Richard Davey
370ccb6854
Removed debug properties.
2018-11-23 16:25:31 +00:00
Richard Davey
69a0dcc9cf
Remove debug data.
2018-11-23 16:23:47 +00:00
Richard Davey
4681bb888d
Moved request below callback. Ignore the argument and use performance.now instead for consistency with input events.
2018-11-23 16:20:26 +00:00
Richard Davey
50a167a960
Fixed issue with seamless delta reset and moved frame increment to below callback
2018-11-23 16:19:44 +00:00
Richard Davey
19a0638fb3
Added Game.getFrame and Game.getTime methods.
2018-11-23 16:19:18 +00:00
Richard Davey
d6bee1bbd1
Working through event debugging - don't pull this version unless you want logs everywhere!
2018-11-22 17:18:31 +00:00
Taran van Groenigen
e181a98aa2
Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141
...
I noticed this while investigating photonstorm/phaser#4141
2018-11-22 09:40:10 +01:00
Richard Davey
18af31ffb7
Fixed how dead particles are managed, reduced gc churn and reset particle positions. Also removed un-needed stable sort.
2018-11-21 11:53:46 +00:00
Richard Davey
fca695f632
Removed Particle.index as it's no longer required
2018-11-21 11:53:21 +00:00
Richard Davey
dbdfb0e95c
RandomDataGenerator.shuffle
has been fixed to use the proper modifier in the calculation, allowing for a more even distribution
2018-11-21 11:23:48 +00:00
Richard Davey
db0be54737
Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way
2018-11-21 10:17:48 +00:00
Richard Davey
ab85d480a7
Added setState method.
2018-11-21 02:24:54 +00:00
samme
80cd8352dc
Correct docs for Phaser.Boot.Config#audio
2018-11-20 16:30:30 -08:00
Richard Davey
7c00bd4dc8
Added Pointer.velocity and Pointer.angle as they're so common for gesture calculations.
2018-11-20 17:03:22 +00:00
Richard Davey
f1fdc5dcf5
Changing TileSprite.width
or TileSprite.height
will now flag the texture as dirty and call updateDisplayOrigin
, allowing you to resize TileSprites dynamically in both Canvas and WebGL.
2018-11-20 15:32:15 +00:00
Richard Davey
1e32537276
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-11-20 12:45:52 +00:00
Richard Davey
625955178e
Updated docs
2018-11-20 12:45:47 +00:00
Richard Davey
ee2459652c
Merge pull request #4173 from WaSa42/master
...
Fix: Cannot read property 'index' of undefined at GetTileAt and RemoveTileAt
2018-11-20 12:41:53 +00:00
Richard Davey
5c45b477b3
Fixed lint errors in #4152
2018-11-20 12:33:08 +00:00
Richard Davey
45342229cb
Merge pull request #4152 from quadrupleslap-forks-things/master
...
Fix Tile.tileset to return just the containing tileset instead of all…
2018-11-20 12:28:53 +00:00
Richard Davey
5985e33caf
Merge pull request #4105 from the-realest-stu/master
...
Fix #4104
2018-11-20 11:05:05 +00:00
Richard Davey
c1771ecdac
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-11-20 11:02:31 +00:00
Richard Davey
8cd45a72b2
ESLint fixes
2018-11-20 11:02:19 +00:00
Richard Davey
96b9db5cb7
Merge pull request #4150 from samme/docs/misc
...
Docs updates
2018-11-20 10:45:54 +00:00
Richard Davey
10878f9c7b
Formatting fix
2018-11-20 10:33:07 +00:00
Richard Davey
f0039678f9
Merge pull request #4151 from Waclaw-I/HTML5AudioSound-fixes
...
Setting HTML5AudioSound's volume and mute is now working.
2018-11-20 10:28:09 +00:00
Richard Davey
f06bb3d420
Formatting fix
2018-11-20 10:21:02 +00:00
Richard Davey
824e224042
Merge pull request #4170 from maikthomas/issue/4168-staticbody-drawdebug-circle
...
[issue/4168] draw circular StaticBody as circle in drawDebug
2018-11-20 09:44:47 +00:00
Diego Teixeira
1cbceb215d
Setting initial current
...
