Felipe Alfonso
|
e385d018c5
|
added comments to ModelViewProjection pipeline component
|
2018-04-24 16:00:35 -03:00 |
|
Felipe Alfonso
|
426bc4ffd4
|
BitmapMaskPipeline jsdoc descriptions
|
2018-04-24 13:53:10 -03:00 |
|
Richard Davey
|
ef24982301
|
Pending dos
|
2018-04-24 15:34:55 +01:00 |
|
Richard Davey
|
741d1f5793
|
Doc pending tags
|
2018-04-24 15:32:08 +01:00 |
|
Richard Davey
|
176b085402
|
jsdoc fix
|
2018-04-19 13:28:10 +01:00 |
|
Felipe Alfonso
|
504ba9e133
|
Fixed eslint errors on TextureTintPipeline.js
|
2018-04-18 18:54:06 -03:00 |
|
Felipe Alfonso
|
aef538d61b
|
Added parent transform matrix to Light2D pipieline to allow support for containers
|
2018-04-18 18:40:27 -03:00 |
|
Felipe Alfonso
|
47bee69b3b
|
Fixed transformation matrix order for batchGraphics
|
2018-04-18 18:35:18 -03:00 |
|
Felipe Alfonso
|
18e178a72f
|
Fixed matrix transformation order for batchTexture
|
2018-04-18 18:30:54 -03:00 |
|
Felipe Alfonso
|
f3e0ae8d44
|
Fixed order of transformation for dynamic bitmap text
|
2018-04-18 18:28:08 -03:00 |
|
Felipe Alfonso
|
dbafd9a70c
|
Fixed order of matrix transformation on:
-emitter
-blitter
-sprite
-mesh
-bitmap text
|
2018-04-18 18:15:43 -03:00 |
|
Richard Davey
|
55965c748f
|
jsdoc fixes
|
2018-04-18 12:13:49 +01:00 |
|
Felipe Alfonso
|
eceb43584b
|
Fixed issue on particle emitter rendering not writing directly to the vertex count property
|
2018-04-17 13:20:08 -03:00 |
|
Felipe Alfonso
|
9961636722
|
Fixed overflowing of vertex count on particle emitter batcher
|
2018-04-16 12:38:02 -03:00 |
|
Richard Davey
|
57c5ca657b
|
Small refactoring
|
2018-04-05 11:01:24 +01:00 |
|
Richard Davey
|
4f6239dadb
|
jsdoc and eslint fixes
|
2018-04-05 09:02:36 +01:00 |
|
Felipe Alfonso
|
bea7ca36ad
|
Merge branch 'master' into containers
# Conflicts:
# src/renderer/webgl/pipelines/TextureTintPipeline.js
|
2018-04-04 12:07:41 -03:00 |
|
Richard Davey
|
af12eaac77
|
Merge branch 'master' into FR3472
|
2018-04-04 11:28:58 +01:00 |
|
Felipe Alfonso
|
3158d688ad
|
TileSprite batcher modulates tilePosition by the texture size to avoid scrolling uv coordinates to large values.
issue ref: https://github.com/photonstorm/phaser/issues/3402
|
2018-04-03 14:21:24 -03:00 |
|
Travis O'Neal
|
2ec70cac48
|
Added a letterSpacing property to BitmapText
|
2018-04-02 09:42:24 -04:00 |
|
Travis O'Neal
|
d6265a59dd
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
|
Felipe Alfonso
|
4f8ddd73bb
|
Merge branch 'master' into containers
|
2018-03-29 12:35:40 -03:00 |
|
Richard Davey
|
f5373b2dee
|
jsdoc fixes
|
2018-03-29 13:23:44 +01:00 |
|
Felipe Alfonso
|
3741b9ea6d
|
Added nested support to graphics rendering
|
2018-03-27 16:57:49 -03:00 |
|
Felipe Alfonso
|
161f258f60
|
Parent transform applied to all texture tint pipeline object rendering functions
|
2018-03-26 21:16:36 -03:00 |
|
Felipe Alfonso
|
48b8e7c704
|
parentTransformMatrix mulitplication
|
2018-03-26 19:55:38 -03:00 |
|
Felipe Alfonso
|
eac2b8338e
|
parentTransformMatrix argument added to texture pipeline
|
2018-03-26 17:23:18 -03:00 |
|
Felipe Alfonso
|
5bcd12fcb7
|
Base container rendering + sprite batching with parent matrix
|
2018-03-23 14:15:52 -03:00 |
|
Richard Davey
|
64fdbc3040
|
Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426
|
2018-03-20 00:27:39 +00:00 |
|
Richard Davey
|
063d30602e
|
The ForwardDiffuseLightPipeline now uses sys.lights instead of the Scene variable to avoid errors due to injection removal.
