photonstorm
651858372c
Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
2014-01-29 17:10:13 +00:00
photonstorm
d51a37211c
Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples)
2014-01-29 00:21:28 +00:00
photonstorm
5b85c910cb
New lineIntersectLine() function working nicely.
2014-01-28 17:13:07 +00:00
photonstorm
82cb66f47b
Updated intersects code, tilemap collision is running again. Still finding gravity pushing sprites through tiles.
2014-01-28 06:52:56 +00:00
photonstorm
9deb5514a2
ArcadePhysics.setBoundsToWorld implemented. Body.setCircle, setRectangle and setPolygon all working. Tidying up Body class. Need to add tile collision special case handler next.
2014-01-28 05:01:17 +00:00
photonstorm
90c09374af
Velocity integration tidied up. Now moving to sync Body with Sprite center point.
2014-01-28 01:29:35 +00:00
photonstorm
fbe508ab1b
Direct assignment of Body values, allows for sloped ground walking.
2014-01-27 17:08:20 +00:00
photonstorm
dbdb2a2026
Adjusted delta timer cap and fixed some typos and more examples.
2014-01-27 17:08:20 +00:00
photonstorm
4505aa50f6
Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
2014-01-27 06:29:26 +00:00
photonstorm
45518b3ecd
Adding checkCollision tests.
2014-01-24 17:30:37 +00:00
photonstorm
e3aaec8ac0
Removed Time delta cap, removed drag references from Emitter and tested doing a custom polygon collision.
2014-01-24 03:53:11 +00:00
photonstorm
ea9e22f472
SAT implemented and working nicely at long last :)
2014-01-23 21:45:35 +00:00
photonstorm
110ab4e253
More robust gravity handling avoiding 'sticky walls'. Added new platform test with mixture of mass tile collision and physics.
2014-01-23 01:50:43 +00:00
photonstorm
31b68ac94f
Removed all references to drag from the Examples and replaced with Friction.
2014-01-22 21:06:16 +00:00
photonstorm
20108e47f3
Working through re-integrating tilemap collision. So far, so good.
2014-01-22 16:16:53 +00:00
photonstorm
1370ba52b5
Fixed Sci-Fly and restored tile collision handling.
2014-01-22 14:49:06 +00:00
photonstorm
b2c49ef853
Merging previous changes back in again.
2014-01-22 14:31:18 +00:00
photonstorm
f6af6fe0a3
Not fully working, but commit for posterity. Time to rollback if we're ever going to get this released.
2014-01-22 12:31:35 +00:00
photonstorm
7a0e9a478c
New Math functions added.
2014-01-22 10:54:49 +00:00
photonstorm
15a002e720
Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do.
2014-01-21 16:12:50 +00:00
Richard Davey
c9d07c7346
Testing out new Body structure
2014-01-20 23:07:56 +00:00
photonstorm
128c7143d5
Lots more physics tests and updates.
...
PLEASE DO NOT upgrade to this release if you need your game working and it uses any of the physics functions, as they're nearly all broken here.
Just pushing up so I can share it with someone.
2014-01-20 20:14:34 +00:00
photonstorm
abdaaa0010
Tidied up the docs and removed some Body vars no longer needed. Now to attempt stacking.
2014-01-15 14:40:25 +00:00
photonstorm
58fb248575
Optimised Body loop, removed sleep properties, implemented minBounceVelocity. Working as expected at last :)
2014-01-15 14:40:25 +00:00
photonstorm
283e38aaae
Time to optimise the rebound a little.
2014-01-15 14:40:25 +00:00
photonstorm
be6489fbc9
Body bounce + blocking values nearly sorted.
2014-01-15 14:40:24 +00:00
photonstorm
651737fdd0
More physics tweaks.
2014-01-15 14:40:24 +00:00
photonstorm
71f82477ea
Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4.
2014-01-13 19:45:15 +00:00
photonstorm
c6fa2cb7b6
Added the new Timer, TimerEvent and Time methods to the TypeScript definitions files.
2014-01-13 14:18:15 +00:00
photonstorm
10d105d5ce
Acceleration tested and working fine. Proper accurate friction added and working really nicely, so much better than 'drag' used to. Considering removing drag, although will break the API history.
2014-01-09 03:42:58 +00:00
photonstorm
c6c579e6b3
Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
2014-01-09 00:59:37 +00:00
photonstorm
35e61172e1
Device.quirksMode is a boolean that informs you if the page is in strict (false) or quirks (true) mode.
...
Canvas.getOffset now runs a strict/quirks check and uses document.documentElement when calculating scrollTop and scrollLeft to avoid Chrome console warnings.
The Time class now has three new methods: addEvent, repeatEvent and loopEvent. See the new Timer examples to show how to use them.
2014-01-08 11:21:48 +00:00
photonstorm
bd9b964710
Added a new Full Screen Mobile template example.
2014-01-08 00:34:47 +00:00
photonstorm
428e331a11
Groups can now be added to other Groups as children via group.add() and group.addAt().
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Groups now have an 'alive' property, which can be useful when iterating through child groups with functions like forEachAlive.
2014-01-06 01:39:23 +00:00
photonstorm
aa3a86df6e
Timer class overhaul.
2014-01-04 02:53:32 +00:00
photonstorm
7aa45b5872
Added BitDeli badge, also updating Timer class.
2014-01-03 12:43:58 +00:00
photonstorm
c3183dcea9
Angular Physics re-implemented, most tests now working as expected.
2014-01-03 04:50:31 +00:00
Richard Davey
f7329e0661
Further physics modifications
2014-01-03 02:24:06 +00:00
photonstorm
5526a7322b
Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces.
2014-01-02 23:28:22 +00:00
photonstorm
902ffee808
Loader.progressFloat contains the actual non-rounded progress value, where-as Loader.progress contains a rounded value. Use progressFloat if you've > 100 files to load.
2013-12-31 17:35:40 +00:00
photonstorm
d1cd1df9a5
Lots of fixes and updates to the Button class, InputHandler for snap offsets, Sound looping and Stage scaling.
2013-12-31 17:03:09 +00:00
photonstorm
86f6ddcbc8
Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
2013-12-31 03:37:11 +00:00
photonstorm
ba74bea4b4
New Group.destroy example and patched the desyrel font xml.
2013-12-30 21:36:50 +00:00
photonstorm
ce4cf531d4
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
2013-12-30 16:54:00 +00:00
photonstorm
167a498a5e
Phaser.Game constructor can now be passed a single object containing game settings + Stage settings, useful for advanced configurations.
2013-12-24 03:18:55 +00:00
photonstorm
0acef49a7c
RenderTexture now displays correctly in Canvas games.
...
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
2013-12-23 04:20:09 +00:00
photonstorm
bf72b4d3b0
Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
2013-12-22 04:27:12 +00:00
photonstorm
63d90a0176
Sprites that are fixedToCamera can now be input dragged regardless of world position.
2013-12-22 03:46:08 +00:00
photonstorm
3cbb820349
You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
2013-12-20 18:27:36 +00:00
photonstorm
352749e803
Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound.
2013-12-19 05:09:49 +00:00