Richard Davey
|
974ceb5654
|
Restore bitmap mask framebuffer
|
2019-04-12 18:36:47 +01:00 |
|
Richard Davey
|
f69cec7975
|
Improving support for child masking
|
2019-04-12 17:47:28 +01:00 |
|
Richard Davey
|
186970bd69
|
Render the Camera masks
|
2019-04-11 17:10:03 +01:00 |
|
Richard Davey
|
c188dfde12
|
Testing mask component on Camera
|
2019-04-10 18:10:03 +01:00 |
|
Richard Davey
|
42cb39749f
|
Matter and Snapshot typedefs
|
2019-02-13 15:22:29 +00:00 |
|
Richard Davey
|
b50e1c78b5
|
Lots more jsdoc tweaks and improvements
|
2019-02-12 15:01:54 +00:00 |
|
Richard Davey
|
dc73993fe2
|
Added jsdoc version numbers
|
2019-02-12 12:22:25 +00:00 |
|
Richard Davey
|
c85497b6c5
|
Fixing jsdocs
|
2019-02-12 11:59:31 +00:00 |
|
Richard Davey
|
cfe6452924
|
Don't set if game is being destroyed
|
2019-02-04 23:29:22 +00:00 |
|
Richard Davey
|
60542a25cc
|
Numerous jsdoc and TS related fixes
|
2019-02-04 17:16:08 +00:00 |
|
Richard Davey
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4f6f6ee72f
|
Lots of jsdoc and type fixes
|
2019-01-31 12:19:01 +00:00 |
|
Richard Davey
|
3b52b8387e
|
Fixed jsdoc type
|
2019-01-31 11:11:05 +00:00 |
|
Richard Davey
|
f5106de6c5
|
Callback is now invoked in Image.onload to avoid race conditions.
|
2019-01-25 17:29:31 +00:00 |
|
Richard Davey
|
7c03028534
|
Updated jsdocs
|
2019-01-25 17:29:10 +00:00 |
|
Richard Davey
|
3206a585d1
|
Now takes a snapshot configuration object and changes path based on the type of grab being taken.
|
2019-01-25 17:29:03 +00:00 |
|
Richard Davey
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f59f51ffd0
|
Added snapshotState, removed the old properties and added the new snapshotArea and snapshotPixel methods.
|
2019-01-25 17:28:39 +00:00 |
|
Richard Davey
|
8f016ef983
|
Updating snapshot feature
|
2019-01-25 10:01:53 +00:00 |
|
Richard Davey
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9142260307
|
Texture filter mode is now based on game anti-alias setting.
|
2019-01-24 14:23:24 +00:00 |
|
Richard Davey
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f8f81a06f0
|
Merge pull request #4286 from gomachan7/fixup/apply_transparent_bg_on_webgl_renderer
Fix WebGLRenderer to apply transparent bg in config
|
2019-01-23 22:22:08 +00:00 |
|
Richard Davey
|
1eccff1e3b
|
Fixed jsdoc links and markdown bullet lists
|
2019-01-18 15:20:56 +00:00 |
|
Richard Davey
|
bc962c25dc
|
All listeners use the new Events
|
2019-01-18 13:41:43 +00:00 |
|
Richard Davey
|
e6b74304b5
|
Added Camera pre and post render events.
|
2019-01-17 12:02:14 +00:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
d7e7feed19
|
Dimensions are now set in the onResize handlers.
|
2019-01-11 16:44:08 +00:00 |
|
Richard Davey
|
44f69ea7fa
|
Removed autoResize, tidied up the resize method and init.
|
2019-01-10 13:43:09 +00:00 |
|
Richard Davey
|
82267ce14c
|
Removed duplicate JSDoc typedef.
|
2019-01-10 13:42:53 +00:00 |
|
Richard Davey
|
175af00c60
|
Stores the new resolution, should it change (unlikely, but ...)
|
2019-01-10 13:42:11 +00:00 |
|
Richard Davey
|
e79404256f
|
Removed autoResize. Dimensions now taken from Scale Manager.
