Richard Davey
5fe74453fe
Extends BitmapText, to save on lots of space
2018-07-10 16:33:13 +01:00
Richard Davey
e145b6b7d3
Fixed Dynamic Bitmap Text Rendering
2018-07-10 16:33:01 +01:00
Richard Davey
f892d97475
Removed indexCount
2018-07-09 17:06:36 +01:00
Richard Davey
5c554f3f69
Started moving dynamic bitmap text renderer to its own function
2018-07-07 12:34:24 +01:00
Richard Davey
7a23378015
Unified use of roundPixels, antialias and pixelArt modes
2018-06-27 15:15:00 +01:00
Richard Davey
90ba2608fa
Added in Camera alpha support to all canvas renderers
2018-06-25 16:24:08 +01:00
Richard Davey
5a0fe89a7e
Swap _id to id
2018-06-23 12:26:39 +01:00
Chris Andrew
a6b8b8ed31
Documented the Text game object and its TextStyle companion.
...
Minor update to JSON representation descriptions.
2018-06-14 14:27:58 +01:00
Chris Andrew
fb33fd045d
Documented DynamicBitmapText display callbacks.
...
Finished up some DynamicBitmapText related descriptions.
Removed the align property from BitmapTextConfig, as it's not used.
2018-06-06 17:26:55 +01:00
Chris Andrew
79c3242c68
Tweaked and filled in a few more BitmapText related descriptions.
2018-06-06 16:58:48 +01:00
Chris Andrew
c9d4ff9f83
Fixed case of @readOnly annotations in BitmapText and DynamicBitmapText.
2018-06-06 16:34:49 +01:00
Chris Andrew
96d750bb60
Documented BitmapText and DynamicBitmapText.
...
Moved BitmapFontData typedefs to the BitmapText class file.
2018-06-06 16:32:58 +01:00
Richard Davey
0d0846a415
Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
2018-05-16 15:17:08 +01:00
Richard Davey
107ca71d6b
BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text
argument in the constructor. Before they only worked via setText
2018-05-03 15:52:12 +01:00
Richard Davey
28251fd0f5
addToScene
added to all Game Object Creators
2018-05-02 10:57:26 +01:00
Richard Davey
606ba6d8d7
Added new Mask component and added to all relevant Game Objects
2018-04-20 18:57:49 +01:00
Richard Davey
6299019838
Updated to use typeof DefinePlugin check.
2018-04-20 00:23:24 +01:00
Richard Davey
b0544c73b8
jsdoc fixes
2018-04-18 13:29:22 +01:00
Richard Davey
18585de81d
Lots of jsdoc fixes
2018-04-16 14:43:24 +01:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Antriel
6be6f17bfd
Add missing letterSpacing to DynamicBitmapText
2018-04-13 10:50:18 +02:00
Felipe Alfonso
c232642a52
Parent matrix is applied to canvas context on each draw function
2018-04-04 14:05:59 -03:00
Felipe Alfonso
96b8db4685
Added parentMatrix to all canvas rendering functions
2018-04-04 13:14:55 -03:00
Felipe Alfonso
e0f678d1ff
Merge branch 'master' into containers
2018-03-28 20:49:00 -03:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
Richard Davey
f10efda8f0
font
is non-optional, so removed coordinates as optional
2018-03-28 12:05:03 +01:00
Felipe Alfonso
d544701495
parentMatrix added to individual game object render function
2018-03-27 14:49:09 -03:00
orblazer
ae0b3b841b
Fix types on GameObjects
2018-03-27 14:52:58 +02:00
Richard Davey
0ef92e1172
Merge branch 'pr/3439'
2018-03-21 16:06:56 +00:00
Richard Davey
db613c793a
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-21 03:17:00 +00:00
Richard Davey
786d181a91
Sorted the components
2018-03-21 03:16:49 +00:00
orblazer
5a518f2e5f
Fix "object" types on Camera and GameObjecs
2018-03-20 23:28:26 +01:00
orblazer
87633fdfad
Fix multiple types on GameObjects
2018-03-20 15:56:31 +01:00
orblazer
b4a30b8e43
Add callbacks on GameObjects
2018-03-19 22:27:16 +01:00
orblazer
bf630f7d57
Fix types in JSDocs
2018-03-19 19:49:14 +01:00
Richard Davey
935a89342d
Calling setText
on a BitmapText object will now recalculate its display origin values. Fix #3350
2018-03-09 17:08:12 +00:00
Richard Davey
9a561ff385
Added roundPixels support to BitmapText canvas
2018-02-28 23:07:30 +00:00
Richard Davey
8ae3493296
setText updates
...
BitmapText.setText will check if the value given is falsey but not a zero and set to an empty string if so.
BitmapText.setText will now cast the given value to a string before setting.
BitmapText.setText will not change the text via `setText` unless the new text is different to the old one.
2018-02-27 15:14:03 +00:00
Felipe Alfonso
4b9b4c91a3
Dynamic BitmapText's origin is used on rendering the text
2018-02-19 18:20:30 -03:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
40689d1e35
Updated jsdocs.
2018-02-07 15:27:21 +00:00
Richard Davey
a8eae2bab7
Added jsdocs
2018-02-05 23:59:51 +00:00
Richard Davey
d457373287
Added Depth component and tidied up redundant parts of Transform
2018-02-01 00:50:15 +00:00
Richard Davey
950a125d71
Added jsdocs
2018-02-01 00:04:45 +00:00
Felipe Alfonso
71a6360a7b
Pipeline components added
2018-01-29 18:46:48 -03:00
Felipe Alfonso
06fa0afcc8
Dynamic Bitmap Text webgl rendering
2018-01-24 15:55:23 -03:00
Felipe Alfonso
2b043fff65
Removed RenderTarget and Shader from components
2018-01-22 18:53:15 -03:00
Felipe Alfonso
4983b393e3
Merge with master
2018-01-17 18:30:39 -03:00
Richard Davey
f9a7939812
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
2018-01-16 22:28:29 +00:00
Felipe Alfonso
fd4f441146
DynamicBitmapText WebGL renderer updated
2018-01-16 16:32:27 -03:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00