Richard Davey
|
66f4ab69e7
|
When playing an animation in reverse, if it reached the first frame and had to repeat, it would then jump to the frame before the final frame and carry on, skipping out the final frame.
|
2020-09-04 13:06:00 +01:00 |
|
Richard Davey
|
5979864dc4
|
Use new method name and parameter order
|
2020-09-04 11:50:13 +01:00 |
|
Richard Davey
|
1d798441f3
|
Support repeat count for stopping
|
2020-09-04 11:40:32 +01:00 |
|
Richard Davey
|
1a4b5b2779
|
AnimationManager.createFromAseprite is a new method that allows you to use animations created in the Aseprite editor directly in Phaser.
|
2020-09-04 00:02:51 +01:00 |
|
Richard Davey
|
13601ad31b
|
Removed completeAnimation , load and setFrame and updated other methods to use new component properties.
|
2020-09-03 17:44:46 +01:00 |
|
Richard Davey
|
96bc2e89d3
|
Removed load and fixed staggerPlay
|
2020-09-03 17:42:10 +01:00 |
|
Richard Davey
|
050c2a61b6
|
Fixed data-type
|
2020-09-03 17:36:36 +01:00 |
|
Richard Davey
|
15c6e7718c
|
New Animation events
|
2020-09-03 15:04:09 +01:00 |
|
Richard Davey
|
a2f0c2e7e3
|
Added getTotalFrames and calculateDuration methods.
|
2020-09-02 17:43:44 +01:00 |
|
Richard Davey
|
fe74eb70f7
|
Create PlayAnimationConfig.js
|
2020-09-02 17:41:23 +01:00 |
|
Richard Davey
|
f58f94ecf6
|
Formatting
|
2020-09-02 14:42:26 +01:00 |
|
tobias
|
9f1cd22882
|
Fix typo for documentation on create method of AnimationManager on line 190
|
2020-08-25 00:43:22 +08:00 |
|
Richard Davey
|
2af65b2a1d
|
Improved JSDocs and types. Fix #5217
|
2020-08-24 15:04:00 +01:00 |
|
Richard Davey
|
e4a784cb8b
|
Lint fixed version of #4373
|
2020-04-27 14:40:42 +01:00 |
|
Richard Davey
|
e1b8b04623
|
Merge pull request #4975 from JasonHK/jsdoc
Fixed `this` return types
|
2020-04-27 13:25:58 +01:00 |
|
Richard Davey
|
e675c21db1
|
Finished JSDocs
|
2020-02-04 16:53:33 +00:00 |
|
Jason Kwok
|
d46d9f3d96
|
Fixed this return types for Phaser.Animations.AnimationManager
|
2020-01-30 23:17:23 +08:00 |
|
Jason Kwok
|
5c040aaa62
|
Fixed this return types for Phaser.Animations.Animation
|
2020-01-30 23:13:27 +08:00 |
|
Richard Davey
|
ff65e69cd1
|
Changed copyright date to 2020
|
2020-01-15 12:07:09 +00:00 |
|
Chnapy
|
a794c16361
|
improve typings: GenerateFrameNames
|
2020-01-02 20:23:10 +01:00 |
|
Richard Davey
|
a8a7d45956
|
Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621
|
2019-07-03 15:07:53 +01:00 |
|
Richard Davey
|
f18665cfa1
|
The Animation Manager will now emit a console warning if you try and play an animation on a Sprite that doesn't exist.
|
2019-07-03 12:02:46 +01:00 |
|
Richard Davey
|
c91ed91ce3
|
License link update
|
2019-05-10 16:15:04 +01:00 |
|
Richard Davey
|
69f84f3ccf
|
Animations Types
|
2019-05-09 11:46:07 +01:00 |
|
danilo neves cruz
|
a586a4adeb
|
fix reverse generateFrameNumbers
|
2019-02-15 17:38:39 -02:00 |
|
Richard Davey
|
e7b1d086e7
|
Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
|
2019-02-13 12:35:12 +00:00 |
|
Richard Davey
|
ccaae460a4
|
Added jsdoc version numbers to each event
|
2019-02-12 11:37:58 +00:00 |
|
Richard Davey
|
a3b615bac5
|
JSDoc fixes
|
2019-02-04 11:49:34 +00:00 |
|
Richard Davey
|
d04232ae54
|
JSDoc fixes
|
2019-02-04 11:45:17 +00:00 |
|
Richard Davey
|
348306cafb
|
Lots more jsdoc fixes and new documentation
|
2019-01-31 14:47:50 +00:00 |
|
Richard Davey
|
d380c3ac69
|
Virtually finished Scale Manager jsdocs and tidying up.