|
2019-01-10 13:41:49 +00:00 |
|
Richard Davey
|
04ea2798e9
|
Use gameSize
|
2019-01-10 00:15:20 +00:00 |
|
gomachan_7
|
be562abd83
|
Fix WebGLRenderer to apply transparent bg in config
|
2019-01-10 02:17:53 +09:00 |
|
Richard Davey
|
b3aeee0bd1
|
Use the new size properties
|
2019-01-09 17:13:22 +00:00 |
|
Richard Davey
|
41286b5170
|
Make sure we bind the framebuffer and pipeline in the boot step
|
2018-12-18 14:58:42 +00:00 |
|
Richard Davey
|
8eebe518ad
|
Added optional drawingBufferHeight argument to scissor methods.
|
2018-12-18 13:36:05 +00:00 |
|
Richard Davey
|
4b1ea8db9b
|
WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it.
|
2018-12-18 13:04:26 +00:00 |
|
Richard Davey
|
8f873c87af
|
Clears the framebuffer at the start of every render.
|
2018-12-18 11:32:36 +00:00 |
|
Richard Davey
|
7e732452eb
|
Fixed an issue in WebGLRenderer.setScissor where it was possible to try and compare the scissor size to a non-current scissor, if called outside of the render loop (i.e. from RenderTexture.fill )
|
2018-12-18 10:22:59 +00:00 |
|
Richard Davey
|
83f3f9cdeb
|
Changed scissor order.
|
2018-12-13 14:24:49 +00:00 |
|
Richard Davey
|
cc164b5399
|
Fixed camera background in WebGL.
|
2018-12-13 10:25:53 +00:00 |
|
Richard Davey
|
bbe95d96d9
|
Added jsdocs for #4137
|
2018-12-12 11:58:58 +00:00 |
|
Richard Davey
|
d823c66597
|
Merge pull request #4137 from sercant/master
Fix rotating normal map bug (issue #3870)
|
2018-12-12 11:52:27 +00:00 |
|
Richard Davey
|
05ffb5312f
|
Updated docs
|
2018-12-12 11:09:00 +00:00 |
|
Richard Davey
|
4b27b37a0c
|
Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
|
2018-12-12 11:08:52 +00:00 |
|
Richard Davey
|
bacff65177
|
Refactoring texture batch creation
|
2018-12-11 15:00:12 +00:00 |
|
Richard Davey
|
5683713253
|
Added flush argument
|
2018-12-11 14:59:50 +00:00 |
|
Richard Davey
|
8e495da71d
|
Fixed currentScissor assignment order of operation
|
2018-12-08 11:37:26 +00:00 |
|
Richard Davey
|
2780babe10
|
Final Doc Jam merge
|
2018-12-03 15:16:23 +00:00 |
|
Richard Davey
|
6f8759c186
|
Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
|
2018-11-30 10:27:25 +00:00 |
|
Richard Davey
|
fafc597b4c
|
Added fillRect back in for non-transparent canvas
|
2018-11-28 15:49:24 +00:00 |
|
Richard Davey
|
b0df6892b5
|
The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
|
2018-11-27 13:54:59 +00:00 |
|
Richard Davey
|
8cd45a72b2
|
ESLint fixes
|
2018-11-20 11:02:19 +00:00 |
|
Richard Davey
|
eb5da1f26d
|
Docs update
|
2018-11-16 10:56:43 +00:00 |
|
Richard Davey
|
41343e3102
|
Removed copy paste error
|
2018-11-16 10:46:22 +00:00 |
|
Richard Davey
|
5147fb281a
|
Added new Blend Modes.
|
2018-11-13 15:10:25 +00:00 |
|
Richard Davey
|
48686881dc
|
Removed clearColor. CSS now handles this. Context always transparent.
|
2018-11-13 15:10:10 +00:00 |
|
Richard Davey
|
1b51ef1130
|
Remove fillRect. CSS now handles the background color.
