Richard Davey
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4f5cedde03
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Better method name. Reset once done.
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2020-12-10 16:58:34 +00:00 |
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Richard Davey
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edbef4a04a
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Added eraseMode parameter
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2020-12-09 15:54:56 +00:00 |
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Richard Davey
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16d4d11939
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Final fixes to blitFrame
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2020-12-09 15:20:09 +00:00 |
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Richard Davey
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1cb6d525be
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New blitFrame working. Now to adjust when src > target height.
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2020-12-09 14:08:24 +00:00 |
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Richard Davey
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daadb7d5b6
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Fixed way in which custom vertices are defined in the config
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2020-12-09 12:18:16 +00:00 |
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Richard Davey
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f93c3ea05f
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Added Pipeline events
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2020-12-08 16:15:46 +00:00 |
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Richard Davey
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c2bce98532
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Added copyFrameRect method
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2020-12-08 16:15:06 +00:00 |
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Richard Davey
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15a6f50d2c
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Fixed functions not appearing in the namespace. Fix #5432
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2020-12-07 10:11:47 +00:00 |
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Richard Davey
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0951a1d2ea
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Fixed tint property. Fix #5433
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2020-12-07 09:42:21 +00:00 |
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Richard Davey
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d2b8f0b7e4
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Factor in Camera Zoom to radius
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2020-12-03 12:52:12 +00:00 |
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Richard Davey
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4d7435f468
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Update LightPipeline.js
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2020-12-03 11:11:30 +00:00 |
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Richard Davey
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97d9cc6fb9
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Create 1 shader per light count. Avoids all pointless iteration within the shaders
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2020-12-03 10:16:00 +00:00 |
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Richard Davey
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39d45258de
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Removed un-used properties and improved render function massively
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2020-12-02 17:57:32 +00:00 |
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Richard Davey
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c10fb834e0
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Fixed Tilemap Layer Light2D batch
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2020-12-02 15:03:46 +00:00 |
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Richard Davey
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6b1fda19e1
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Use onActive and reset textures, fixing all rendering issues
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2020-12-02 13:15:16 +00:00 |
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Richard Davey
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e41d5a0296
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Tidying up the class
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2020-12-02 11:45:38 +00:00 |
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Richard Davey
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a694590945
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Fixed for 3.50 Beta 12
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2020-12-02 11:11:48 +00:00 |
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Richard Davey
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2d78642944
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Pipelines now populate their own uniforms
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2020-12-02 11:11:24 +00:00 |
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Richard Davey
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079dbcc72f
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Back to Normal Map only pipeline
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2020-12-01 17:24:04 +00:00 |
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Richard Davey
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05e046eb0e
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Added Point Light Pipeline to the const
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2020-12-01 17:23:18 +00:00 |
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Richard Davey
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496564e9d0
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Create PointLightPipeline.js
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2020-12-01 17:23:03 +00:00 |
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Richard Davey
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e020898134
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Update LightPipeline.js
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2020-11-30 09:46:28 +00:00 |
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Richard Davey
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451656c54f
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Use getXRound and getYRound
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2020-11-26 11:39:08 +00:00 |
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Richard Davey
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c8cdf9fde2
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Fixed Render Texture crop
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2020-11-26 11:28:25 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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5ca5a63038
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Testing new Lights
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2020-11-23 10:19:31 +00:00 |
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Richard Davey
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30c2eb5d0e
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Ability to link Post Pipeline to owner object
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2020-11-20 17:29:42 +00:00 |
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Richard Davey
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0b589564ea
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JSDoc fixes
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2020-11-20 16:37:53 +00:00 |
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Richard Davey
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e7b85b08af
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Fixed batchLight
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2020-11-20 13:05:32 +00:00 |
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Richard Davey
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e80ed9464a
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Removed copy params
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2020-11-19 16:40:42 +00:00 |
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Richard Davey
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82ca007d1a
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Added cropWidth and cropHeight parameters to batchTextureFrame method
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2020-11-19 11:37:38 +00:00 |
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Richard Davey
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c4c849cff4
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Reset Textures
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2020-11-17 19:58:35 +00:00 |
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Richard Davey
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2c88b8935b
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Auto-boot and set isPostFX
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2020-11-17 14:09:47 +00:00 |
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Richard Davey
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9cf67722ec
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Don't forget to reset the viewport
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2020-11-16 17:52:11 +00:00 |
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Richard Davey
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9cfa8f5039
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Added option to clear bind target
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2020-11-15 17:49:29 +00:00 |
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Richard Davey
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5062c97784
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Added copyToGame method to finalise fbo to renderer
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2020-11-15 17:32:37 +00:00 |
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Richard Davey
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ce0b9d94c5
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Added option to clear frame before copy
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2020-11-15 12:53:33 +00:00 |
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Richard Davey
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314a0bbf4e
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Added ability to bind and draw to a target.
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2020-11-14 17:58:00 +00:00 |
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Richard Davey
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d87cf4e915
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Always pop and reset!
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2020-11-13 18:03:03 +00:00 |
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Richard Davey
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d07b2fc811
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Lots more documentation added
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2020-11-13 17:46:05 +00:00 |
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Richard Davey
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bbbb49f4b5
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Handy references
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2020-11-13 17:31:27 +00:00 |
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Richard Davey
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701ad1fa15
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ColorMatrix alpha support and viewport setting
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2020-11-13 17:31:17 +00:00 |
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Richard Davey
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cf275b44d6
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Added all JSDocs
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2020-11-13 15:54:36 +00:00 |
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Richard Davey
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6a97fe6889
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Lots of handy methods added and fixed vertices
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2020-11-13 14:20:26 +00:00 |
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Richard Davey
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2d3248025a
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Lots of tidying up, added blend methods
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2020-11-13 14:20:07 +00:00 |
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Richard Davey
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d7a0bddfcb
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Handled in batchQuad method
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2020-11-13 14:19:12 +00:00 |
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