mirror of
https://github.com/photonstorm/phaser
synced 2024-11-14 08:58:00 +00:00
1901 lines
53 KiB
TypeScript
1901 lines
53 KiB
TypeScript
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declare module Phaser {
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export interface Animation {
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game: any;
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name: any;
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delay: any;
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looped: any;
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killOnComplete: any;
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isFinished: any;
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isPlaying: any;
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isPaused: any;
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currentFrame: any;
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paused: any;
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frameTotal: any;
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frame: any;
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static play(frameRate: number, loop: boolean, killOnComplete: boolean): Phaser.Animation;
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static restart(): any;
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static stop(resetFrame: boolean): any;
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static update(): any;
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static destroy(): any;
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static onComplete(): any;
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static generateFrameNames(prefix: string, min: number, max: number, suffix: string, zeroPad: number): any;
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}
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export interface AnimationManager {
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sprite: any;
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game: any;
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currentFrame: any;
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updateIfVisible: any;
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isLoaded: any;
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frameData: any;
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frameTotal: any;
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paused: any;
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frame: any;
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frameName: any;
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add(name: string, frames: Array, frameRate: number, loop: boolean, useNumericIndex: boolean): Phaser.Animation;
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validateFrames(frames: Array, useNumericIndex: boolean): boolean;
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play(name: string, frameRate: number, loop: boolean, killOnComplete: boolean): Phaser.Animation;
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stop(name: string, resetFrame: boolean): any;
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update(): boolean;
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refreshFrame(): any;
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destroy(): any;
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}
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export interface AnimationParser {
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static spriteSheet(game: Phaser.Game, key: string, frameWidth: number, frameHeight: number, frameMax: number): Phaser.FrameData;
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static JSONData(game: Phaser.Game, json: Object, cacheKey: string): Phaser.FrameData;
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static JSONDataHash(game: Phaser.Game, json: Object, cacheKey: string): Phaser.FrameData;
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static XMLData(game: Phaser.Game, xml: Object, cacheKey: string): Phaser.FrameData;
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}
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export interface BitmapText {
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exists: any;
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alive: any;
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group: any;
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name: any;
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game: any;
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type: any;
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anchor: any;
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scale: any;
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update(): any;
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destroy(): any;
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}
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export interface Button {
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type: any;
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onInputOver: any;
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onInputOut: any;
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onInputDown: any;
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onInputUp: any;
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setFrames(overFrame: string|number, outFrame: string|number, downFrame: string|number): any;
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onInputOverHandler(pointer: Description): any;
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onInputOutHandler(pointer: Description): any;
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onInputDownHandler(pointer: Description): any;
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onInputUpHandler(pointer: Description): any;
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}
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export interface Cache {
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game: any;
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onSoundUnlock: any;
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addCanvas(key: string, canvas: HTMLCanvasElement, context: CanvasRenderingContext2D): any;
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addRenderTexture(key: string, textue: Phaser.Texture): any;
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addSpriteSheet(key: string, url: string, data: object, frameWidth: number, frameHeight: number, frameMax: number): any;
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addTileset(key: string, url: string, data: object, tileWidth: number, tileHeight: number, tileMax: number, tileMargin: number, tileSpacing: number): any;
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addTilemap(key: string, url: string, mapData: object, format: number): any;
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addTextureAtlas(key: string, url: string, data: object, atlasData: object, format: number): any;
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addBitmapFont(key: string, url: string, data: object, xmlData): any;
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addDefaultImage(): any;
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addText(key: string, url: string, data: object): any;
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addImage(key: string, url: string, data: object): any;
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addSound(key: string, url: string, data: object, webAudio: boolean, audioTag: boolean): any;
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reloadSound(key: string): any;
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reloadSoundComplete(key: string): any;
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updateSound(key: string, property, value): any;
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decodedSound(key: string, data: object): any;
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getCanvas(key: string): object;
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checkImageKey(key: string): boolean;
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getImage(key: string): object;
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getTilesetImage(key: string): object;
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getTileset(key: string): Phaser.Tileset;
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getTilemapData(key: string): Object;
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getFrameData(key: string): Phaser.FrameData;
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getFrameByIndex(key: string, frame): Phaser.Frame;
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getFrameByName(key: string, frame): Phaser.Frame;
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getFrame(key: string): Phaser.Frame;
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getTextureFrame(key: string): Phaser.Frame;
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getTexture(key: string): Phaser.RenderTexture;
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getSound(key: string): Phaser.Sound;
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getSoundData(key: string): object;
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isSoundDecoded(key: string): boolean;
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isSoundReady(key: string): boolean;
