mirror of
https://github.com/photonstorm/phaser
synced 2024-11-25 06:00:41 +00:00
Update CHANGELOG.md
This commit is contained in:
parent
6b7a000975
commit
b49ba5a4f7
1 changed files with 2 additions and 0 deletions
|
@ -158,6 +158,8 @@ The following are API-breaking, in that a new optional parameter has been insert
|
|||
* The `InputPlugin.sortGameObjects` will now assign a value of 0 to any game object not in the render list, but still viable for input, such as an invisible object with `alwaysEnabled` set to true. This fixes an issue where non-render list objects would be skipped. Fix #5507 (thanks @EmilSV)
|
||||
* The `GameObject.willRender` method will now factor in the parent `displayList`, if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883 (thanks @rexrainbow)
|
||||
* `InputPlugin.disable` will now also reset the drag state of the Game Object as well as remove it from all of the internal temporary arrays. This fixes issues where if you disabled a Game Object for input during an input event it would still remain in the temporary internal arrays. This method now also returns the Input Plugin, to match `enable`. Fix #5828 (thank @natureofcode @thewaver)
|
||||
* The `GetBounds` component has been removed from the Point Light Game Object. Fix #5934 (thanks @x-wk @samme)
|
||||
* `SceneManager.moveAbove` and `moveBelow` now take into account the modified indexes after the move (thanks @EmilSV)
|
||||
|
||||
### Examples, Documentation and TypeScript
|
||||
|
||||
|
|
Loading…
Reference in a new issue