Richard Davey
|
99953b94b6
|
Merge pull request #5311 from vforsh/master
Add ability to use custom easing function(s) with particle emitters
|
2020-09-21 09:40:26 +01:00 |
|
Richard Davey
|
3672559fc1
|
Merge pull request #5315 from samme/feature/onWorldBounds
Add onWorldBounds argument in Arcade.Body#setCollideWorldBounds()
|
2020-09-21 09:38:05 +01:00 |
|
Richard Davey
|
e7f6e8aa57
|
Merge pull request #5317 from samme/docs/cursorKeys
Docs: correct CursorKeys
|
2020-09-21 09:35:31 +01:00 |
|
Richard Davey
|
48272312ed
|
Merge pull request #5318 from samme/fix/getMatching
Fix Group#getMatching()
|
2020-09-21 09:34:03 +01:00 |
|
Richard Davey
|
78c1eb7934
|
Removed debug, modified signatuers, added fog
|
2020-09-21 00:17:58 +01:00 |
|
Richard Davey
|
0ad265da2e
|
Removed faces and verts arrays as moved to a single ArrayBuffer instance
|
2020-09-21 00:17:38 +01:00 |
|
Richard Davey
|
56caeb126f
|
Renders whole buffer in a single draw with no vertex iteration
|
2020-09-21 00:17:14 +01:00 |
|
Richard Davey
|
1d2a8bc58f
|
Added fog to shader
|
2020-09-21 00:16:43 +01:00 |
|
samme
|
d4059c8f6e
|
Fix Group#getMatching
|
2020-09-19 10:10:25 -07:00 |
|
Svipal
|
3997cad5a7
|
same work
|
2020-09-19 13:05:56 +02:00 |
|
Svipal
|
7d7b8eba04
|
again
|
2020-09-19 13:01:54 +02:00 |
|
Svipal
|
e25c4a2e6b
|
made it so github will not list file differences that are not there
|
2020-09-19 12:58:16 +02:00 |
|
Svipal
|
5fd854fd26
|
fixed dynamic layer
|
2020-09-19 11:45:46 +02:00 |
|
Svipal
|
7ca2f9f10b
|
Merge branch 'master' of https://github.com/svipal/phaser into master
|
2020-09-19 11:04:49 +02:00 |
|
Svipal
|
a9e8c49bf0
|
fixed typo
|
2020-09-19 11:04:28 +02:00 |
|
svipal
|
030a9489cd
|
Merge pull request #9 from photonstorm/master
Final master pull hopefully
|
2020-09-19 11:01:04 +02:00 |
|
Svipal
|
73dc884e61
|
Merge branch 'photonstorm-master3' into master
|
2020-09-19 10:57:54 +02:00 |
|
Svipal
|
299f83c13d
|
fixed conflicts
|
2020-09-19 10:56:05 +02:00 |
|
Richard Davey
|
8366d90f96
|
Added material and other new methods
|
2020-09-18 17:52:53 +01:00 |
|
Richard Davey
|
374cc84be8
|
Now the pipeline does it all
|
2020-09-18 17:52:41 +01:00 |
|
Richard Davey
|
561a1b54a2
|
Handle vertex normals too
|
2020-09-18 17:52:30 +01:00 |
|
Richard Davey
|
640ce49d93
|
Update MeshCamera.js
|
2020-09-18 17:52:20 +01:00 |
|
Richard Davey
|
6e62ada207
|
Created new MeshLight class
|
2020-09-18 17:52:15 +01:00 |
|
Richard Davey
|
307cbe130f
|
New Mesh Shader
|
2020-09-18 17:51:23 +01:00 |
|
Richard Davey
|
9a1b252a11
|
Use shouldFlush
|
2020-09-18 17:50:57 +01:00 |
|
Richard Davey
|
371fb5e68a
|
Added normals, removed Vec3
|
2020-09-18 17:50:47 +01:00 |
|
Richard Davey
|
0e2911c4a5
|
Added fromRotation and mult methods
|
2020-09-18 17:50:40 +01:00 |
|
Richard Davey
|
0013db3747
|
Created new Mesh Pipeline
|
2020-09-18 17:50:20 +01:00 |
|
samme
|
08b2ea467b
|
Docs: correct CursorKeys
Properties not optional
|
2020-09-18 08:57:05 -07:00 |
|
Richard Davey
|
74f35acad1
|
Better docs
|
2020-09-18 16:38:26 +01:00 |
|
svipal
|
79fe9abc6e
|
finished updating culling system
|
2020-09-18 17:16:52 +02:00 |
|
samme
|
2eb505c91d
|
Docs: Arcade.Body#setCollideWorldBounds
|
2020-09-17 14:20:13 -07:00 |
|
samme
|
7aa8f02d8c
|
Add onWorldBounds arg in setCollideWorldBounds()
|
2020-09-17 14:19:57 -07:00 |
|
Richard Davey
|
af27284202
|
Update CHANGELOG-v3.50.md
|
2020-09-17 18:08:29 +01:00 |
|
Richard Davey
|
5b8e490c7e
|
Flush during render so we can have models with more vertices than the batch allows
|
2020-09-17 18:08:25 +01:00 |
|
Richard Davey
|
5ff9894925
|
MeshCamera now supports orbit and pan modes
|
2020-09-17 18:08:07 +01:00 |
|
Richard Davey
|
d40f99c332
|
Vertor3.addScale is a new method that will add the given vector and multiply it in the process.
|
2020-09-17 18:07:54 +01:00 |
|
Richard Davey
|
8af35be8f1
|
Make defaults match JSDocs
|
2020-09-17 18:06:59 +01:00 |
|
Richard Davey
|
6ce58ed73b
|
Let them define the orientation
|
2020-09-17 10:08:15 +01:00 |
|
Richard Davey
|
87ed734475
|
Easier iteration
|
2020-09-17 10:08:07 +01:00 |
|
Richard Davey
|
f853a2be70
|
Use the projected coordinates
|
2020-09-17 10:07:56 +01:00 |
|
Richard Davey
|
38958d025a
|
We need the z axis
|
2020-09-17 10:07:19 +01:00 |
|
Richard Davey
|
8ca1730cc1
|
Remove log
|
2020-09-16 17:49:00 +01:00 |
|
Richard Davey
|
c5412df09e
|
Fix docs
|
2020-09-16 17:48:56 +01:00 |
|
Richard Davey
|
8085952507
|
Expose MeshCamera
|
2020-09-16 17:35:54 +01:00 |
|
Richard Davey
|
c306229478
|
Final JSDocs
|
2020-09-16 17:33:17 +01:00 |
|
Richard Davey
|
303f09b23e
|
Final JSDocs
|
2020-09-16 17:25:42 +01:00 |
|
Richard Davey
|
1d0b5cc6a9
|
Added Size component
|
2020-09-16 17:15:37 +01:00 |
|
Richard Davey
|
fcf0867843
|
Final JSDocs
|
2020-09-16 17:15:25 +01:00 |
|
Richard Davey
|
a38166ce2b
|
Now allows a texture per model, not mesh
|
2020-09-16 16:39:06 +01:00 |
|