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isSpriteSheet(key: string): boolean;
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getText(key: string): object;
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getKeys(array: Array): Array;
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getImageKeys(): Array;
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getSoundKeys(): Array;
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getTextKeys(): Array;
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removeCanvas(key: string): any;
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removeImage(key: string): any;
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removeSound(key: string): any;
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removeText(key: string): any;
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destroy(): any;
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}
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export interface Camera {
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game: any;
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world: any;
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id: any;
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view: any;
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screenView: any;
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bounds: any;
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deadzone: any;
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visible: any;
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atLimit: any;
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target: any;
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static FOLLOW_LOCKON: any;
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static FOLLOW_PLATFORMER: any;
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static FOLLOW_TOPDOWN: any;
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static FOLLOW_TOPDOWN_TIGHT: any;
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x: any;
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y: any;
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width: any;
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height: any;
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follow(target: Phaser.Sprite, style: number): any;
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focusOn(displayObject: any): any;
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focusOnXY(x: number, y: number): any;
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update(): any;
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checkBounds(): any;
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setPosition(x: number, y: number): any;
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setSize(width: number, height: number): any;
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}
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export interface Canvas {
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static create(width: number, height: number): HTMLCanvasElement;
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static getOffset(element: HTMLElement, point: Phaser.Point): Phaser.Point;
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static getAspectRatio(canvas: HTMLCanvasElement): number;
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static setBackgroundColor(canvas: HTMLCanvasElement, color: string): HTMLCanvasElement;
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static setTouchAction(canvas: HTMLCanvasElement, value: String): HTMLCanvasElement;
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static setUserSelect(canvas: HTMLCanvasElement, value: String): HTMLCanvasElement;
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static addToDOM(canvas: HTMLCanvasElement, parent: string, overflowHidden: boolean): HTMLCanvasElement;
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static setTransform(context: CanvasRenderingContext2D, translateX: number, translateY: number, scaleX: number, scaleY: number, skewX: number, skewY: number): CanvasRenderingContext2D;
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static setSmoothingEnabled(context: CanvasRenderingContext2D, value: boolean): CanvasRenderingContext2D;
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static setImageRenderingCrisp(canvas: HTMLCanvasElement): HTMLCanvasElement;
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static setImageRenderingBicubic(canvas: HTMLCanvasElement): HTMLCanvasElement;
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}
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export interface Circle {
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x: any;
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y: any;
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diameter: any;
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radius: any;
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left: any;
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right: any;
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top: any;
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bottom: any;
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area: any;
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empty: any;
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circumference(): number;
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setTo(x: number, y: number, diameter: number): Circle;
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copyFrom(source: any): Circle;
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copyTo(dest: any): Object;
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distance(dest: object, round: boolean): number;
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clone(out: Phaser.Circle): Phaser.Circle;
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contains(x: number, y: number): boolean;
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circumferencePoint(angle: number, asDegrees: boolean, out: Phaser.Point): Phaser.Point;
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offset(dx: number, dy: number): Circle;
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offsetPoint(point: Point): Circle;
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toString(): string;
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static contains(a: Phaser.Circle, x: number, y: number): boolean;
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static equals(a: Phaser.Circle, b: Phaser.Circle): boolean;
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static intersects(a: Phaser.Circle, b: Phaser.Circle): boolean;
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static circumferencePoint(a: Phaser.Circle, angle: number, asDegrees: boolean, out: Phaser.Point): Phaser.Point;
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static intersectsRectangle(c: Phaser.Circle, r: Phaser.Rectangle): boolean;
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}
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export interface Color {
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static getColor32(alpha: number, red: number, green: number, blue: number): number;
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static getColor(red: number, green: number, blue: number): number;
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static hexToRGB(h: string): object;
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static getColorInfo(color: number): string;
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static RGBtoHexstring(color: number): string;
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static RGBtoWebstring(color: number): string;
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static colorToHexstring(color: number): string;
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static interpolateColor(color1: number, color2: number, steps: number, currentStep: number, alpha: number): number;
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static interpolateColorWithRGB(color: number, r: number, g: number, b: number, steps: number, currentStep: number): number;
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static interpolateRGB(r1: number, g1: number, b1: number, r2: number, g2: number, b2: number, steps: number, currentStep: number): number;
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static getRandomColor(min: number, max: number, alpha: number): number;
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static getRGB(color: number): object;
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static getWebRGB(color: number): string;
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static getAlpha(color: number): number;
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static getAlphaFloat(color: number): number;
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static getRed(color: number): number;
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static getGreen(color: number): number;
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static getBlue(color: number): number;
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}
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export interface Device {
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patchAndroidClearRectBug: any;
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desktop: any;
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iOS: any;
