Commit graph

15837 commits

Author SHA1 Message Date
Richard Davey
99953b94b6
Merge pull request #5311 from vforsh/master
Add ability to use custom easing function(s) with particle emitters
2020-09-21 09:40:26 +01:00
Richard Davey
3672559fc1
Merge pull request #5315 from samme/feature/onWorldBounds
Add onWorldBounds argument in Arcade.Body#setCollideWorldBounds()
2020-09-21 09:38:05 +01:00
Richard Davey
e7f6e8aa57
Merge pull request #5317 from samme/docs/cursorKeys
Docs: correct CursorKeys
2020-09-21 09:35:31 +01:00
Richard Davey
48272312ed
Merge pull request #5318 from samme/fix/getMatching
Fix Group#getMatching()
2020-09-21 09:34:03 +01:00
Richard Davey
78c1eb7934 Removed debug, modified signatuers, added fog 2020-09-21 00:17:58 +01:00
Richard Davey
0ad265da2e Removed faces and verts arrays as moved to a single ArrayBuffer instance 2020-09-21 00:17:38 +01:00
Richard Davey
56caeb126f Renders whole buffer in a single draw with no vertex iteration 2020-09-21 00:17:14 +01:00
Richard Davey
1d2a8bc58f Added fog to shader 2020-09-21 00:16:43 +01:00
samme
d4059c8f6e Fix Group#getMatching 2020-09-19 10:10:25 -07:00
Svipal
3997cad5a7 same work 2020-09-19 13:05:56 +02:00
Svipal
7d7b8eba04 again 2020-09-19 13:01:54 +02:00
Svipal
e25c4a2e6b made it so github will not list file differences that are not there 2020-09-19 12:58:16 +02:00
Svipal
5fd854fd26 fixed dynamic layer 2020-09-19 11:45:46 +02:00
Svipal
7ca2f9f10b Merge branch 'master' of https://github.com/svipal/phaser into master 2020-09-19 11:04:49 +02:00
Svipal
a9e8c49bf0 fixed typo 2020-09-19 11:04:28 +02:00
svipal
030a9489cd
Merge pull request #9 from photonstorm/master
Final master pull hopefully
2020-09-19 11:01:04 +02:00
Svipal
73dc884e61 Merge branch 'photonstorm-master3' into master 2020-09-19 10:57:54 +02:00
Svipal
299f83c13d fixed conflicts 2020-09-19 10:56:05 +02:00
Richard Davey
8366d90f96 Added material and other new methods 2020-09-18 17:52:53 +01:00
Richard Davey
374cc84be8 Now the pipeline does it all 2020-09-18 17:52:41 +01:00
Richard Davey
561a1b54a2 Handle vertex normals too 2020-09-18 17:52:30 +01:00
Richard Davey
640ce49d93 Update MeshCamera.js 2020-09-18 17:52:20 +01:00
Richard Davey
6e62ada207 Created new MeshLight class 2020-09-18 17:52:15 +01:00
Richard Davey
307cbe130f New Mesh Shader 2020-09-18 17:51:23 +01:00
Richard Davey
9a1b252a11 Use shouldFlush 2020-09-18 17:50:57 +01:00
Richard Davey
371fb5e68a Added normals, removed Vec3 2020-09-18 17:50:47 +01:00
Richard Davey
0e2911c4a5 Added fromRotation and mult methods 2020-09-18 17:50:40 +01:00
Richard Davey
0013db3747 Created new Mesh Pipeline 2020-09-18 17:50:20 +01:00
samme
08b2ea467b Docs: correct CursorKeys
Properties not optional
2020-09-18 08:57:05 -07:00
Richard Davey
74f35acad1 Better docs 2020-09-18 16:38:26 +01:00
svipal
79fe9abc6e finished updating culling system 2020-09-18 17:16:52 +02:00
samme
2eb505c91d Docs: Arcade.Body#setCollideWorldBounds 2020-09-17 14:20:13 -07:00
samme
7aa8f02d8c Add onWorldBounds arg in setCollideWorldBounds() 2020-09-17 14:19:57 -07:00
Richard Davey
af27284202 Update CHANGELOG-v3.50.md 2020-09-17 18:08:29 +01:00
Richard Davey
5b8e490c7e Flush during render so we can have models with more vertices than the batch allows 2020-09-17 18:08:25 +01:00
Richard Davey
5ff9894925 MeshCamera now supports orbit and pan modes 2020-09-17 18:08:07 +01:00
Richard Davey
d40f99c332 Vertor3.addScale is a new method that will add the given vector and multiply it in the process. 2020-09-17 18:07:54 +01:00
Richard Davey
8af35be8f1 Make defaults match JSDocs 2020-09-17 18:06:59 +01:00
Richard Davey
6ce58ed73b Let them define the orientation 2020-09-17 10:08:15 +01:00
Richard Davey
87ed734475 Easier iteration 2020-09-17 10:08:07 +01:00
Richard Davey
f853a2be70 Use the projected coordinates 2020-09-17 10:07:56 +01:00
Richard Davey
38958d025a We need the z axis 2020-09-17 10:07:19 +01:00
Richard Davey
8ca1730cc1 Remove log 2020-09-16 17:49:00 +01:00
Richard Davey
c5412df09e Fix docs 2020-09-16 17:48:56 +01:00
Richard Davey
8085952507 Expose MeshCamera 2020-09-16 17:35:54 +01:00
Richard Davey
c306229478 Final JSDocs 2020-09-16 17:33:17 +01:00
Richard Davey
303f09b23e Final JSDocs 2020-09-16 17:25:42 +01:00
Richard Davey
1d0b5cc6a9 Added Size component 2020-09-16 17:15:37 +01:00
Richard Davey
fcf0867843 Final JSDocs 2020-09-16 17:15:25 +01:00
Richard Davey
a38166ce2b Now allows a texture per model, not mesh 2020-09-16 16:39:06 +01:00