Commit graph

7162 commits

Author SHA1 Message Date
Richard Davey
a7fba605ad By default, no key captures. 2018-12-05 16:02:09 +00:00
Richard Davey
97805afab0 Input Manager now creates Keyboard Manager. 2018-12-05 16:01:39 +00:00
Richard Davey
7431f0a621 No longer required. 2018-12-05 15:58:53 +00:00
Richard Davey
dd051ddc03 Added event handlers and event emitter. 2018-12-05 15:58:44 +00:00
Richard Davey
606a3832c1 Moving to a global keyboard manager for the DOM events. 2018-12-05 11:16:45 +00:00
Mato
87be97aaf0
Add link to bitmaptext 2018-12-05 16:29:18 +07:00
Richard Davey
2780babe10 Final Doc Jam merge 2018-12-03 15:16:23 +00:00
Thomas Felix
bd5f2b3bf5 fixes the typedef for the layer parameter
The layer parameter is used to call getLayer() so the parameter type for
the parent function should match the on of getLayer().
2018-12-01 20:40:17 +01:00
Richard Davey
6f8759c186 Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
Richard Davey
146745057a Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp. 2018-11-29 23:33:54 +00:00
Richard Davey
2eb5fb6794 You can now load external Scene files using the new load.sceneFile method. This allows you to dynamically load a Scene into the Scene Manager of your game, and swap to it at will. 2018-11-29 13:44:51 +00:00
Richard Davey
1b28080575 Added pointerupoutside and pointerdownoutside events. 2018-11-29 13:44:42 +00:00
Richard Davey
5b5b83d269 Added downElement and upElement properties 2018-11-29 13:44:18 +00:00
Richard Davey
068124b739 Added sceneManager property. 2018-11-29 13:43:44 +00:00
Richard Davey
a065bf1b46 Added global touchstart handler. 2018-11-29 13:42:40 +00:00
Richard Davey
b8f7ecb317 Removed Vec2 and added global handlers with capture tests. 2018-11-29 13:42:26 +00:00
Richard Davey
f3488b0d7c Undid CSS background style 2018-11-28 15:51:31 +00:00
Richard Davey
fafc597b4c Added fillRect back in for non-transparent canvas 2018-11-28 15:49:24 +00:00
Richard Davey
299a3d108c Fixed custom environment logic 2018-11-28 15:47:06 +00:00
Richard Davey
171191e1d8 Added Camera centerOnX and centerOnY methods. 2018-11-28 13:24:29 +00:00
Richard Davey
f2de618b24 Touch Manager will now handle focus events as well. 2018-11-28 13:13:44 +00:00
Richard Davey
5623515c41 Mouse Manager will track over and out states and auto focus. 2018-11-28 13:13:25 +00:00
Richard Davey
4b50065dfd Touch Manager will track over and out canvas states. 2018-11-28 13:11:13 +00:00
Richard Davey
4a312f16db Input Plugin will now emit a gameover or gameout event and has an isOver property. 2018-11-28 13:10:54 +00:00
Richard Davey
0d2197d9f7 Added new isOver property and method handlers. 2018-11-28 13:10:25 +00:00
Richard Davey
5b6920c577 Vis handler no longer responsible for focus or isOver events. 2018-11-28 13:10:05 +00:00
Richard Davey
09bd56bd8e Removed Game.isOver property 2018-11-28 13:09:48 +00:00
Richard Davey
74798cf206 Typo 2018-11-28 08:41:03 +00:00
Richard Davey
30972f4528 Camera.getBounds is a new method that will return a rectangle containing the bounds of the camera. 2018-11-27 17:16:03 +00:00
Richard Davey
052da6e40c lint fix 2018-11-27 14:04:19 +00:00
Richard Davey
b0df6892b5 The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
Richard Davey
91e4a91c5a Added GetNearestPoint and GetShortestDistance methods 2018-11-27 00:42:37 +00:00
Richard Davey
2c78c22112 Geom.Intersects.PointToLine has a new optional argument lineThickness (which defaults to 1). This allows you to determine if the point intersects a line of a given thickness, where the line-ends are circular (not square) 2018-11-26 23:28:07 +00:00
Richard Davey
524892f095 Fixed angle value and facing direction 2018-11-26 15:42:53 +00:00
Richard Davey
a74616b090 Added getDistanceX and getDistanceY 2018-11-26 15:35:18 +00:00
Richard Davey
41e64b9f53 Added time property, getDistance, getDuration and getAngle. 2018-11-26 13:11:24 +00:00
Richard Davey
d2cb4a4006 Pass the time to Pointer.reset 2018-11-26 13:10:54 +00:00
Richard Davey
b437efa642 Removed un-used function 2018-11-26 11:29:13 +00:00
Richard Davey
f51de18bb2 Updated docs and added quick bail-out clause 2018-11-26 11:27:02 +00:00
