Commit graph

369 commits

Author SHA1 Message Date
Richard Davey
e450bf2f1f Swap to using constants for pipeline names 2020-09-09 13:05:18 +01:00
Richard Davey
d198818d80 Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
Svipal
1994185d6f merged master 2020-09-08 22:17:04 +02:00
Richard Davey
0d934c730e Every single Tilemap.Component function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system. 2020-09-02 11:54:24 +01:00
Richard Davey
07865a5823 Final set of namespace changes. Fix #5062 2020-09-01 20:28:42 +01:00
Richard Davey
0dd07333af Updated to use MultiPipeline 2020-08-21 16:14:59 +01:00
Svipal
40a26256c4 oop 2020-08-09 15:55:00 +02:00
Svipal
809d0b7495 merged master 2020-08-09 13:13:09 +02:00
Svipal
241d4193e8 let's try again 2020-08-09 12:33:52 +02:00
Svipal
97bb9b4a8f bad bad idea 2020-08-09 12:33:26 +02:00
Svipal
c77731d127 bad idea 2020-08-09 12:24:56 +02:00
Svipal
b4a1473fea test 2020-08-09 12:13:29 +02:00
Svipal
a72efc8ac8 Update ParseTileLayers.js 2020-08-09 11:50:25 +02:00
Richard Davey
f3ebada1e0 Tidy up everything after rendering 2020-07-17 15:49:03 +01:00
Richard Davey
9280a73bf9 StaticTilemapLayer now includes the ModelViewProjection mixin, so it doesn't need to modify the pipeline during rendering. 2020-07-17 15:48:53 +01:00
Richard Davey
10c19bd24d StaticTilemapLayer.upload will now set the vertex attributes and buffer the data, and handles internal checks more efficiently. 2020-07-17 13:58:38 +01:00
Richard Davey
6e15f6b77d Refactored to tidy it up and also now works with Light2D pipeline 2020-07-17 13:56:56 +01:00
Richard Davey
dc04949d3d Needs fixing tomorrow 2020-07-16 18:10:40 +01:00
Richard Davey
f89d53ca0d Update DynamicTilemapLayerWebGLRenderer.js 2020-07-16 17:43:14 +01:00
Richard Davey
d34d52550d Renders using setTextureZero 2020-07-15 18:03:57 +01:00
Richard Davey
0003d278fd Updated to use new external MVP functions 2020-07-14 16:49:30 +01:00
Richard Davey
2a2a2eafe8 Reverted PR #5219 because it breaks camera zooming on tilemaps 2020-07-14 08:47:52 +01:00
Richard Davey
cbba26e08c
Merge pull request #5215 from cruzdanilo/layer-webgl-transform
StaticTilemapLayerWebGLRenderer: apply rotation and parent transform
2020-07-13 13:18:02 +01:00
danilo neves cruz
7302ad1041 StaticTilemapLayerWebGLRenderer: apply rotation and parent transform 2020-07-11 02:35:20 +07:00
Svipal
b4d9d71009 fixed orthogonal world to tile 2020-06-25 15:04:57 +02:00
Svipal
9bd310810d done 2020-06-06 11:13:11 +02:00
Svipal
9c8cdd4063 trying to fix conflic in ParseTileLayers 2020-06-06 11:11:43 +02:00
Svipal
e6d468cda7 worldToTile fixed 2020-06-06 00:23:16 +02:00
samme
c963768c1e Docs: SetCollisionByExclusion() and friends
Fixes #5179

Thanks @BoltKey
2020-06-05 10:01:30 -07:00
Richard Davey
96b1d4c783 Update LayerDataConfig.js 2020-04-27 16:16:50 +01:00
Richard Davey
cef9aa2120 New Type Defs 2020-04-27 16:13:49 +01:00
Richard Davey
b035d190e9 Added JSDocs 2020-04-27 16:13:40 +01:00
Richard Davey
bf9cbabe50 Fixed lint errors with #4964 PR 2020-04-27 13:46:37 +01:00
Richard Davey
06f8d1b8a5
Merge pull request #4964 from gogoprog/feature/tilemapImageCollections
Create tilesets from image collections
2020-04-27 13:42:46 +01:00
Richard Davey
63eb41eb94
Merge pull request #5051 from samme/feature/tiled-point-and-createFromObjects
Add Tiled point object and change offset in createFromObjects()
2020-04-27 13:10:34 +01:00
Richard Davey
91bfd7d0c2
Merge pull request #4984 from Nightspeller/issue#4983
Proposed fix for the issue#4983
2020-04-27 12:39:24 +01:00
samme
56ad38f17d Docs: correct Tilemap#renderDebugFull 2020-04-26 12:38:20 -07:00
svipal
5911b94d35 Revert "clean up"
This reverts commit 854589ddbe.

