3.18.1 Build Files

This commit is contained in:
Richard Davey 2019-06-20 10:00:45 +01:00
parent f999e640e1
commit 3184f2843a
6 changed files with 30 additions and 24 deletions

View file

@ -5026,7 +5026,7 @@ var CONST = {
* @type {string}
* @since 3.0.0
*/
VERSION: '3.18.0',
VERSION: '3.18.1',
BlendModes: __webpack_require__(52),
@ -61424,18 +61424,17 @@ var InputManager = new Class({
* @method Phaser.Input.InputManager#preRender
* @private
* @since 3.18.0
*
* @param {number} time - The time stamp value of this game step.
*/
preRender: function (time)
preRender: function ()
{
var time = this.game.loop.now;
var delta = this.game.loop.delta;
var scenes = this.game.scene.getScenes(true, true);
this.time = time;
this.events.emit(Events.MANAGER_UPDATE);
var scenes = this.game.scene.getScenes(true, true);
var delta = this.game.loop.delta;
for (var i = 0; i < scenes.length; i++)
{
var scene = scenes[i];
@ -151277,6 +151276,9 @@ var InputPlugin = new Class({
*
* @method Phaser.Input.InputPlugin#updatePoll
* @since 3.18.0
*
* @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
* @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
*
* @return {boolean} `true` if the plugin and the Scene it belongs to is active.
*/

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View file

@ -6806,7 +6806,7 @@ var CONST = {
* @type {string}
* @since 3.0.0
*/
VERSION: '3.18.0',
VERSION: '3.18.1',
BlendModes: __webpack_require__(42),
@ -73878,18 +73878,17 @@ var InputManager = new Class({
* @method Phaser.Input.InputManager#preRender
* @private
* @since 3.18.0
*
* @param {number} time - The time stamp value of this game step.
*/
preRender: function (time)
preRender: function ()
{
var time = this.game.loop.now;
var delta = this.game.loop.delta;
var scenes = this.game.scene.getScenes(true, true);
this.time = time;
this.events.emit(Events.MANAGER_UPDATE);
var scenes = this.game.scene.getScenes(true, true);
var delta = this.game.loop.delta;
for (var i = 0; i < scenes.length; i++)
{
var scene = scenes[i];
@ -167349,6 +167348,9 @@ var InputPlugin = new Class({
*
* @method Phaser.Input.InputPlugin#updatePoll
* @since 3.18.0
*
* @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
* @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
*
* @return {boolean} `true` if the plugin and the Scene it belongs to is active.
*/

File diff suppressed because one or more lines are too long

16
dist/phaser.js vendored
View file

@ -5026,7 +5026,7 @@ var CONST = {
* @type {string}
* @since 3.0.0
*/
VERSION: '3.18.0',
VERSION: '3.18.1',
BlendModes: __webpack_require__(52),
@ -65630,18 +65630,17 @@ var InputManager = new Class({
* @method Phaser.Input.InputManager#preRender
* @private
* @since 3.18.0
*
* @param {number} time - The time stamp value of this game step.
*/
preRender: function (time)
preRender: function ()
{
var time = this.game.loop.now;
var delta = this.game.loop.delta;
var scenes = this.game.scene.getScenes(true, true);
this.time = time;
this.events.emit(Events.MANAGER_UPDATE);
var scenes = this.game.scene.getScenes(true, true);
var delta = this.game.loop.delta;
for (var i = 0; i < scenes.length; i++)
{
var scene = scenes[i];
@ -155918,6 +155917,9 @@ var InputPlugin = new Class({
*
* @method Phaser.Input.InputPlugin#updatePoll
* @since 3.18.0
*
* @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
* @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
*
* @return {boolean} `true` if the plugin and the Scene it belongs to is active.
*/

2
dist/phaser.min.js vendored

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