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android: any;
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chromeOS: any;
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linux: any;
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macOS: any;
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windows: any;
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canvas: any;
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file: any;
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fileSystem: any;
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localStorage: any;
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webGL: any;
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worker: any;
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touch: any;
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mspointer: any;
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css3D: any;
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pointerLock: any;
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arora: any;
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chrome: any;
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epiphany: any;
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firefox: any;
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ie: any;
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ieVersion: any;
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mobileSafari: any;
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midori: any;
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opera: any;
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safari: any;
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audioData: any;
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webAudio: any;
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ogg: any;
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opus: any;
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mp3: any;
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wav: any;
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m4a: any;
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webm: any;
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iPhone: any;
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iPhone4: any;
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iPad: any;
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pixelRatio: any;
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canPlayAudio(type: string): boolean;
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isConsoleOpen(): boolean;
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}
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export interface Easing {
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}
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export interface Events {
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}
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export interface Frame {
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index: any;
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x: any;
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y: any;
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width: any;
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height: any;
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name: any;
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uuid: any;
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centerX: any;
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centerY: any;
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distance: any;
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rotated: any;
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rotationDirection: any;
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trimmed: any;
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sourceSizeW: any;
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sourceSizeH: any;
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spriteSourceSizeX: any;
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spriteSourceSizeY: any;
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spriteSourceSizeW: any;
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spriteSourceSizeH: any;
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setTrim(trimmed: boolean, actualWidth: number, actualHeight: number, destX: number, destY: number, destWidth: number, destHeight: number): any;
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}
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export interface FrameData {
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total: any;
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addFrame(frame: Phaser.Frame): Phaser.Frame;
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getFrame(index: number): Phaser.Frame;
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getFrameByName(name: string): Phaser.Frame;
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checkFrameName(name: string): boolean;
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getFrameRange(start: number, end: number, output: Array): Array;
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getFrames(frames: Array, useNumericIndex: boolean, output: Array): Array;
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getFrameIndexes(frames: Array, useNumericIndex: boolean, output: Array): Array;
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}
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export interface Game {
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id: any;
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parent: any;
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width: any;
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height: any;
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transparent: any;
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antialias: any;
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renderer: any;
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state: any;
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renderType: any;
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isBooted: any;
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isRunning: any;
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raf: any;
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add: any;
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cache: any;
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input: any;
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load: any;
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math: any;
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net: any;
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sound: any;
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stage: any;
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time: any;
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tweens: any;
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world: any;
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physics: any;
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rnd: any;
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device: any;
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camera: any;
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canvas: any;
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context: any;
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debug: any;
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particles: any;
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paused: any;
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boot(): any;
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setUpRenderer(): any;
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loadComplete(): any;
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update(time: number): any;
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destroy(): any;
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}
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export interface GameObjectFactory {
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game: any;
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world: any;
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existing(-: object): boolean;
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sprite(x: number, y: number, key: string|RenderTexture, frame: string|number): Description;
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child(group: Phaser.Group, x: number, y: number, key: string|RenderTexture, frame: string|number): Description;
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tween(obj: object): Description;
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group(parent: Description, name: Description): Description;
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audio(key: Description, volume: Description, loop: Description): Description;
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tileSprite(x: Description, y: Description, width: Description, height: Description, key: Description, frame: Description): Description;
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text(x: Description, y: Description, text: Description, style: Description): any;
