:00 |
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Richard Davey
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97fd175e73
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Extends Circle, because it is! Removed loads of pointless setters.
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2020-12-02 17:56:53 +00:00 |
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Richard Davey
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639b9bfc84
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Added beginDraw , batchDraw , batchDrawFrame and endDraw methods for full batch control over the drawing.
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2020-12-02 16:07:58 +00:00 |
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Richard Davey
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35146e72ed
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Removed Light Layer and moved Point Light to its own Game Object
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2020-12-02 13:48:38 +00:00 |
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Richard Davey
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375d6fa196
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Updated docs
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2020-12-02 13:15:27 +00:00 |
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Richard Davey
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361704f048
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Only reset post pipeline if it has one. Fix #5421
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2020-12-02 12:23:59 +00:00 |
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Richard Davey
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9f8f76c690
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Removed unused property
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2020-12-02 12:23:40 +00:00 |
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Richard Davey
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1868a749cb
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Enable Lights Plugin again
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2020-12-02 11:11:34 +00:00 |
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Richard Davey
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e29626ab2c
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Testing Light Layer
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2020-12-01 17:24:30 +00:00 |
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Richard Davey
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ce6a81c97d
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Updated JSDocs
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2020-12-01 17:23:53 +00:00 |
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Richard Davey
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c1bf08de70
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New Point Light class
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2020-12-01 17:23:42 +00:00 |
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Richard Davey
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35829bcf0d
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Added removePostPipeline . Fix #5419
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2020-11-30 10:07:41 +00:00 |
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Richard Davey
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15b47e6a54
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Testing new Light Layer
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2020-11-30 09:46:28 +00:00 |
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Rex
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cdfee008ec
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Typo
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2020-11-29 20:29:38 +08:00 |
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Richard Davey
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41a0c192a4
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Fix #5413
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2020-11-28 15:42:23 +00:00 |
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Richard Davey
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6dd40df318
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Update LayerCreator.js
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2020-11-27 15:14:10 +00:00 |
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Richard Davey
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3ec63c6dec
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Only remove from displayList if set. Fix #5413
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2020-11-27 15:14:04 +00:00 |
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Richard Davey
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e96cbde8d6
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Added new displayList property and Layer documentation
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2020-11-27 11:13:59 +00:00 |
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Richard Davey
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aa06070644
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Added the new Layer Game Object
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2020-11-26 16:21:21 +00:00 |
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Richard Davey
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fdae90089c
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Use the new depthList property
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2020-11-26 16:21:09 +00:00 |
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Richard Davey
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e5f9066072
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GameObjects.Components.Depth.depthList is a new property that all Game Objects that have the Depth Component now have. It contains a reference to the List responsible for managing the depth sorting of the Game Object. This is typically the Scene Display List, but can also be a Layer. It allows the Depth component to queue a depth sort directly on the list it belongs to now, rather than just the Scene.
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2020-11-26 16:20:54 +00:00 |
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Richard Davey
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a2f0a815d6
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Reset textures before draw
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2020-11-26 14:20:01 +00:00 |
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Richard Davey
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c8cdf9fde2
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Fixed Render Texture crop
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2020-11-26 11:28:25 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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09c49ac288
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Fixed emitter mask pipeline
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2020-11-24 14:52:57 +00:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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2e4cfde102
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Updated post pipeline
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2020-11-23 16:18:30 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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3f511a73cd
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Replace integer[] with number[]
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2020-11-23 10:23:10 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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5ca5a63038
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Testing new Lights
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2020-11-23 10:19:31 +00:00 |
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Richard Davey
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30c2eb5d0e
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Ability to link Post Pipeline to owner object
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2020-11-20 17:29:42 +00:00 |
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Richard Davey
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78b75efb8c
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JSDoc fix
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2020-11-20 16:03:03 +00:00 |
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Richard Davey
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df3b7d5f79
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JSDoc fixes
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2020-11-20 15:47:35 +00:00 |
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Richard Davey
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ebf6b254dd
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Fixed JSDocs
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2020-11-20 15:31:43 +00:00 |
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Richard Davey
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b64f2cc4d0
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Added ability to skip post pipeline per object
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2020-11-20 15:18:19 +00:00 |
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Richard Davey
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e7b85b08af
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Fixed batchLight
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2020-11-20 13:05:32 +00:00 |
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Richard Davey
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c603db23ce
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Fix docs and lint errors #5374
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2020-11-20 11:43:45 +00:00 |
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Richard Davey
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5233366190
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Merge pull request #5374 from pirateksh/patch-2
Added loadMediaStream method
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2020-11-20 11:41:10 +00:00 |
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Richard Davey
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401487d4b1
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Merge pull request #5367 from rexrainbow/bugfix-text.basicWordWrap
Don't add white space when measure last word of a line
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2020-11-20 11:37:21 +00:00 |
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Richard Davey
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299e105f6e
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Update RenderTexture.js
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2020-11-20 10:05:33 +00:00 |
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Richard Davey
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951b284c6e
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Fixed RenderTexture.fill
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2020-11-20 10:05:19 +00:00 |
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Richard Davey
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e2f7ca40b2
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Fixed camera zoom and origin. draw and drawFrame work now.
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2020-11-19 23:04:25 +00:00 |
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Richard Davey
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c33a5598ab
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Trying to align drawFrame
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2020-11-19 18:16:18 +00:00 |
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Richard Davey
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500d33f6b9
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Set camera zoom
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2020-11-19 18:07:33 +00:00 |
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Richard Davey
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91924be2ee
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Update RenderTextureWebGLRenderer.js
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2020-11-19 16:40:35 +00:00 |
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Richard Davey
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7562683cfb
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Lots of tiny fixes and updates
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2020-11-19 16:40:31 +00:00 |
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