Commit graph

19947 commits

Author SHA1 Message Date
samme
287c1e86af Add Phaser.Time.Timeline#timeScale 2024-04-25 10:58:44 -07:00
samme
840ff020f8 getPipelineName() is null if pipeline is null
Fixes #6799
2024-04-25 09:10:47 -07:00
Robert Kowalski
e337b6e4d1 The default for inputActivePointers works for this condition now 2024-04-22 09:30:00 -04:00
Robert Kowalski
ec98b33757 Consistently check length for each pointer event Fix #6783 2024-04-21 23:57:18 -04:00
Richard Davey
c1c1a0ffa4 If GetURL returns false File.load will now throw a helpful error instead of crashing 2024-04-21 18:41:17 +01:00
samme
fbc7f57c28 Docs: note velocity units
Phaser.Physics.Arcade.Components.Velocity
2024-04-17 06:54:31 -07:00
samme
73ff013d95 Throw an error for invalid BitmapText key 2024-04-08 08:56:37 -07:00
Rex
f9cf19f479 displayList might be null 2024-04-08 00:36:59 +08:00
Rex
266c1f411d Fix bug 2024-04-06 16:24:08 +08:00
Rex
a2702fd795 Add some helper methods for changing rendering order 2024-04-06 09:24:04 +08:00
samme
f7e029ca2d Improve the audio warnings 2024-04-04 08:40:06 -07:00
samme
e988861f5d
Docs: correct TilemapJSONFile superclass 2024-03-17 18:06:12 -07:00
Lukas Dachtler
f17e1df7f4 declared type for onCollideWith 2024-03-07 00:27:18 +01:00
Lukas Dachtler
929267011a included reference for phaser types 2024-03-06 22:57:05 +01:00
Robert Kowalski
e1d23b98c0 Spelling fixes 2024-03-05 22:21:42 -05:00
Richard Davey
1ba01834ff Updated readme and change log for 3.80.1 2024-02-27 15:56:03 +00:00
Richard Davey
4f7445f8d7 v3.80.1 2024-02-27 15:53:24 +00:00
Richard Davey
8acc797b64 Updated documentation and removed Transform component 2024-02-27 15:48:31 +00:00
Richard Davey
6943c9bbca Reverted a change made in TouchManager that would prevent clicks from outside the game window from being registered. Fix #6747 2024-02-27 15:36:34 +00:00
Richard Davey
229f9232f4 Modified onMouseUpWindow and onMouseDownWindow in the MouseManager so they now check for sourceCapabilities.firesTouchEvents and if found, abort registering the event. This new browser event property is designed to prevent you accidentally registering a Mouse Event when a Touch Event has just occurred (see https://developer.mozilla.org/en-US/docs/Web/API/InputDeviceCapabilities/firesTouchEvents) #6747 2024-02-27 15:36:23 +00:00
Richard Davey
fb47fcf455 Update const.js 2024-02-27 14:59:29 +00:00
Ben Richards
b1806fd721 Remove unsynced flipY from Shader and DynamicTexture textures.
This might be causing some issues with context restore,
and seems entirely unnecessary.
2024-02-27 17:29:49 +13:00
Ben Richards
1b77881dd4 Ensure TextureSource.setFlipY always updates the texture.
When it's a Canvas or Video, at least.
2024-02-27 15:17:52 +13:00
Lukas Dachtler
d5b9c684a3 marked updateVelocity as optional parameter 2024-02-26 23:42:20 +01:00
Ben Richards
ec4a9d7328 Also revert release name. 2024-02-27 11:40:33 +13:00
Ben Richards
2615cf6a0f Prepare 3.80.1 bugfix release. 2024-02-27 11:24:04 +13:00
Ben Richards
37ba3510f2 Fix RenderTexture crashing in the presence of a light.
More generally, anything with a default/no normal map should be fixed.
2024-02-26 17:45:52 +13:00
Ben Richards
7eede9d236 Standardise texture update in Shader.initSampler2D. 2024-02-26 16:19:24 +13:00
Ben Richards
cab4bab15e Eliminate duplicate code in WebGL video handling.
This involves a new method, `videoToTexture`.
2024-02-23 19:16:18 +13:00
Ben Richards
9a5b51dd27 Eliminate duplicate code in WebGL texture creation/update.
This should make the code lighter and more maintainable.
`UNPACK_FLIP_Y_WEBGL` is now always set, where previously it was allowed
to just remain default (false); this is necessary for the new code path.
`Uint8Array` sources are now allowed to generate MIPMaps.
`WebGLTextureWrapper.update` now checks the type of `pixels`, although
it should only ever be the final case.
2024-02-23 18:43:27 +13:00
Ben Richards
42039a144e Fix failure to restore compressed textures after WebGL context loss. 2024-02-23 17:55:03 +13:00
Ben Richards
3cd756dbe9 Fix new WebGLTextures remaining bound after creation.
This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
Richard Davey
e0f9e7d1d0 Preparing for v3.90 development 2024-02-21 23:15:21 +00:00
Richard Davey
a4aa78bf80 v3.80 Release 2024-02-21 22:41:51 +00:00
Richard Davey
66ab05f89b Update README.md 2024-02-21 22:39:36 +00:00
Richard Davey
57b7b09597 Fixed jsdoc 2024-02-21 22:39:29 +00:00
Robert Kowalski
64416f986d
Update CHANGELOG-v3.80.md 2024-02-21 17:10:00 -05:00
Richard Davey
143d1d9be9 Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-21 21:31:54 +00:00
Richard Davey
89afecc597 Swapped to the ComputedSize component, moved metadata handler logic to the new inline setSizeToFrame method 2024-02-21 21:31:51 +00:00
Robert Kowalski
60aa42fec4 Quick cleanup and documentation update 2024-02-21 16:12:29 -05:00
Robert Kowalski
7e848e66fa Add documentation about fixed frame size on plane animation 2024-02-21 16:07:24 -05:00
Ben Richards
198598882e Document non-optional texture update flags correctly. 2024-02-22 09:56:17 +13:00
Ben Richards
a0aa09ff31 Fix WebGL errors when updating video textures. 2024-02-22 09:18:12 +13:00
Richard Davey
52554ea962 Update CHANGELOG-v3.80.md 2024-02-21 17:42:42 +00:00
Richard Davey
e97336acb5 v3.80 build files 2024-02-21 13:32:36 +00:00
Richard Davey
5a12f2a193 Preparing for v3.80 release 2024-02-21 13:31:13 +00:00
Richard Davey
c1e61e6421 Update CHANGELOG-v3.80.md 2024-02-21 13:25:30 +00:00
Richard Davey
ff945e1595 Fix merge error 2024-02-21 13:25:08 +00:00
Richard Davey
c445303ffb Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
Richard Davey
7959f373ac Updated webpack 2024-02-21 13:22:36 +00:00