samme
4ae2280dba
New types for the optional scene methods
2019-06-27 12:04:51 -07:00
Richard Davey
2d82eca8c5
Added start of StaggerBuilder
2019-06-27 17:14:39 +01:00
Richard Davey
fbfa02bf7c
Update README.md
2019-06-27 16:39:48 +01:00
Richard Davey
3c9e310234
Update CHANGELOG.md
2019-06-27 16:28:21 +01:00
Richard Davey
d0f1e5ca28
Added new typedefs for getActive
2019-06-27 16:28:16 +01:00
Richard Davey
23d1c0e1c7
Now supports from
, to
and start
Tween config objects
2019-06-27 16:16:37 +01:00
Richard Davey
4f344efd22
Refactored the updateTweenData method so force start/end values, support getActive and use more local vars
2019-06-27 16:16:14 +01:00
Richard Davey
ea03f81ec1
Added new optional getActive function
2019-06-27 16:15:26 +01:00
Richard Davey
65a0f95027
Update .travis.yml
2019-06-27 13:09:27 +01:00
Richard Davey
eb72b4253c
Update CHANGELOG.md
2019-06-27 13:04:36 +01:00
Richard Davey
7b9b264146
Added dispatchTimelineEvent method and improved docs
2019-06-27 13:04:32 +01:00
Richard Davey
f7d2410a76
JSDoc fix
2019-06-27 13:04:14 +01:00
Richard Davey
cf51e1a551
Removed loopCounter value as it was incorrect
2019-06-27 13:04:07 +01:00
Richard Davey
4de9c3c93c
Update CHANGELOG.md
2019-06-27 12:41:41 +01:00
Richard Davey
f3200ec3d1
Added isSeeking
flag and consolidated all the event and callback handling into two methods.
2019-06-27 12:41:37 +01:00
Richard Davey
46b56c4d2b
All changes to Tween.state
are now set _before_ any events or callbacks, allowing you to modify the state of the Tween in those handlers
2019-06-27 12:02:45 +01:00
Richard Davey
9582a21d4f
Tween JSDocs complete
2019-06-27 11:50:24 +01:00
Richard Davey
34bf26592e
Fixed missing loop callback
2019-06-27 01:37:36 +01:00
Richard Davey
14a6864f21
If you called Scene.destroy
within a Game Object pointerdown
or pointerup
handler, it would cause the error "Cannot read property 'game' of null" if the event wasn't cancelled in your handler. It now checks if the manager is still there before accessing its property. Fix #4436
2019-06-27 01:13:27 +01:00
Richard Davey
aad9d38e13
You can now specify easeParams
for any custom easing function you wish to use. Fix #3826
2019-06-27 01:06:25 +01:00
Richard Davey
4eb163573b
Update CHANGELOG.md
2019-06-27 01:00:41 +01:00
Richard Davey
eeb02c69b4
Finished all the new Tween Events
2019-06-27 01:00:37 +01:00
Richard Davey
5e4e6ca49f
Tween.seek
has been rewritten so you can now seek to any point in the Tween, regardless of repeats, loops, delays and hold settings. Fix #4409
2019-06-26 23:17:52 +01:00
Richard Davey
bd99ff36d8
New onActive callback
2019-06-26 17:45:32 +01:00
Richard Davey
c1578012c0
Tween now extends EventEmitter
...
Also added startDelay, hasStarted and new onActive callback. onStart now only fires when the Tween actually starts tweening. Lots of debug stuff left to remove.
2019-06-26 17:45:01 +01:00
Richard Davey
c89fac2288
Adding new Tween events
2019-06-26 17:43:43 +01:00
Richard Davey
da50dd5336
Update CHANGELOG.md
2019-06-26 00:36:51 +01:00
Richard Davey
d97fb97cf6
Typo
2019-06-26 00:36:47 +01:00
Richard Davey
a79da485c3
Added glTexture property
2019-06-26 00:36:40 +01:00
Richard Davey
fc3c93b578
Added flipY argument
2019-06-26 00:35:42 +01:00
Richard Davey
c0d58ee69e
Better flip handling
2019-06-26 00:35:22 +01:00
Richard Davey
3bf3057da0
WebGLRenderer.setScissor
will default the drawingBufferHeight
if no argument is provided, stopping NaN scissor heights.
2019-06-25 23:03:57 +01:00
Richard Davey
356c57c07b
The Shader will no longer set uniforms if the values are null
, saving on GL ops.
2019-06-25 22:49:30 +01:00
Richard Davey
a61207b890
Math.ToXY
is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid.
2019-06-25 16:57:05 +01:00
Richard Davey
8ecab7a1a1
JSDocs fix
2019-06-25 16:56:56 +01:00
Richard Davey
280e0e2744
Abort filter checks if renderToTexture
2019-06-25 10:10:00 +01:00
Richard Davey
63ac456c45
Flag swap
2019-06-24 14:42:34 +01:00
Richard Davey
45bfaeacfb
Update CHANGELOG.md
2019-06-24 12:31:49 +01:00
Richard Davey
a3763d1468
Added setSampler2DBuffer
method and willRender
override.
2019-06-24 12:31:47 +01:00
Richard Davey
0d42bb2944
Update CHANGELOG.md
2019-06-24 10:58:47 +01:00
Richard Davey
839e298c4e
Pointer.getDuration
would return a negative / static value on desktop, or NaN on mobile, because the base time wasn't being pulled in from the Input Manager properly. Fix #4612
2019-06-24 10:58:44 +01:00
Richard Davey
9c4fdf88e5
Update CHANGELOG.md
2019-06-24 00:14:38 +01:00
Richard Davey
f323097714
Sprites need to flip the UV if the source is a GLTexture
2019-06-23 22:12:14 +01:00
Richard Davey
5bbd10b4c4
Update CHANGELOG.md
2019-06-22 11:38:28 +01:00
Richard Davey
33e15dca48
Marked argument as optional. Fix #4607
2019-06-22 11:38:24 +01:00
Richard Davey
b9f7052874
Merge branch 'master' of https://github.com/photonstorm/phaser
2019-06-22 11:34:54 +01:00
Richard Davey
4b41c64ced
Update CHANGELOG.md
2019-06-22 11:34:47 +01:00
Richard Davey
7fc6424c37
Merge pull request #4608 from rexrainbow/master
...
Set customHitArea to false if shape is not defined
2019-06-22 11:33:26 +01:00
Richard Davey
a83b59d860
Merge branch 'master' of https://github.com/photonstorm/phaser
2019-06-22 11:20:09 +01:00
Richard Davey
bb29aed88a
Matter.Factory.constraint
wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated
2019-06-22 11:19:56 +01:00