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button(x: Description, y: Description, callback: Description, callbackContext: Description, overFrame: Description, outFrame: Description, downFrame: Description, downFrame): Description;
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graphics(x: Description, y: Description): Description;
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emitter(x: Description, y: Description, maxParticles: Description): Description;
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bitmapText(x: Description, y: Description, text: Description, style: Description): Description;
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tilemap(key: Description): Description;
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tileset(key: Description): Description;
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tilemapLayer(x: Description, y: Description, width: Description, height: Description, key: Description, frame: Description, layer): Description;
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renderTexture(key: Description, width: Description, height: Description): Description;
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}
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export interface Graphics {
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type: any;
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destroy(): any;
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}
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export interface Group {
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game: any;
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name: any;
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type: any;
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exists: any;
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scale: any;
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total: any;
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length: any;
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x: any;
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y: any;
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angle: any;
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rotation: any;
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visible: any;
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alpha: any;
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add(child: *): *;
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addAt(child: *, index: number): *;
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static getAt(index: number): *;
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create(x: number, y: number, key: string, frame: number|string, exists: boolean): Phaser.Sprite;
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createMultiple(quantity: number, key: string, frame: number|string, exists: boolean): any;
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swap(child1: *, child2: *): boolean;
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bringToTop(child: *): *;
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getIndex(child: *): number;
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replace(oldChild: *, newChild: *): any;
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setProperty(child: *, key: array, value: *, operation: number): any;
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setAll(key: string, value: *, checkAlive: boolean, checkVisible: boolean, operation: number): any;
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addAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): any;
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subAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): any;
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multiplyAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): any;
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divideAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): any;
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callAllExists(callback: function, existsValue: boolean, parameter: ...*): any;
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callAll(callback: function, parameter: ...*): any;
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forEach(callback: function, callbackContext: Object, checkExists: boolean): any;
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forEachAlive(callback: function, callbackContext: Object): any;
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forEachDead(callback: function, callbackContext: Object): any;
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getFirstExists(state: boolean): Any;
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getFirstAlive(): Any;
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getFirstDead(): Any;
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countLiving(): number;
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countDead(): number;
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getRandom(startIndex: number, length: number): Any;
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remove(child: Any): any;
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removeAll(): any;
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removeBetween(startIndex: number, endIndex: number): any;
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destroy(): any;
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dump(full: boolean): any;
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}
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export interface Input {
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game: any;
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hitCanvas: any;
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hitContext: any;
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static MOUSE_OVERRIDES_TOUCH: any;
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static TOUCH_OVERRIDES_MOUSE: any;
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static MOUSE_TOUCH_COMBINE: any;
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pollRate: any;
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disabled: any;
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multiInputOverride: any;
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position: any;
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speed: any;
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circle: any;
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scale: any;
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maxPointers: any;
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currentPointers: any;
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tapRate: any;
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doubleTapRate: any;
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holdRate: any;
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justPressedRate: any;
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justReleasedRate: any;
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recordPointerHistory: any;
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recordRate: any;
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recordLimit: any;
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pointer1: any;
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pointer2: any;
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pointer3: any;
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pointer4: any;
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pointer5: any;
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pointer6: any;
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pointer7: any;
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pointer8: any;
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pointer9: any;
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pointer10: any;
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activePointer: any;
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mousePointer: any;
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mouse: any;
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keyboard: any;
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touch: any;
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mspointer: any;
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onDown: any;
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onUp: any;
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onTap: any;
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onHold: any;
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interactiveItems: any;
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x: any;
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y: any;
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pollLocked: any;
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totalInactivePointers: any;
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totalActivePointers: any;
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worldX: any;
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worldY: any;
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boot(): any;
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addPointer(): Phaser.Pointer;
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update(): any;
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reset(hard: boolean): any;
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resetSpeed(x: number, y: number): any;
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|