Setting initial current location
2018-11-19 16:24:53 -02:00
Diego Teixeira
1db9e15a76
Getting startAt
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Getting startAt config and using for current
2018-11-19 16:14:48 -02:00
Diego Teixeira
f45ee83fc4
Using statAt
...
Including usage to startAt for startFollow method
2018-11-19 14:54:56 -02:00
Richard Davey
0c43da0211
Fixed jsdoc link, added smooth factor setter and updated transformPointer
method.
2018-11-19 15:31:06 +00:00
Richard Davey
57084cb65e
Added Pointer.smoothFactor
property, and pass new boolean to input manager.
2018-11-19 15:30:42 +00:00
Richard Davey
8fca5ab575
Added InputSmoothFactor
config property.
2018-11-19 15:30:21 +00:00
Richard Davey
a6ef139f20
Added fill method.
2018-11-19 11:10:27 +00:00
Richard Davey
51223c518a
Added Graphics.fill and Graphics.stroke
2018-11-19 11:09:53 +00:00
Nicolas Rouvière
7b9f7f0217
Fix: Cannot read property 'index' of undefined at GetTileAt and RemoveTileAt
2018-11-19 00:08:36 +01:00
Mike Thomas
a3965cb609
issue/4168 draw circular StaticBody as circle in drawDebug
2018-11-16 17:43:53 +01:00
Richard Davey
202c6c9c1a
Added nextFrame
and previousFrame
to the Animation component
2018-11-16 14:34:09 +00:00
Richard Davey
0ac7decfff
Clarified the docs
2018-11-16 10:57:24 +00:00
Richard Davey
a625963803
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-11-16 10:56:51 +00:00
Richard Davey
eb5da1f26d
Docs update
2018-11-16 10:56:43 +00:00
Richard Davey
83a4843f50
Merge pull request #4148 from kainage/fix-scene-add-data
...
Fix Passing in Data to the Scene via Add
2018-11-16 10:55:20 +00:00
Richard Davey
e8364cb551
Merge pull request #4156 from RoryO/callback-scope-optional
...
Fix TS definition of Set#iterate, callbackScope is an optional param
2018-11-16 10:52:33 +00:00
Richard Davey
f85a79c0d7
There is a new boolean Game Config property called customEnvironment
. If set to true
it will skip the internal Feature checks when working out which type of renderer to create, allowing you to run Phaser under non-native web environments. If using this value, you _must_ set an explicit renderType
of either CANVAS or WEBGL. It cannot be left as AUTO. Fix #4166
2018-11-16 10:46:30 +00:00
Richard Davey
41343e3102
Removed copy paste error
2018-11-16 10:46:22 +00:00
Richard Davey
476a31093a
onFocus and onBlur ignore if locked
2018-11-13 19:47:47 +00:00
Richard Davey
578158cfcb
Updated docs
2018-11-13 17:04:31 +00:00
Richard Davey
e584fbfb8f
Tidying up erase code
2018-11-13 15:27:42 +00:00
Richard Davey
5147fb281a
Added new Blend Modes.
2018-11-13 15:10:25 +00:00
Richard Davey
48686881dc
Removed clearColor. CSS now handles this. Context always transparent.
2018-11-13 15:10:10 +00:00
Richard Davey
1b51ef1130
Remove fillRect. CSS now handles the background color.
2018-11-13 15:09:42 +00:00
Richard Davey
8de7973c92
Added new captures array.
2018-11-13 15:09:18 +00:00
Richard Davey
355bc2e1ee
If not transparent, then set backgroundColor to the canvas itself.
2018-11-13 15:05:59 +00:00
Richard Davey
16ef9df977
Updated capture docs and values
2018-11-13 15:05:35 +00:00
Richard Davey
76918e76b0
ERASE tests
2018-11-13 10:32:24 +00:00
Richard Davey
a1273e42b8
Added ERASE blend mode
2018-11-13 10:31:56 +00:00
Richard Davey
837cc4e86d
Swapped hit area size detection priority
2018-11-12 23:19:49 +00:00
Richard Davey
696e3dc6b8
Prevent non-modified keys only
2018-11-12 23:01:30 +00:00
Richard Davey
d8b0bf7a29
Added metaKey support
2018-11-12 23:00:56 +00:00
Richard Davey
2f4f0d89ad
Bumped version.