Richard Davey
93a76475ea The Input Plugin was emitting a preUpdate event, with the capital U, instead of preupdate. This has now been corrected. Fix #4185 2018-11-26 11:13:25 +00:00
Richard Davey
d596fbd8c0 Added distance property. 2018-11-24 13:04:14 +00:00
Richard Davey
f6efccb29a Added motionFactor property. 2018-11-24 12:52:20 +00:00
Richard Davey
c32a69acaf Added midPoint and updateMotion calculations 2018-11-24 12:47:19 +00:00
Richard Davey
0f97be3624 Restored pointer smoothing 2018-11-24 12:47:01 +00:00
Richard Davey
390f34c8d9 Removed test code 2018-11-24 12:46:49 +00:00
Richard Davey
51a9b3bd4a Recording positon tests 2018-11-23 19:06:59 +00:00
Richard Davey
21fa1960f3 Testing delta store 2018-11-23 19:06:47 +00:00
Richard Davey
b9fb1ddbf4 Added call to updateMotion 2018-11-23 18:58:13 +00:00
Richard Davey
64d2b26398 Tidied up the control flow 2018-11-23 18:58:01 +00:00
Richard Davey
1650857878 Removed debug tests 2018-11-23 16:26:49 +00:00
Richard Davey
370ccb6854 Removed debug properties. 2018-11-23 16:25:31 +00:00
Richard Davey
69a0dcc9cf Remove debug data. 2018-11-23 16:23:47 +00:00
Richard Davey
4681bb888d Moved request below callback. Ignore the argument and use performance.now instead for consistency with input events. 2018-11-23 16:20:26 +00:00
Richard Davey
50a167a960 Fixed issue with seamless delta reset and moved frame increment to below callback 2018-11-23 16:19:44 +00:00
Richard Davey
19a0638fb3 Added Game.getFrame and Game.getTime methods. 2018-11-23 16:19:18 +00:00
Richard Davey
d6bee1bbd1 Working through event debugging - don't pull this version unless you want logs everywhere! 2018-11-22 17:18:31 +00:00
Taran van Groenigen
e181a98aa2
Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141
I noticed this while investigating photonstorm/phaser#4141
2018-11-22 09:40:10 +01:00
Richard Davey
18af31ffb7 Fixed how dead particles are managed, reduced gc churn and reset particle positions. Also removed un-needed stable sort. 2018-11-21 11:53:46 +00:00
Richard Davey
fca695f632 Removed Particle.index as it's no longer required 2018-11-21 11:53:21 +00:00
Richard Davey
dbdfb0e95c RandomDataGenerator.shuffle has been fixed to use the proper modifier in the calculation, allowing for a more even distribution 2018-11-21 11:23:48 +00:00
Richard Davey
db0be54737 Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way 2018-11-21 10:17:48 +00:00
Richard Davey
ab85d480a7 Added setState method. 2018-11-21 02:24:54 +00:00
samme
80cd8352dc Correct docs for Phaser.Boot.Config#audio 2018-11-20 16:30:30 -08:00
Richard Davey
7c00bd4dc8 Added Pointer.velocity and Pointer.angle as they're so common for gesture calculations. 2018-11-20 17:03:22 +00:00
Richard Davey
f1fdc5dcf5 Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin, allowing you to resize TileSprites dynamically in both Canvas and WebGL. 2018-11-20 15:32:15 +00:00
Richard Davey
1e32537276 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-20 12:45:52 +00:00
Richard Davey
625955178e Updated docs 2018-11-20 12:45:47 +00:00
Richard Davey
ee2459652c
Merge pull request #4173 from WaSa42/master
Fix: Cannot read property 'index' of undefined at GetTileAt and RemoveTileAt
2018-11-20 12:41:53 +00:00
Richard Davey
5c45b477b3 Fixed lint errors in #4152 2018-11-20 12:33:08 +00:00
Richard Davey
45342229cb
Merge pull request #4152 from quadrupleslap-forks-things/master
Fix Tile.tileset to return just the containing tileset instead of all…
2018-11-20 12:28:53 +00:00
Richard Davey
5985e33caf
Merge pull request #4105 from the-realest-stu/master
Fix #4104
2018-11-20 11:05:05 +00:00
Richard Davey
c1771ecdac Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-20 11:02:31 +00:00
Richard Davey
8cd45a72b2 ESLint fixes 2018-11-20 11:02:19 +00:00
Richard Davey
96b9db5cb7
Merge pull request #4150 from samme/docs/misc
Docs updates
2018-11-20 10:45:54 +00:00
Richard Davey
10878f9c7b Formatting fix 2018-11-20 10:33:07 +00:00
Richard Davey
f0039678f9
Merge pull request #4151 from Waclaw-I/HTML5AudioSound-fixes
Setting HTML5AudioSound's volume and mute is now working.
