Richard Davey
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74d5af20c6
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Tidying up
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2018-12-13 11:07:20 +00:00 |
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Richard Davey
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a4badb68ad
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-12-13 10:25:58 +00:00 |
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Richard Davey
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cc164b5399
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Fixed camera background in WebGL.
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2018-12-13 10:25:53 +00:00 |
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Richard Davey
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caad527b29
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Added getData and putData methods.
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2018-12-13 00:30:13 +00:00 |
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Richard Davey
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b8fbd0d2c0
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keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not.
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2018-12-12 16:50:04 +00:00 |
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Richard Davey
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7b478d2860
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lint fix
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2018-12-12 13:14:59 +00:00 |
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Richard Davey
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af5b1f2427
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StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224
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2018-12-12 12:39:47 +00:00 |
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Richard Davey
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cc55ee73cf
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Changing scaleX or scaleY on a MatterImage or MatterSprite would cause the body scale to become distorted as the setters didn't use the correct factor when resetting the initial scale. Fix #4206
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2018-12-12 12:07:16 +00:00 |
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Richard Davey
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bbe95d96d9
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Added jsdocs for #4137
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2018-12-12 11:58:58 +00:00 |
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Richard Davey
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3ee75a77a3
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-12-12 11:56:19 +00:00 |
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Richard Davey
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193d1d5c73
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Docs update.
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2018-12-12 11:56:09 +00:00 |
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Richard Davey
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d823c66597
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Merge pull request #4137 from sercant/master
Fix rotating normal map bug (issue #3870)
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2018-12-12 11:52:27 +00:00 |
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Richard Davey
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5e1a144c05
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Merge pull request #4181 from samme/docs/audioconfig
Correct docs for Phaser.Boot.Config#audio
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2018-12-12 11:40:40 +00:00 |
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Richard Davey
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7ea03169e7
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Merge pull request #4183 from DottieDot/setFont-fix
setFont fix (also fixes #4141)
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2018-12-12 11:30:38 +00:00 |
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Richard Davey
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79ee2229ad
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Merge pull request #4207 from tfelix/fix/tilemap-layer-typedef-fix
fixes the typedef for the layer parameter
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2018-12-12 11:28:57 +00:00 |
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Richard Davey
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5c6d1cbe17
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Merge pull request #4214 from matosummer/master
Add link to bitmaptext
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2018-12-12 11:27:00 +00:00 |
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Richard Davey
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52e47da344
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Merge pull request #4222 from bryanwood/fix-facebook-plugin-type-on-scene
Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
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2018-12-12 11:24:53 +00:00 |
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Richard Davey
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f2123a10c0
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Merge pull request #4223 from bryanwood/add-facebook-plugin-to-scene-for-jsdoc
Add facebook plugin to Phaser.Scene for JSDoc
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2018-12-12 11:23:46 +00:00 |
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Richard Davey
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96e08bb448
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-12-12 11:09:11 +00:00 |
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Richard Davey
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05ffb5312f
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Updated docs
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2018-12-12 11:09:00 +00:00 |
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Richard Davey
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4b27b37a0c
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Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
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2018-12-12 11:08:52 +00:00 |
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Richard Davey
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62b489ee04
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-12-11 23:22:04 +00:00 |
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Richard Davey
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69e6643800
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Added setPixel method.
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2018-12-11 23:22:00 +00:00 |
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Richard Davey
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bacff65177
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Refactoring texture batch creation
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2018-12-11 15:00:12 +00:00 |
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Richard Davey
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5683713253
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Added flush argument
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2018-12-11 14:59:50 +00:00 |
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Richard Davey
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d9f89fbde1
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Fixed lint error, added docs.
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2018-12-11 09:31:56 +00:00 |
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Richard Davey
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c239700528
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Added getIndex and getPixels methods.
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2018-12-11 02:37:00 +00:00 |
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Richard Davey
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27c1426856
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Updated earcut from 2.1.1 to 2.1.4.
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2018-12-10 16:35:11 +00:00 |
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Bryan
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d35e30dc6b
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Add facebook plugin to Phaser.Scene for JSDoc
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2018-12-10 15:21:34 +10:00 |
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Bryan
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dc2f6153b4
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Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
This matches the definition in Phaser.Game
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2018-12-10 14:24:22 +10:00 |
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Richard Davey
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d70ecfca8c
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Merge pull request #4215 from snowbillr/update-group-creator-and-factory-param-type
update type param for group factory and creator methods
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2018-12-08 15:02:13 +00:00 |
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Richard Davey
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84bf2e5e93
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lint fix
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2018-12-08 14:59:07 +00:00 |
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Richard Davey
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c3524b345f
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Added CanvasTexture.drawFrame method.
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2018-12-08 13:10:55 +00:00 |
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Richard Davey
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8e495da71d
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Fixed currentScissor assignment order of operation
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2018-12-08 11:37:26 +00:00 |
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Richard Davey
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7d34db2753
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Added clear region arguments
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2018-12-07 19:28:38 +00:00 |
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Richard Davey
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50502cfb63
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Added emitOnRepeat boolean
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2018-12-07 19:28:25 +00:00 |
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Richard Davey
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da0d9802de
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Fixed typo
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2018-12-06 16:59:53 +00:00 |
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Richard Davey
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2fe4d536a9
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Updated docs
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2018-12-06 15:59:22 +00:00 |
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Richard Davey
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e6f5d0144e
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Added Animation.chain method to queue an animation to start when the current one ends.
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2018-12-06 15:57:52 +00:00 |
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Richard Davey
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cd80b27ea6
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Updated jsdocs
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2018-12-06 15:39:57 +00:00 |
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Richard Davey
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3d36215623
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Added repeat event.
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2018-12-06 15:39:47 +00:00 |
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Richard Davey
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8fe2e30635
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Removed update event
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2018-12-06 15:34:15 +00:00 |
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Richard Davey
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eda6e648fc
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Animation now extends the EventEmitter.
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2018-12-06 15:28:48 +00:00 |
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Richard Davey
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9e78553a48
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reverse no longer needs the argument. play and playReverse can now take an Animation instance as an argument, not just a key.
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2018-12-06 15:28:32 +00:00 |
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Richard Davey
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20ea562d23
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create no longer throws a warning, returns existing animation. Also added exists method.
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2018-12-06 14:47:26 +00:00 |
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Richard Davey
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1a407bc4f5
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ArcadePhysics.Body.destroy will now only add itself to the World pendingDestroy list if the world property exists. This prevents Cannot read property 'pendingDestroy' of undefined errors if you try to delete a physics body in a callback and then immediately change Scene (which tells the physics work to also delete all bodies)
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2018-12-06 14:47:06 +00:00 |
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Richard Davey
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1df20f9070
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Keyboard events can now be blocked on a local or global level.
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2018-12-06 11:35:16 +00:00 |
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Bill Reed
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df9365cae6
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update type param for group factory and creator methods
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2018-12-05 11:32:47 -05:00 |
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Richard Davey
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715e6d3c15
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Added key capturing methods.
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2018-12-05 16:07:47 +00:00 |
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Richard Davey
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114d61cf59
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Added capture handling and event queue.
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2018-12-05 16:02:29 +00:00 |
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