Richard Davey
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53180cc748
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Updated shaders
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2020-11-12 18:09:54 +00:00 |
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Richard Davey
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724310f147
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Removed draw method
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2020-11-12 18:09:44 +00:00 |
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Richard Davey
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6dc07dad3e
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Added ColorMatrix class and proper verts
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2020-11-12 18:09:37 +00:00 |
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Richard Davey
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d50afad9e5
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Testing new util methods
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2020-11-12 18:09:21 +00:00 |
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Richard Davey
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9405ad3c16
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Non-gc matrix reset
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2020-11-12 13:04:22 +00:00 |
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Richard Davey
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a1d25b2f33
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Update CHANGELOG-v3.50.md
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2020-11-12 12:56:51 +00:00 |
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Richard Davey
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ce7f921c59
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Expose ColorMatrix
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2020-11-12 12:56:46 +00:00 |
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Richard Davey
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118f8e1324
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Phaser.Display.ColorMatrix is a new class that allows you to create and manipulate a 5x5 color matrix, which can be used by shaders or graphics operations.
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2020-11-12 12:56:37 +00:00 |
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Richard Davey
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a6ba0539de
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Update PostFXPipeline.js
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2020-11-11 17:47:24 +00:00 |
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Richard Davey
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c60b4f580c
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Fixed draw mode, shader binding and testing new draw
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2020-11-11 17:47:20 +00:00 |
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Richard Davey
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8ef9f36370
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Fixed missing property
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2020-11-11 17:46:58 +00:00 |
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Richard Davey
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9235b7a695
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Add Utility Pipeline and copyFrames method
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2020-11-11 17:46:44 +00:00 |
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Richard Davey
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1ff6b0dce5
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Expose Utility Pipeline
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2020-11-11 17:46:28 +00:00 |
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Richard Davey
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b9cc4bfb5b
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Create UtilityPipeline.js
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2020-11-11 17:46:03 +00:00 |
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Richard Davey
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752fccbf16
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Added w/h, comment out draw for now
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2020-11-11 17:45:58 +00:00 |
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Richard Davey
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741f5f4e27
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Added outFragCoord
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2020-11-11 17:45:43 +00:00 |
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Richard Davey
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c07283ceab
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Tidy up shader code
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2020-11-11 09:39:33 +00:00 |
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Richard Davey
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d677b57ee4
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Added new utility shaders
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2020-11-11 09:35:02 +00:00 |
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Richard Davey
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24406d2d4f
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Updated plugin
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2020-11-10 17:27:11 +00:00 |
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Richard Davey
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15f3ad2394
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Update CHANGELOG-v3.50.md
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2020-11-10 17:27:00 +00:00 |
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Richard Davey
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8e7171ca79
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Use fbo stack and free-up callback hooks
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2020-11-10 17:26:56 +00:00 |
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Richard Davey
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6d56ee01af
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Update BitmapMask.frag
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2020-11-10 17:26:33 +00:00 |
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Richard Davey
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f085eb8536
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The BitmapMask.prevFramebuffer property has been removed as it's no longer required, due to the fbo stack in the renderer.
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2020-11-10 17:26:24 +00:00 |
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Richard Davey
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dfabaac634
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Allow Rope to have post-pipeline
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2020-11-10 16:27:12 +00:00 |
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Richard Davey
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cccf9bb163
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Fixed Rope
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2020-11-10 16:17:28 +00:00 |
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Richard Davey
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7903063efc
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New Spine build
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2020-11-10 15:50:57 +00:00 |
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Richard Davey
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7ba1b132ab
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Added rebind function, to reset the shader attributes.
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2020-11-10 15:50:51 +00:00 |
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Richard Davey
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6e115e4e04
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Call rebind function
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2020-11-10 15:50:30 +00:00 |
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Richard Davey
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47009779fb
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Hard-code the topology
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2020-11-10 15:50:17 +00:00 |
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Richard Davey
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84f6849ad6
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Fixed Bitmap Mask
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2020-11-10 14:33:28 +00:00 |
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Richard Davey
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7a5165c87b
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Limit batch size to 1
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2020-11-10 12:35:01 +00:00 |
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Richard Davey
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eda0ca8a75
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Use GLenum value and limit batch size to 256
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2020-11-10 12:34:53 +00:00 |
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Richard Davey
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fad0d331d7
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Change to batchSize property
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2020-11-10 12:34:35 +00:00 |
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Richard Davey
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86d1009e7b
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Use batchSize and fixed shouldFlush so we take advantage of bufferData
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2020-11-10 12:34:25 +00:00 |
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Richard Davey
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40123f1a08
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Updated docs
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2020-11-10 12:01:25 +00:00 |
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Richard Davey
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e7319907c7
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PostFX Pipeline only needs a single quad
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2020-11-10 11:59:28 +00:00 |
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Richard Davey
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ca52436340
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Removed Camera Pipeline
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2020-11-10 11:59:12 +00:00 |
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Richard Davey
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94d2889783
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Moved setTexture2D to pipeline class
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2020-11-10 11:58:53 +00:00 |
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Richard Davey
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489a8f5377
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Update CHANGELOG-v3.50.md
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2020-11-09 17:15:46 +00:00 |
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Richard Davey
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4cefe70ff0
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Since iOS 13, iPads now identify as MacOS devices. A new maxTouchPoint check is now part of the Device.OS tests, stopping iPads from being flagged as desktop devices. Fix #5389
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2020-11-09 17:15:43 +00:00 |
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Richard Davey
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52710ad87d
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Update CHANGELOG-v3.50.md
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2020-11-09 17:10:50 +00:00 |
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Richard Davey
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d397551b3d
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Merge pull request #5391 from samme/fix/overlapR
Set Arcade.Body#overlapR in separateCircle()
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2020-11-09 17:10:18 +00:00 |
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Richard Davey
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ca8f201e8a
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Merge pull request #5388 from samme/feature/scale-damping
Scale damping by the physics step delta
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2020-11-09 17:07:30 +00:00 |
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Richard Davey
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6c69cf3627
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Merge pull request #5387 from samme/docs/static-body
Docs: StaticBody#touching etc.
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2020-11-09 17:06:57 +00:00 |
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Richard Davey
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bbb397c860
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Merge pull request #5350 from samme/feature/worldstep-event-delta
Add delta argument to WORLD_STEP event
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2020-11-09 17:05:37 +00:00 |
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Richard Davey
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f02325fff0
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Merge pull request #5386 from PhaserEditor2D/patch-1
Updates geom, width and height of the Ellipse GO
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2020-11-09 17:03:56 +00:00 |
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Richard Davey
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1b434d7a40
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Preparing for Beta 11
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2020-11-09 16:29:57 +00:00 |
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Richard Davey
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eee3feb667
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Pass Game Object to batchQuad
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2020-11-09 13:19:31 +00:00 |
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Richard Davey
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c5656fbd08
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Make FLOAT the default type
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2020-11-09 13:19:14 +00:00 |
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Richard Davey
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cb7a998ea0
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Added onBatch support
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2020-11-09 12:17:45 +00:00 |
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