woops
2020-04-10 20:55:31 +02:00
svipal
854589ddbe clean up 2020-04-10 20:40:52 +02:00
samme
4a711e42fe Docs: fix description for TiledObject.point 2020-04-03 20:13:13 -07:00
Svipal
8665e08f13 refactored things so that there is no more switching at runtime depending on orientation 2020-04-03 19:36:13 +02:00
samme
bc8606c65c Add Phaser.Types.Tilemaps.TiledObject.point 2020-03-22 16:09:23 -07:00
samme
5ec9e6b91a Offset by object data dimensions, allowing zero offset 2020-03-22 09:37:42 -07:00
samme
fb881a54b9 Add 'point' property for points
https://doc.mapeditor.org/en/latest/reference/json-map-format/#point-example
2020-03-22 09:29:10 -07:00
samme
df1537fa36 Remove redundant assignments
Already picked
2020-03-22 09:28:24 -07:00
Svipal
1ccc815ce7 removed a few debug prints, moved isoBounds to a new component, started to add constants 2020-03-22 12:35:24 +01:00
Svipal
33daee1d27 canvas renderer typo fix 2020-03-22 08:48:26 +01:00
svipal
9c23f7e72f
Update src/tilemaps/ParseToTilemap.js
Co-Authored-By: Chris Andrew <hex727@gmail.com>
2020-03-22 08:46:07 +01:00
Svipal
72cb3343d6 cleaning up debug prints and such 2020-03-21 11:25:04 +01:00
Svipal
cec71a85ea added hexagonal support 2020-03-21 10:19:03 +01:00
Svipal
406e6eb093 fixed worldtotilex on odd tiles 2020-03-14 10:57:19 +01:00
Svipal
66e99bccc6 changed a few things, preparing tiles 2020-03-14 10:23:13 +01:00
Svipal
a7d4816564 added staggered support 2020-03-14 10:11:04 +01:00
svipal
9780592a90 Update StaticTilemapLayer.js 2020-02-08 15:55:22 +01:00
svipal
8e30c5ef1c
Update TileToWorldX.js 2020-02-08 15:53:53 +01:00
svipal
cf622269e8 Update PutTileAt.js 2020-02-08 15:51:12 +01:00
svipal
a40ff084f9
Update DynamicTilemapLayerWebGLRenderer.js 2020-02-08 15:25:51 +01:00
svipal
304ff79b2b
Update StaticTilemapLayer.js 2020-02-08 12:23:09 +01:00
svipal
283bb46358
Update ParseJSONTiled.js 2020-02-08 12:15:30 +01:00
svipal
71cf182d97
Update LayerData.js 2020-02-08 12:14:49 +01:00
svipal
a8719c5697
Update StaticTilemapLayer.js 2020-02-08 12:06:02 +01:00
svipal
e8fe850edf Update StaticTilemapLayerCanvasRenderer.js 2020-02-08 12:03:43 +01:00
svipal
7122ea0b6b
Update GetTilesWithinShape.js 2020-02-08 11:56:38 +01:00
svipal
e4c43e59ba
Update CullTiles.js 2020-02-08 11:55:33 +01:00
svipal
dc604e6336
Update TilemapCreator.js 2020-02-08 11:54:09 +01:00
svipal
b63a4e1107
Update Tilemap.js 2020-02-08 11:53:27 +01:00
svipal
7ba3771045
Update Tile.js 2020-02-08 11:51:14 +01:00
svipal
4ca9f5dbf1
Update Tile.js 2020-02-08 11:47:43 +01:00
svipal
4007e92be0
Update GetTileAt.js 2020-02-08 10:32:35 +01:00
svipal
f48e4aa9aa
Update GetTileAt.js 2020-02-08 10:31:59 +01:00
Svipal
9b86c5e6ed commented 2020-02-07 15:31:15 +01:00
Svipal
