Richard Davey
159fe935bb
Merge pull request #6785 from samme/feature/bitmaptext-key-error
...
Throw an error for invalid BitmapText key
2024-06-06 15:14:12 +01:00
Richard Davey
c534e2ae6a
Merge pull request #6795 from samme/docs/set-velocity
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Docs: note velocity units in Phaser.Physics.Arcade.Components.Velocity
2024-06-06 15:13:24 +01:00
Richard Davey
f10147809f
Merge pull request #6815 from lgtome/fix-parent-parameter-type
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JSDoc and type for parent property
2024-06-06 15:12:37 +01:00
Richard Davey
c4501d2ccf
TimelineEvent
has a new property called tweenInstance
. If the Timeline event has a tween that has been activated, this will hold a reference to it.
2024-06-06 15:09:22 +01:00
Richard Davey
b70d06d475
Calling Timeline.clear
and Timeline.destroy
will now destroy any currently active Tweens that the Timeline had created. Previously, active tweens would continue to play to completion
...
Calling `Timeline.pause` will now pause any currently active Tweens that the Timeline had started
Calling `Timeline.resume` will now resume any currently paused Tweens that the Timeline had started
2024-06-06 15:09:22 +01:00
Richard Davey
228736a695
Merge pull request #6818 from rexrainbow/bugfix-expand-scale-mode
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Set gameSize equal to baseSize, for EXPAND scale mode
2024-06-06 14:35:53 +01:00
Richard Davey
023d9fb0ba
Added all of the missing Loader Config values (such as imageLoadType
) to LoaderConfig, so they now appear in the TypeScript defs.
2024-06-06 14:32:58 +01:00
Rex
687903fc76
Expose const EXPAND definition
2024-05-31 11:46:16 +08:00
Richard Davey
9b49655e9c
The method TextureManager.checkKey
will now return false
if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use
2024-05-15 15:37:19 +01:00
Richard Davey
946e82b058
Removed .js from require paths (not needed)
2024-05-15 15:02:31 +01:00
Richard Davey
5d1d379991
Updated version to 3.85.0
2024-05-15 15:02:04 +01:00
Rex
4a064214ba
Set gameSize equal to baseSize
2024-05-15 21:21:22 +08:00
Richard Davey
fc873c0e6d
Remove .js from require path
2024-05-15 00:40:35 +01:00
lgtome
370cfbb52c
Fix jsdoc and type for parent property
2024-05-09 23:31:10 +03:00
Albert Montagut Casero
b90fc23236
Fix jsdoc in setWordWrapWidth from Text and TextStyle
2024-05-07 10:36:46 +02:00
samme
f01e2764c9
Add BaseSoundManager#isPlaying
2024-05-03 07:39:37 -07:00
samme
840ff020f8
getPipelineName() is null if pipeline is null
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Fixes #6799
2024-04-25 09:10:47 -07:00
Robert Kowalski
e337b6e4d1
The default for inputActivePointers works for this condition now
2024-04-22 09:30:00 -04:00
Robert Kowalski
ec98b33757
Consistently check length for each pointer event Fix #6783
2024-04-21 23:57:18 -04:00
Richard Davey
c1c1a0ffa4
If GetURL returns false File.load will now throw a helpful error instead of crashing
2024-04-21 18:41:17 +01:00
samme
fbc7f57c28
Docs: note velocity units
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Phaser.Physics.Arcade.Components.Velocity
2024-04-17 06:54:31 -07:00
samme
73ff013d95
Throw an error for invalid BitmapText key
2024-04-08 08:56:37 -07:00
samme
f7e029ca2d
Improve the audio warnings
2024-04-04 08:40:06 -07:00
samme
e988861f5d
Docs: correct TilemapJSONFile superclass
2024-03-17 18:06:12 -07:00
Robert Kowalski
e1d23b98c0
Spelling fixes
2024-03-05 22:21:42 -05:00
Richard Davey
8acc797b64
Updated documentation and removed Transform component
2024-02-27 15:48:31 +00:00
Richard Davey
6943c9bbca
Reverted a change made in TouchManager
that would prevent clicks from outside the game window from being registered. Fix #6747
2024-02-27 15:36:34 +00:00
Richard Davey
229f9232f4
Modified onMouseUpWindow
and onMouseDownWindow
in the MouseManager
so they now check for sourceCapabilities.firesTouchEvents
and if found, abort registering the event. This new browser event property is designed to prevent you accidentally registering a Mouse Event when a Touch Event has just occurred (see https://developer.mozilla.org/en-US/docs/Web/API/InputDeviceCapabilities/firesTouchEvents ) #6747
2024-02-27 15:36:23 +00:00
Richard Davey
fb47fcf455
Update const.js
2024-02-27 14:59:29 +00:00
Ben Richards
b1806fd721
Remove unsynced flipY
from Shader
and DynamicTexture
textures.