|
2019-01-28 17:12:28 +00:00 |
|
Richard Davey
|
bc962c25dc
|
All listeners use the new Events
|
2019-01-18 13:41:43 +00:00 |
|
Richard Davey
|
0297a6625c
|
Added Data Manager events and fixed some jsdoc links
|
2019-01-16 10:16:31 +00:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
777eb1b44a
|
Added Game Events
|
2019-01-15 15:11:19 +00:00 |
|
Richard Davey
|
11ed074450
|
Refactoring how events are handled internally and in the docs
|
2019-01-15 14:37:24 +00:00 |
|
Richard Davey
|
193d1d5c73
|
Docs update.
|
2018-12-12 11:56:09 +00:00 |
|
Richard Davey
|
3d36215623
|
Added repeat event.
|
2018-12-06 15:39:47 +00:00 |
|
Richard Davey
|
eda6e648fc
|
Animation now extends the EventEmitter.
|
2018-12-06 15:28:48 +00:00 |
|
Richard Davey
|
20ea562d23
|
create no longer throws a warning, returns existing animation. Also added exists method.
|
2018-12-06 14:47:26 +00:00 |
|
Richard Davey
|
2780babe10
|
Final Doc Jam merge
|
2018-12-03 15:16:23 +00:00 |
|
Richard Davey
|
4c4421c47f
|
Docjam merge
|
2018-10-19 12:32:43 +01:00 |
|
Richard Davey
|
4b1c762296
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
|
Richard Davey
|
a9063604dc
|
Replace @readOnly with @readonly
|
2018-10-09 13:40:00 +01:00 |
|
Richard Davey
|
5ad4c8dc2b
|
All of the Animation Events now pass the Game Object as the final argument, this includes animationstart , animationrestart , animationrepeat , animationupdate and animationcomplete .
|
2018-09-27 15:55:16 +01:00 |
|
Richard Davey
|
75bdfcc081
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-09-24 23:20:49 +01:00 |
|
Richard Davey
|
89b9f42f3e
|
Adding jsdocs
|
2018-09-24 23:20:43 +01:00 |
|
Chris Andrew
|
dfe335102c
|
Added some descriptions for the AnimationManager class.
|
2018-09-24 18:47:24 +01:00 |
|
Richard Davey
|
ef558fea3c
|
Type definition fixes
|
2018-09-07 17:19:19 +01:00 |
|
Shukizu
|
96c7a4830c
|
fixed playReverse with repeat bigger than 1 #3837
|
2018-09-01 12:40:26 -03:00 |
|
Shukizu
|
a1bb80997e
|
fixed play in yoyo mode, bug found by @Ben-Millions #3837
|
2018-09-01 10:48:23 -03:00 |
|
Richard Davey
|
0a4fc5b026
|
Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite.
|
2018-08-31 18:45:50 +01:00 |
|
Richard Davey
|
f6e25ebfd1
|
Merge pull request #3850 from polarstoat/animation-docs-fix
Add AnimationManager.generateFrameNumbers documentation
|
2018-08-20 18:31:35 +01:00 |
|
Polar stoat
|
beaedc12e8
|
Fix documentation formatting
Add fullstops to end of each line
Fix JSDoc formatting for properties that take multiple types
|
2018-07-31 20:36:54 +01:00 |
|
khaleb
|
2f6f8b2190
|
fix keyword-spacing
|
2018-07-24 09:36:15 -03:00 |
|
khaleb
|
6b81bc78a3
|
added since 3.12.0 in new methods, fixed keywords-spacing issue, renamed 'revert' method to 'reverse'
|
2018-07-24 09:28:56 -03:00 |
|
Shukizu
|
8da8fbedd1
|
fix animations with yoyo mode (issue: #3837)
|
2018-07-22 14:57:07 -03:00 |
|
Shukizu
|
ebc9d8d96d
|
Add a 'revert' function that can revert the flow of a animation at any time (issue #3837)
|
2018-07-22 11:44:57 -03:00 |
|
Polar stoat
|
44e4e7162d
|
Add AnimationManager.generateFrameNumbers documentation
|
2018-07-20 11:55:39 +01:00 |
|
Richard Davey
|
7aa46657c2
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
|
Chris Andrew
|
cb6077f231
|
Documented most of the Animation component class and some of the Animation class.