2018-11-12 22:22:26 +00:00
Richard Davey
5f92b05fd7
Added game config keyboard capture flag for global preventDefault handling.
2018-11-12 22:22:12 +00:00
Rory O'Connell
49e5e5c3a9
callbackScope is an optional param
2018-11-10 14:29:49 -08:00
Richard Davey
06688eedd8
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-11-10 04:22:51 +00:00
Richard Davey
ceb9910780
Added erase
method for clearing parts of a Render Texture.
2018-11-10 04:22:47 +00:00
Richard Davey
7d1f990ad3
Added ERASE blend mode.
2018-11-10 04:22:13 +00:00
Ram Kaniyur
e5ebfe861f
Fix Tile.tileset to return just the containing tileset instead of all of them.
2018-11-08 21:27:16 +11:00
Piotr 'Waclaw I' Hanusiak
361708a22b
Setting HTML5AudioSound's volume and mute is now working.
2018-11-07 19:08:48 +01:00
samme
b5a2d9d0cf
Docs for Arcade Physics
...
Minor additions/corrections
2018-11-07 09:43:43 -08:00
samme
83e2de2baf
Docs for Group
...
Add GroupClassTypeConstructor type
2018-11-07 09:40:31 -08:00
Richard Davey
43e76a7c45
Merge pull request #4129 from samme/docs/events
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Docs for input and physics events
2018-11-07 16:18:17 +00:00
Richard Davey
885e45391c
Merge pull request #4136 from Waclaw-I/dead-particles-pool-fix
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Array of dead particles is now being filled up with dead particles.
2018-11-07 16:15:02 +00:00
Richard Davey
929aca014a
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-11-07 16:13:10 +00:00
Richard Davey
01bcb6b91f
Merge pull request #4144 from stuartkeith/patch-1
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fixed - cameraFilter bitmask doesn't work for values < 0
2018-11-07 16:12:37 +00:00
Richard Davey
979fc7341f
The cameraFilter
property of a Game Object will now allow full bitmasks to be set (a value of -1), instead of just those > 0
2018-11-07 16:12:28 +00:00
Richard Davey
8ea2bffb9c
Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139
2018-11-07 16:01:21 +00:00
Richard Davey
601c7696c3
Game Objects have a new property called state
.
2018-11-07 15:11:59 +00:00
kainage
a01726f57e
Fix Scene Add Data
...
Data was not being passed in to the scene manager when adding a scene via `add`.
2018-11-06 06:38:36 -08:00
Stuart Keith
3b422260ea
Update DOMElementCSSRenderer.js
2018-11-04 11:22:02 +00:00
Richard Davey
e34d759928
Removed sortGameObjects
and getTopGameObject
methods
2018-11-01 12:12:06 +00:00
Sercan Turkmen
03ffe7842f
Fix rotating normal map bug (issue #3870 )
2018-10-31 02:17:11 +02:00
Richard Davey
d912189b91
Added the Extern Game Object
2018-10-29 23:07:30 +00:00
Richard Davey
789713b4b1
Updated the clear and rebind pipeline methods
2018-10-29 23:07:10 +00:00
Richard Davey
32a22140a6
Use the predefined variable
2018-10-29 23:06:51 +00:00
Piotr 'Waclaw I' Hanusiak
893310d5bb
array of dead particles is now being filled up with dead particles.
2018-10-29 22:19:57 +01:00
samme
0e10d50bd8
Revise descriptions for BaseCamera centerX, centerY
2018-10-27 10:30:52 -07:00
Richard Davey
f95f611c1f
Added CounterClockwise helper function
2018-10-26 19:38:51 +01:00
Richard Davey
d740ca2302
Use QR decomposition or it all goes wrong!
2018-10-26 19:38:30 +01:00
Richard Davey
8e04ce5b14
Typos
2018-10-26 19:38:13 +01:00
Richard Davey
6634a439af
:)
2018-10-26 19:38:08 +01:00
Richard Davey
12bcdbf672
Docs fix
2018-10-25 16:26:34 +01:00
Richard Davey
bed1141d9a
Added clearPipeline and rebindPipeline and force argument.
2018-10-25 14:13:40 +01:00
Richard Davey
7441ff90ae
The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData
object instead, like the WebGL renderer does.
