Richard Davey
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7658f0e0cb
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Fixed initial bounds + origin creation
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2019-07-22 13:12:18 +01:00 |
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Richard Davey
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fbb815ce60
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Set proper display sizes
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2019-07-22 10:36:51 +01:00 |
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Richard Davey
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9e9d264973
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getPixels defaults to 0x0
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2019-07-21 16:18:21 +01:00 |
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Richard Davey
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de195fe820
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Now supports multiple atlases per Spine set
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2019-07-19 18:24:59 +01:00 |
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Richard Davey
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e23cd39f99
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Update CHANGELOG.md
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2019-07-19 15:16:14 +01:00 |
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Richard Davey
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08c09b539d
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Added enableDebug and removeDebug from the Input Plugin, allowing you to create debug shapes to test where input hit areas are.
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2019-07-19 15:16:10 +01:00 |
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Richard Davey
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aceecf0b95
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InputManager.resetCursor will now check if the canvas element still exists before resetting the cursor on it. Fix #4662
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2019-07-19 14:32:07 +01:00 |
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Richard Davey
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a1dad3587e
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Update CHANGELOG.md
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2019-07-18 10:36:18 +01:00 |
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Richard Davey
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3a85d8bdc8
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Added the new Geometry type properties
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2019-07-18 10:36:11 +01:00 |
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Richard Davey
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3e93f20529
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New Spine plugin build
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2019-07-17 16:59:58 +01:00 |
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Richard Davey
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1e7a368798
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Update CHANGELOG.md
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2019-07-17 16:59:50 +01:00 |
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Richard Davey
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9af50236e6
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Update SpineGameObject.js
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2019-07-17 16:59:47 +01:00 |
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Richard Davey
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f4002471d7
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Updated context lost / restored handlers
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2019-07-17 16:38:00 +01:00 |
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Richard Davey
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7d1f8181a3
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createSkeleton now supports multiple objects in a single json export
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2019-07-17 16:14:11 +01:00 |
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Richard Davey
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00663ed7d7
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Update CHANGELOG.md
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2019-07-17 15:10:24 +01:00 |
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Richard Davey
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96511901c4
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Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
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2019-07-17 15:10:18 +01:00 |
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Richard Davey
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d5d9d990d8
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New dist build
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2019-07-17 14:40:58 +01:00 |
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Richard Davey
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e1d10e32cd
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Update CHANGELOG.md
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2019-07-17 14:40:51 +01:00 |
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Richard Davey
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6609774217
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Now cleans up after itself properly. Fix #4562
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2019-07-17 14:39:50 +01:00 |
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Richard Davey
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c0d677ee8c
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Added display origin and size component
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2019-07-17 14:39:11 +01:00 |
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Richard Davey
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d096ef6dcd
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Update CHANGELOG.md
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2019-07-17 14:36:26 +01:00 |
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Richard Davey
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80c0f59b09
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GameObjectCreator.remove is a new static function that will remove a custom Game Object creator type.
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2019-07-17 14:36:10 +01:00 |
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Richard Davey
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4887696bfa
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GameObjectFactory.remove is a new static function that will remove a custom Game Object factory type.
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2019-07-17 14:36:02 +01:00 |
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Richard Davey
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e710bec68b
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The WebAudioSoundManager will now remove the document touch handlers even if the Promise fails, preventing it from throwing a rejection handler error.
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2019-07-17 14:35:10 +01:00 |
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Richard Davey
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75968a1ab0
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PluginManager.removeGameObject is a new method that allows you to de-register custom Game Object types from the global Game Object Factory and/or Creator. Useful for when custom plugins are destroyed and need to clean-up after themselves.
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2019-07-17 14:34:00 +01:00 |
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Richard Davey
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08325f2996
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Update CHANGELOG.md
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2019-07-16 17:41:11 +01:00 |
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Richard Davey
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630382e88d
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Added Game Object type look ahead and state for custom batching.
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2019-07-16 17:41:08 +01:00 |
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Richard Davey
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240b849917
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New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
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2019-07-16 17:36:26 +01:00 |
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Richard Davey
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9fc7d741f1
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Added rootBone support and removed runtime property, no longer needed
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2019-07-16 17:35:47 +01:00 |
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Richard Davey
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4db503a4be
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Latest Spine runtimes plus new webpack config
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2019-07-16 17:35:15 +01:00 |
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Richard Davey
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9cf24df41f
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Refactored into a single plugin that can handle both renderers - keeps it much cleaner
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2019-07-16 17:34:48 +01:00 |
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Richard Davey
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1205a930e4
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New dist build
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2019-07-16 17:34:13 +01:00 |
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Richard Davey
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cb5c1c992b
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Don't lint the spine runtimes
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2019-07-16 17:33:55 +01:00 |
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Richard Davey
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fd9b088154
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Update CHANGELOG.md
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2019-07-15 17:03:06 +01:00 |
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Richard Davey
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907d0dd4f2
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Render Texture snapshot methods now work across WebGL and Canvas
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2019-07-15 17:03:04 +01:00 |
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Richard Davey
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2df5335991
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Added snapshotCanvas method
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2019-07-15 17:02:46 +01:00 |
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Richard Davey
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41d007fe67
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Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering.
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2019-07-15 16:30:08 +01:00 |
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Richard Davey
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7d2b34f8ed
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Warn if invalid texture source
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2019-07-15 15:42:25 +01:00 |
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Richard Davey
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35849237a9
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Update CHANGELOG.md
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2019-07-15 15:28:49 +01:00 |
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Richard Davey
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58865f2c34
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The WebGL Lost and Restored Context callbacks were never removed, which could cause them to hold onto stale references. Fix #3610
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2019-07-15 15:28:46 +01:00 |
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Richard Davey
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53076e09d1
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Update ScaleManager.js
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2019-07-15 15:28:31 +01:00 |
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Richard Davey
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b5662db113
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New context lost / restored events
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2019-07-15 15:28:23 +01:00 |
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Richard Davey
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ea2365a77d
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The SmoothedKeyControl minimum zoom a Camera can go to is now 0.001. Previously it was 0.1. This is to make it match the minimum zoom a Base Camera can go to. Fix #4649
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2019-07-15 10:56:32 +01:00 |
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Richard Davey
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6752dce869
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Update CHANGELOG.md
|
2019-07-14 16:25:05 +01:00 |
|
Richard Davey
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dfba4ae817
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Extract pixel from correct location for a framebuffer
|
2019-07-14 16:00:35 +01:00 |
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Richard Davey
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15d7b9c6ef
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Fixed jsdoc typos and added single pixel support
|
2019-07-14 13:56:44 +01:00 |
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Richard Davey
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99483f476c
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Added new properties
|
2019-07-13 15:23:07 +01:00 |
|
Richard Davey
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4d61aa8556
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Added the new methods snapshot, snapshotArea and snapshotPixel
|
2019-07-13 15:21:13 +01:00 |
|
Richard Davey
|
285babaf8c
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Added the new snapshotFramebuffer method
|
2019-07-13 15:20:57 +01:00 |
|
Richard Davey
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d4b1a04beb
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WebGLSnapshot can now grab from a framebuffer
|
2019-07-13 15:20:42 +01:00 |
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