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https://github.com/photonstorm/phaser
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Loader.OBJFile
is a new File Loader type that can load Wavefront OBJ files, which are then parsed and stored in the OBJ Cache.
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src/loader/filetypes/OBJFile.js
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src/loader/filetypes/OBJFile.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Class = require('../../utils/Class');
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var CONST = require('../const');
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var File = require('../File');
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var FileTypesManager = require('../FileTypesManager');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var IsPlainObject = require('../../utils/object/IsPlainObject');
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var ParseObj = require('../../geom/ParseObj');
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/**
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* @classdesc
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* A single Wavefront OBJ File suitable for loading by the Loader.
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*
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* These are created when you use the Phaser.Loader.LoaderPlugin#obj method and are not typically created directly.
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*
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* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#obj.
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*
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* @class OBJFile
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* @extends Phaser.Loader.File
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* @memberof Phaser.Loader.FileTypes
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* @constructor
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* @since 3.50.0
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*
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* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
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* @param {(string|Phaser.Types.Loader.FileTypes.OBJFileConfig)} key - The key to use for this file, or a file configuration object.
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* @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.obj`, i.e. if `key` was "alien" then the URL will be "alien.obj".
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* @param {boolean} [flipUV=true] - Flip the UV coordinates stored in the texture locations?
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* @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file.
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*/
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var OBJFile = new Class({
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Extends: File,
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initialize:
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function OBJFile (loader, key, url, flipUV, xhrSettings)
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{
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var extension = 'obj';
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if (IsPlainObject(key))
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{
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var config = key;
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key = GetFastValue(config, 'key');
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url = GetFastValue(config, 'url');
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flipUV = GetFastValue(config, 'flipUV');
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xhrSettings = GetFastValue(config, 'xhrSettings');
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extension = GetFastValue(config, 'extension', extension);
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}
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var fileConfig = {
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type: 'text',
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cache: loader.cacheManager.obj,
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extension: extension,
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responseType: 'text',
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key: key,
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url: url,
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xhrSettings: xhrSettings,
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config: {
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flipUV: flipUV
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}
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};
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File.call(this, loader, fileConfig);
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},
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/**
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* Called automatically by Loader.nextFile.
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* This method controls what extra work this File does with its loaded data.
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*
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* @method Phaser.Loader.FileTypes.HTMLFile#onProcess
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* @since 3.50.0
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*/
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onProcess: function ()
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{
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this.state = CONST.FILE_PROCESSING;
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this.data = ParseObj(this.xhrLoader.responseText, this.config.flipUV);
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this.onProcessComplete();
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}
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});
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/**
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* Adds a Wavefront OBJ file, or array of OBJ files, to the current load queue.
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*
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* Note: You should ensure your 3D package has triangulated the OBJ file prior to export.
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*
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* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
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*
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* ```javascript
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* function preload ()
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* {
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* this.load.obj('ufo', 'files/spaceship.obj');
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* }
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* ```
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*
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* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
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* or if it's already running, when the next free load slot becomes available. This happens automatically if you
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* are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued
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* it means you cannot use the file immediately after calling this method, but must wait for the file to complete.
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* The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the
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* Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been
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* loaded.
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*
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* The key must be a unique String. It is used to add the file to the global OBJ Cache upon a successful load.
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* The key should be unique both in terms of files being loaded and files already present in the OBJ Cache.
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* Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file
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* then remove it from the OBJ Cache first, before loading a new one.
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*
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* Instead of passing arguments you can pass a configuration object, such as:
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*
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* ```javascript
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* this.load.obj({
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* key: 'ufo',
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* url: 'files/spaceship.obj',
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* flipUV: true
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* });
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* ```
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*
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* See the documentation for `Phaser.Types.Loader.FileTypes.OBJFileConfig` for more details.
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*
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* Once the file has finished loading you can access it from its Cache using its key:
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*
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* ```javascript
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* this.load.obj('ufo', 'files/spaceship.obj');
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* // and later in your game ...
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* var data = this.cache.obj.get('ufo');
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* ```
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*
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* If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files
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* key. For example, if the prefix was `LEVEL1.` and the key was `Story` the final key will be `LEVEL1.Story` and
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* this is what you would use to retrieve the obj from the OBJ Cache.
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*
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* The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it.
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*
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* If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "story"
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* and no URL is given then the Loader will set the URL to be "story.obj". It will always add `.obj` as the extension, although
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* this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL.
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*
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* Note: The ability to load this type of file will only be available if the OBJ File type has been built into Phaser.
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* It is available in the default build but can be excluded from custom builds.
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*
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* @method Phaser.Loader.LoaderPlugin#obj
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* @fires Phaser.Loader.LoaderPlugin#ADD
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* @since 3.50.0
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*
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* @param {(string|Phaser.Types.Loader.FileTypes.OBJFileConfig|Phaser.Types.Loader.FileTypes.OBJFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
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* @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.obj`, i.e. if `key` was "alien" then the URL will be "alien.obj".
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* @param {boolean} [flipUVs=true] - Flip the UV coordinates stored in the texture locations?
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* @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings.
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*
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* @return {this} The Loader instance.
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*/
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FileTypesManager.register('obj', function (key, url, flipUVs, xhrSettings)
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{
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if (Array.isArray(key))
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{
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for (var i = 0; i < key.length; i++)
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{
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// If it's an array it has to be an array of Objects, so we get everything out of the 'key' object
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this.addFile(new OBJFile(this, key[i]));
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}
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}
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else
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{
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this.addFile(new OBJFile(this, key, url, flipUVs, xhrSettings));
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}
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return this;
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});
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module.exports = OBJFile;
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@ -26,6 +26,7 @@ module.exports = {
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JSONFile: require('./JSONFile'),
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MultiAtlasFile: require('./MultiAtlasFile'),
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MultiScriptFile: require('./MultiScriptFile'),
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OBJFile: require('./OBJFile'),
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PackFile: require('./PackFile'),
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PluginFile: require('./PluginFile'),
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SceneFile: require('./SceneFile'),
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