|
2018-03-12 12:55:09 +00:00 |
|
samme
|
d7780aff64
|
Fix error when no Light Manager exists
|
2018-03-11 19:22:42 -07:00 |
|
Richard Davey
|
c2f25b3742
|
Merge pull request #3240 from Twilrom/arc-fix
Update WebGL Graphics.arc to work more like on Canvas
|
2018-03-05 21:54:46 +00:00 |
|
Richard Davey
|
bfabe35cdf
|
eslint fixes
|
2018-03-05 21:49:08 +00:00 |
|
Felipe Alfonso
|
ddc85cfdc7
|
Added support for tint and alpha to RenderTexture
|
2018-03-05 16:57:41 -03:00 |
|
Felipe Alfonso
|
c1d482b593
|
Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
|
2018-03-05 12:28:59 -03:00 |
|
Felipe Alfonso
|
98893e1bba
|
Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
|
2018-03-05 11:29:48 -03:00 |
|
Felipe Alfonso
|
6a114fc07a
|
Added roundPixels to the texture pipeline
|
2018-02-28 15:08:08 -03:00 |
|
Felipe Alfonso
|
9dbb4db4c6
|
Added inverted alpha to bitmap mask
|
2018-02-23 14:09:27 -03:00 |
|
Felipe Alfonso
|
ef8e92dc01
|
RenderTexture base webgl implementation
|
2018-02-23 00:44:22 -03:00 |
|
Felipe Alfonso
|
57333ea492
|
Fixed issue with null texture on particle emitter batch generation
|
2018-02-22 20:36:25 -03:00 |
|
Felipe Alfonso
|
a218cd5f4a
|
Fixed issue with vertex buffer creation on Static Tilemap Layer
|
2018-02-22 01:07:43 -03:00 |
|
Richard Davey
|
73da8608e0
|
Fixed lint errors
|
2018-02-19 23:14:57 +00:00 |
|
Felipe Alfonso
|
4b9b4c91a3
|
Dynamic BitmapText's origin is used on rendering the text
|
2018-02-19 18:20:30 -03:00 |
|
Felipe Alfonso
|
41bcaba43a
|
Dynamic BitmapText now uses origin component to render the text.
|
2018-02-19 18:16:57 -03:00 |
|
Felipe Alfonso
|
50c79c14af
|
Removed double rounding to pixel on rendering routines.
Fixed rounding pixel issue when camera is shaking
|
2018-02-19 17:38:40 -03:00 |
|
Felipe Alfonso
|
cdc4359fd7
|
Fixed issue with tint being set on the incorrect vertex
|
2018-02-19 17:06:08 -03:00 |
|
Richard Davey
|
3c65121cb3
|
eslint fixes
|
2018-02-16 19:17:49 +00:00 |
|
Richard Davey
|
d23688c3e4
|
Added eslint fixes and overrides
|
2018-02-16 18:44:07 +00:00 |
|
Richard Davey
|
86f00eeb52
|
eslint fixes
|
2018-02-16 18:17:51 +00:00 |
|
Richard Davey
|
e1554c34d6
|
eslint fixes
|
2018-02-16 18:07:49 +00:00 |
|
Twilrom
|
d443ff380e
|
Make WebGL Graphics closePath work the same as in Canvas.
|
2018-02-16 16:28:35 +01:00 |
|
Twilrom
|
859cc27e2e
|
Fix beginPath in WebGL Graphics
|
2018-02-16 15:38:21 +01:00 |
|
Twilrom
|
0c0b272ccc
|
Update WebGL Graphics.arc to work more like on Canvas
|
2018-02-16 15:38:21 +01:00 |
|
Richard Davey
|
4e6df03512
|
Updated semver
|
2018-02-15 14:31:15 +00:00 |
|
Felipe Alfonso
|
e2bebd3ddd
|
jsdoc property and method updates
|
2018-02-14 16:52:37 -03:00 |
|
Felipe Alfonso
|
74abb96211
|
Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
|
2018-02-14 16:45:22 -03:00 |
|
Felipe Alfonso
|
92182bed90
|
Fixed issue with Blitter renderer where it overwrote previous vertex data
|
2018-02-14 13:43:35 -03:00 |
|
Felipe Alfonso
|
edf15986ff
|
BitmapMask si working properly with the vertex update batching.