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This might be causing some issues with context restore,
and seems entirely unnecessary.
2024-02-27 17:29:49 +13:00
Ben Richards
1b77881dd4
Ensure TextureSource.setFlipY
always updates the texture.
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When it's a Canvas or Video, at least.
2024-02-27 15:17:52 +13:00
Ben Richards
37ba3510f2
Fix RenderTexture crashing in the presence of a light.
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More generally, anything with a default/no normal map should be fixed.
2024-02-26 17:45:52 +13:00
Ben Richards
7eede9d236
Standardise texture update in Shader.initSampler2D
.
2024-02-26 16:19:24 +13:00
Ben Richards
cab4bab15e
Eliminate duplicate code in WebGL video handling.
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This involves a new method, `videoToTexture`.
2024-02-23 19:16:18 +13:00
Ben Richards
9a5b51dd27
Eliminate duplicate code in WebGL texture creation/update.
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This should make the code lighter and more maintainable.
`UNPACK_FLIP_Y_WEBGL` is now always set, where previously it was allowed
to just remain default (false); this is necessary for the new code path.
`Uint8Array` sources are now allowed to generate MIPMaps.
`WebGLTextureWrapper.update` now checks the type of `pixels`, although
it should only ever be the final case.
2024-02-23 18:43:27 +13:00
Ben Richards
42039a144e
Fix failure to restore compressed textures after WebGL context loss.
2024-02-23 17:55:03 +13:00
Ben Richards
3cd756dbe9
Fix new WebGLTextures remaining bound after creation.
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This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
Richard Davey
e0f9e7d1d0
Preparing for v3.90 development
2024-02-21 23:15:21 +00:00
Richard Davey
57b7b09597
Fixed jsdoc
2024-02-21 22:39:29 +00:00
Richard Davey
143d1d9be9
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-21 21:31:54 +00:00
Richard Davey
89afecc597
Swapped to the ComputedSize component, moved metadata handler logic to the new inline setSizeToFrame method
2024-02-21 21:31:51 +00:00
Robert Kowalski
60aa42fec4
Quick cleanup and documentation update
2024-02-21 16:12:29 -05:00
Robert Kowalski
7e848e66fa
Add documentation about fixed frame size on plane animation
2024-02-21 16:07:24 -05:00
Ben Richards
198598882e
Document non-optional texture update flags correctly.
2024-02-22 09:56:17 +13:00
Ben Richards
a0aa09ff31
Fix WebGL errors when updating video textures.
2024-02-22 09:18:12 +13:00
Richard Davey
5a12f2a193
Preparing for v3.80 release
2024-02-21 13:31:13 +00:00
Richard Davey
ff945e1595
Fix merge error
2024-02-21 13:25:08 +00:00
Richard Davey
c445303ffb
Revert define changes as they don't work
2024-02-21 13:23:52 +00:00
Richard Davey
d25d65835a
Update NineSliceRender.js
2024-02-21 12:59:40 +00:00
Richard Davey
509f78ed72
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-21 12:57:55 +00:00
Richard Davey
7aaa976a4e
Updated webpack config DefinePlugin use and corresponding defs to allow those crazy souls who import source directly on node to have a better life #6644
2024-02-21 12:57:48 +00:00
Robert Kowalski
9d155d8dde
Revert "Add bounce event to arcade physics Fix #6406 "
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This reverts commit 542bac2d02
.
