..
book
Fixed filters for new shader code.
2013-11-28 21:29:16 +00:00
filters
Tidying up the wip folder and updating pixi.
2013-12-03 20:50:34 +00:00
64x64.png
ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
2013-11-20 02:28:28 +00:00
acceleration.js
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
2013-12-13 14:04:14 +00:00
audio loop.js
Lots of fixes and updates to the Button class, InputHandler for snap offsets, Sound looping and Stage scaling.
2013-12-31 17:03:09 +00:00
bmd.js
Tidying up the examples and more Tilemap work.
2013-12-10 12:23:42 +00:00
bmd2.js
Fixing a few more Pixi issues.
2013-11-17 12:31:57 +00:00
bmd3.js
Expanding BitmapData
2013-11-17 04:33:16 +00:00
body test.js
Updated README and sorting out folder case issue.
2013-10-23 13:30:23 +01:00
bunny.js
Lots of documentation updates and new Loader examples.
2013-11-27 16:33:49 +00:00
button scale.js
Lots of documentation updates and new Loader examples.
2013-11-27 16:33:49 +00:00
button size.js
Commit before refactoring Sprite guts.
2013-10-24 21:21:00 +01:00
circlebox.js
Added a new Full Screen Mobile template example.
2014-01-08 00:34:47 +00:00
commando.js
TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
2013-12-17 05:07:00 +00:00
crop.js
Loads of issues reported on Github resolved (sprite crop, music resume, etc).
2013-10-24 04:27:28 +01:00
cursor.js
Added Group.cursor. This points to the first item added to a Group. You can move the cursor with Group.next() and Group.previous().
2013-11-01 02:50:00 +00:00
demo worm.js
Further physics modifications
2014-01-03 02:24:06 +00:00
dragonfire.js
Start of the Dragonfire game sample
2013-12-01 20:59:52 +00:00
fiddle.js
Commit before refactoring Sprite guts.
2013-10-24 21:21:00 +01:00
filterconv.php
ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
2013-11-20 02:28:28 +00:00
fixdrag.js
Sprites that are fixedToCamera can now be input dragged regardless of world position.
2013-12-22 03:46:08 +00:00
forum.js
More work on the Invaders game.
2013-10-31 05:31:54 +00:00
gc1.js
Fixing a few more Pixi issues.
2013-11-17 12:31:57 +00:00
group call all.js
Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
2013-12-31 03:37:11 +00:00
group destroy.js
New Group.destroy example and patched the desyrel font xml.
2013-12-30 21:36:50 +00:00
group extends.js
Groups can now be added to other Groups as children via group.add() and group.addAt().
2014-01-06 01:39:23 +00:00
index.php
Tidying up the wip folder and updating pixi.
2013-12-03 20:50:34 +00:00
input active.js
Loads of issues reported on Github resolved (sprite crop, music resume, etc).
2013-10-24 04:27:28 +01:00
mariotogether.js
Updated docs for 1.1.2 release.
2013-11-01 18:16:52 +00:00
mod.js
Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
2013-12-31 03:37:11 +00:00
mouse scale.js
* Updated: event.preventDefault() has been added to all Mouse event handlers.
2013-11-01 02:07:21 +00:00
moveToPointer.js
Updated p2.js to latest build.
2013-12-11 03:20:33 +00:00
nested groups.js
Groups can now be added to other Groups as children via group.add() and group.addAt().
2014-01-06 01:39:23 +00:00
offset.js
* Updated: event.preventDefault() has been added to all Mouse event handlers.
2013-11-01 02:07:21 +00:00
physics-motion.js
Angular Physics re-implemented, most tests now working as expected.
2014-01-03 04:50:31 +00:00
pivot.js
Added Matching Pairs game and updated fixed to camera example.
2013-12-16 15:16:44 +00:00
pixelpick atlas trimmed.js
ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
2013-11-05 16:14:24 +00:00
prerend.js
More work on the Invaders game.
2013-10-31 05:31:54 +00:00
pt.js
You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
2013-12-20 18:27:36 +00:00
removeFilter.js
* When a Sprite is destroyed any active filters are removed as well.
2013-12-04 22:39:53 +00:00
rendertexture1.js
Phaser.Game constructor can now be passed a single object containing game settings + Stage settings, useful for advanced configurations.
2013-12-24 03:18:55 +00:00
sci-fly2.js
Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound.
2013-12-19 05:09:49 +00:00
snake.js
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
2013-12-13 14:04:14 +00:00
snake2.js
Sphere snake wip demo
2013-12-14 02:22:14 +00:00
sort.js
Added in a Group.sort demo, also updated the documentation and build files.
2013-11-07 06:10:15 +00:00
sprite vs sprite.js
* Updated: event.preventDefault() has been added to all Mouse event handlers.
2013-11-01 02:07:21 +00:00
struck.js
ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
2013-11-16 13:47:12 +00:00
supermario.js
Updated docs for 1.1.2 release.
2013-11-01 18:16:52 +00:00
supermario2.js
Updated docs for 1.1.2 release.
2013-11-01 18:16:52 +00:00
swap.js
Fixing up Group.sort
2013-11-06 17:43:01 +00:00
template.js
Tidying up the wip folder and updating pixi.
2013-12-03 20:50:34 +00:00
text on top.js
Added BitDeli badge, also updating Timer class.
2014-01-03 12:43:58 +00:00
tilemap.js
RenderTexture now displays correctly in Canvas games.
2013-12-23 04:20:09 +00:00
timer simple.js
Device.quirksMode is a boolean that informs you if the page is in strict (false) or quirks (true) mode.
2014-01-08 11:21:48 +00:00
tween-relative.js
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
2013-12-30 16:54:00 +00:00
wip1.js
Second commit, all the basic examples added, and wip files moved
2013-10-25 18:10:03 +01:00
wip2.js
Second commit, all the basic examples added, and wip files moved
2013-10-25 18:10:03 +01:00
wip3.js
Second commit, all the basic examples added, and wip files moved
2013-10-25 18:10:03 +01:00
wip4.js
Second commit, all the basic examples added, and wip files moved
2013-10-25 18:10:03 +01:00