|
2018-11-13 15:09:42 +00:00 |
|
Richard Davey
|
76918e76b0
|
ERASE tests
|
2018-11-13 10:32:24 +00:00 |
|
Richard Davey
|
a1273e42b8
|
Added ERASE blend mode
|
2018-11-13 10:31:56 +00:00 |
|
Richard Davey
|
06688eedd8
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-11-10 04:22:51 +00:00 |
|
Richard Davey
|
7d1f990ad3
|
Added ERASE blend mode.
|
2018-11-10 04:22:13 +00:00 |
|
Richard Davey
|
8ea2bffb9c
|
Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139
|
2018-11-07 16:01:21 +00:00 |
|
Sercan Turkmen
|
03ffe7842f
|
Fix rotating normal map bug (issue #3870)
|
2018-10-31 02:17:11 +02:00 |
|
Richard Davey
|
789713b4b1
|
Updated the clear and rebind pipeline methods
|
2018-10-29 23:07:10 +00:00 |
|
Richard Davey
|
32a22140a6
|
Use the predefined variable
|
2018-10-29 23:06:51 +00:00 |
|
Richard Davey
|
bed1141d9a
|
Added clearPipeline and rebindPipeline and force argument.
|
2018-10-25 14:13:40 +01:00 |
|
Richard Davey
|
217e273896
|
Added context save to stop fillRect bug (issue #4056)
|
2018-10-24 12:39:48 +01:00 |
|
Richard Davey
|
b73d0dd80c
|
Added jsdocs
|
2018-10-22 13:47:46 +01:00 |
|
Richard Davey
|
956a0913b8
|
Added new jsdocs
|
2018-10-22 12:12:31 +01:00 |
|
Richard Davey
|
4c4421c47f
|
Docjam merge
|
2018-10-19 12:32:43 +01:00 |
|
Richard Davey
|
557955e057
|
Merging Scale Manager and Spine Plugin back into master
|
2018-10-18 14:59:27 +01:00 |
|
Richard Davey
|
ae9c3b6f56
|
Tidying up for 3.15 release
|
2018-10-16 15:10:49 +01:00 |
|
Richard Davey
|
9dc53d1e5a
|
The WebGLRenderer method canvasToTexture has a new optional argument noRepeat which will stop it from using gl.REPEAT entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs
|
2018-10-12 15:08:53 +01:00 |
|
Richard Davey
|
4beffe842a
|
Texture batching during the batch flush has been implemented in the TextureTintPipeline which resolves the issues of very low frame rates, especially on iOS devices, when using non-batched textures such as those used by Text or TileSprites.
|
2018-10-12 15:06:10 +01:00 |
|
Richard Davey
|
240914ee03
|
Fixed some types and removed resize calls
|
2018-10-11 17:02:14 +01:00 |
|
Richard Davey
|
4b1c762296
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
|
Richard Davey
|
a9063604dc
|
Replace @readOnly with @readonly
|
2018-10-09 13:40:00 +01:00 |
|
Richard Davey
|
143957d24a
|
You can now set the maxLights value in the Game Config, which controls the total number of lights the Light2D shader can render in a single pass. The default is 10. Be careful about pushing this too far. More lights = less performance. Close #4081
|
2018-10-02 11:09:58 +01:00 |
|
Richard Davey
|
5bdf9aa21b
|
WebGLRenderer.deleteTexture will check to see if the texture it is being asked to delete is the currently bound texture or not. If it is, it'll set the blank texture to be bound after deletion. This should stop RENDER WARNING: there is no texture bound to the unit 0 errors if you destroy a Game Object, such as Text or TileSprite, from an async or timed process
|
2018-10-01 16:32:42 +01:00 |
|
Richard Davey
|
b3f3f6a9b5
|
If a Game instance is destroyed without using the removeCanvas argument, it would throw exceptions in the MouseManager after the destroy process has run, as the event listeners were not unbound. They're not unbound, regardless of if the parent canvas is removed or not. Fix #4015
|
2018-10-01 12:55:54 +01:00 |
|
Richard Davey
|
e297b3272e
|
Added hundreds of new jsdoc descriptions
|
2018-10-01 11:35:01 +01:00 |
|
Richard Davey
|
ec6715ba8b
|
Fixed a bug where the gl scissor wasn't being reset during a renderer resize, causing it to appear as if the canvas didn't resize properly when autoResize was set to true in the game config. Fix #4066
|
2018-10-01 10:38:39 +01:00 |
|
Richard Davey
|
c237209bb8
|
Added new jsdocs
|
2018-09-28 12:19:21 +01:00 |
|
Richard Davey
|
3944e580cc
|
Fixed an error in the batchSprite methods in the Canvas and WebGL Renderers that would incorrectly set the frame dimensions on Sprites with the crop component. This was particularly noticeable on Sprites with trimmed animation frames
|
2018-09-27 16:49:52 +01:00 |
|
Richard Davey
|
d8fcde46c3
|
When using CanvasTexture.refresh or Graphics.generateTexture it would throw WebGL warnings like 'bindTexture: Attempt to bind a deleted texture'. This was due to the Frames losing sync with the glTexture reference used by their TextureSource. Fix #4050
|
2018-09-27 14:16:22 +01:00 |
|
Richard Davey
|
945a2eb0fb
|
TextureTintPipeline.batchTexture has a new optional argument skipFlip which allows you to control the internal render texture flip Y check.
