Commit graph

252 commits

Author SHA1 Message Date
Felipe Alfonso
48b8e7c704 parentTransformMatrix mulitplication 2018-03-26 19:55:38 -03:00
Felipe Alfonso
eac2b8338e parentTransformMatrix argument added to texture pipeline 2018-03-26 17:23:18 -03:00
Felipe Alfonso
5bcd12fcb7 Base container rendering + sprite batching with parent matrix 2018-03-23 14:15:52 -03:00
Richard Davey
0ef92e1172 Merge branch 'pr/3439' 2018-03-21 16:06:56 +00:00
orblazer
dcd80375c0 Fix "object" types on Renderer and Scene 2018-03-21 14:41:17 +01:00
José Maria
f9e978a2bd
(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
2018-03-20 23:38:00 -03:00
Richard Davey
64fdbc3040 Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426 2018-03-20 00:27:39 +00:00
orblazer
8fdedabaeb Add callbacks on Renderer 2018-03-19 21:41:24 +01:00
Richard Davey
620bcc6ae5 jsdoc fixes and additions 2018-03-19 13:45:00 +00:00
Richard Davey
9832befeea Fixed camera y 2018-03-16 15:47:14 +00:00
Richard Davey
fbec8f978c You can now specify all of the renderer config options within a render object in the config. If no render object is found, it will scan the config object directly for the properties. 2018-03-16 13:22:52 +00:00
Richard Davey
dd4e00007f Added antialias config value 2018-03-16 00:52:21 +00:00
Richard Davey
0c1c16deba Used new config values, fixed eslint formatting and floored dimensions 2018-03-15 21:15:39 +00:00
Richard Davey
edf1aa7cc1 The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368 2018-03-12 13:37:13 +00:00
Richard Davey
063d30602e The ForwardDiffuseLightPipeline now uses sys.lights instead of the Scene variable to avoid errors due to injection removal. 2018-03-12 12:55:09 +00:00
samme
d7780aff64 Fix error when no Light Manager exists 2018-03-11 19:22:42 -07:00
Richard Davey
c2f25b3742
Merge pull request #3240 from Twilrom/arc-fix
Update WebGL Graphics.arc to work more like on Canvas
2018-03-05 21:54:46 +00:00
Richard Davey
bfabe35cdf eslint fixes 2018-03-05 21:49:08 +00:00
Felipe Alfonso
ddc85cfdc7 Added support for tint and alpha to RenderTexture 2018-03-05 16:57:41 -03:00
Felipe Alfonso
c1d482b593 Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer 2018-03-05 12:28:59 -03:00
Felipe Alfonso
38dc3bbd82 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-05 11:29:56 -03:00
Felipe Alfonso
98893e1bba Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine 2018-03-05 11:29:48 -03:00
Richard Davey
4d16b0c00a eslint fixes 2018-03-05 01:45:28 +00:00
Richard Davey
ae1c91cf6a eslint fixes 2018-03-05 01:40:11 +00:00
Felipe Alfonso
14399d6910 TileSprite can now set frame of the pattern texture 2018-02-28 17:04:57 -03:00
Felipe Alfonso
6a114fc07a Added roundPixels to the texture pipeline 2018-02-28 15:08:08 -03:00
Felipe Alfonso
9dbb4db4c6 Added inverted alpha to bitmap mask 2018-02-23 14:09:27 -03:00
Felipe Alfonso
ef8e92dc01 RenderTexture base webgl implementation 2018-02-23 00:44:22 -03:00
Felipe Alfonso
57333ea492 Fixed issue with null texture on particle emitter batch generation 2018-02-22 20:36:25 -03:00
Felipe Alfonso
a218cd5f4a Fixed issue with vertex buffer creation on Static Tilemap Layer 2018-02-22 01:07:43 -03:00
Richard Davey
73da8608e0 Fixed lint errors 2018-02-19 23:14:57 +00:00
Felipe Alfonso
4b9b4c91a3 Dynamic BitmapText's origin is used on rendering the text 2018-02-19 18:20:30 -03:00
Felipe Alfonso
41bcaba43a Dynamic BitmapText now uses origin component to render the text. 2018-02-19 18:16:57 -03:00
Felipe Alfonso
abfe7536e9 Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context. 2018-02-19 17:49:17 -03:00
Felipe Alfonso
50c79c14af Removed double rounding to pixel on rendering routines.