1573e25214 added isoCullDistances parameter to DynamicTilemapLayer 2020-02-07 15:21:11 +01:00
Svipal
d7a857697f fixed worldToTileXY and tileToWorldXY undefined point mistakes. Fixed getTilesWithinXY incorrect snaptoFloor setting 2020-02-07 14:05:42 +01:00
Svipal
dc330aaf4a linted everything 2020-02-06 11:02:44 +01:00
Svipal
5747f7102d fixed problems with removeTileAt 2020-02-05 18:42:20 +01:00
Svipal
aaf512b9cd fixed problems with putting tiles from null tiles 2020-02-05 18:37:40 +01:00
Serg
29c7fcaa7d Proposed fix for the issue with inconsistent type of 'properties' member of Tile Layer data. 2020-02-04 22:47:22 -05:00
Svipal
a8b60cf946 fixed dynamic layer rendering 2020-02-04 04:57:28 +01:00
Svipal
fd29e96a5d changed orientation to be part of the layer, really cleaned up API. Started tests on the dynamic layer. Trying to understand getTileAt bug 2020-01-30 15:58:07 +01:00
Svipal
70cbdc0925 preparing for WIP PR 4 2020-01-29 20:32:08 +01:00
Svipal
95df0be94a changed orientation localisation to layer, will make easier the fixing of pixelwidth and height and makes more sense overall 2020-01-29 20:27:40 +01:00
Svipal
d6489d1146 preparing WIP PR 2 2020-01-29 19:21:27 +01:00
Svipal
ccbff39074 preparing WIP PR 2020-01-29 19:20:25 +01:00
Svipal
a82b27ce6f added deep copy, doesn't change anything , this.orientation in the tile still bugging 2020-01-29 19:01:22 +01:00
Svipal
050325bff0 tried to pin down where the orientation became undefined, no success. 2020-01-29 17:42:39 +01:00
Svipal
95d2ff9996 need to compare across commits to understand regression regarding this.x 2020-01-27 20:12:53 +01:00
Svipal
946857f756 pixel changes 2020-01-26 22:51:01 +01:00
Gauthier Billot
78e2027a0c Create tilesets from image collections 2020-01-21 22:15:52 +01:00
Svipal
e4857ce48a yoyuee 2020-01-19 20:55:09 +01:00
Svipal
fbe3345e54 Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY 2020-01-19 20:50:57 +01:00
svipal
eb90fc2ab4
Merge pull request #2 from photonstorm/master
keeping up with master #2
2020-01-18 14:21:26 +01:00
No
1a88ff95ba updated dynamic layer and tilemap 2020-01-17 16:15:59 +01:00
No
f17aef0abf wordtotileX or Y cannot be called independently either 2020-01-17 15:15:15 +01:00
No
ddbcf85194 woops 2020-01-17 14:49:02 +01:00
No
83bbf08902 changed world to tile and tile to world in isometric mode 2020-01-17 14:47:33 +01:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Alex
77dc14ee2f Changed tile getTint function to use getTintAppendFloatAlphaAndSwap 2019-12-29 21:46:50 -05:00
samme
f1001578c5
Bracket notation for type
Phaser.Tilemaps.LayerData#data
2019-12-23 12:57:58 -08:00
samme
77ad6c66fe
Correct type for Phaser.Tilemaps.LayerData#data
Fixes #4904 ?
2019-12-08 15:23:15 -08:00
Richard Davey
467aac2308 JSDoc fix 2019-11-22 17:46:26 +00:00