Log update

This commit is contained in:
Richard Davey 2018-05-23 14:58:44 +01:00
parent 1a1dbe2dd7
commit 63bb14c37c

View file

@ -39,6 +39,7 @@
* All Game Objects that were in Containers were being destroyed twice when a Scene was shutdown. Although not required it still worked in most cases, except with TileSprites. TileSprites specifically have been hardened against this now but all Game Objects inside Containers now have a different event flow, stopping them from being destroyed twice (thanks @laptou @PaNaVTEC)
* Camera.cull will now accurately return only the Game Objects in the camera's view, instead of them all. Fix #3646 (thanks @KingCosmic @Yora)
* The `dragend` event would be broadcast even if the drag distance or drag time thresholds were not met. Fix #3686 (thanks @RollinSafary)
* Restarting a Tween immediately after creating it, without it having first started, would cause it to get stuck permanently in the Tween Managers add queue (thanks @Antriel @zacharysarette)
Changes the checks for Camera.cull to give only the game objects in the camera's view instead of all game objects