Richard Davey
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fcd1cf96b8
|
Added dirty handling, drawDebug and destroy
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2020-09-16 16:38:53 +01:00 |
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Richard Davey
|
851775ae19
|
New MeshCamera class
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2020-09-16 16:38:39 +01:00 |
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Richard Davey
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8ff008b740
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Removed un-used components, refactored method names and added MeshCamera
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2020-09-16 16:38:32 +01:00 |
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Richard Davey
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da6a300474
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Iterates and renders the new models array
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2020-09-16 13:51:39 +01:00 |
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Richard Davey
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4f7442ee96
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Moving all dependencies to the Model object
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2020-09-16 13:51:30 +01:00 |
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Richard Davey
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113ae646e2
|
Updated path ref
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2020-09-16 13:50:44 +01:00 |
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Richard Davey
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a96d380933
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Created new Geom.Mesh namespace for all of the Mesh related functions and classes
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2020-09-16 13:50:36 +01:00 |
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Vladislav Forsh
|
8fd4754b03
|
Add ability to use custom easing function(s) with particle emitters
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2020-09-16 12:43:38 +03:00 |
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Richard Davey
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b08015ac74
|
Update CHANGELOG-v3.50.md
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2020-09-16 09:50:27 +01:00 |
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Richard Davey
|
45412157c2
|
Added JSDocs
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2020-09-16 09:50:24 +01:00 |
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Richard Davey
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cfcfabff26
|
Update CHANGELOG-v3.50.md
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2020-09-15 18:09:43 +01:00 |
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Richard Davey
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b74928b2f8
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Added hideCCW , addOBJ , addModel , sortByDepth , rotateX , rotateY , rotateZ , depthSort , addVertex and addFace methods.
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2020-09-15 18:09:19 +01:00 |
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Richard Davey
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431eb69b42
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Much cleaner rendering function, skipping invalid faces
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2020-09-15 18:07:51 +01:00 |
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Richard Davey
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3e133c900a
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New method signature order
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2020-09-15 18:07:24 +01:00 |
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Richard Davey
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a2a199818e
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Added contains and isCounterClockwise methods and depth property
|
2020-09-15 18:07:14 +01:00 |
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Richard Davey
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229d27dc9e
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Updated docs and added load method
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2020-09-15 18:06:48 +01:00 |
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Richard Davey
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dd28a11c93
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Loader.OBJFile is a new File Loader type that can load Wavefront OBJ files, which are then parsed and stored in the OBJ Cache.
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2020-09-15 18:06:31 +01:00 |
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Richard Davey
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a0b47e8c5f
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Geom.ParseObj is a new function that will parse a Wavefront OBJ file into model data that can be consumed by the Mesh Game Object.
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2020-09-15 18:05:47 +01:00 |
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Richard Davey
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bd2c56e306
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Typo fix
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2020-09-15 18:04:26 +01:00 |
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Richard Davey
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8ff1c7ca50
|
Update CHANGELOG-v3.50.md
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2020-09-15 12:02:45 +01:00 |
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Richard Davey
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d8a8aa8448
|
Added clearVertices and renamed to addVertices so you can append on more verts post-creation
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2020-09-15 11:57:44 +01:00 |
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Richard Davey
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b763fa0f18
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The Mesh now renders by iterating through the Faces array, not the vertices. This allows you to use Array methods such as BringToTop to reposition a Face, thus changing the drawing order without having to repopulate all of the vertices.
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2020-09-15 11:57:22 +01:00 |
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Richard Davey
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5e5b8c0938
|
The WebGLPipeline.shouldFlush method now accepts an optional parameter amount . If given, it will return true if when the amount is added to the vertex count it will exceed the vertex capacity. The Multi Pipeline has been updated to now use this method instead of performing the comparison multiple times itself.