|
2018-09-26 16:32:41 +01:00 |
|
Richard Davey
|
c704dc450a
|
Fixed jsdoc definitions
|
2018-09-25 11:36:36 +01:00 |
|
Richard Davey
|
5ec26fa62d
|
Cameras now emit prerender and postrender events if they are set to render to textures.
|
2018-09-14 15:53:06 +01:00 |
|
Richard Davey
|
ef62313bbb
|
The WebGL Renderer now always enables the SCISSOR_TEST , this allows Game Objects that use the scissor (such as custom objects, or Bitmap Text) to render properly again.
|
2018-09-14 12:33:09 +01:00 |
|
aaron
|
b9454eaf7b
|
Wrong filling rectangle for camera with no transparent background after last scissor changes
|
2018-09-14 10:53:50 +02:00 |
|
Richard Davey
|
7b0d823415
|
Resizing canvas backed textures like this is a really bad idea, so remove it.
|
2018-09-13 13:22:27 +01:00 |
|
Matthew Roelle
|
700509275d
|
Changed setFloatXv methods to accept a Float32Array rather than instantiate its own
|
2018-09-12 20:25:15 -07:00 |
|
Richard Davey
|
a418995c15
|
Fixed jsdoc versions and updated them for #4019
|
2018-09-12 15:34:48 +01:00 |
|
Richard Davey
|
aa4c1ce51d
|
Merge pull request #4019 from Mattykins/master
Add support for setting float array uniforms in the WebGLPipeline / WebGLRenderer
|
2018-09-12 15:16:26 +01:00 |
|
Richard Davey
|
9aeba9e73e
|
Fixed jsdoc
|
2018-09-10 23:30:42 +01:00 |
|
Matthew Roelle
|
7465717d92
|
Fixed doccomment for float array uniforms
|
2018-09-09 18:19:09 -07:00 |
|
Matthew Roelle
|
aeeefb3cf6
|
Added support for setting float array uniforms in the WebGLRenderer and WebGLPipeline
|
2018-09-09 18:05:29 -07:00 |
|
Richard Davey
|
8bc4d06831
|
Added IsoTriangle and project setting
|
2018-09-07 14:23:25 +01:00 |
|
Richard Davey
|
5e126b80fa
|
Parent matrix and now optional and it won't draw a line cap unless the first point has been set
|
2018-09-06 15:07:36 +01:00 |
|
Richard Davey
|
55003641d2
|
Clamp scissor
|
2018-08-31 18:19:31 +01:00 |
|
Richard Davey
|
0b95ed0478
|
Fixed scissors when using a small cam with render texture
|
2018-08-31 16:25:04 +01:00 |
|
Richard Davey
|
79b4f07530
|
Fixed mask flush and sped-up the render loop slightly (removed 1 duplicate conditional)
|
2018-08-31 14:40:12 +01:00 |
|