2024-02-21 07:22:57 -05:00
Richard Davey
d70e3f453c
The ArcadePhysics.World.collideSpriteVsTilemapLayer
method has been modified so that the body bounds are now expanded by the size of the scaled base tile in the Tilemap Layer. This fixes an issue where the check would skip over-sized tiles that were outside the bounds of the body. Mostly noticeable on layers that had a different base tile size to the map itself. Fix #4479
2024-02-21 01:11:43 +00:00
Richard Davey
d855fa73d3
The TilemapWebGLRenderer
function has been fixed so it now uses the TileSet width and height for the tile draw command. This fixes an issue where the Tilemap would render incorrectly if the base tile size was different to the tile size. Fix #5988
2024-02-21 00:17:09 +00:00
Richard Davey
c273a1c9af
Handle non-sprite sheets
2024-02-21 00:01:28 +00:00
Richard Davey
862f75089e
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-20 23:56:21 +00:00
Richard Davey
133073a55e
The Tileset.updateTileData
method has two new optional parameters offsetX
and offsetY
which allow you to set the offset that the tile data starts from within the base source texture.
2024-02-20 23:56:14 +00:00
Richard Davey
724ed7ec17
Texture#getFrameBounds
is a new method that will return the bounds that all of the frames of a given Texture Source encompass. This is useful for things like calculating the bounds of a Sprite Sheet embedded within a Texture Atlas.
2024-02-20 23:53:26 +00:00
Richard Davey
085bfa0cac
Use the TextureManager
2024-02-20 23:53:11 +00:00
Richard Davey
4df43d7bed
Math.RectangleLike
is a new typedef that defines a rectangle-like object with public x
, y
, width
and height
properties.
2024-02-20 23:52:54 +00:00
Ben Richards
60176e4b39
Merge remote-tracking branch 'origin/master'
2024-02-21 11:49:15 +13:00
Ben Richards
13d6defb33
Fix rare text sizes failing to render.
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If initialized at a power-of-two resolution, then resized to a
non-power-of-two resolution, some extra parameters must be updated.
2024-02-21 11:48:59 +13:00
Richard Davey
5d0c50c704
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-20 22:46:12 +00:00
Richard Davey
68e089a380
The ScaleManager.orientationChange
event listener will now directly refresh the Scale Manager internals. This fixes an issue where the orientation change event would fire after the window resize event, causing the Scale Manager to incorrectly report the new orientation on Chrome on iOS. Fix #6484
2024-02-20 22:46:05 +00:00
Robert Kowalski
542bac2d02
Add bounce event to arcade physics Fix #6406
2024-02-20 17:16:32 -05:00
Richard Davey
ebe627836e
Fixed object creation, sprite origin and added useSpriteSheet property
2024-02-20 21:38:42 +00:00
Richard Davey
0002c009f7
Updated jsdocs
2024-02-20 21:38:19 +00:00
Robert Kowalski
77778a07aa
Just updateDisplayOrigin without defaults Fix #6655
2024-02-20 14:21:36 -05:00
Richard Davey
89811d7388
The Tilemap.createFromTiles
method has been updated. It will now copy the following properties, if set in the Tile, to the Sprites it creates: rotation
, flipX
, flipY
, alpha
, visible
and tint
. If these properties are declared in the spriteConfig
passed to the method, those will be used instead, otherwise the Tile values are used. Fix #6711
2024-02-20 18:39:52 +00:00
Richard Davey
2dfd421495
WebAudioSound
will now set hasEnded = false
as part of stopAndRemoveBufferSource
, after the source has been stopped and disconnected. This should prevent it from being left in a true
state if the source onended
callback fired late, after the sound had been re-played. Fix #6657
2024-02-20 17:50:44 +00:00
Richard Davey
429dcf0ed0
Clarified docs. Fix #6516
2024-02-20 16:47:18 +00:00
Richard Davey
38da7de892
Fix Tilemap properties JSDoc type. Fix #6331
2024-02-20 16:35:18 +00:00
Richard Davey
76a1062d50
Clarify container level. Fix #6699
2024-02-20 16:23:37 +00:00
Robert Kowalski
371a8b31a9
Add documentation on crop functionality Fix #6589
2024-02-20 11:21:47 -05:00
Ben Richards
a74f99563b
Fix spritesheet from atlas from compressed texture.
2024-02-20 21:45:06 +13:00
Ben Richards
93b4b083f1
Fix setting unnecessarily high texture filters.
2024-02-20 13:10:08 +13:00
Ben Richards
a2178c8466
Fix MIPMaps being disabled for compressed textures.