startPointer(event: Any): Phaser.Pointer;
|
|
updatePointer(event: Any): Phaser.Pointer;
|
|
stopPointer(event: Any): Phaser.Pointer;
|
|
getPointer(state: boolean): Phaser.Pointer;
|
|
getPointerFromIdentifier(identifier: number): Phaser.Pointer;
|
|
getDistance(pointer1: Pointer, pointer2: Pointer): Description;
|
|
getAngle(pointer1: Pointer, pointer2: Pointer): Description;
|
|
}
|
|
|
|
export interface InputHandler {
|
|
|
|
|
|
sprite: any;
|
|
game: any;
|
|
enabled: any;
|
|
parent: any;
|
|
next: any;
|
|
prev: any;
|
|
last: any;
|
|
first: any;
|
|
priorityID: any;
|
|
useHandCursor: any;
|
|
isDragged: any;
|
|
allowHorizontalDrag: any;
|
|
allowVerticalDrag: any;
|
|
bringToTop: any;
|
|
snapOffset: any;
|
|
snapOnDrag: any;
|
|
snapOnRelease: any;
|
|
snapX: any;
|
|
snapY: any;
|
|
pixelPerfect: any;
|
|
pixelPerfectAlpha: any;
|
|
draggable: any;
|
|
boundsRect: any;
|
|
boundsSprite: any;
|
|
consumePointerEvent: any;
|
|
|
|
start(priority: number, useHandCursor: boolean): Phaser.Sprite;
|
|
reset(): any;
|
|
stop(): any;
|
|
destroy(): any;
|
|
pointerX(pointer: Pointer): number;
|
|
pointerY(pointer: Pointer): number;
|
|
pointerDown(pointer: Pointer): boolean;
|
|
pointerUp(pointer: Pointer): boolean;
|
|
pointerTimeDown(pointer: Pointer): number;
|
|
pointerTimeUp(pointer: Pointer): number;
|
|
pointerOver(pointer: Pointer): {bool;
|
|
pointerOut(pointer: Pointer): boolean;
|
|
pointerTimeOver(pointer: Pointer): number;
|
|
pointerTimeOut(pointer: Pointer): number;
|
|
pointerDragged(pointer: Pointer): number;
|
|
checkPointerOver(pointer: Pointer): boolean;
|
|
checkPixel(x: Description, y: Description): boolean;
|
|
update(pointer: Pointer): any;
|
|
updateDrag(pointer: Pointer): boolean;
|
|
justOver(pointer: Pointer, delay: number): boolean;
|
|
justOut(pointer: Pointer, delay: number): boolean;
|
|
justPressed(pointer: Pointer, delay: number): boolean;
|
|
justReleased(pointer: Pointer, delay: number): boolean;
|
|
overDuration(pointer: Pointer): number;
|
|
downDuration(pointer: Pointer): number;
|
|
enableDrag(lockCenter, bringToTop, pixelPerfect, alphaThreshold, boundsRect, boundsSprite): any;
|
|
disableDrag(): any;
|
|
startDrag(pointer): any;
|
|
stopDrag(pointer): any;
|
|
setDragLock(allowHorizontal, allowVertical): any;
|
|
enableSnap(snapX, snapY, onDrag, onRelease): any;
|
|
disableSnap(): any;
|
|
checkBoundsRect(): any;
|
|
checkBoundsSprite(): any;
|
|
}
|
|
|
|
export interface Key {
|
|
|
|
|
|
game: any;
|
|
isDown: any;
|
|
isUp: any;
|
|
altKey: any;
|
|
ctrlKey: any;
|
|
shiftKey: any;
|
|
timeDown: any;
|
|
duration: any;
|
|
timeUp: any;
|
|
repeats: any;
|
|
keyCode: any;
|
|
onDown: any;
|
|
onUp: any;
|
|
|
|
processKeyDown(event.: KeyboardEvent): any;
|
|
processKeyUp(event.: KeyboardEvent): any;
|
|
justPressed(duration: number): boolean;
|
|
justReleased(duration: number): boolean;
|
|
}
|
|
|
|
export interface Keyboard {
|
|
|
|
|
|
game: any;
|
|
disabled: any;
|
|
callbackContext: any;
|
|
onDownCallback: any;
|
|
onUpCallback: any;
|
|
|
|
addCallbacks(context: Object, onDown: function, onUp: function): any;
|
|
addKey(keycode: number): Phaser.Key;
|
|
removeKey(keycode: number): any;
|
|
createCursorKeys(): object;
|
|
start(): any;
|
|
stop(): any;
|
|
addKeyCapture(keycode: Any): any;
|
|
removeKeyCapture(keycode: number): any;
|
|
clearCaptures(): any;
|
|
processKeyDown(event: KeyboardEvent): any;
|
|
processKeyUp(event: KeyboardEvent): any;
|
|
reset(): any;
|
|
justPressed(keycode: number, duration: number): boolean;
|
|
justReleased(keycode: number, duration: number): boolean;
|
|
isDown(keycode: number): boolean;
|
|
}
|
|
|
|
export interface LinkedList {
|
|
|
|
|
|
next: any;
|
|
prev: any;
|
|
first: any;
|
|
last: any;
|
|
total: any;
|
|
|
|
add(child: object): object;
|
|
remove(child: object): any;
|
|
callAll(callback: function): any;
|
|
}
|
|
|
|
export interface Loader {
|
|
|
|
|
|
game: any;
|
|
queueSize: any;
|
|
isLoading: any;
|
|
hasLoaded: any;
|
|
progress: any;
|
|
preloadSprite: any;
|
|
crossOrigin: any;
|
|
baseURL: any;
|
|
onFileComplete: any;
|
|
onFileError: any;
|
|
onLoadStart: any;
|
|
onLoadComplete: any;
|
|
static TEXTURE_ATLAS_JSON_ARRAY: any;
|
|
static TEXTURE_ATLAS_JSON_HASH: any;
|
|
static TEXTURE_ATLAS_XML_STARLING: any;
|
|
|
|
setPreloadSprite(sprite: Phaser.Sprite, direction: number): any;
|
|
checkKeyExists(key: string): boolean;
|
|
reset(): any;
|
|
addToFileList(type: Description, key: string, url: string, properties: Description): any;
|
|
image(key: string, url: string, overwrite: boolean): any;
|
|
text(key: string, url: string, overwrite: boolean): any;
|
|
spritesheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax: number): any;
|
|
tileset(key: string, url: string, tileWidth: number, tileHeight: number, tileMax: number, tileMargin: number, tileSpacing: number): any;
|
|
audio(key: string, urls: Array, autoDecode: boolean): any;
|
|
tilemap(key: string, tilesetURL: string, mapDataURL: string, mapData: object, format: string): any;
|
|
bitmapFont(key: string, textureURL: string, xmlURL: string, xmlData: object): any;
|
|
atlasJSONArray(key: string, atlasURL: Description, atlasData: Description, atlasData): any;
|
|
atlasJSONHash(key: string, atlasURL: Description, atlasData: Description, atlasData): any;
|
|
atlasXML(key: string, atlasURL: Description, atlasData: Description, atlasData): any;
|
|
atlas(key: string, textureURL: string, atlasURL: string, atlasData: object, format: number): any;
|
|
removeFile(key): any;
|
|
removeAll(): any;
|
|
start(): any;
|
|
fileError(key: string): any;
|
|
fileComplete(key: string): any;
|
|
jsonLoadComplete(key: string): any;
|
|
csvLoadComplete(key: string): any;
|
|
dataLoadError(key: string): any;
|
|
xmlLoadComplete(key: string): any;
|
|
}
|
|
|
|
export interface LoaderParser {
|
|
|
|
|
|
static bitmapFont(xml: object, xml, cacheKey): FrameData;
|
|
}
|
|
|
|
export interface Math {
|
|
|
|
|
|
static PI2: any;
|
|
static degToRad: function;
|
|
static radToDeg: function;
|
|
|
|
static fuzzyEqual(a: number, b: number, epsilon: number): boolean;
|
|
static fuzzyLessThan(a: number, b: number, epsilon: number): boolean;
|
|
static fuzzyGreaterThan(a: number, b: number, epsilon: number): boolean;
|
|
static fuzzyCeil(val: number, epsilon: number): boolean;
|
|
static fuzzyFloor(val: number, epsilon: number): boolean;
|
|
static average(): number;
|
|
static truncate(n: number): number;
|
|
static shear(n: number): number;
|
|
static snapTo(input: number, gap: number, start: number): number;
|
|
static snapToFloor(input: number, gap: number, start: number): number;
|
|
static snapToCeil(input: number, gap: number, start: number): number;
|
|
static snapToInArray(input: number, arr: array, sort: boolean): number;
|
|
static roundTo(value: number, place: number, base: number): number;
|
|
static floorTo(value: number, place: number, base: number): number;
|
|
static ceilTo(value: number, place: number, base: number): number;
|
|
static interpolateFloat(a: number, b: number, weight: number): number;
|
|
static angleBetween(x1: number, y1: number, x2: number, y2: number): number;
|
|
static normalizeAngle(angle: number, radians: boolean): number;
|
|
static nearestAngleBetween(a1: number, a2: number, radians: boolean): number;
|
|
static interpolateAngles(a1: number, a2: number, weight: number, radians: boolean, ease: Description): number;
|
|
static chanceRoll(chance: number): boolean;
|
|
static numberArray(min: number, max: number): array;
|
|
static maxAdd(value: number, amount: number, max-: number): number;
|
|
static minSub(value: number, amount: number, min: number): number;
|
|
static wrap(value, min, max): number;
|
|
static wrapValue(value: number, amount: number, max: number): number;
|
|
static randomSign(): number;
|
|
static isOdd(n: number): boolean;
|
|
static isEven(n: number): boolean;
|
|
static max(): number;
|
|
static min(): number;
|
|
static wrapAngle(angle: number): number;
|
|
static angleLimit(angle: number, min: number, max: number): number;
|
|
static linearInterpolation(v: number, k: number): number;
|
|
static bezierInterpolation(v: number, k: number): number;
|
|
static catmullRomInterpolation(v: number, k: number): number;
|
|
static linear(p0: number, p1: number, t: number): number;
|
|
static bernstein(n: number, i: number): number;
|
|
static catmullRom(p0: number, p1: number, p2: number, p3: number, t: number): number;
|
|
static difference(a: number, b: number): number;
|
|
static getRandom(objects: array, startIndex: number, length: number): object;
|
|
static floor(Value: number): number;
|
|
static ceil(value: number): number;
|
|
static sinCosGenerator(length: number, sinAmplitude: number, cosAmplitude: number, frequency: number): Array;
|
|
static shift(stack: array): any;
|
|
static shuffleArray(array: array): array;
|
|
static distance(x1: number, y1: number, x2: number, y2: number): number;
|
|
static distanceRounded(x1: number, y1: number, x2: number, y2: number): number;
|
|
static clamp(x: number, a: number, b: number): number;
|
|
static clampBottom(x: number, a: number): number;
|
|
static within(a: number, b: number, tolerance: number): boolean;
|
|
static mapLinear(x: number, a1: number, a1: number, a2: number, b1: number, b2: number): number;
|
|
static smoothstep(x: number, min: number, max: number): number;
|
|
static smootherstep(x: number, min: number, max: number): number;
|
|
static sign(x: number): number;
|
|
}
|
|
|
|
export interface Mouse {