Fixed rounding pixel issue when camera is shaking
2018-02-19 17:38:40 -03:00
Felipe Alfonso
cdc4359fd7 Fixed issue with tint being set on the incorrect vertex 2018-02-19 17:06:08 -03:00
Richard Davey
3c65121cb3 eslint fixes 2018-02-16 19:17:49 +00:00
Richard Davey
d23688c3e4 Added eslint fixes and overrides 2018-02-16 18:44:07 +00:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
e1554c34d6 eslint fixes 2018-02-16 18:07:49 +00:00
Twilrom
d443ff380e Make WebGL Graphics closePath work the same as in Canvas. 2018-02-16 16:28:35 +01:00
Twilrom
859cc27e2e Fix beginPath in WebGL Graphics 2018-02-16 15:38:21 +01:00
Twilrom
0c0b272ccc Update WebGL Graphics.arc to work more like on Canvas 2018-02-16 15:38:21 +01:00
Richard Davey
4e6df03512 Updated semver 2018-02-15 14:31:15 +00:00
Felipe Alfonso
e2bebd3ddd jsdoc property and method updates 2018-02-14 16:52:37 -03:00
Felipe Alfonso
74abb96211 Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue. 2018-02-14 16:45:22 -03:00
Felipe Alfonso
92182bed90 Fixed issue with Blitter renderer where it overwrote previous vertex data 2018-02-14 13:43:35 -03:00
Felipe Alfonso
edf15986ff BitmapMask si working properly with the vertex update batching. 2018-02-14 13:20:56 -03:00
Felipe Alfonso
844e72a7e1 Buffer resource update batching implemented into TextureTintPipeline 2018-02-13 23:46:34 -03:00
Yat Hin Wong
3af1d57a95 Changed let to var 2018-02-13 17:03:28 +01:00
Richard Davey
8f4a1012fd Updated jsdocs. 2018-02-13 01:39:22 +00:00
Felipe Alfonso
2aa94c28eb WebGL types added to jsdoc 2018-02-12 21:12:17 -03:00
Richard Davey
14c5aad929 Added jsdocs 2018-02-12 22:16:18 +00:00
Felipe Alfonso
9b2741387b Resolution affecting camera display 2018-02-12 16:03:13 -03:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Felipe Alfonso
17d00eea4a Removed model and view scale from pipeline 2018-02-09 17:03:18 -03:00
Richard Davey
97bb52faec Added jsdocs 2018-02-09 19:19:21 +00:00
Felipe Alfonso
8529cb9ad1 Resolution fix work in progress 2018-02-09 15:45:22 -03:00
Felipe Alfonso
feabcdadb9 Fixed issue with scaled tilemaps 2018-02-07 16:30:18 -03:00
Felipe Alfonso
3821ba5ede WebGL tile flipping and rotation 2018-02-07 13:14:52 -03:00
Felipe Alfonso
cff54d8511 Added tile rotation and fixed undefined resolution on webgl renderer config 2018-02-06 18:47:42 -03:00
Felipe Alfonso
da8c7c0b3e WebGL config data is now stored on WebGLRenderer 2018-02-06 17:37:13 -03:00
Felipe Alfonso
cffc40b834 Fixed flip on blitter game object. Added camera scrollFactor to blitter canvas renderer 2018-02-06 17:19:11 -03:00
Felipe Alfonso
96834fd7f0 Fixed tilesprite issue of not repeating on webgl 2018-02-06 12:46:05 -03:00
Felipe Alfonso
7b1ad0b307 transparent, clearBeforeRender and roundPixels now affect the rendering result 2018-02-05 19:06:02 -03:00
Felipe Alfonso
4d03853935 Added cleanup routine for all webgl content on WebGLRenderer destroy function 2018-01-31 14:36:00 -03:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