2018-10-25 14:11:23 +01:00
Richard Davey
4c73be9dbd
The data object being sent to the Dynamic Bitmap Text callback now has a new property parent
, which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth)
2018-10-25 14:10:12 +01:00
Richard Davey
6b34ef0e4f
Added translateXYZ and scaleXYZ
2018-10-24 23:46:27 +01:00
samme
7ff8d51f98
Docs for input and physics events
2018-10-24 12:14:44 -07:00
Richard Davey
d3b573a615
MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it.
2018-10-24 14:08:49 +01:00
Richard Davey
217e273896
Added context save to stop fillRect bug (issue #4056 )
2018-10-24 12:39:48 +01:00
Richard Davey
0050f4686f
Removed Spine Plugin from experimental flag
2018-10-23 13:30:01 +01:00
Richard Davey
e6d7a8e68c
PluginFile
will now install the plugin into the _current_ Scene as long as the start
or mapping
arguments are provided.
2018-10-23 13:29:44 +01:00
Richard Davey
5da77075f4
PluginManager.install
returns null
if the plugin failed to install in all cases.
2018-10-23 13:28:56 +01:00
Richard Davey
7e206cf554
UnityAtlas now sets the correct file type key if using a config file object.
2018-10-23 13:28:20 +01:00
Richard Davey
b73d0dd80c
Added jsdocs
2018-10-22 13:47:46 +01:00
Richard Davey
956a0913b8
Added new jsdocs
2018-10-22 12:12:31 +01:00
Richard Davey
d13984f460
Added jsdocs
2018-10-19 18:32:10 +01:00
Richard Davey
0b3d54a198
Added jsdocs
2018-10-19 18:29:36 +01:00
Richard Davey
104eeabbf6
Removed verticalAdjust property as it never worked and isn't needed now
2018-10-19 18:29:28 +01:00
Richard Davey
a083318e02
Added lots of missing jsdocs
2018-10-19 17:45:05 +01:00
Richard Davey
07bb619c5e
Added jsdocs
2018-10-19 16:14:51 +01:00
Richard Davey
eea1b34549
Added jsdocs
2018-10-19 15:53:04 +01:00
Richard Davey
60dc63fe9f
Added jsdocs
2018-10-19 15:33:43 +01:00
Richard Davey
809e3f4bbc
Added jsdocs
2018-10-19 15:02:27 +01:00
Richard Davey
9e6298ba0f
Array.Matrix.ReverseColumns
was actually reversing the rows, but now reverses the columns.
2018-10-19 15:02:21 +01:00
Richard Davey
874d7350cd
Array.Matrix.ReverseRows
was actually reversing the columns, but now reverses the rows.
2018-10-19 15:02:08 +01:00
Richard Davey
a73249563e
Fixed formatting
2018-10-19 13:51:32 +01:00
Richard Davey
f10f557476
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-10-19 13:50:49 +01:00
Richard Davey
0eafcc0d57
Merge pull request #4119 from nkholski/master
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Pick up animation data from Tiled 1.2+
2018-10-19 13:49:10 +01:00
Richard Davey
8a974915d8
Merge pull request #4093 from Cirras/patch-1
...
Fix Camera culling bugs (Issue #4092 )
2018-10-19 13:45:36 +01:00
Richard Davey
772159d8f0
Merge pull request #4118 from pierpo/patch-1
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Fix issue with null config in Arcade PhysicsGroup constructor
2018-10-19 13:43:18 +01:00
Richard Davey
e9b22500c0
Merge pull request #4097 from Cirras/atlas-to-spritesheet-trimming
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Improved trim handling for Spritesheets created from trimmed Texture Atlas Frames
2018-10-19 13:38:24 +01:00
Richard Davey
8a58ceeded
Merge pull request #4113 from Siyalatas/culling-fix
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Simple fix for a reference error when culling tilemaps
2018-10-19 13:36:31 +01:00
Richard Davey
c14fb4b764
Updated formatting.
2018-10-19 13:35:30 +01:00
Richard Davey
38743135eb
Merge pull request #4101 from DotTheGreat/TextStyle_setStyle-fix
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Text style setStyle/setFont fix
2018-10-19 13:31:15 +01:00
Richard Davey
f26c869c61
Merge pull request #4069 from samme/feature/drawDebug
...