|
|
|
|
|
|
game: any;
|
|
callbackContext: any;
|
|
mouseDownCallback: any;
|
|
mouseMoveCallback: any;
|
|
mouseUpCallback: any;
|
|
disabled: any;
|
|
locked: any;
|
|
static LEFT_BUTTON: any;
|
|
static MIDDLE_BUTTON: any;
|
|
static RIGHT_BUTTON: any;
|
|
|
|
start(): any;
|
|
onMouseDown(event: MouseEvent): any;
|
|
onMouseMove(event: MouseEvent): any;
|
|
onMouseUp(event: MouseEvent): any;
|
|
requestPointerLock(): any;
|
|
pointerLockChange(event: MouseEvent): any;
|
|
releasePointerLock(): any;
|
|
stop(): any;
|
|
}
|
|
|
|
export interface MSPointer {
|
|
|
|
|
|
game: any;
|
|
callbackContext: any;
|
|
mouseDownCallback: any;
|
|
mouseMoveCallback: any;
|
|
mouseUpCallback: any;
|
|
disabled: any;
|
|
|
|
start(): any;
|
|
onPointerDown(event: Any): any;
|
|
onPointerMove(event: Any): any;
|
|
onPointerUp(event: Any): any;
|
|
stop(): any;
|
|
}
|
|
|
|
export interface Net {
|
|
|
|
|
|
getHostName(): string;
|
|
checkDomainName(domain: string): boolean;
|
|
updateQueryString(key: string, value: string, redirect: boolean, url: string): string;
|
|
getQueryString(parameter: string): string|object;
|
|
decodeURI(value: string): string;
|
|
}
|
|
|
|
export interface Particles {
|
|
|
|
|
|
emitters: any;
|
|
ID: any;
|
|
|
|
add(emitter: Phaser.Emitter): Phaser.Emitter;
|
|
remove(emitter: Phaser.Emitter): any;
|
|
update(): any;
|
|
}
|
|
|
|
export interface Plugin {
|
|
|
|
|
|
game: any;
|
|
parent: any;
|
|
active: any;
|
|
visible: any;
|
|
hasPreUpdate: any;
|
|
hasUpdate: any;
|
|
hasRender: any;
|
|
hasPostRender: any;
|
|
|
|
preUpdate(): any;
|
|
update(): any;
|
|
render(): any;
|
|
postRender(): any;
|
|
destroy(): any;
|
|
}
|
|
|
|
export interface PluginManager {
|
|
|
|
|
|
game: any;
|
|
plugins: any;
|
|
|
|
add(plugin: Phaser.Plugin): Phaser.Plugin;
|
|
remove(plugin: Phaser.Plugin): any;
|
|
preUpdate(): any;
|
|
update(): any;
|
|
render(): any;
|
|
postRender(): any;
|
|
destroy(): any;
|
|
}
|
|
|
|
export interface Point {
|
|
|
|
|
|
x: any;
|
|
y: any;
|
|
|
|
copyFrom(source: any): Point;
|
|
invert(): Point;
|
|
setTo(x: number, y: number): Point;
|
|
add(x: number, y: number): Phaser.Point;
|
|
subtract(x: number, y: number): Phaser.Point;
|
|
multiply(x: number, y: number): Phaser.Point;
|
|
divide(x: number, y: number): Phaser.Point;
|
|
clampX(min: number, max: number): Phaser.Point;
|
|
clampY(min: number, max: number): Phaser.Point;
|
|
clamp(min: number, max: number): Phaser.Point;
|
|
clone(output: Phaser.Point): Phaser.Point;
|
|
copyTo(dest: any): Object;
|
|
distance(dest: object, round: boolean): number;
|
|
equals(a: Phaser.Point): boolean;
|
|
rotate(x: number, y: number, angle: number, asDegrees: boolean, distance: number): Phaser.Point;
|
|
toString(): string;
|
|
static add(a: Phaser.Point, b: Phaser.Point, out: Phaser.Point): Phaser.Point;
|
|
static subtract(a: Phaser.Point, b: Phaser.Point, out: Phaser.Point): Phaser.Point;
|
|
static multiply(a: Phaser.Point, b: Phaser.Point, out: Phaser.Point): Phaser.Point;
|
|
static divide(a: Phaser.Point, b: Phaser.Point, out: Phaser.Point): Phaser.Point;
|
|
static equals(a: Phaser.Point, b: Phaser.Point): boolean;
|
|
static distance(a: object, b: object, round: boolean): number;
|
|
static rotate(a: Phaser.Point, x: number, y: number, angle: number, asDegrees: boolean, distance: number): Phaser.Point;
|
|
}
|
|
|
|
export interface Pointer {
|
|
|
|
|
|
game: any;
|
|
id: any;
|
|
positionDown: any;
|
|
position: any;
|
|
circle: any;
|
|
withinGame: any;
|
|
clientX: any;
|
|
clientY: any;
|
|
pageX: any;
|
|
pageY: any;
|
|
screenX: any;
|
|
screenY: any;
|
|
x: any;
|
|
y: any;
|
|
isMouse: any;
|
|
isDown: any;
|
|
isUp: any;
|
|
timeDown: any;
|
|
timeUp: any;
|
|
previousTapTime: any;
|
|
totalTouches: any;
|
|
msSinceLastClick: any;
|
|
targetObject: any;
|
|
active: any;
|
|
duration: any;
|
|
worldX: any;
|
|
worldY: any;
|
|
|
|
start(event: Any): any;
|
|
update(): any;
|
|
move(event: Any): any;
|
|
leave(event: Any): any;
|
|
stop(event: Any): any;
|
|
justPressed(duration: number): boolean;
|
|
justReleased(duration: number): boolean;
|
|
reset(): any;
|
|
toString(): string;
|
|
}
|
|
|
|
export interface QuadTree {
|
|
|
|
}
|
|
|
|
export interface RandomDataGenerator {
|
|
|
|
|
|
sow(seeds: array): any;
|
|
integer(): number;
|
|
frac(): number;
|
|
real(): number;
|
|
integerInRange(min: number, max: number): number;
|
|
realInRange(min: number, max: number): number;
|
|
normal(): number;
|
|
uuid(): string;
|
|
pick(ary: Any): number;
|
|
weightedPick(ary: Any): number;
|
|
timestamp(min: number, max: number): number;
|
|
angle(): number;
|
|
}
|
|
|
|
export interface Rectangle {
|
|
|
|
|
|
x: any;
|
|
y: any;
|
|
width: any;
|
|
height: any;
|
|
halfWidth: any;
|
|
halfHeight: any;
|
|
bottom: any;
|
|
left: any;
|
|
right: any;
|
|
volume: any;
|
|
perimeter: any;
|
|
centerX: any;
|
|
centerY: any;
|
|
top: any;
|
|
topLeft: any;
|
|
empty: any;
|
|
|
|
offset(dx: number, dy: number): Rectangle;
|
|
offsetPoint(point: Point): Rectangle;
|
|
setTo(x: number, y: number, width: number, height: number): Rectangle;
|
|
floor(): any;
|
|
copyFrom(source: any): Rectangle;
|
|
copyTo(source: any): object;
|
|
inflate(dx: number, dy: number): Phaser.Rectangle;
|
|
size(output: Phaser.Point): Phaser.Point;
|
|
clone(output: Phaser.Rectangle): Phaser.Rectangle;
|
|
contains(x: number, y: number): boolean;
|
|
containsRect(b: Phaser.Rectangle): boolean;
|
|
equals(b: Phaser.Rectangle): boolean;
|
|
intersection(b: Phaser.Rectangle, out: Phaser.Rectangle): Phaser.Rectangle;
|
|
intersects(b: Phaser.Rectangle, tolerance: number): boolean;
|
|
intersectsRaw(left: number, right: number, top: number, bottomt: number, tolerance: number): boolean;
|
|
union(b: Phaser.Rectangle, out: Phaser.Rectangle): Phaser.Rectangle;
|
|
toString(): string;
|
|
static inflate(a: Phaser.Rectangle, dx: number, dy: number): Phaser.Rectangle;
|
|
static inflatePoint(a: Phaser.Rectangle, point: Phaser.Point): Phaser.Rectangle;
|
|
static size(a: Phaser.Rectangle, output: Phaser.Point): Phaser.Point;
|
|
static clone(a: Phaser.Rectangle, output: Phaser.Rectangle): Phaser.Rectangle;
|
|
static contains(a: Phaser.Rectangle, x: number, y: number): boolean;
|
|
static containsPoint(a: Phaser.Rectangle, point: Phaser.Point): boolean;
|
|
static containsRect(a: Phaser.Rectangle, b: Phaser.Rectangle): boolean;
|
|
static equals(a: Phaser.Rectangle, b: Phaser.Rectangle): boolean;
|
|
static intersection(a: Phaser.Rectangle, b: Phaser.Rectangle, out: Phaser.Rectangle): Phaser.Rectangle;
|
|
static intersects(a: Phaser.Rectangle, b: Phaser.Rectangle): boolean;
|
|
static intersectsRaw(left: number, right: number, top: number, bottom: number, tolerance: number, tolerance): boolean;
|
|
static union(a: Phaser.Rectangle, b: Phaser.Rectangle, out: Phaser.Rectangle): Phaser.Rectangle;
|
|
}
|
|
|
|
export interface RenderTexture {
|
|
|
|
|
|
game: any;
|
|
name: any;
|
|
width: any;
|
|
height: any;
|
|
indetityMatrix: any;
|
|
frame: any;
|
|
type: any;
|
|
}
|
|
|
|
export interface RequestAnimationFrame {
|
|
|
|
|
|
game: any;
|
|
isRunning: any;
|
|
|
|
start(): any;
|
|
updateRAF(time: number): any;
|
|
updateSetTimeout(): any;
|
|
stop(): any;
|
|
isSetTimeOut(): boolean;
|
|
isRAF(): boolean;
|
|
}
|
|
|
|
export interface Signal {
|
|
|
|
|
|
memorize: any;
|
|
active: any;
|
|
|
|
dispatch(): any;
|
|
has(listener: Function, context: Object): boolean;
|
|
add(listener: function, listenerContext: object, priority: number): Phaser.SignalBinding;
|
|
addOnce(listener: function, listenerContext: object, priority: number): Phaser.SignalBinding;
|
|
remove(listener: function, context: object): function;
|
|
removeAll(): any;
|
|
getNumListeners(): number;
|
|
halt(): any;
|
|
forget(): any;
|
|
dispose(): any;
|
|
toString(): string;
|
|
}
|
|
|
|
export interface Sound {
|
|
|
|
|
|
game: any;
|
|
name: any;
|
|
key: any;
|
|
loop: any;
|
|
markers: any;
|
|
context: any;
|
|
totalDuration: any;
|
|
startTime: any;
|
|
currentTime: any;
|
|
duration: any;
|
|
stopTime: any;
|
|
paused: any;
|
|
isPlaying: any;
|
|
currentMarker: any;
|
|
pendingPlayback: any;
|
|
override: any;
|
|
usingWebAudio: any;
|
|
usingAudioTag: any;
|
|
onDecoded: any;
|
|
onPlay: any;
|
|
onPause: any;
|
|
onResume: any;
|
|
onLoop: any;
|
|
onStop: any;
|
|
onMute: any;
|
|
onMarkerComplete: any;
|
|
isDecoding: any;
|
|
isDecoded: any;
|
|
mute: any;
|
|
volume: any;
|
|
|
|
soundHasUnlocked(key: string): any;
|
|
addMarker(name: string, start: number, duration: number, volume: number, loop: boolean): any;
|
|
removeMarker(name: string): any;
|
|
update(): any;
|
|
play(marker: string, position: number, volume: number, loop: boolean, forceRestart: boolean): Sound;
|
|
restart(marker: string, position: number, volume: number, loop: boolean): any;
|
|
pause(): any;
|
|
resume(): any;
|
|
stop(): any;
|
|
}
|
|
|
|
export interface SoundManager {
|
|
|
|
|
|
game: any;
|
|
onSoundDecode: any;
|
|
context: any;
|
|
usingWebAudio: any;
|
|
usingAudioTag: any;
|
|
noAudio: any;
|
|
touchLocked: any;
|
|
channels: any;
|
|
mute: any;
|
|
volume: any;
|
|
|
|
boot(): any;
|
|
unlock(): any;
|
|
stopAll(): any;
|
|
pauseAll(): any;
|
|
resumeAll(): any;
|
|
decode(key: string, sound: Phaser.Sound): any;
|
|
update(): any;
|
|
add(key: string, volume: number, loop: boolean): any;
|
|
}
|
|
|
|
export interface Sprite {
|
|
|
|
|
|
game: any;
|
|
exists: any;
|
|
alive: any;
|
|
group: any;
|
|
name: any;
|
|
type: any;
