Richard Davey
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c0d58ee69e
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Better flip handling
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2019-06-26 00:35:22 +01:00 |
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Richard Davey
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3bf3057da0
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WebGLRenderer.setScissor will default the drawingBufferHeight if no argument is provided, stopping NaN scissor heights.
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2019-06-25 23:03:57 +01:00 |
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Richard Davey
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356c57c07b
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The Shader will no longer set uniforms if the values are null , saving on GL ops.
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2019-06-25 22:49:30 +01:00 |
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Richard Davey
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a61207b890
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Math.ToXY is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid.
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2019-06-25 16:57:05 +01:00 |
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Richard Davey
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8ecab7a1a1
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JSDocs fix
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2019-06-25 16:56:56 +01:00 |
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Richard Davey
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280e0e2744
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Abort filter checks if renderToTexture
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2019-06-25 10:10:00 +01:00 |
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Richard Davey
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63ac456c45
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Flag swap
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2019-06-24 14:42:34 +01:00 |
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Richard Davey
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45bfaeacfb
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Update CHANGELOG.md
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2019-06-24 12:31:49 +01:00 |
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Richard Davey
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a3763d1468
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Added setSampler2DBuffer method and willRender override.
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2019-06-24 12:31:47 +01:00 |
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Richard Davey
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0d42bb2944
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Update CHANGELOG.md
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2019-06-24 10:58:47 +01:00 |
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Richard Davey
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839e298c4e
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Pointer.getDuration would return a negative / static value on desktop, or NaN on mobile, because the base time wasn't being pulled in from the Input Manager properly. Fix #4612
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2019-06-24 10:58:44 +01:00 |
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Richard Davey
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9c4fdf88e5
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Update CHANGELOG.md
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2019-06-24 00:14:38 +01:00 |
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Richard Davey
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f323097714
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Sprites need to flip the UV if the source is a GLTexture
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2019-06-23 22:12:14 +01:00 |
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Richard Davey
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5bbd10b4c4
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Update CHANGELOG.md
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2019-06-22 11:38:28 +01:00 |
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Richard Davey
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33e15dca48
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Marked argument as optional. Fix #4607
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2019-06-22 11:38:24 +01:00 |
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Richard Davey
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b9f7052874
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-06-22 11:34:54 +01:00 |
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Richard Davey
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4b41c64ced
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Update CHANGELOG.md
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2019-06-22 11:34:47 +01:00 |
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Richard Davey
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7fc6424c37
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Merge pull request #4608 from rexrainbow/master
Set customHitArea to false if shape is not defined
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2019-06-22 11:33:26 +01:00 |
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Richard Davey
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a83b59d860
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-06-22 11:20:09 +01:00 |
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Richard Davey
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bb29aed88a
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Matter.Factory.constraint wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated
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2019-06-22 11:19:56 +01:00 |
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Richard Davey
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f1490c71db
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Merge pull request #4610 from Fabadiculous/master
Fix bug where graphics methods were using old names
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2019-06-22 11:05:24 +01:00 |
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Fabadiculous
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255232dd2a
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Fix bug where graphics methods were not renamed
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2019-06-22 16:55:50 +10:00 |
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Rex
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16a038674f
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Set customHitArea to false if shape is not defined
In setHitArea method, use setHitAreaFromTexture if shape is undefined. Suppose that it is not a case of `customHitArea`
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2019-06-22 09:37:49 +08:00 |
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Richard Davey
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96f96a7258
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Opps! Clear the texture :)
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2019-06-21 17:20:15 +01:00 |
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Richard Davey
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3f4e4fc7e4
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Update CHANGELOG.md
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2019-06-21 16:35:33 +01:00 |
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Richard Davey
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9d94e35e91
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If a GLTexture is given as a sampler2D it will extract the textureData from it correctly
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2019-06-21 16:35:31 +01:00 |
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Richard Davey
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c33cf85456
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Added isGLTexture property
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2019-06-21 16:34:47 +01:00 |
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Richard Davey
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aabd6d13df
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Update CHANGELOG.md
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2019-06-21 16:10:29 +01:00 |
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Richard Davey
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1e9ef314c9
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Added addGLTexture method to save WebGL Textures directly into the Texture Manager.
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2019-06-21 16:10:26 +01:00 |
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Richard Davey
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b0b5f202fe
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Fixed some jsdocs and added WebGLTexture support
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2019-06-21 16:08:47 +01:00 |
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Richard Davey
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ba0c380109
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Support rendering a shader to a texture instead of the display list
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2019-06-21 16:08:29 +01:00 |
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Richard Davey
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22b107b903
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Added setRenderToTexture method and supporting properties
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2019-06-21 16:08:14 +01:00 |
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Richard Davey
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9a6fe49000
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Typo
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2019-06-21 12:25:08 +01:00 |
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Richard Davey
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e2a197eb1b
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Update CHANGELOG.md
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2019-06-21 10:53:30 +01:00 |
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Richard Davey
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67b28d6764
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The Scale Manager would throw the error 'TypeError: this.removeFullscreenTarget is not a function' when entering full-screen mode. It would still enter fullscreen, but the error would appear in the console. Fix #4605
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2019-06-21 10:53:27 +01:00 |
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Richard Davey
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d811713905
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Moving to 3.19.0 dev
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2019-06-20 10:09:09 +01:00 |
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Richard Davey
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e076547146
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3.18.1 TypeScript Defs
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2019-06-20 10:01:27 +01:00 |
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Richard Davey
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3184f2843a
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3.18.1 Build Files
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2019-06-20 10:00:45 +01:00 |
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Richard Davey
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f999e640e1
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3.18.1 release
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2019-06-20 09:59:17 +01:00 |
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Richard Davey
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44408b3ea4
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Update CHANGELOG.md
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2019-06-20 09:59:05 +01:00 |
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Richard Davey
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6004237d37
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Get the correct time value
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2019-06-20 09:58:59 +01:00 |
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Richard Davey
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8837cb3fd1
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JSDocs fix
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2019-06-20 09:58:48 +01:00 |
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Richard Davey
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db433656c3
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Preparing for 3.19 dev
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2019-06-19 17:02:27 +01:00 |
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Richard Davey
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d2738f084b
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3.18 Release
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2019-06-19 16:06:51 +01:00 |
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Richard Davey
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d23f6587a4
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Update README.md
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2019-06-19 16:03:24 +01:00 |
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Richard Davey
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8265909708
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3.18 TypeScript Defs
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2019-06-19 15:54:00 +01:00 |
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Richard Davey
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b852ac5985
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Update CHANGELOG.md
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2019-06-19 15:52:13 +01:00 |
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Richard Davey
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8fe4b37a94
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JSDoc fix
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2019-06-19 15:52:08 +01:00 |
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Richard Davey
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6c575ca20e
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Arcade.Events.WORLD_STEP is a new event you can listen to. It is emitted by the Arcade Physics World every time the world steps once. It is emitted _after_ the bodies and colliders have been updated. Fix #4289
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2019-06-19 15:41:45 +01:00 |
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Richard Davey
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ef4b3cfe89
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Improved update handler to cut down on body iteration and stepping without an update due. Fix #4529
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2019-06-19 15:32:17 +01:00 |
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