Use defaultStrokeWidth in Arcade.Body#drawDebug()
2018-10-19 13:27:45 +01:00
Richard Davey
37876f93ab
Merge pull request #4124 from wmateam/hotfix/forgotten-keycode
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Add forgotten keycode and letters
2018-10-19 13:18:28 +01:00
Richard Davey
8bbe96d610
Merge pull request #4111 from darkwebdev/patch-1
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Fix Phaser.GameObjects.Shape#setStrokeStyle JSDoc
2018-10-19 13:17:43 +01:00
Richard Davey
16d297746d
Merge pull request #4122 from samvieten/patch-2
...
JSDocs wrong Boolean on checkCollision description
2018-10-19 13:16:18 +01:00
Richard Davey
c9a4a240f8
The Rectangle Shape object wouldn't render if it didn't have a stroke, or any other objects on the display list
2018-10-19 13:08:05 +01:00
Richard Davey
b52c63fe10
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-10-19 12:32:48 +01:00
Richard Davey
4c4421c47f
Docjam merge
2018-10-19 12:32:43 +01:00
Mohammad Javad Afkari
4b5d8d0878
+ add forgotten keyCode (firefox in windows)
2018-10-19 11:42:57 +03:30
sam
467f165bf4
JSDocs wrong Boolean on checkCollision description
...
L647 "checkCollision.none = false to disable collision checks" this is false way description, changed to "= true"
As of pull request: photonstorm/phaser3-docs#75
2018-10-19 06:42:25 +08:00
Richard Davey
c9b7ce3938
The Mouse Manager class has been updated to remove some commented out code and refine the startListeners
method.
2018-10-18 22:04:41 +01:00
Mohammad Javad Afkari
0dfdeb1f92
+ forgotten keyCode (firefox)
2018-10-18 22:44:24 +03:30
Richard Davey
557955e057
Merging Scale Manager and Spine Plugin back into master
2018-10-18 14:59:27 +01:00
Richard Davey
3125671170
Merge branch 'scalemanager'
2018-10-18 13:29:10 +01:00
Richard Davey
d41a01ac39
Updated docs
2018-10-18 13:27:56 +01:00
Niklas Berg
206c12d70d
Pick up animation data from Tiled 1.2+
2018-10-17 15:12:41 +02:00
Pierre Poupin
63458ab336
Fix issue with null config in PhysicsGroup constructor
2018-10-17 01:13:18 +02:00
Richard Davey
61008f4eda
3.15.1 Release
2018-10-16 16:24:43 +01:00
Richard Davey
18b6ebc39b
Preparing for 3.16
2018-10-16 16:03:55 +01:00
Richard Davey
8db61274f7
Swapping to American-English spelling for consistency
...
~sigh~ it looks so wrong
2018-10-16 15:23:36 +01:00
Richard Davey
ae9c3b6f56
Tidying up for 3.15 release
2018-10-16 15:10:49 +01:00
Richard Davey
405608bd0b
Add v2 SM for reference
2018-10-16 14:09:21 +01:00
Richard Davey
861de841b0
Commented out logs for beta build
2018-10-16 11:45:01 +01:00
Richard Davey
c23f701456
The Touch Manager, Input Manager and Pointer classes all now handle the touchcancel
event, such as triggered on iOS when activating an out of browser UI gesture, or in Facebook Instant Games when displaying an overlay ad. This should prevent issues with touch input becoming locked on iOS specifically. Fix #3756
2018-10-16 11:44:36 +01:00
Richard Davey
dab510f03d
The Touch Manager
has been rewritten to use declared functions for all touch event handlers, rather than bound functions. This means they will now clear properly when the TouchManager is shut down.
2018-10-16 11:44:15 +01:00
Richard Davey
8dff537b12
Added TOUCH_CANCEL constant.
2018-10-16 11:43:40 +01:00
Richard Davey
7daa8b9d45
Added touchcancel handler and wasCancelled property
2018-10-16 11:42:54 +01:00
Richard Davey
f29126c482
KeyboardPlugin.resetKeys
is a new method that will reset the state of any Key object created by a Scene's Keyboard Plugin.
2018-10-16 11:35:44 +01:00