|
2018-02-14 13:20:56 -03:00 |
|
Felipe Alfonso
|
844e72a7e1
|
Buffer resource update batching implemented into TextureTintPipeline
|
2018-02-13 23:46:34 -03:00 |
|
Yat Hin Wong
|
3af1d57a95
|
Changed let to var
|
2018-02-13 17:03:28 +01:00 |
|
Felipe Alfonso
|
2aa94c28eb
|
WebGL types added to jsdoc
|
2018-02-12 21:12:17 -03:00 |
|
Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Felipe Alfonso
|
17d00eea4a
|
Removed model and view scale from pipeline
|
2018-02-09 17:03:18 -03:00 |
|
Richard Davey
|
97bb52faec
|
Added jsdocs
|
2018-02-09 19:19:21 +00:00 |
|
Felipe Alfonso
|
8529cb9ad1
|
Resolution fix work in progress
|
2018-02-09 15:45:22 -03:00 |
|
Felipe Alfonso
|
feabcdadb9
|
Fixed issue with scaled tilemaps
|
2018-02-07 16:30:18 -03:00 |
|
Felipe Alfonso
|
3821ba5ede
|
WebGL tile flipping and rotation
|
2018-02-07 13:14:52 -03:00 |
|
Felipe Alfonso
|
da8c7c0b3e
|
WebGL config data is now stored on WebGLRenderer
|
2018-02-06 17:37:13 -03:00 |
|
Felipe Alfonso
|
cffc40b834
|
Fixed flip on blitter game object. Added camera scrollFactor to blitter canvas renderer
|
2018-02-06 17:19:11 -03:00 |
|
Felipe Alfonso
|
7b1ad0b307
|
transparent, clearBeforeRender and roundPixels now affect the rendering result
|
2018-02-05 19:06:02 -03:00 |
|
Felipe Alfonso
|
0648161ca5
|
Added simple light culling
|
2018-01-30 22:11:51 -03:00 |
|
Felipe Alfonso
|
d9b04ef2e9
|
Light2D Plugin added to scene
|
2018-01-30 19:46:43 -03:00 |
|
Felipe Alfonso
|
de4b308fbd
|
Light2D update
|
2018-01-30 00:38:31 -03:00 |
|
Felipe Alfonso
|
71a6360a7b
|
Pipeline components added
|
2018-01-29 18:46:48 -03:00 |
|
Felipe Alfonso
|
00c6c4a6df
|
Light2D Pipeline
|
2018-01-26 20:17:11 -03:00 |
|
Felipe Alfonso
|
9173ed88d9
|
Fixed tint issue
|
2018-01-26 00:55:05 -03:00 |
|
Felipe Alfonso
|
83b7d11f14
|
Fixed issue with scrolling on static tilemaps and not clearing path array on Flat Pipeline
|
2018-01-26 00:47:41 -03:00 |
|
Felipe Alfonso
|
065235a9f4
|
Fixed issue with static bitmap text rendering
|
2018-01-25 21:34:35 -03:00 |
|
Felipe Alfonso
|
3af73b6162
|
culling non visible chars
|
2018-01-25 21:05:38 -03:00 |
|
Felipe Alfonso
|
ba280c7517
|
BitmapMask and GeometryMask are rendering correctly
|
2018-01-25 15:43:19 -03:00 |
|
Felipe Alfonso
|
bd8e9b2003
|
Static Tilemap Layer rendering
|
2018-01-25 02:26:14 -03:00 |
|
Felipe Alfonso
|
80d9ef42b3
|
ParticleEmitterManager webgl rendering added
|
2018-01-24 22:10:30 -03:00 |
|
Felipe Alfonso
|
42482ecb26
|
TileSprite webgl rendering
|
2018-01-24 21:15:51 -03:00 |
|
Felipe Alfonso
|
195a59d3ba
|
Dynamic Tilemap rendering
|
2018-01-24 19:29:57 -03:00 |
|
Felipe Alfonso
|
06fa0afcc8
|
Dynamic Bitmap Text webgl rendering
|
2018-01-24 15:55:23 -03:00 |
|
Felipe Alfonso
|
326bdd5204
|
Fixed camera effects
|
2018-01-24 00:57:33 -03:00 |
|
Felipe Alfonso
|
5170784338
|
Graphics WebGL Rendering
|
2018-01-24 00:03:43 -03:00 |
|
Felipe Alfonso
|
99d850346f
|
Text rendering added
|
2018-01-23 21:40:20 -03:00 |
|
Felipe Alfonso
|
502ce8ddea
|
Static BitmapText rendering. Added rect culling to TextureTintPipeline
|
2018-01-23 20:36:49 -03:00 |
|
Felipe Alfonso
|
dd9cef61cf
|
Image WebGL rendering
|
2018-01-23 17:32:20 -03:00 |
|
Felipe Alfonso
|
070d946dca
|
Mesh and Sprite rendering
|
2018-01-23 16:29:47 -03:00 |
|
Felipe Alfonso
|
822fc052ee
|
Sprite batching
|
2018-01-23 13:38:58 -03:00 |
|
Felipe Alfonso
|
6153a34103
|
Moved shader source to text files
|
2018-01-22 20:01:00 -03:00 |
|
Felipe Alfonso
|
0f0b422fd7
|
FlatTint Pipeline progress
|
2018-01-22 19:51:15 -03:00 |
|
Felipe Alfonso
|
961f00ac11
|
BlitterPipeline added
|
2018-01-22 18:21:47 -03:00 |
|
Felipe Alfonso
|
cfe07706e6
|
Cleaning up WebGLRenderer
|
2018-01-17 18:25:43 -03:00 |
|
Felipe Alfonso
|
fd4f441146
|
DynamicBitmapText WebGL renderer updated
|
2018-01-16 16:32:27 -03:00 |
|
Felipe Alfonso
|
8bb9b1309f
|
SpriteBatch pipeline re-implementation
|
2018-01-12 21:13:41 -03:00 |
|
Felipe Alfonso
|
5ca2805dbc
|
Fixed issue with blitter batch incorrect instruction order and forced unsigned int result for color tint operation
|
2018-01-12 13:46:46 -03:00 |
|
Felipe Alfonso
|
54274b782a
|
BlitterBatch pipeline working
|
2018-01-10 17:03:01 -03:00 |
|