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2020-09-15 11:54:12 +01:00 |
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Richard Davey
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36e675fa42
|
Update CHANGELOG-v3.50.md
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2020-09-15 10:37:22 +01:00 |
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Richard Davey
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08b4597b72
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Improved JSDocs
|
2020-09-15 10:37:19 +01:00 |
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Richard Davey
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99c12540f7
|
Utils.Array.Matrix.Translate is a new function that will translate an Array Matrix by horizontally and vertically by the given amounts.
|
2020-09-15 10:35:53 +01:00 |
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Richard Davey
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ece3043908
|
Deps update
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2020-09-15 09:32:43 +01:00 |
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Richard Davey
|
92982d810b
|
Added ability to get InCenter. translate and rotate Face
|
2020-09-14 17:35:06 +01:00 |
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Richard Davey
|
52d5b00fe5
|
Added setPosition and translate methods
|
2020-09-14 17:34:47 +01:00 |
|
Richard Davey
|
f97042193f
|
Beta 7 tag
|
2020-09-14 15:35:00 +01:00 |
|
Richard Davey
|
99d1c76b84
|
Update CHANGELOG-v3.50.md
|
2020-09-14 15:34:01 +01:00 |
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Richard Davey
|
6a966e3f3b
|
Removed interpolationPercentage parameter from all render methods, as it has never been used.
|
2020-09-14 15:33:58 +01:00 |
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Richard Davey
|
83f8f007d1
|
Now uses GetCalcMatrix
|
2020-09-14 15:22:16 +01:00 |
|
Richard Davey
|
3dbc547402
|
Update CHANGELOG-v3.50.md
|
2020-09-14 15:09:37 +01:00 |
|
Richard Davey
|
1057ead114
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Dump all of the old mega arrays and replace with an array of Vertex instances.
|
2020-09-14 15:09:34 +01:00 |
|
Richard Davey
|
36a33745b6
|
Expose Vertex and Face
|
2020-09-14 15:09:12 +01:00 |
|
Richard Davey
|
6a3ce21702
|
GameObject.Face is a new micro class that consists of references to the three Vertex instances that construct the single Face.
|
2020-09-14 15:08:36 +01:00 |
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Richard Davey
|
8fc969088c
|
GameObject.Vertex is a new micro class that encapsulates all of the data required for a single vertex, such as position, uv, color and alpha. This class is now created internally by the Mesh Game Object.
|
2020-09-14 15:08:25 +01:00 |
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Richard Davey
|
3fa0070e50
|
Now uses white texture and tintEffect mode 1
|
2020-09-14 15:03:04 +01:00 |
|
Richard Davey
|
87c8e75ece
|
Updated JSDocs
|
2020-09-14 15:02:21 +01:00 |
|
Richard Davey
|
951457c881
|
As a result of the change to the shader, all uses of the WebGL Util function getTintAppendFloatAlphaAndSwap have been replaced with getTintAppendFloatAlpha instead.
|
2020-09-14 15:02:13 +01:00 |
|
Richard Davey
|
194257d199
|
Create GetCalcMatrixResults.js
|
2020-09-14 15:01:45 +01:00 |
|
Richard Davey
|
8d25510b61
|
GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
|
2020-09-14 15:01:40 +01:00 |
|
Richard Davey
|
4795c56d79
|
Config.images.white is a new Game Config property that specifies the 4x4 white PNG texture used by Graphics rendering. You can override this via the config, but only do so if needed.
|
2020-09-14 14:57:08 +01:00 |
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Richard Davey
|
e368c479a0
|
The TextureManager now generates a new texture with the key __WHITE durings its boot process. This is a pure white 4x4 texture used by the Graphics pipelines.
|
2020-09-14 14:54:58 +01:00 |
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Richard Davey
|
81800e0ce2
|
WebGLRenderer.whiteTexture is a new property that is a reference to a pure white 4x4 texture that is created during Boot by the Texture Manager. The Multi Pipeline uses this internally for all Graphic, Shape and fill rendering.
|
2020-09-14 14:44:29 +01:00 |
|
Richard Davey
|
81b63cdf20
|
The Rope.tintFill property is now a boolean, not an integer, and can no longer take 2 as a value for a complete fill. Instead, you should provide a solid color texture with no alpha.
|
2020-09-14 11:12:41 +01:00 |
|
Richard Davey
|
f7fb186047
|
Update CHANGELOG-v3.50.md
|
2020-09-14 11:06:20 +01:00 |
|
Richard Davey
|
e5ce83aebd
|
New direct tint value
|
2020-09-14 11:06:16 +01:00 |
|
Richard Davey
|
0f6cc79cd1
|
The function GetColorFromValue has been removed as it's no longer used internally.
|
2020-09-14 11:05:32 +01:00 |
|