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Fixed issue with scaled tilemaps
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1 changed files with 4 additions and 4 deletions
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@ -1151,13 +1151,13 @@ var TextureTintPipeline = new Class({
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tilemapLayer,
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texture,
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texture.width, texture.height,
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tile.width / 2 + x + tile.pixelX, tile.height / 2 + y + tile.pixelY,
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tile.width, tile.height,
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sx, sy,
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(tile.width / 2) + x + tile.pixelX * sx, (tile.height / 2) + y + tile.pixelY * sy,
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tile.width * sx, tile.height * sy,
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1, 1,
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tile.rotation,
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tile.flipX, tile.flipY,
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scrollFactorX, scrollFactorY,
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tile.width / 2, tile.height / 2,
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(tile.width / 2), (tile.height / 2),
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frameX, frameY, frameWidth, frameHeight,
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tint, tint, tint, tint,
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0, 0,
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