|
2018-06-01 13:11:25 +01:00 |
|
Richard Davey
|
5e667ec139
|
Fixed 'all frames' check
|
2018-05-16 14:35:30 +01:00 |
|
Richard Davey
|
9500a6ee32
|
When calling generateFrameNames to define an animation from a texture atlas you can now leave out all of the config properties and it will create an animation using every frame found in the atlas. Please understand you've no control over the sequence of these frames if you do this and it's entirely dictated by the json data
|
2018-05-15 15:34:57 +01:00 |
|
Richard Davey
|
6ef465a734
|
Animation.yoyo was ignored when calculating the next frame to advance to, breaking the yoyo effect. It now yoyos properly
|
2018-05-15 09:40:22 +01:00 |
|
Travis O'Neal
|
67ea16e3b2
|
Fixed bug in AnimationConfig jsdoc and filled in several empty descriptions
|
2018-04-19 11:36:13 -04:00 |
|
Richard Davey
|
18585de81d
|
Lots of jsdoc fixes
|
2018-04-16 14:43:24 +01:00 |
|
Richard Davey
|
c2edab2d7b
|
Removed all animation callbacks and added events
|
2018-04-07 12:36:11 +01:00 |
|
Richard Davey
|
daa2236998
|
Removed onUpdate
|
2018-04-07 12:35:51 +01:00 |
|
Richard Davey
|
9368c80922
|
getFrameByProgress will return the Animation Frame that is closest to the given progress value.
|
2018-04-04 17:14:43 +01:00 |
|
Richard Davey
|
fa2320238e
|
More jsdocs fixes and staggerPlay fix
|
2018-04-04 16:27:33 +01:00 |
|
Richard Davey
|
e734e7ef6b
|
Extensive Animation API changes to use milliseconds, improve docs and access to properties
|
2018-04-04 16:13:45 +01:00 |
|
Richard Davey
|
747f09af86
|
jsdoc fixes
|
2018-03-28 15:04:09 +01:00 |
|
orblazer
|
0d58832e5f
|
Fix types on Animations and Boot
|
2018-03-27 13:30:00 +02:00 |
|
orblazer
|
f42f1bf132
|
Change structs for generic types
|
2018-03-23 16:54:12 +01:00 |
|
orblazer
|
37b6fc5862
|
Fix many multiple types
|
2018-03-20 15:58:02 +01:00 |
|
orblazer
|
45158c2fbd
|
Update JSDoc on Animations and Boot
|
2018-03-19 18:13:33 +01:00 |
|
orblazer
|
ddf2f748cd
|
Update JSDoc on Animation
|
2018-03-19 13:54:20 +01:00 |
|
Richard Davey
|
cc0998660e
|
Updated jsdocs
|
2018-03-18 13:43:37 +00:00 |
|
Richard Davey
|
26f0578261
|
jsdoc fixes
|
2018-02-22 01:07:30 +00:00 |
|
Richard Davey
|
965f2b0e74
|
Fixed jsdocs and general tidying up.
|
2018-02-13 00:41:01 +00:00 |
|
Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Richard Davey
|
40689d1e35
|
Updated jsdocs.
|
2018-02-07 15:27:21 +00:00 |
|
Richard Davey
|
2a86400a28
|
Added in jsdocs
|
2018-01-31 13:54:44 +00:00 |
|
Richard Davey
|
a802914243
|
Added in destroy methods for all managers and invoked them from Game
|
2018-01-31 03:38:10 +00:00 |
|
Richard Davey
|
9850ccb108
|
Removed un-used visible property and added jsdocs.
|
2018-01-24 23:50:46 +00:00 |
|
Richard Davey
|
bc298aca7b
|
Testing doc snippets
|
2018-01-21 13:19:58 +00:00 |
|
Richard Davey
|
04debe7a71
|
Added jsdocs
|
2018-01-21 13:01:38 +00:00 |
|
Richard Davey
|
e017a71f32
|
Game emits a boot event, which its managers listen for
|
2018-01-18 05:16:52 +00:00 |
|
Richard Davey
|
f9a7939812
|
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
|
2018-01-16 22:28:29 +00:00 |
|
Richard Davey
|
c77c412183
|
Updated paths.
|
2018-01-16 13:04:35 +00:00 |
|
Richard Davey
|
df26c96438
|
Moved Animation files.
|
2018-01-16 13:00:55 +00:00 |
|
Richard Davey
|
8b66bdb331
|
Pre-RC source code merge and tidy-up.
|
2018-01-16 12:59:17 +00:00 |
|
Richard Davey
|
f9a1e27334
|
Removed un-used event files and references.
|
2018-01-12 17:20:16 +00:00 |
|
Richard Davey
|
c625b8735b
|
Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
|
2018-01-12 17:09:21 +00:00 |
|
Richard Davey
|
bca6bd692e
|
You can now specify a defaultTextureKey for animation configurations, to avoid having it inside of every frame object.
|
2018-01-12 17:09:20 +00:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|