photonstorm
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50eee95c99
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Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
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2013-12-18 00:44:04 +00:00 |
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photonstorm
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19759699df
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More TypeScript definitions fixes (for Easing and Animation data).
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2013-12-10 14:34:22 +00:00 |
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photonstorm
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669570c701
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Tidying up the examples and more Tilemap work.
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2013-12-10 12:23:42 +00:00 |
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photonstorm
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13a03f3620
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TypeScript file updated, now compiles without error in VS and FlashDevelop.
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2013-12-06 13:48:40 +00:00 |
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photonstorm
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a9a46bfbbf
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Lots of documentation updates and new Loader examples.
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2013-11-27 16:33:49 +00:00 |
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Richard Davey
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373b97648d
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Documentation updates
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2013-11-24 23:52:31 +00:00 |
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Louis Tovar
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0dab85c853
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latest version of typescript definitions, manual changes to get it to code hint properly.
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2013-11-15 13:50:16 -08:00 |
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Louis Tovar
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f71b8d4df1
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Manual fixes for TypeScript definitions file. Not Complete, more to come
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2013-11-13 01:24:26 -08:00 |
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photonstorm
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8b793cd8d7
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Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
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2013-11-06 04:51:23 +00:00 |
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Tomas Morris
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d30f709208
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Manually created a more accurate TypeScript definition file
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2013-10-24 21:24:35 -06:00 |
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photonstorm
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4a51ac4671
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Updated README and sorting out folder case issue.
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2013-10-23 13:30:23 +01:00 |
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Richard Davey
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1248a6c06e
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Whole codebase updated to TypeScript 0.9.1, phew!
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2013-08-08 19:16:47 +01:00 |
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Richard Davey
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73745e5720
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Fixed a few things in Tilemap and optimised the renderer a little bit.
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2013-08-08 06:29:21 +01:00 |
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Richard Davey
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ab7e55ef27
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Added ability for the TimeManager to monitor the pause duration. This is then applied to tweens and other game services, meaning the tweens now restart properly after a pause resumes.
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2013-08-08 05:43:22 +01:00 |
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Richard Davey
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5768336150
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Tidied up the Loader so it now starts automatically, added required Signals and removed the old-style callbacks.
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2013-08-08 04:35:13 +01:00 |
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Richard Davey
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04dcb29c88
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WorldView now takes camera placement into account, so Buttons now work across multiple camera set-ups.
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2013-08-08 03:24:26 +01:00 |
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Richard Davey
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a174bbc6b3
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Vastly optimised InputManager and Pointer is now aware of which camera it is over.
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2013-08-08 03:05:59 +01:00 |
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Richard Davey
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bc77c3f84e
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Updated Renderer system, now much easier to expand and maintain.
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2013-08-08 01:07:22 +01:00 |
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Richard Davey
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d7205992a5
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Fixed some issues in dragging sprites with snap-to-center and world coordinates.
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2013-08-07 00:00:12 +01:00 |
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Richard Davey
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77cc3858d9
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Fixed the world drag issue across Sprite and Button.
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2013-08-06 04:34:52 +01:00 |
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Richard Davey
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11954812c6
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Clearing down the To Do list.
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2013-08-06 03:14:48 +01:00 |
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Richard Davey
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f3dcd3e831
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Plugin Support added and CameraFX re-enabled
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2013-08-02 19:37:43 +01:00 |
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Richard Davey
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982faeedb8
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Updating and fixing tests
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2013-08-02 18:32:26 +01:00 |
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Richard Davey
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4c9c50584e
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Tidying up the physics libraries
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2013-08-02 12:38:56 +01:00 |
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Richard Davey
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955909979d
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Preparing for 1.0 branch
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2013-08-01 22:21:29 +01:00 |
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Richard Davey
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a5343b4bc0
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Quick commit before I merge the new tests
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2013-07-19 16:53:47 +01:00 |
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Richard Davey
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3c123293ba
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New CSS3 Filters component and Net class.
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2013-07-19 04:57:14 +01:00 |
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Richard Davey
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9827e7522f
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Multiple fixes to remove the use of reserved words, making the YUI compressor work again.
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2013-07-19 02:59:23 +01:00 |
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Richard Davey
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a2c756e37f
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Added ability for full Audio tag playback and iOS touch lock load support.
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2013-07-16 23:32:47 +01:00 |
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Richard Davey
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72eb22128f
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SoundManager overhaul nearly finished. Proper Web Audio / Audio tag split, working across desktop and mobile. Includes iOS touch unlock restriction handling, auto decoding, global volume management, audio sprite support (for both web audio and audio tags) and playhead monitoring.
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2013-07-16 14:45:08 +01:00 |
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Richard Davey
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b3fff37faf
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Added todo items to repo
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2013-07-13 12:38:59 +01:00 |
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Richard Davey
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dcce99ec60
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Added the new Button game object and various other input and tilemap fixes.
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2013-07-12 03:28:46 +01:00 |
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Richard Davey
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c81cf0c882
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Lots of Tilemap updates, moved the renderer out, added components and new tests.
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2013-07-02 23:41:25 +01:00 |
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Richard Davey
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c647792c12
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Physics updates
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2013-06-26 14:18:48 +01:00 |
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Richard Davey
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d19ad4976d
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Merged Advanced Physics with core.
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2013-06-26 05:44:56 +01:00 |
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Richard Davey
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0591c7f2bd
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Doing one final commit before the task of merging physics with core.
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2013-06-25 15:35:45 +01:00 |
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Richard Davey
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ec845155eb
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After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
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2013-06-21 23:39:29 +01:00 |
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Richard Davey
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829a1b00e4
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Brand new physics system finally (mostly) working. Some poly issues to resolve, but it's running well.
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2013-06-18 19:37:09 +01:00 |
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Richard Davey
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0a7513240a
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Refactor completed. Now to tie the physics and sprites together.
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2013-06-14 18:54:12 +01:00 |
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Richard Davey
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533a4c2e30
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Commiting before a small refactor of Shapes and Joints
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2013-06-14 17:55:07 +01:00 |
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Richard Davey
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dd8962d4b5
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After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
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2013-06-14 15:18:41 +01:00 |
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Richard Davey
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114d1d2fbf
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Compiling, but not yet running correctly. Need to add body renderer next.
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2013-06-14 04:13:00 +01:00 |
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Richard Davey
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232c96cc54
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Space and Joints interface added.
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2013-06-14 03:20:47 +01:00 |
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Richard Davey
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461f7ee54d
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Added lots more classes into the Advanced Physics package
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2013-06-14 02:42:51 +01:00 |
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Richard Davey
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038cb213e8
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Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |
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Richard Davey
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7dac2b6506
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
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Richard Davey
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2389c6c231
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Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
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2013-06-12 19:53:48 +01:00 |
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Richard Davey
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c2533d1146
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Finally a fully working bounding box that respects scale and rotation - the "in camera" check is now 100% accurate :)
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2013-06-11 23:30:35 +01:00 |
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Richard Davey
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c5f6817c4c
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Working sprite bounds / vertices regardless of scale or rotation
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2013-06-11 21:30:15 +01:00 |
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Richard Davey
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1f8c809f53
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cameraView working for center rotated sprites, just need to handle any point of rotation.
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2013-06-07 19:18:39 +01:00 |
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