f73d66a246 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-31 03:38:13 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Felipe Alfonso
0648161ca5 Added simple light culling 2018-01-30 22:11:51 -03:00
Felipe Alfonso
d9b04ef2e9 Light2D Plugin added to scene 2018-01-30 19:46:43 -03:00
Felipe Alfonso
de4b308fbd Light2D update 2018-01-30 00:38:31 -03:00
Felipe Alfonso
71a6360a7b Pipeline components added 2018-01-29 18:46:48 -03:00
Felipe Alfonso
00c6c4a6df Light2D Pipeline 2018-01-26 20:17:11 -03:00
Felipe Alfonso
4a63326f39 Forced nearest filtering for canvas textures 2018-01-26 12:21:05 -03:00
Felipe Alfonso
9173ed88d9 Fixed tint issue 2018-01-26 00:55:05 -03:00
Felipe Alfonso
83b7d11f14 Fixed issue with scrolling on static tilemaps and not clearing path array on Flat Pipeline 2018-01-26 00:47:41 -03:00
Felipe Alfonso
065235a9f4 Fixed issue with static bitmap text rendering 2018-01-25 21:34:35 -03:00
Felipe Alfonso
3af73b6162 culling non visible chars 2018-01-25 21:05:38 -03:00
Felipe Alfonso
cb7bbea020 removed old code 2018-01-25 19:32:51 -03:00
Felipe Alfonso
7c4c439aa4 Diffuse lighting shaders. Also made light layer rendering pass through 2018-01-25 19:20:36 -03:00
Felipe Alfonso
ba280c7517 BitmapMask and GeometryMask are rendering correctly 2018-01-25 15:43:19 -03:00
Felipe Alfonso
bd8e9b2003 Static Tilemap Layer rendering 2018-01-25 02:26:14 -03:00
Felipe Alfonso
80d9ef42b3 ParticleEmitterManager webgl rendering added 2018-01-24 22:10:30 -03:00
Felipe Alfonso
42482ecb26 TileSprite webgl rendering 2018-01-24 21:15:51 -03:00
Felipe Alfonso
195a59d3ba Dynamic Tilemap rendering 2018-01-24 19:29:57 -03:00
Felipe Alfonso
06fa0afcc8 Dynamic Bitmap Text webgl rendering 2018-01-24 15:55:23 -03:00
Felipe Alfonso
326bdd5204 Fixed camera effects 2018-01-24 00:57:33 -03:00
Felipe Alfonso
12a1ef34f4 Fixed pipeline binding 2018-01-24 00:08:14 -03:00
Felipe Alfonso
5170784338 Graphics WebGL Rendering 2018-01-24 00:03:43 -03:00
Felipe Alfonso
99d850346f Text rendering added 2018-01-23 21:40:20 -03:00
Felipe Alfonso
502ce8ddea Static BitmapText rendering. Added rect culling to TextureTintPipeline 2018-01-23 20:36:49 -03:00
Felipe Alfonso
dd9cef61cf Image WebGL rendering 2018-01-23 17:32:20 -03:00
Felipe Alfonso
070d946dca Mesh and Sprite rendering 2018-01-23 16:29:47 -03:00
Felipe Alfonso
822fc052ee Sprite batching 2018-01-23 13:38:58 -03:00
Felipe Alfonso
6153a34103 Moved shader source to text files 2018-01-22 20:01:00 -03:00
Felipe Alfonso
0f0b422fd7 FlatTint Pipeline progress 2018-01-22 19:51:15 -03:00
Felipe Alfonso
a171968558 WebGLRenderer render function update 2018-01-22 18:37:47 -03:00
Felipe Alfonso
961f00ac11 BlitterPipeline added 2018-01-22 18:21:47 -03:00
Felipe Alfonso
a4e79875d4 Merge branch 'master' into rendering-cleanup
# Conflicts:
#	src/gameobjects/blitter/BlitterWebGLRenderer.js
2018-01-21 11:14:27 -03:00