Commit graph

10660 commits

Author SHA1 Message Date
Richard Davey
d2981a8576 Preparing for 3.10 dev work 2018-05-25 00:21:01 +01:00
Richard Davey
23d3fe3774 3.9.0 Release 2018-05-24 23:42:40 +01:00
Richard Davey
6cfc5d49e7 The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437 2018-05-24 23:17:33 +01:00
Richard Davey
3d9da060c5 Camera.shake would not effect dynamic tilemap layers. Fix #3669 2018-05-24 23:02:59 +01:00
Chris Andrew
05f55dc5ed Minor parameter renaming for SmoothStep interpolation functions. 2018-05-24 19:06:57 +01:00
Chris Andrew
2e0b50ee90 Simplified implementations of SmoothStepInterpolation and SmootherStepInterpolation. 2018-05-24 18:55:24 +01:00
Chris Andrew
2f3c35c5b5 Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations.
Improved documentation consistency of SmoothStep, SmootherStep, SmoothStepInterpolation and SmootherStepInterpolation.
2018-05-24 18:48:12 +01:00
Chris Andrew
f38a0683ff Updated SmoothStep and SmootherStep documentation. Fixed lint errors. 2018-05-24 18:11:18 +01:00
Chris Andrew
424b5d72cd Added SmootherStep interpolation function. 2018-05-24 18:02:53 +01:00
Richard Davey
603483ee69 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-24 17:30:31 +01:00
Richard Davey
7d692bc7dc Added Camera.followOffset property and helper methods setLerp and setFollowOffset. 2018-05-24 17:30:28 +01:00
Richard Davey
9834e9d30b Added followOffset property to Camera target 2018-05-24 17:04:20 +01:00
Richard Davey
bed3968ff7 Added SmoothStep interpolation function 2018-05-24 17:04:02 +01:00
Richard Davey
2684e7d988 Updated docs and added native clamping 2018-05-24 17:03:42 +01:00
Chris Andrew
e6d1df56cd Started documenting Matrix3 and Matrix4. 2018-05-24 16:41:59 +01:00
Chris Andrew
3a56fc32f7 Described all easing functions. 2018-05-24 15:44:49 +01:00
Richard Davey
9a76f40f55 No such property as target, swap to _follow. 2018-05-24 15:33:49 +01:00
Richard Davey
f8cda698e4 Added Camera.lerp and implemented linear interpolation when following targets 2018-05-24 15:29:38 +01:00
Richard Davey
57c2ccbf5e Formatting fix and doc update 2018-05-24 14:03:29 +01:00
Richard Davey
37f75fd233
Merge pull request #3675 from tjb295/master
Bug: #3645 issue with clearing GameObjects from this._list. Called qu…
2018-05-24 13:51:55 +01:00
Richard Davey
fdf7fb1afc Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-24 13:50:09 +01:00
Richard Davey
35a5a6d2da updated change log 2018-05-24 13:49:51 +01:00
Richard Davey
6ab124c591
Merge pull request #3687 from thomastanck/thomastanck-typedefupdates
Update type definitions
2018-05-24 13:49:30 +01:00
Chris Andrew
1aeb8327e7 Started documenting Math.Easing functions. 2018-05-24 13:33:47 +01:00
Chris Andrew
313ae38bb1 Improved Math.Angle function documentation. 2018-05-24 13:14:04 +01:00
Chris Andrew
1c94c3d4d6 Documented a few more Phaser.Math functions. 2018-05-24 12:59:27 +01:00
Chris Andrew
c9d82c9ebd Documented Math.Snap functions.
Adapted from Phaser CE documentation.
2018-05-24 12:15:37 +01:00
Chris Andrew
5e374b29dc Elaborated fuzzy math function descriptions.
Finished up pow2 and RandomDataGenerator descriptions.
2018-05-24 12:06:44 +01:00
Chris Andrew
0f9bfc62f8 Documented Math.Distance, Math.Fuzzy and Math.Interpolation. 2018-05-24 11:40:53 +01:00
Richard Davey
d6d9b69897 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-23 23:14:56 +01:00
Richard Davey
30678b44ff Updated method names 2018-05-23 23:09:31 +01:00
Chris Andrew
4726b8f2eb
Merge pull request #3696 from hexus/documentation
Phaser.Math Documentation
2018-05-23 18:49:29 +01:00
Chris Andrew
03fee98511 Reverted Vector3.setTo() implementation. Fixed an ESLint issue in RenderTexture. 2018-05-23 18:37:32 +01:00
Chris Andrew
8c3a9ea42b Documented Math.Angle functions and Math.Wrap. 2018-05-23 17:42:54 +01:00
Thomas Johan Back
ac19b1be80
Update package-lock.json 2018-05-23 09:18:57 -07:00
Richard Davey
182015bdbc
Merge pull request #3695 from wtravO/master
Fixed JSDoc error in RND.shuffle param
2018-05-23 15:30:42 +01:00
Richard Davey
68303622f2 Setting an existing Game Object as a static Arcade Physics body would sometimes incorrectly pick-up the dimensions of the object, such as with TileSprites. Fix #3690 2018-05-23 15:17:26 +01:00
Travis O'Neal
87d1621bfc Fixed JSDoc error in shuffle param 2018-05-23 10:17:07 -04:00
Richard Davey
6eea9db9b2 jsdoc fixes. FIx #3694 2018-05-23 15:04:54 +01:00
Chris Andrew
01d45f5d83 Documented most of Vector4. Improved documentation consistency between Vector classes. 2018-05-23 15:00:03 +01:00
Richard Davey
53b3558e69 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-23 14:58:58 +01:00
Richard Davey
63bb14c37c Log update 2018-05-23 14:58:44 +01:00
Richard Davey
fee857a36c
Merge pull request #3693 from zacharysarette/master
Fixes tweens getting stuck after being restarted in bug #3651
2018-05-23 14:56:53 +01:00
Richard Davey
1a1dbe2dd7 lint fix 2018-05-23 14:55:51 +01:00
zacharysarette
de759b69a5 Fixes a bug #3651
Describe the changes below:
The tween animation was getting stuck when calling restart on it after being added.

It now checks to see if this.state === TWEEN_CONST.PENDING_ADD in the tween restart function

If true, sets this.seek(0) and this.parent.makeActive(this)

This fixes the issue that makes the tween stuck when restarting the new tween directly after adding a the new tween.

Updates to package.json and package-lock.json were undone from the last pull request.
2018-05-23 21:01:07 +09:00
zacharysarette
6af861b813 Revert "This fixes an issue with the tween restart function in phaser.js."
This reverts commit f170c0f406.
2018-05-23 20:41:48 +09:00
Chris Andrew
c9d17fb9c7 Implemented Vector3.setTo() (alias for set()).
Fixed some documentation mistakes. Removed appropriate TODO.
2018-05-23 12:19:31 +01:00
Chris Andrew
d8163439a1 Documented most of Vector3. Improved Vector2 documentation. 2018-05-23 12:15:16 +01:00
zacharysarette
c15fc2e79c Undoing changes to the previous commit for two files.
package.json and package-lock.json
Previous change was to fix tween animations getting stuck when reset was called after being added to _add.
This checked if this.state === TWEEN_CONST.PENDING_ADD. If true this.seek(0) and this.parent.makeActive(this).
2018-05-23 19:49:57 +09:00
Chris Andrew
dca9f11f0f Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00