Commit graph

338 commits

Author SHA1 Message Date
Felipe Alfonso
5d52bd956b Fix for StaticTilemap after defining vertex attributes 2017-08-18 13:17:48 -03:00
Richard Davey
665b295c3b Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
2017-08-18 01:42:14 +01:00
Richard Davey
b336e03c77 Restored original Origin class 2017-08-17 06:26:25 +01:00
Richard Davey
37bc0dbdcd Moved scale to BodyScale and fixed GO position 2017-08-17 06:00:38 +01:00
Richard Davey
ad5fc69aab Tidied up generateTexture and added default origins 2017-08-17 03:15:15 +01:00
Richard Davey
dac6228672 TileSprite now uses GetPowerOfTwo function to save some lines of code 2017-08-17 02:05:41 +01:00
Richard Davey
b0a1b54407 setOrigin needs to be called after setSize 2017-08-17 02:01:24 +01:00
Richard Davey
ca4536a7ca Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-17 01:56:46 +01:00
Richard Davey
64dafcca35 Fixed width and height properties for Dynamic Bitmap Text 2017-08-17 01:56:43 +01:00
Felipe Alfonso
b6ed58b93f Fix for tile sprite 2017-08-16 21:54:52 -03:00
Richard Davey
1fe9a658e7 Fixed bug that stopped it rendering. Also added in new color data component. 2017-08-17 01:20:15 +01:00
Richard Davey
61c12e7e0f Added setDisplaySize method 2017-08-16 19:03:58 +01:00
photonstorm
dbc1298752 Moved access of game property to sys.game to keep it inline with the Injection Map. 2017-08-16 17:15:12 +01:00
Richard Davey
fe2f82c229 Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
Richard Davey
36cde5c6a2 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-15 23:39:28 +01:00
Richard Davey
562eb4ab1a All GameObjects now have a physics body property (which is null by default) 2017-08-15 23:35:16 +01:00
Felipe Alfonso
9856200fdf Added camera gameobject filtering 2017-08-15 16:42:04 -03:00
Felipe Alfonso
8fd14688b6 Fix when rendering more than the buffer limit 2017-08-14 23:36:41 -03:00
Felipe Alfonso
a536403cc7 Conflict fix 2017-08-14 23:04:02 -03:00
Felipe Alfonso
5f5ccd04b6 Lights work with camera zoom and also added support for light radius 2017-08-14 22:51:43 -03:00
photonstorm
7fe23d93be Split Forward and Deferred max counts up. 2017-08-14 15:57:49 +01:00
photonstorm
f23c68caa6 Blitter.create only uses default frame if none provided. 2017-08-14 13:13:27 +01:00
photonstorm
e5b1b939f5 Bob.destroy will now remove itself from its parent as it should. 2017-08-14 13:13:11 +01:00
photonstorm
6ac3806091 Default to single space if no text given to avoid WebGL texture errors. 2017-08-14 13:12:59 +01:00
photonstorm
8e19673f08 Added in setFrame method to all texture based Game Objects. 2017-08-14 13:12:45 +01:00
photonstorm
5fe09c90a0 Shadow fill default should be true. 2017-08-11 16:59:29 +01:00
Richard Davey
427d001c42 Added toggleFlipX and toggleFlipY methods 2017-08-11 04:06:37 +01:00
Richard Davey
0d3b8df879 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-10 05:17:58 +01:00
Richard Davey
640dc69dd2 play returns the Sprite reference for proper chaining 2017-08-10 05:17:26 +01:00
Felipe Alfonso
0943f5bf8f fixed issue with light layer and other rendering elements. Also added depth sorting property to light layer 2017-08-07 18:16:05 -04:00
photonstorm
b21baeb0b4 JSHint fix + added url. 2017-08-07 17:14:39 +01:00
photonstorm
e19e9758f5 Fixed issue with UpdateList trying to destroy items it manages. 2017-08-07 17:14:13 +01:00
Felipe Alfonso
121b5c62f3 Light Scroll Factor 2017-08-04 16:09:25 -04:00
Felipe Alfonso
71e1206f89 Light Layer working on screen space 2017-08-03 19:55:20 -04:00
Felipe Alfonso
2a3f966cb5 Light Layer update work in progress 2017-08-03 16:02:57 -04:00
Felipe Alfonso
b0c578477d Light layer setup 2017-08-02 23:06:13 -04:00
Richard Davey
d3789a305e Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate. 2017-08-03 02:09:59 +01:00
Richard Davey
9eb723cfc2 Added PlaceOnEllipse action and added to Group 2017-08-02 01:24:54 +01:00
photonstorm
52bb355429 Removing old and incorrect jsdoc blocks ready for first documentation pass. 2017-08-01 13:10:08 +01:00
photonstorm
7cc5a61d50 Zone now uses x/y as center for drop zone shapes. 2017-07-28 02:22:41 +01:00
photonstorm
e20d4b1156 Now possible to clear interactive objects. 2017-07-28 01:17:18 +01:00
Felipe Alfonso
1c5da095f6 Fixed text rendering state leakage on webgl 2017-07-27 15:26:12 -04:00
photonstorm
98f75599a5 Added Drop Event and handler for it. 2017-07-27 18:24:04 +01:00
photonstorm
c152156da2 Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs. 2017-07-27 17:40:15 +01:00
photonstorm
8e8d43dcf1 Added setName method. 2017-07-27 17:39:46 +01:00
photonstorm
b2713fa017 Added GameObject.willRender method. 2017-07-27 14:22:05 +01:00
Antriel
08c54df892 Unified usage of "framerate" into "frameRate". 2017-07-27 09:22:52 +02:00
Richard Davey
848ba127ab Exposed the alpha corner values and implemented into the Sprite Batch. 2017-07-25 22:28:02 +01:00
photonstorm
063a28cd33 Updated to new Bitmap Text object structure. 2017-07-24 14:09:44 +01:00
photonstorm
0ec5320e8d Removed align argument. 2017-07-24 14:08:13 +01:00