2024-02-20 13:02:19 +13:00
Richard Davey
1f8276ac76
Updated copyright year, company and author
2024-02-19 17:12:24 +00:00
Robert Kowalski
7a6845f6bf
Use GetFastValue so all children are added to the container via GameObjectCreator Fix #6743
2024-02-19 12:09:07 -05:00
Richard Davey
5dc286268f
A new property is available in the Game Configuration specifically for setting the 'snap' values for the Scale Manager. You can now set snap: { width, height }
in the game config. This is then passed to the display size by the Scale Manager and used to control the snap values. Fix #6629 (thanks @musjj @samme)
2024-02-19 16:35:42 +00:00
Richard Davey
d2ce0f9358
Config#snapWidth
and Config#snapHeight
are new properties in the Game Config that hold the parsed snap
config values, as used by the Scale Manager.
2024-02-19 16:35:27 +00:00
Richard Davey
1199178eff
beta 3 tag for safety
2024-02-19 16:27:19 +00:00
Richard Davey
0ee06b65b3
Docs fix
2024-02-19 16:27:07 +00:00
Richard Davey
55b4c8db4a
The Browser
Device class will no longer think that Chrome is Mobile Safari on iOS devices. Fix #6739
2024-02-19 15:36:37 +00:00
Richard Davey
21a10b736a
Merge pull request #6728 from moufmouf/fix-postfxpipeline
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Fixing the Postfix pipeline without introducing a skip frame
2024-02-19 15:30:34 +00:00
Richard Davey
56213a5f7e
Update WebGLRenderer.js
2024-02-19 15:28:21 +00:00
Richard Davey
de0a22964e
WebGLPipeline.resizeUniform
is a new property that is defined in the WebGLPipelineConfig
. This is a string that defines a uResolution
property, or similar, within the pipeline shader. If the WebGL Renderer resizes, this uniform will now be updated automatically as part of the pipeline resize method. It has been added to both the Multi and Mobile pipelines as default. This fixes issues where the pipelines were rendering with old resolution values, causing graphical glitches in mostly pixel-art games. Fix #6674
2024-02-19 15:28:18 +00:00
Richard Davey
82b1a3e2aa
Added missing copyright block
2024-02-19 15:01:56 +00:00
Richard Davey
a9012b19b4
The BitmapText.setFont
method will now set the texture, size and alignment even if the same font key has been given as is already in use. Fix #6740
2024-02-19 14:41:59 +00:00
Richard Davey
76903fcdb9
Merge pull request #6719 from Stan-Stani/master
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docs: clarify overlapOnly param
2024-02-19 14:31:29 +00:00
Richard Davey
9a175caa39
Merge pull request #6734 from yaustar/master
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File creation checks if URL is a string before seeing if its Base64
2024-02-19 14:29:57 +00:00
Richard Davey
6d82af183c
Merge pull request #6741 from samme/docs/tween-chain-callbacks
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Docs: remove unused TweenChainBuilderConfig props
2024-02-19 14:28:48 +00:00
Ben Richards
747c961632
Remove documentation requiring linear color space in ASTC textures.
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This is no longer true.
2024-02-19 15:09:39 +13:00
Robert Kowalski
a7f00773ff
Properly detect mesh like gameObjects when supplying an input configuration
2024-02-18 08:01:22 -05:00
Ben Richards
89543c9880
Change S3TCRGB to S3TCSRGB.
2024-02-17 20:59:00 +13:00
Ben Richards
f8ebbf38ef
Verify compressed texture compatibility with WebGL and improve warnings.
2024-02-17 20:43:43 +13:00
Ben Richards
27f61c25e9
Merge remote-tracking branch 'origin/master'
2024-02-17 18:16:14 +13:00
Ben Richards
6c8c432fbf
Add support for sRGB color in ETC compressed PVR files.
2024-02-17 18:15:56 +13:00
Robert Kowalski
b4c9cc92c2
Call the Time.Timeline loop callback earlier
2024-02-16 16:31:05 -05:00
Ben Richards
d70c107fde
Add experimental support for BPTC compressed textures in PVR files.
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These haven't been verified to work, but PVR format 15
(COMPRESSED_RGBA_BPTC_UNORM_EXT or COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT)
conforms to the specification, and PVR format 14
(COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT or
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT) is a best guess.
2024-02-16 17:55:44 +13:00