|
|
renderOrderID: any;
|
|
lifespan: any;
|
|
events: any;
|
|
animations: any;
|
|
input: any;
|
|
key: any;
|
|
anchor: any;
|
|
x: any;
|
|
y: any;
|
|
autoCull: any;
|
|
scale: any;
|
|
offset: any;
|
|
center: any;
|
|
topLeft: any;
|
|
topRight: any;
|
|
bottomRight: any;
|
|
bottomLeft: any;
|
|
bounds: any;
|
|
body: any;
|
|
health: any;
|
|
inWorld: any;
|
|
inWorldThreshold: any;
|
|
outOfBoundsKill: any;
|
|
fixedToCamera: any;
|
|
angle: any;
|
|
|
|
preUpdate(): any;
|
|
centerOn(x: number, y: number): any;
|
|
revive(health): any;
|
|
kill(): any;
|
|
destroy(): any;
|
|
damage(amount): any;
|
|
reset(x, y, health): any;
|
|
updateBounds(): any;
|
|
getLocalPosition(p: Description, x: number, y: number): Description;
|
|
getLocalUnmodifiedPosition(p: Description, x: number, y: number): Description;
|
|
bringToTop(): any;
|
|
play(name: String, frameRate: number, loop: boolean, killOnComplete: boolean): Phaser.Animation;
|
|
}
|
|
|
|
export interface Stage {
|
|
|
|
|
|
game: any;
|
|
offset: any;
|
|
canvas: any;
|
|
scaleMode: any;
|
|
scale: any;
|
|
aspectRatio: any;
|
|
backgroundColor: any;
|
|
|
|
visibilityChange(event: Event): any;
|
|
}
|
|
|
|
export interface StageScaleMode {
|
|
|
|
|
|
forceLandscape: any;
|
|
forcePortrait: any;
|
|
incorrectOrientation: any;
|
|
pageAlignHorizontally: any;
|
|
pageAlignVertically: any;
|
|
minWidth: any;
|
|
maxWidth: any;
|
|
minHeight: any;
|
|
maxHeight: any;
|
|
width: any;
|
|
height: any;
|
|
maxIterations: any;
|
|
game: any;
|
|
enterLandscape: any;
|
|
enterPortrait: any;
|
|
scaleFactor: any;
|
|
aspectRatio: any;
|
|
static EXACT_FIT: any;
|
|
static NO_SCALE: any;
|
|
static SHOW_ALL: any;
|
|
isFullScreen: any;
|
|
isPortrait: any;
|
|
isLandscape: any;
|
|
|
|
startFullScreen(): any;
|
|
stopFullScreen(): any;
|
|
checkOrientationState(): any;
|
|
checkOrientation(event: Event): any;
|
|
checkResize(event: Event): any;
|
|
refresh(): any;
|
|
setScreenSize(force: Description): any;
|
|
setSize(): any;
|
|
setMaximum(): any;
|
|
setShowAll(): any;
|
|
setExactFit(): any;
|
|
}
|
|
|
|
export interface State {
|
|
|
|
|
|
game: any;
|
|
add: any;
|
|
camera: any;
|
|
cache: any;
|
|
input: any;
|
|
load: any;
|
|
math: any;
|
|
sound: any;
|
|
stage: any;
|
|
time: any;
|
|
tweens: any;
|
|
world: any;
|
|
particles: any;
|
|
physics: any;
|
|
|
|
preload(): any;
|
|
loadUpdate(): any;
|
|
loadRender(): any;
|
|
create(): any;
|
|
update(): any;
|
|
render(): any;
|
|
paused(): any;
|
|
destroy(): any;
|
|
}
|
|
|
|
export interface StateManager {
|
|
|
|
|
|
game: any;
|
|
states: any;
|
|
current: any;
|
|
onInitCallback: any;
|
|
onPreloadCallback: any;
|
|
onCreateCallback: any;
|
|
onUpdateCallback: any;
|
|
onRenderCallback: any;
|
|
onPreRenderCallback: any;
|
|
onLoadUpdateCallback: any;
|
|
onLoadRenderCallback: any;
|
|
onPausedCallback: any;
|
|
onShutDownCallback: any;
|
|
|
|
add(key, state, autoStart): any;
|
|
remove(key: string): any;
|
|
start(key: string, clearWorld: boolean, clearCache: boolean): any;
|
|
checkState(key: string): boolean;
|
|
link(key: string): any;
|
|
setCurrentState(key: string): any;
|
|
loadComplete(): any;
|
|
update(): any;
|
|
preRender(): any;
|
|
render(): any;
|
|
destroy(): any;
|
|
}
|
|
|
|
export interface Text {
|
|
|
|
|
|
exists: any;
|
|
alive: any;
|
|
group: any;
|
|
name: any;
|
|
game: any;
|
|
type: any;
|
|
anchor: any;
|
|
scale: any;
|
|
renderable: any;
|
|
|
|
update(): any;
|
|
destroy(): any;
|
|
}
|
|
|
|
export interface Tile {
|
|
|
|
|
|
tileset: any;
|
|
index: any;
|
|
width: any;
|
|
height: any;
|
|
x: any;
|
|
y: any;
|
|
mass: any;
|
|
collideNone: any;
|
|
collideLeft: any;
|
|
collideRight: any;
|
|
collideUp: any;
|
|
collideDown: any;
|
|
separateX: any;
|
|
separateY: any;
|
|
collisionCallback: any;
|
|
collisionCallbackContext: any;
|
|
|
|
setCollisionCallback(callback: Function, context: object): any;
|
|
destroy(): any;
|
|
setCollision(left: boolean, right: boolean, up: boolean, down: boolean, reset: boolean, separateX: boolean, separateY: boolean): any;
|
|
resetCollision(): any;
|
|
}
|
|
|
|
export interface TileSprite {
|
|
|
|
|
|
texture: any;
|
|
type: any;
|
|
tileScale: any;
|
|
tilePosition: any;
|
|
}
|
|
|
|
export interface Time {
|
|
|
|
|
|
game: any;
|
|
physicsElapsed: any;
|
|
time: any;
|
|
pausedTime: any;
|
|
now: any;
|
|
elapsed: any;
|
|
fps: any;
|
|
fpsMin: any;
|
|
fpsMax: any;
|
|
msMin: any;
|
|
msMax: any;
|
|
frames: any;
|
|
pauseDuration: any;
|
|
timeToCall: any;
|
|
lastTime: any;
|
|
|
|
totalElapsedSeconds(): number;
|
|
update(time: number): any;
|
|
elapsedSince(since: number): number;
|
|
elapsedSecondsSince(since: number): number;
|
|
reset(): any;
|
|
}
|
|
|
|
export interface Touch {
|
|
|
|
|
|
game: any;
|
|
disabled: boolean;
|
|
callbackContext: any;
|
|
touchStartCallback: any;
|
|
touchMoveCallback: any;
|
|
touchEndCallback: any;
|
|
touchEnterCallback: any;
|
|
touchLeaveCallback: any;
|
|
touchCancelCallback: any;
|
|
preventDefault: any;
|
|
|
|
start(): any;
|
|
consumeDocumentTouches(): any;
|
|
onTouchStart(event: Any): any;
|
|
onTouchCancel(event: Any): any;
|
|
onTouchEnter(event: Any): any;
|
|
onTouchLeave(event: Any): any;
|
|
onTouchMove(event: Any): any;
|
|
onTouchEnd(event: Any): any;
|
|
stop(): any;
|
|
}
|
|
|
|
export interface Tween {
|
|
|
|
|
|
game: any;
|
|
pendingDelete: any;
|
|
onStart: any;
|
|
onComplete: any;
|
|
isRunning: any;
|
|
|
|
to(properties: object, duration: number, ease: function, autoStart: boolean, delay: number, repeat: boolean, yoyo: Phaser.Tween): Phaser.Tween;
|
|
start(time: number): Phaser.Tween;
|
|
stop(): Phaser.Tween;
|
|
delay(amount: number): Phaser.Tween;
|
|
repeat(times: number): Phaser.Tween;
|
|
yoyo(yoyo: boolean): Phaser.Tween;
|
|
easing(easing: function): Phaser.Tween;
|
|
interpolation(interpolation: function): Phaser.Tween;
|
|
chain(): Phaser.Tween;
|
|
loop(): Phaser.Tween;
|
|
onStartCallback(callback: function): Phaser.Tween;
|
|
onUpdateCallback(callback: function): Phaser.Tween;
|
|
onCompleteCallback(callback: function): Phaser.Tween;
|
|
pause(): any;
|
|
resume(): any;
|
|
update(time: number): boolean;
|
|
}
|
|
|
|
export interface TweenManager {
|
|
|
|
|
|
game: any;
|
|
REVISION: any;
|
|
|
|
getAll(): Phaser.Tween[];
|
|
removeAll(): any;
|
|
add(tween: Phaser.Tween): Phaser.Tween;
|
|
create(object: Object): Phaser.Tween;
|
|
remove(tween: Phaser.Tween): any;
|
|
update(): boolean;
|
|
pauseAll(): any;
|
|
resumeAll(): any;
|
|
}
|
|
|
|
export interface Utils {
|
|
|
|
|
|
static pad(str: string, len: number, pad: number, dir: number): string;
|
|
static isPlainObject(obj: object): boolean;
|
|
static extend(deep: boolean, target: object): object;
|
|
}
|
|
|
|
export interface World {
|
|
|
|
|
|
scale: any;
|
|
bounds: any;
|
|
camera: any;
|
|
currentRenderOrderID: any;
|
|
width: any;
|
|
height: any;
|
|
centerX: any;
|
|
centerY: any;
|
|
randomX: any;
|
|
randomY: any;
|
|
|
|
boot(): any;
|
|
update(): any;
|
|
postUpdate(): any;
|
|
setBounds(x: number, y: number, width: number, height: number): any;
|
|
destroy(): any;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
declare module Phaser.Easing {
|
|
|
|
|
|
export interface Back {
|
|
|
|
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
export interface Bounce {
|
|
|
|
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
export interface Circular {
|
|
|
|
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
export interface Cubic {
|
|
|
|
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
export interface Elastic {
|
|
|
|
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
export interface Exponential {
|
|
|
|
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
export interface Linear {
|
|
|
|
|
|
static None(k: number): number;
|
|
}
|
|
|
|
export interface Quadratic {
|
|
|
|
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
export interface Quartic {
|
|
|
|
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
export interface Quintic {
|
|
|
|
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
export interface Sinusoidal {
|
|
|
|
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
declare module Phaser.Particles.Arcade {
|
|
|
|
|
|
export interface Emitter extends Phaser.Group {
|
|
|
|
|
|
maxParticles: any;
|
|
name: any;
|
|
type: any;
|
|
x: any;
|
|
y: any;
|
|
width: any;
|
|
height: any;
|
|
minParticleSpeed: any;
|
|
maxParticleSpeed: any;
|
|
minParticleScale: any;
|
|
maxParticleScale: any;
|
|
minRotation: any;
|
|
maxRotation: any;
|
|
gravity: any;
|
|
particleClass: any;
|
|
particleDrag: any;
|
|
angularDrag: any;
|
|
frequency: any;
|
|
lifespan: any;
|
|
bounce: any;
|
|
on: any;
|
|
exists: any;
|
|
emitX: any;
|
|
emitY: any;
|
|
alpha: any;
|
|
visible: any;
|
|
left: any;
|
|
right: any;
|
|
top: any;
|
|
bottom: any;
|
|
|
|
update(): any;
|
|
makeParticles(keys: Description, frames: number, quantity: number, collide: number, collideWorldBounds: boolean): This Emitter instance (nice for chaining stuff together, if you're into that).;
|
|
kill(): any;
|
|
revive(): any;
|
|
start(explode: boolean, lifespan: number, frequency: number, quantity: number): any;
|
|
emitParticle(): any;
|
|
setSize(width: number, height: number): any;
|
|
setXSpeed(min: number, max: number): any;
|
|
setYSpeed(min: number, max: number): any;
|
|
setRotation(min: number, max: number): any;
|
|
at(object: object): any;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