2018-11-20 10:28:09 +00:00
Richard Davey
f06bb3d420 Formatting fix 2018-11-20 10:21:02 +00:00
Richard Davey
824e224042
Merge pull request #4170 from maikthomas/issue/4168-staticbody-drawdebug-circle
[issue/4168] draw circular StaticBody as circle in drawDebug
2018-11-20 09:44:47 +00:00
Diego Teixeira
1cbceb215d
Setting initial current
Setting initial current location
2018-11-19 16:24:53 -02:00
Diego Teixeira
1db9e15a76
Getting startAt
Getting startAt config and using for current
2018-11-19 16:14:48 -02:00
Diego Teixeira
f45ee83fc4
Using statAt
Including usage to startAt for startFollow method
2018-11-19 14:54:56 -02:00
Richard Davey
0c43da0211 Fixed jsdoc link, added smooth factor setter and updated transformPointer method. 2018-11-19 15:31:06 +00:00
Richard Davey
57084cb65e Added Pointer.smoothFactor property, and pass new boolean to input manager. 2018-11-19 15:30:42 +00:00
Richard Davey
8fca5ab575 Added InputSmoothFactor config property. 2018-11-19 15:30:21 +00:00
Richard Davey
a6ef139f20 Added fill method. 2018-11-19 11:10:27 +00:00
Richard Davey
51223c518a Added Graphics.fill and Graphics.stroke 2018-11-19 11:09:53 +00:00
Nicolas Rouvière
7b9f7f0217 Fix: Cannot read property 'index' of undefined at GetTileAt and RemoveTileAt 2018-11-19 00:08:36 +01:00
Mike Thomas
a3965cb609 issue/4168 draw circular StaticBody as circle in drawDebug 2018-11-16 17:43:53 +01:00
Richard Davey
202c6c9c1a Added nextFrame and previousFrame to the Animation component 2018-11-16 14:34:09 +00:00
Richard Davey
0ac7decfff Clarified the docs 2018-11-16 10:57:24 +00:00
Richard Davey
a625963803 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-16 10:56:51 +00:00
Richard Davey
eb5da1f26d Docs update 2018-11-16 10:56:43 +00:00
Richard Davey
83a4843f50
Merge pull request #4148 from kainage/fix-scene-add-data
Fix Passing in Data to the Scene via Add
2018-11-16 10:55:20 +00:00
Richard Davey
e8364cb551
Merge pull request #4156 from RoryO/callback-scope-optional
Fix TS definition of Set#iterate, callbackScope is an optional param
2018-11-16 10:52:33 +00:00
Richard Davey
f85a79c0d7 There is a new boolean Game Config property called customEnvironment. If set to true it will skip the internal Feature checks when working out which type of renderer to create, allowing you to run Phaser under non-native web environments. If using this value, you _must_ set an explicit renderType of either CANVAS or WEBGL. It cannot be left as AUTO. Fix #4166 2018-11-16 10:46:30 +00:00
Richard Davey
41343e3102 Removed copy paste error 2018-11-16 10:46:22 +00:00
Richard Davey
476a31093a onFocus and onBlur ignore if locked 2018-11-13 19:47:47 +00:00
Richard Davey
578158cfcb Updated docs 2018-11-13 17:04:31 +00:00
Richard Davey
e584fbfb8f Tidying up erase code 2018-11-13 15:27:42 +00:00
Richard Davey
5147fb281a Added new Blend Modes. 2018-11-13 15:10:25 +00:00