declare module Phaser.Utils {
|
|
|
|
|
|
export interface Debug {
|
|
|
|
|
|
game: any;
|
|
context: any;
|
|
font: any;
|
|
lineHeight: any;
|
|
renderShadow: any;
|
|
currentX: any;
|
|
currentY: any;
|
|
currentAlpha: any;
|
|
|
|
start(x: number, y: number, color: string): any;
|
|
stop(): any;
|
|
line(text: string, x: number, y: number): any;
|
|
renderQuadTree(quadtree: Phaser.QuadTree, color: string): any;
|
|
renderSpriteCorners(sprite: Phaser.Sprite, showText: boolean, showBounds: boolean, color: string): any;
|
|
renderSoundInfo(sound: Phaser.Sound, x: number, y: number, color: string): any;
|
|
renderCameraInfo(camera: Phaser.Camera, x: number, y: number, color: string): any;
|
|
renderPointer(pointer: Phaser.Pointer, hideIfUp: boolean, downColor: string, upColor: string, color: string): any;
|
|
renderSpriteInputInfo(sprite: Phaser.Sprite, x: number, y: number, color: string): any;
|
|
renderSpriteCollision(sprite: Phaser.Sprite, x: number, y: number, color: string): any;
|
|
renderInputInfo(x: number, y: number, color: string): any;
|
|
renderSpriteInfo(sprite: Phaser.Sprite, x: number, y: number, color: string): any;
|
|
renderWorldTransformInfo(sprite: Phaser.Sprite, x: number, y: number, color: string): any;
|
|
renderLocalTransformInfo(sprite: Phaser.Sprite, x: number, y: number, color: string): any;
|
|
renderPointInfo(sprite: Phaser.Point, x: number, y: number, color: string): any;
|
|
renderSpriteBody(sprite: Phaser.Sprite, color: string): any;
|
|
renderSpriteBounds(sprite: Phaser.Sprite, color: string, fill: boolean): any;
|
|
renderPixel(x: number, y: number, color: string): any;
|
|
renderPoint(point: Phaser.Point, color: string): any;
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renderRectangle(rect: Phaser.Rectangle, color: string): any;
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renderCircle(circle: Phaser.Circle, color: string): any;
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renderText(text: string, x: number, y: number, color: string, font: string): any;
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dumpLinkedList(list: Phaser.LinkedList): any;
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}
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}
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declare module PIXI {
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export interface BaseTexture {
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width: Number;
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height: Number;
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hasLoaded: Boolean;
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source: Image;
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destroy(): any;
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static fromImage(imageUrl, crossorigin): BaseTexture;
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}
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export interface BitmapText {
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setText(text): any;
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setStyle(style, style.font, style.align): any;
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}
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export interface CanvasGraphics {
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}
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export interface CanvasRenderer {
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width: Number;
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height: Number;
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view: Canvas;
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context: Canvas 2d Context;
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render(stage): any;
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resize(width, height): any;
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renderDisplayObject(displayObject): any;
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}
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export interface CustomRenderable {
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renderCanvas(renderer): any;
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initWebGL(renderer): any;
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renderWebGL(renderer, projectionMatrix): any;
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}
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export interface DisplayObject {
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position: Point;
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scale: Point;
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pivot: Point;
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rotation: Number;
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alpha: Number;
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visible: Boolean;
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hitArea: Rectangle|Circle|Ellipse|Polygon;
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buttonMode: Boolean;
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renderable: Boolean;
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parent: DisplayObjectContainer;
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stage: Stage;
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|
worldAlpha: Number;
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constructor: any;
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setInteractive(interactive): any;
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}
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export interface DisplayObjectContainer {
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children: Array<DisplayObject>;
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addChild(child): any;
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addChildAt(child, index): any;
|
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getChildAt(index): any;
|
|
removeChild(child): any;
|
|
}
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export interface EventTarget {
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}
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export interface Graphics {
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|
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fillAlpha: Number;
|
|
lineWidth: Number;
|
|
lineColor: String;
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|
|
lineStyle(lineWidth, color, alpha): any;
|
|
moveTo(x, y): any;
|
|
lineTo(x, y): any;
|
|
beginFill(color, alpha): any;
|
|
endFill(): any;
|
|
drawRect(x, y, width, height): any;
|
|
drawCircle(x, y, radius): any;
|
|
drawElipse(x, y, width, height): any;
|
|
clear(): any;
|
|
}
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export interface Point {
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x: Number;
|
|
y: Number;
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|
|
clone(): Point;
|
|
}
|
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|
|
export interface Rectangle {
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|
|
x: Number;
|
|
y: Number;
|
|
width: Number;
|
|
height: Number;
|
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|
|
clone(): Rectangle;
|
|
contains(x, y): Boolean;
|
|
}
|
|
|
|
export interface RenderTexture {
|
|
|
|
}
|
|
|
|
export interface Sprite {
|
|
|
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|
|
anchor: Point;
|
|
texture: Texture;
|
|
blendMode: Number;
|
|
|
|
setTexture(texture): any;
|
|
static fromFrame(frameId): Sprite;
|
|
static fromImage(imageId): Sprite;
|
|
setText(text: String): any;
|
|
}
|
|
|
|
export interface Stage {
|
|
|
|
|
|
interactive: Boolean;
|
|
interactionManager: InteractionManager;
|
|
|
|
setBackgroundColor(backgroundColor): any;
|
|
getMousePosition(): Point;
|
|
}
|
|
|
|
export interface Text {
|
|
|
|
|
|
setStyle(style, style.font, style.fill, style.align, style.stroke, style.strokeThickness, style.wordWrap, style.wordWrapWidth): any;
|
|
destroy(destroyTexture): any;
|
|
}
|
|
|
|
export interface Texture {
|
|
|
|
|
|
baseTexture: BaseTexture;
|
|
frame: Rectangle;
|
|
trim: Point;
|
|
|
|
destroy(destroyBase): any;
|
|
setFrame(frame): any;
|
|
static fromImage(imageUrl, crossorigin): Texture;
|
|
static fromFrame(frameId): Texture;
|
|
static fromCanvas(canvas): Texture;
|
|
static addTextureToCache(texture, id): any;
|
|
static removeTextureFromCache(id): Texture;
|
|
}
|
|
|
|
export interface TilingSprite {
|
|
|
|
|
|
texture: Texture;
|
|
width: Number;
|
|
height: Number;
|
|
tileScale: Point;
|
|
tilePosition: Point;
|
|
|
|
setTexture(texture): any;
|
|
}
|
|
|
|
export interface WebGLBatch {
|
|
|
|
|
|
clean(): any;
|
|
restoreLostContext(gl): any;
|
|
init(sprite): any;
|
|
insertBefore(sprite, nextSprite): any;
|
|
insertAfter(sprite, previousSprite): any;
|
|
remove(sprite): any;
|
|
split(sprite): WebGLBatch;
|
|
merge(batch): any;
|
|
growBatch(): any;
|
|
refresh(): any;
|
|
update(): any;
|
|
render(start, end): any;
|
|
}
|
|
|
|
export interface WebGLGraphics {
|
|
|
|
}
|
|
|
|
export interface WebGLRenderer {
|
|
|
|
|
|
render(stage): any;
|
|
resize(width, height): any;
|
|
}
|
|
|
|
export interface WebGLRenderGroup {
|
|
|
|
|
|
render(projection): any;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
declare module PIXI.PolyK {
|
|
|
|
|
|
export interface Triangulate {
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|